Artyom_ 10 Posted October 11, 2015 And what if we don't want to downgrade our Java ? Are you planning to make an update of LEA, compatible with the last published version of Java ? Thank you ! Share this post Link to post Share on other sites
major_shepard 82 Posted October 12, 2015 I don´t know if anybody has asked it before in this thread, but what is with the implementation of the content from the marksman dlc? Don´t find it under the repositories or under the standard-equipment from arma3. All dlc are encrypted pbo, no integration by automatic extraction is possible. Share this post Link to post Share on other sites
major_shepard 82 Posted October 12, 2015 And what if we don't want to downgrade our Java ? Are you planning to make an update of LEA, compatible with the last published version of Java ? Thank you ! Incoming Share this post Link to post Share on other sites
major_shepard 82 Posted October 14, 2015 LEA 2.0 Update 8 available Download Java 8 installed: Run lea-updater.bat from LEA installation directory. Java 7 installed: Check for updates Windows installer: ftp://62.210.177.238/ArmA3/LEA/releases/lea-installer-2-0-24.exe Changelog - Fixed: LEA GUI doesn't start with JRE 1.8.0_60 published on 18 August 2015. Note Since ArmA3 1.50, if you want to use @LEA addon, you must: - Run the game with -filePatching parameter - Run the server with allowedFilePatching = 2; parameter from server.cfg More info https://forums.bistudio.com/topic/183049-file-patching/?p=2898951 2 Share this post Link to post Share on other sites
Guest Posted October 15, 2015 Release frontpaged on the Armaholic homepage. LEA - Loadout Editor for Arma 3 v2.0 update 24 Community Base addons A3 Java Runtime Environment 7 Share this post Link to post Share on other sites
waidmann 10 Posted October 15, 2015 Note Since ArmA3 1.50, if you want to use @LEA addon, you must: - Run the server with allowedFilePatching = 2; parameter from server.cfg More info https://forums.bistudio.com/topic/183049-file-patching/?p=2898951 Do you have to use the server-parameter every time when you host a game or is it for a dedicated server? Share this post Link to post Share on other sites
dabbajr 0 Posted November 15, 2015 I think that this mod stopped working with the latest DevBuild and the CBA\Java or something, because the action menu button doesn't work anymore. Is anyone still working on this project? Share this post Link to post Share on other sites
major_shepard 82 Posted November 15, 2015 I think that this mod stopped working with the latest DevBuild and the CBA\Java or something, because the action menu button doesn't work anymore. Is anyone still working on this project? this Note Since ArmA3 1.50, if you want to use @LEA addon, you must: - Run the game with -filePatching parameter - Run the server with allowedFilePatching = 2; parameter from server.cfg More info https://forums.bistudio.com/topic/183049-file-patching/?p=2898951 1 Share this post Link to post Share on other sites
dabbajr 0 Posted November 15, 2015 this Note Since ArmA3 1.50, if you want to use @LEA addon, you must: - Run the game with -filePatching parameter - Run the server with allowedFilePatching = 2; parameter from server.cfg More info https://forums.bistudio.com/topic/183049-file-patching/?p=2898951 thanks so much! one last thing, is it possible to put a virtual arsenal loadout in the lea profile list? Share this post Link to post Share on other sites
slammandan 4 Posted December 6, 2015 Wondering If Anyone Else Is Having This Problem. Have Been Using LEA For A Long Time With No Probs, But Now I Have This -filePatching Prob. I Use Play With Six, I Unchecked The -NofilePatching But Still Have The Script Not Found Error. If I Use ARMA Launcher With -filePatching Enabled It Works No Problem. I Know This Is Probably A Play With Six Prob. Just Looking For Some Help If Anyone Else Has Had This. Thanks Dan Share this post Link to post Share on other sites
BenR 0 Posted December 22, 2015 Hi I have a problem using the LEA. I import a mission sqm, then edit the unit's load out and generate the loadout file. But when I enter the mission through Arma 3 editor and preview. Nothing changes. The unit is still using the original weapons and gears instead of the load-out I have given him. Can anyone help with it? Share this post Link to post Share on other sites
=Cortez= 1 Posted December 25, 2015 Thanks to the author for the nice solution first of all! Please update ACE 3 repository for LEA someone! it is not complete, misses Maglite XL50 flashlite for instance. Tried to add latest ACE 3 to LEA manually but as complete noob messed everything even worser. Second thing. Is this a bug? While clicking on a Sig P226 pistol's mag from manually added @RH_pistols mod, it goes to the rile mag slot not to the pistol mag slot. The same problem with a silencer. Does any know what's wrong with this? Thanks Share this post Link to post Share on other sites
=Cortez= 1 Posted December 25, 2015 I've just found out that after adding a mod to LEA better to check various things before saving it such as 'Attachment' category and so on. Share this post Link to post Share on other sites
papanowel 120 Posted January 1, 2016 Thanks to the author for the nice solution first of all! Please update ACE 3 repository for LEA someone! it is not complete, misses Maglite XL50 flashlite for instance. Tried to add latest ACE 3 to LEA manually but as complete noob messed everything even worser. Second thing. Is this a bug? While clicking on a Sig P226 pistol's mag from manually added @RH_pistols mod, it goes to the rile mag slot not to the pistol mag slot. The same problem with a silencer. Does any know what's wrong with this? Thanks Please, feel free to update any Addons you use in the repository, you can always send us the .addons and we will upload it accordingly to the repository. Understand that we can not keep up to date all of it by ourself. Share this post Link to post Share on other sites
BarneyTheDinoDuck 0 Posted January 12, 2016 HEELLPPPPP!!!!!!!!!!!!!!!!! So i downloaded lea and when i went to test a loadout when i presedthemenu in the scroll menu it said loudout.sqf not found in userconfig even though when i looked in my userconfig the same file was there!!!! Share this post Link to post Share on other sites
papanowel 120 Posted January 17, 2016 HEELLPPPPP!!!!!!!!!!!!!!!!! So i downloaded lea and when i went to test a loadout when i presedthemenu in the scroll menu it said loudout.sqf not found in userconfig even though when i looked in my userconfig the same file was there!!!! You have to enable the "File patching" in your launcher menu. Share this post Link to post Share on other sites
Nichols 243 Posted February 19, 2016 Is there going to be an update for this with the new editor? Share this post Link to post Share on other sites
major_shepard 82 Posted February 19, 2016 Yes but no ETA. Share this post Link to post Share on other sites
connorwarman 60 Posted February 20, 2016 Yes but no ETA. Looking forward to it. :) Share this post Link to post Share on other sites
Mosshadow 5 Posted February 22, 2016 I'm just downloading this for the first time, does this work online? As in if I'm on a clan server making a misson via MCC or zeus can I use it to change the loadout of AI from my PC? If not is it possible for me to edit units locally and then save the MCC mission file and then load that onto a server? Share this post Link to post Share on other sites
major_shepard 82 Posted February 22, 2016 You can edit a mission.sqm file from 2d Editor, add loadout to Unit/AI/Vehicle cargo. Then push the mission on the server. 1 Share this post Link to post Share on other sites
Sahbazz 13 Posted March 1, 2016 Hi. How can I manualy update weapons/uniforms etc. list of a certain addon. Let's say that I want to update Weapon list for CUP_weapons addon? Share this post Link to post Share on other sites
papanowel 120 Posted March 2, 2016 Hi. How can I manualy update weapons/uniforms etc. list of a certain addon. Let's say that I want to update Weapon list for CUP_weapons addon? Importing an ArmA 3 addon into LEA 1. In the Help menu, select Install new addons then click on the Add button. 2. Into the Addon panel, give the information about the ArmA 3 addon. Into the Analyse section, fill in the path to the folder of the ArmA 3 addon or a pbo file then choose a destination folder. 3. Select the Extact button. The addon content is thus extracted into the destination folder. 4. Select the Analyse button. The files CfgWeapons.hpp, CfgMagazines.hpp and CfgVehicles.hpp into the destination folder are analysed and their content is displayed into the Weapon, Magazine and Items panels see. 5. The View button can let you open the destination folder. Look to the file "lea-analysis.txt" and check if errors occurred during analysis. You can find more information on our wiki (in English or French): http://www.sonsofexiled.fr/wiki/index.php/LEA_ArmA_3_Wiki_English#Update Sadly for some addons you have to do all manually. Share this post Link to post Share on other sites
psrkallez06 7 Posted April 27, 2016 Thank you for this! I only have one question, I play arma 3 in single player mostly (Dynamic universal war system). How can i give my AI squad different loadouts? I tried various things but nothing seems to work. Do i really have to use the mission editor or is there another simplier solution like "apply loadout to squad" or something similiar? Thanks! Share this post Link to post Share on other sites