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About waidmann

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  1. Do I understand you right? Smoke from vanilla, equal to its colour, gives you cover against AI-soldiers. Do you have a video please, where this is shown, because I have so much discussions about this effect on the server I played often?
  2. Hello, I heard now several times the rumour that only white smoke gives a cover-effect compared to AI. Is this reality? Because when I look through thermal-googles or something like that, smoke, whatever colour it is, covers the visual field? For coop-games I want to use yellow smoke or some another coloured, to show friendly troops and my comrades that this is not enemy-smoke, that is working on battlefield, but I heard now so often that only the white smoke should work for cover against AI and now I want to know, if its only a fictional story or if this is true. Does anyone know it or has a proof? Thx, Waidmann
  3. One sound is MIA : local_start.wav for the DD.
  4. You can found the sounds from that video in TFAR 0.9.8. There are 2 folders, 1 for old and 1 for new radio-sounds, in one of them are this sounds. @Horus: Its crazy but I haven´t this folder, doesn´t know why. I know only that in the past I have that, but not actual. Nethertheless I found a way to put individual sounds in TFAR, must open the data "task_force_radio.ts3_plugin" with winrar or another prog and change the radio-sounds in it. After that use the data as described and Teamspeak use the new changed sounds.
  5. Since last updates from teamspeak, I have a problem. In the past I preferred the acre sounds in TFAR, because I found them more realistic for military-radios and used the sound data from this armaholic-mod: http://www.armaholic.com/page.php?id=28342 It is the same way as described in this tutorial-vid: But since the last versions of Teamspeak there isn´t any folder for the radio-sounds to change the sounds. In older versions of tfar you have old and new radio sounds but in the actual version there aren´t any. Can anybody help me?
  6. waidmann

    LEA - Loadout Editor for ArmA 3

    Will the Apex content find a way into LEA?
  7. waidmann

    LEA - Loadout Editor for ArmA 3

    Do you have to use the server-parameter every time when you host a game or is it for a dedicated server?
  8. waidmann

    LEA - Loadout Editor for ArmA 3

    I don´t know if anybody has asked it before in this thread, but what is with the implementation of the content from the marksman dlc? Don´t find it under the repositories or under the standard-equipment from arma3.
  9. waidmann

    LEA - Loadout Editor for ArmA 3

    Ok, now it works, puhhh, what a luck ^_^
  10. waidmann

    LEA - Loadout Editor for ArmA 3

    I have the same problem, but your tip doesn´t help. Have entered the parameter "-filepathing" in steam startoptions and in the armalauncher-parameters. Have installed Java 7 and Java 8, but nothing works. Any idea?
  11. No, I mean Sahrani. SMD_Sahrani is unpacked through the .bat. I think some of the maps have another name in the pbo. Podagorsk especially must changed in fdf_isle1_a.pbo.
  12. Nope, I tried it with Sahrani, doesn´t work.
  13. Is VTS really with every map compatibel? Used the .bat data in my mpmissions-folder, but haven`t VTS on wake-island, sahrani, southern sahrani and any other maps, especially. Does anyone know if it is a problem of vts or if the .bat doesn´t work completely with all maps?
  14. Since the last November-Update the bug is away. Haven´t cleaned my Workshop-Content, and although all is o.k.
  15. Two guys write in the feedbacktracker that renaming profile is the key, but it doesn´t work for me. Any other news?