EricJ 765 Posted April 18, 2015 Thanks for that info Eric and thanks to TheEvanCat as well. Will give it a try as soon as time permits. Hey Eric just downloaded the update off of play with six and some of the black scars are missing a texture, gun is white, I know it happens on the black scar-p and scar - SD.And the Lwrc doesn't fire. Tried both ammo types as well. Okay fixed the SCAR-P textures, was doing some renaming and some fixing. I'll get the LWRC ammo fixed as well, I'll try and get an update out tommorrow as Dropbox... has taken a day to upload some client work and then work on my pack, and the updated USAF shit. So hopefully things will go better tonight... and tomorrow I can post those fixes as well as others noted in the past few days. @Wansec_6: I already tried it and it worked like a charm :) Share this post Link to post Share on other sites
wansec_6 200 Posted April 18, 2015 Eric, Found another issue for you to look at. I have a character equipped with your Guided AT-4. When I attempt to load the mission, I am getting the error "Cannot open object u100\m135_rocket.p3d". The mission still loads and the AT-4 still kills armour, Just have to keep hitting close to continue the mission. Share this post Link to post Share on other sites
EricJ 765 Posted April 18, 2015 Thanks man, I managed to actually catch it before and is in this one on the way, someday. Share this post Link to post Share on other sites
EricJ 765 Posted April 18, 2015 ////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://www.dropbox.com/s/ew98z6tkh7k8cp4/%40U10055_5.7z?dl=0 //////////////////////////////////////////////////////////////////////////////////////////////// - Tweaked and fixed IAR and HK416 rail systems - Added HK615 14-inch barrel, tweaked the HK615 12-inch model as well. Like the 12-inch model only uses BIS ammo and a set Initspeed. Currently uses the 12-inch inventory images. - Fixed scope texture on M24 Woodland. - Condensed TMR resting configs so it is one config, instead of two. - Added "Persian Islamic Front", a fictional CSAT proxy unit, mainly to use my AKs properly until other mods come out similarly, but can be found in OPFOR/PIF. Unit classnames: - PIF_Soldier - PIF_RPG - PIF_MG - PIF_Medic - PIF_O_Adviser - Removed additional bipod proxy on M110 SASS. - Fixed rail pieces on M103. - Added suppression values to select ammunition. - Fixed Shadow LOD (and named properly) the PVS-22/M3LR. - Fixed missing suppressor texture on the 762 SOCOM - Added RVMATs to the M103, both M107s, and the XM109. - Fixed pathname for M136 Rocket. - Removed legacy M107 iron sights and installed KAC 600m flip down sights. - Fixed paths on L115 models, also suppressed sound is that of the Barrett M107 - Fixed magazine entries for the HK416, Mk318 and M855A1 magazines. - Fixed magazine entries for the LWRC6.8 Custom. - Separated folders for ease for uploading to Steam, content is the same though. - Added Desert colored Harris DLC bipod. Share this post Link to post Share on other sites
kecharles28 197 Posted April 18, 2015 Updated mod v6.55.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
EricJ 765 Posted April 18, 2015 Okay good news, Publisher is worky now (thanks BIS) and so Steam users will get the update when they do. Share this post Link to post Share on other sites
miller 49 Posted April 18, 2015 Thanks EricJ ArmA3.de Mirror updated : EricJ Weapons Pack RC55.5 by EricJ Kind regards Miller Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 18, 2015 I have noticed that with the update you put out the bipods are invisible. Is this intentional or may it be a bug on my part or you part? I run your mod with others so it could just be a conflict. And it seams that you still clip into the ground a bit, but that could just be the cherno map I play on. Have not tested on vanilla arma 3 maps. Share this post Link to post Share on other sites
EricJ 765 Posted April 19, 2015 Thank you too Miller! BagPiperGuy I'd recommend updating ASDG Joint Rails (0.15) and then see if that's the issue. Clipping into the ground is a BIS issue, but can be fixed with a few tweaks that I haven't gotten to due to the need to push those fixes. ---------- Post added at 19:05 ---------- Previous post was at 18:50 ---------- Okay after this for now I'm gonna have to put development on hold somewhat as I need to get some client work done, and also some other work, so within a few days after I get prior commitments finished I can refocus back on this... So if any major glitches are found of course I'll see what I can do as I thought I had taken care of the HK615 14-inch right.. which is the current 12-inch barreled version. Not a showstopper but one more thing that's fixed. So it's at a good spot now so give me a few days and I'll get back on it. Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 19, 2015 Thank you too Miller!BagPiperGuy I'd recommend updating ASDG Joint Rails (0.15) and then see if that's the issue. Clipping into the ground is a BIS issue, but can be fixed with a few tweaks that I haven't gotten to due to the need to push those fixes. ---------- Post added at 19:05 ---------- Previous post was at 18:50 ---------- Okay after this for now I'm gonna have to put development on hold somewhat as I need to get some client work done, and also some other work, so within a few days after I get prior commitments finished I can refocus back on this... So if any major glitches are found of course I'll see what I can do as I thought I had taken care of the HK615 14-inch right.. which is the current 12-inch barreled version. Not a showstopper but one more thing that's fixed. So it's at a good spot now so give me a few days and I'll get back on it. I thought I had the most updated version but, I will re download it and see if that is the issue, thanks for the reply :) ---------- Post added at 00:37 ---------- Previous post was at 00:07 ---------- So I reinstalled a new fresh ASDG Joint Rails and it still dose not show up. I was going to take a screen shot but I think you know what a weapon without a bipod looks like :P. They show up in the arsenal and it is on my weapon apparently but it dose not actually show up. Very odd. Share this post Link to post Share on other sites
EricJ 765 Posted April 19, 2015 Yeah sure that would be appreciated... which weapon? Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 19, 2015 Sooooooooooooooooooooooooooooooooooooooooooooooooooo, I am an idiot. Forgot to test it without all of my mods running. So it was conflicting with something. There is nothing wrong with your mod. I am going to get the name of the mod that is doing it if other people run into the same problem. Sorry if I have wasted your time. And thanks for the help :) Share this post Link to post Share on other sites
EricJ 765 Posted April 19, 2015 No worries man, better safe than sorry :) Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 19, 2015 So I found the problem mods. Toadies small arms and animations. Which was a little hard to swallow because I love both of your packs and together they are great. Adding arms that would otherwise be left out to the master M16 and AK race. Idn if you want to since your taking a bit of a break from this mod but if you could find a comparability fix that would be cool. But at the very least if someone comes to the forums with the same problem you can let them know what it may be. :) http://forums.bistudio.com/showthread.php?172850-Toadie-s-SmallArms-and-Animations-for-Arma3 Share this post Link to post Share on other sites
EricJ 765 Posted April 19, 2015 I don't use Toadie's mods because... well I can mod most of the guns anyway and quite frankly don't see how that can cause a conflict (AT4 script?), but realistically we both use ASDG Joint Rails so it shouldn't cause any conflict though... Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 19, 2015 I don't use Toadie's mods because... well I can mod most of the guns anyway and quite frankly don't see how that can cause a conflict (AT4 script?), but realistically we both use ASDG Joint Rails so it shouldn't cause any conflict though... I don't know man, I can make a video with it enabled and with it disabled but it sums up to this, With Toadies stuff the bi-pods are a no show. Without them they show up. It is your mod so it is up to you if you wish to add comparability or a fix. It may be the harris bipod that you have, that is the only logical explanation. Toadies packs have no launchers so I doubt that the AT-4 would be causing it. But this is arma so weirder things have happened. :P Let me know what you think, I understand if you do not want to pursue a fix for an issue another mod is causing its like... bad business :D Well business you make no money on. Share this post Link to post Share on other sites
EricJ 765 Posted April 19, 2015 I'll see what I can do, are the bipods not showing on his models or not on mine when his mod is running? If they're not showing up on his models then it's because his stuff probably not updated with the proxies, which show the bipod, so its not so much conflicts, it literally cannot show the model because of no proxy. Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 19, 2015 I'll see what I can do, are the bipods not showing on his models or not on mine when his mod is running?If they're not showing up on his models then it's because his stuff probably not updated with the proxies, which show the bipod, so its not so much conflicts, it literally cannot show the model because of no proxy. So I checked they are not showing up on his mods either, he has updated them for 1.42 so I don't know that much about that whole proxies bushiness you are talking about. I am not too knowledgeable with mods. But ya hope it helps. Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 19, 2015 So some more testing, it is Slatts IAF armed forces causing the problems. After removing it from the launch options, both your mod and toadies work. Sorry to send you on this wild goose chase. Here is a link to Slatts mod, I think he will be updating it soon to fix some more issues. Again sorry for all the messages. http://forums.bistudio.com/showthread.php?174700-Irish-Armed-Forces-Mod-Release-Thread Share this post Link to post Share on other sites
Guest Posted April 19, 2015 New version frontpaged on the Armaholic homepage. EricJ Weapons Pack RC55.5- Community Base addons A3- ASDG Joint RailsOptional:- Advanced Ballistics- TMR Modular Realism - Alternate ================================================ You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
EricJ 765 Posted April 19, 2015 So some more testing, it is Slatts IAF armed forces causing the problems. After removing it from the launch options, both your mod and toadies work. Sorry to send you on this wild goose chase. Here is a link to Slatts mod, I think he will be updating it soon to fix some more issues. Again sorry for all the messages. http://forums.bistudio.com/showthread.php?174700-Irish-Armed-Forces-Mod-Release-Thread Again no issues man, better safe than sorry... And thanks again Foxhound! Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 19, 2015 So some more testing, it is Slatts IAF armed forces causing the problems. After removing it from the launch options, both your mod and toadies work. Sorry to send you on this wild goose chase. Here is a link to Slatts mod, I think he will be updating it soon to fix some more issues. Again sorry for all the messages. http://forums.bistudio.com/showthread.php?174700-Irish-Armed-Forces-Mod-Release-Thread Slatts IAF has just been updated.(Being irish I keep hoping for some missions with this mod-I know i should just make them myself ...but i'm just SOOOO lazy.glad it aint toadies weapons causing the bipod problems-I love his pack and this one.Especially the guided AT4!So cool.I dont know if that is a real thing and like it too much to care :D Eric -what is your USAF pack?Are they different weapons to this or the same with small changes?Thanks again Share this post Link to post Share on other sites
EricJ 765 Posted April 19, 2015 The USAF ones are for the USAF Mod, and is what the current real weaponset that the real USAF uses, nothing more :) Share this post Link to post Share on other sites
slatts 1978 Posted April 19, 2015 This Slatts guy, first the M32 and now his IAF mod. Always causing trouble for poor EricJ! Share this post Link to post Share on other sites