jinougaf 11 Posted December 30, 2013 Hum,everything seems good,now BTW,will you also make some unique attachments for you weapons? Share this post Link to post Share on other sites
EricJ 765 Posted December 30, 2013 I've thought about the SureFire that Jahve had made as a "perk" but if you have Robert Hammer's M4 pack you can get some sweet optics and the like (as well as IanSky and FGQ Optics and attachments) but most of them are covered. I do have some old BUIS models, GG&G, and a US Army BUIS that need to be updated and the like. ---------- Post added at 01:53 ---------- Previous post was at 01:35 ---------- And thanks Agamennone but until BIS fixes the issue they're going to be that way... :( Share this post Link to post Share on other sites
jinougaf 11 Posted January 2, 2014 You mean FHQ Optics and attachments,right?;) That's good to hear that these weapons can use those optics. But I have to tell you that some other mods like R3F French Weapons Pack will have some bugs when they tried to use the optics made by other mod producer,maybe you've already known this but just in case!:) Share this post Link to post Share on other sites
EricJ 765 Posted January 2, 2014 Unfortunately there is some tradeoff between the ASDG and the BIS "Compatibility" setup. ASDG is in my opinion better as now you don't have to search for an optic classname and put it down and then cause errors to those who don't have the optic on their own install. Of course if you don't have ASDG Joint Rails to begin with you're in the same boat anyway. But it's also up to the mod owner to go for ASDG or not as well, so R3F accessories well, only work to some degree only on R3F weapons. Share this post Link to post Share on other sites
instagoat 133 Posted January 2, 2014 I have a P: drive, but the textures don't show up for some reason. Am I doing something wrong? Share this post Link to post Share on other sites
EricJ 765 Posted January 2, 2014 I'm not sure to be honest with you. I think only Banky doesn't have the problem because maybe he has the SCAR textures somewhere else or as another port, maybe by hotshotmike001 or something. Share this post Link to post Share on other sites
banky 4 Posted January 2, 2014 I did get his pack before yours, but I no longer have it running, or even on my computer at all, so I don't think that's it, plus his textures were much lighter than yours. I do have the Arma 2 samples in my P: drive, and that's the only reason I think that I would be special. :-\ Share this post Link to post Share on other sites
EricJ 765 Posted January 3, 2014 Well after some code haxxorz I finally got the breach charge working. So far they've been tested on the MBG Killhouse walls and needs to be checked against other walls as well. As well as some custom RPG testing: If somebody knows how to show the loaded RPG I'd be happy... Share this post Link to post Share on other sites
EricJ 765 Posted January 3, 2014 Nevermind, I figured it out... Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 3, 2014 You should configure a new charge for the breaching, have it do less damage. :) Share this post Link to post Share on other sites
EricJ 765 Posted January 3, 2014 Nah, the blast radius needs to be lessened I think more than the explosive power. It's at 1500 so it's what's needed to blow a hole in the wall like that. Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 3, 2014 textures don't show up for me neither. how did you link the textures in oxygen? after you've selected the texture file from your pc, in the texture link you need to remove all of the text and \'s before the name of the map you're gonna be packing as pbo. like this: Share this post Link to post Share on other sites
EricJ 765 Posted January 3, 2014 Hmm.... I never had to do that before, will try it. Share this post Link to post Share on other sites
Kaxii 11 Posted January 3, 2014 textures don't show up for me neither. how did you link the textures in oxygen? after you've selected the texture file from your pc, in the texture link you need to remove all of the text and \'s before the name of the map you're gonna be packing as pbo.like this: http://gyazo.com/c8b4dc25fe8299b67c0d7c70ba3354e4.png oooooooooooooooooooo could this be the fix we have been waiting for!? (Must not get hopes up too high :P) Share this post Link to post Share on other sites
EricJ 765 Posted January 3, 2014 //////////////////////////////////// New Download Link: https://www.dropbox.com/s/7mxle099ckq31nt/U100AC18.7z /////////////////////////////////// Textures.... should appear. Thanks to [J-SERE]SSgt.Revo and ItsThomas for the solution that un... well... fixed my situation with the weapons. If not, then I don't know any more what to do. Share this post Link to post Share on other sites
ratnl 27 Posted January 3, 2014 Whoot whoot it is working..... i have textures thanks guys!!!!! Share this post Link to post Share on other sites
sgt. baker 10 Posted January 3, 2014 Well done! Textures work fine! I really love it. Thanks man! keep up the good work! Share this post Link to post Share on other sites
EricJ 765 Posted January 3, 2014 Nice... good to hear Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 3, 2014 Same here. thanks for fixing it. :) Share this post Link to post Share on other sites
EricJ 765 Posted January 3, 2014 No problem, thanks for reminding me about it ;) Share this post Link to post Share on other sites
ratnl 27 Posted January 3, 2014 Is it an idea to put in silencers for the SCARs Regards Rat.NL Share this post Link to post Share on other sites
EricJ 765 Posted January 4, 2014 Um, they should accept the default BIS ones. muzzle_snds_L Is the classname that they can accept. I can see about changing it for the H ones for the 7.62 versions. Share this post Link to post Share on other sites
Kaxii 11 Posted January 4, 2014 I got to try this tommorow! If that works then all I need is a replacemnt pack to have a more realistic nato weapon! Share this post Link to post Share on other sites
Redfield-77 10 Posted January 4, 2014 EricJ these are super sexy. I just downloaded the pack and I love it. One problem I found was the DMR has no textures in first person. The SCARS and the Ultimax are fine. An oversight perhaps? Either way once the textures are in this will be our MBR's and assault Rifles for sure. Share this post Link to post Share on other sites
Linkage 10 Posted January 4, 2014 Just tried these, they're pretty awesome. Is it possible to change the SCARs to use the firing sounds from one of the default 5.56/7.62 weapons so they can use the custom 5.56/7.62 sounds from JSRS? I only ask because the problem with using these custom weapons packs such as this or Massi's is that soon as you get in a firefight they sound really out of place in comparison to all the default weapons. Share this post Link to post Share on other sites