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New Download Link:

 

https://drive.google.com/file/d/0B8BGm0Pi3UmtaWg4Qm9nRWgzQjA/view?usp=sharing

 

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RC27.1
- Added more updated external differences of the MH-60M and DAP versions, with the MH-60M showing the start of the update phase (Still incremental)
- Fixed FLIR balls mainly on the USN helos, replaced them with correct models
 

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Thank you for your continued support and attention to the UH-60 mod. Quick question, why have the FFV positions gone from legs hanging out to sitting cross-legged? This happened some time ago but thought I'd ask.

 

Went back about five pages to look for the answer but couldn't see it.

 

Regardless of the position, this is a very nice addition to any modpack :)

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The reason it went from that to legs crossed was i got the doors moving and figured it would look better to have them crosslegged so it wouldn't look all weird with the doors closed and the feet still sticking out. That and BIS doesn't have a specific "switch move" for FFV positions so I had to take the lesser evils of functioning doors and player ability to shoot.

 

And thanks Foxhound!

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And some container work:

 

wip1897.jpg

 

Right now after getting this done I'm going to switch to some gun work, mainly some black SCAR versions and see what else comes along.

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New Download Link:

 

https://drive.google.com/file/d/0B8BGm0Pi3UmtaXVZOEpxRVQzc3M/view?usp=sharing

 

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EricJ UH-60 Pack RC27.2
- Fixed various memory points on various helicopters to prevent the control sticks going into the top of the cockpit or moving with the hand inputs
- Fixed camo selections on the MH-60M
- Added more incremented updates to the DAP and SOAR MH-60Ms
- Fixed missing Hellfires on the MH-60M DAP 4-pylon (HF/DAGR)

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New Download:

 

https://drive.google.com/file/d/0B8BGm0Pi3UmtSURTX3YtRjBxa0E/view?usp=sharing

 

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27.3
- Again fixed missing Hellfires on 4-pylon DAPs
- Fixed a FlIR Ball geometry on the DAGR/HF DAP.

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Wow those are some awesome shots man, and thanks Foxhound!

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bars91 is is possible that I can use the bottom pic on my Steam page?

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  On 10/27/2016 at 7:02 PM, EricJ said:

bars91 is is possible that I can use the bottom pic on my Steam page?

 

Sure, go for it!  

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Thanks!

 

Some gun work, adding some more requested black versions of the SCAR family:

 

wip1900.jpg

 

wip1901.jpg

 

wip1902.jpg

 

wip1903.jpg

 

UH-60 pack:

- Aduke328 managed to fit in his schedule UV Mapping the MQ-17, so when able I'll post some WIP shots. Right now I'm going for a basic "NATO" scheme (Green) and may do others. I really don't know if SOAR would go for it given their line of work but may or may not do a specific version (but who knows depending on SME guidance) for that org, but overall all will look the same.

- More fixing of errors as well as more SOAR specific stuff will be done and possible redesign of the MH-92 birds as well depending on what comes to mind.

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Hey Eric J I have quick question, is possible to take master-key shotgun and turn it into standalone 870 shotgun with a pistol grip?

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That's actually a modded Benelli M4 shotgun from Purple, who made his source models available to the public. So no, there's no reason to do so when they can be found on Armaholic.

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Some more gun pack work:

 

Black River PMC Light Machine Gunner:

wip1906.jpg

 

I'm looking to do a Sniper, Squad Leader, and AT unit and that's fairly about as far as I should go, as they're designed to be a light semi-airmobile force and not too much vehicle work. I may end up moving the Black River PMC to the helos and making it that way, but not sure yet.

 

UH-60 pack work:

 

DAP IR Sensor work:

wip1904.jpg

 

And thanks to Aduke328 for UV Mapping the MQ-17:

wip1905.jpg

 

- FM tweaking is ongoing as slowing the DAPs down jacked up the pitch (and as well as yaw). Once some testers give me feedback I can get another updated version with an FM tweak out so nobody is crashing my helos because I screwed it up. I'm trying to keep it incremental as I want to just focus on some more gun stuff even though I peck at the helo stuff as well.

 

Also a few things on the mind:

 

- An American version of the Hind. Out of the question with the Blackhawks given the nature of current horsepower tech and even engine performance. Besides the couple SMEs say that while essentially they may be able to squeeze in a couple dudes in an emergency, there is no decided capability to have an American Hind and the DAPs will always remain so. It's what I did with the MH-92 (Assault) given that it would have at least more power to get at least a fire team lifted, and that's about it.Given some model references i may add some more stuff in the back but overall this dream of an American Hind has to be let go, as it's not happening.

- Breaking off small bits here and there from my weapons pack. I know its quite a lot of shit in there but the flat out answer is no, it's not going to happen for the foreseeable future. As other than other modders various donations I do all the work, and now I have to maintain not only one version, but another version, i.e. I do all the work myself. Given I'm more independently owned and operated I don't feel like monitoring more than I have to. I may change my mind in the future but that would just swamp me anyway. I may have some time on my hands but believe it or not I don't want it to be dealing with maintaining smaller versions of the same mod, i.e. I hate duplicate work. I only did the Containers because I knew a lot of milsim units would like the capability to lift support containers without liking my helo mod. Other than that even that has fairly fallen by the wayside as I have a shitload of DAP work that is the main priority over most mods.

- NVG stuff. Out of the question. A lot of people keep pestering me about separating the NVGs that Warlord554 donated. Given his guidance making just a separate PBO for the NVGs is out of the question. He gave me them and therefore he can dictate how I include it to a degree. There simply is no hope for this to happen so I would advise letting go and dealing with it. If he allowed a separate NVG mod then I'd do it in a heartbeat, but I took his guidance and feel the way its setup is good enough to honor his guidance on this matter.

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Also another annoying issue:

 

"No entryconfig.bin/CfgWeapons.Burst"

 

Again for the millionth time it is not my UH-60 mod that's the problem. I have followed people's suggestions and still managed to create this error, even though the equipment is the same on all the birds. The fact is that there is some issue with the Independent side (the error pops up mainly with AAF gear and not my helos). What I would suggest is going to the A3 feedback tracker and submitting a report on this issue, as I have no control over what BIS does (they don't work for me, etc.) so I understand I thought I had fixed it but it started with 1.64, and not exclusively my mod. Again please refrain from complaining to me and going to the Arma 3 Feedback Tracker site. Thank you.

 

As some of you may know, I also play The Division (the only 3rd person shooter I tolerate in all honesty) and through gameplay I have pretty much set my isghts (no pun intended) on the Covert SRS:

 

 

Right now it is actually this from TurboSquid:

 

http://www.turbosquid.com/3d-models/sniper-rifle-srs-dta-3d-model/810924

 

So it is a bought model and converted it for use with A3 as the video shows. Right now I'm only planning on having it set for .338 Lapua (that was just an accuracy showoff video) and generally showing it's ingame and works. Ballistics is from a 16-inch barrel with Lapua Scenar GB488 VLD as the basis for the round modeled. I may allow BIS ammo but right now feeds (as in real life) from a 5-round magazine. It should be noted I had to tweak the geometries a bit so it would look fairly presentable for game use (animation mainly as well as other graphical stuff). But it shoots, and also plan to do some camo variations, Tan, and Black (as also in real life). So that'll be the addition to the mod as far as weapons goes.

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Some more SRS work, as apparently I used the wrong diffuse texture (will brighten it up, as it needs to be):

 

Tan:

wip1907.jpg

 

Forest (supplied texture and will brighten it up a bit):

wip1909.jpg

 

And some field testing against some AAF participants:

 

wip1908.jpg

 

Unfortunately I forgot to mount the Ibex laser but yes it will take flashlight/lasers on the right side.

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Tweaked the textures a bit:

 

Black:

wip1910.jpg

 

Forest:

wip1911.jpg

 

Khaki:

wip1912.jpg

 

Tan:

wip1913.jpg

 

And the requisite shot for the laser/light position:

wip1914.jpg

 

And fixed Readme:

http://562.50megs.com/Arma3/Doc/Ultimax100readme.pdf

 

Note that the readme has the upcoming classnames so should not be construed as a release, yet anyway.

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Lol thanks :)

 

Gun pack:

- As for the rest I have a few units to tweak (the Raven Warfare Group may get this in lieu of the MAR-10. Note that ballistic performance is similar (one shot, one kill on average, high average) to the MAR-10 so it'll do it's job. I tested mainly on the AAF which is so far the more armored (or better body armor anyway) compared to the CSAT forces. Again this is based on vanilla armor and needless to say other mods will have varying performance. I have also switched out the Barrett .50 sounds for the MAR-10 sounds, so I'm not sure if the DLC is needed but RC86 will start out and if it becomes a major issue I'll stick with non-DLC sounds. The SRS is pretty much finished though I may add some stuff but other than unit work I'm probably going to release end of the weekish.

 

AH-1Z

- Still ironing out some major issues which the testers have done an excellent job in going over various bits and allowing me to rectify them as best as possible.

 

Kiowa

- Still on hold

 

UH-60

- After my gun pack is released going to focus more on that and get the FM fixed so it's better than it is now.

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And changed the weapon on the Raven PMC Tactical Light Sniper Rifle:

 

wip1915.jpg

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Sorry for the lack of updates but again Karen Libera Smith is harassing me again so it'll be some time.

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