dvdbrewster 12 Posted August 15, 2016 Disabling "Intel Virtualization Technology" in the BIOS had absolutely no noticeable effect for me. I have noticed that the time between normal FPS and the sudden drop seems to depend a good bit on the number of mods that are loaded, with fewer mods giving longer normal performance until the frame rate degrades. I've also noticed that when starting a gaming session, that loading a saved game in an already started mission, seems to bring about the FPS drop quicker than starting a new mission from the beginning. This issue has gotten so annoying, that I'm probably going to stop playing until it is addressed. The only other option that I see is to go back to 1.58 until then but I don't know if I want to deal with that hassle. Ya know a solution here is Time consuming for BI's part. But since all mods get a server key, and a signature, It would be optimal if the mod was (torrent) on the server side so the load is with the game,/mission. This would piss off mod builders who want permissions to use their mods for missions, but they could play with themselves without a server key, A server Key should entail A main Game (main frame) initialization, and run as part of the game. ( so signature mean good mods). Share this post Link to post Share on other sites
B.Randall 10 Posted August 16, 2016 No joy on using legacy drivers from February (361.91). Noticed when the game's ram usage got to about 3,600mb, that's when it went crazy. So even with loads of ram (32gb), this thing still tanks. Looking like a memory management issue. I think you're correct or at least on the right track. I actually started getting this on other maps besides Tanoa as well (specifically maps from CUP terrains). But whenever this happens I'm guaranteed to get a memory leak that just keeps increasing the longer I try and play with the bug present until it fills all my RAM and crashes. When this isn't happening the RAM fluctuates as its supposed to and stays within a normal level for the game. But as soon as the FPS bug appears, my memory just gets all messed up and it doesn't clear, even after I quit ARMA. I typically have to restart my PC for it to clear. Also, which this supports your idea, I get this issue a lot more frequently when hosting, which makes since you use more RAM than a normal player to host the session. I'll try and see what level the usage gets to before the game flips out to see if there's any correlation. Share this post Link to post Share on other sites
Dwarden 1125 Posted August 17, 2016 1.62.137987 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows/linux + fixed crashes https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 1 Share this post Link to post Share on other sites
Wagge 0 Posted August 17, 2016 I have the exact same issue. Suddenly my fps drops from like 40-50 to 3 and the game becomes unplayable and I have to restart the game (and most of the time this means that I can´t join the server again since it´s full...) Happens after ~1hr of gameplay, sometime less, sometimes more. The memory load increased and CPU + GPU decreases in usage when it happens. I have reinstalled all drivers, reinstalled the game, tried all kinds of different startup parameters and mallocs, changed all kinds of ingame settings, etc, etc. It happens both in SP and in MP, it happens all the time. I´m so sad about this issue :( My rig: CPU: Intel i7 4790K 4Ghz GPU: MSI 980 GTX Gaming Memory: Corsair 16GB CL9 1600Mhz OS: Win 10 64bit HD: Samsung SSD 250GB for OS and a similar SSD 500GB for the game MB: MSI Z97 Gaming 5 Share this post Link to post Share on other sites
Dwarden 1125 Posted August 18, 2016 1.62.137997 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows/linux + fixed crashes https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 1 Share this post Link to post Share on other sites
focher 15 Posted August 19, 2016 Updated Feedback Tracker ticket. With v15, I have played a couple of times for at least one hour sessions with NO CRASH. I still did some FRAME captures and added them to the ticket. https://feedback.bistudio.com/T119067 Share this post Link to post Share on other sites
FUAAAARK 0 Posted August 23, 2016 www.dropbox.com/home?preview=Arma+3.7z Arma 3 crash dumppls help Share this post Link to post Share on other sites
focher 15 Posted August 23, 2016 Just a small request to Bohemia. Can we get some type of feedback on how this investigation is going? Even if it's going nowhere because you're not getting enough crash logs to track down the problem, that would help as encourage more people to participate. I guess anything is better than nothing when it comes to some type of information. The good news from my side is that with some of the latest profiling binaries I have not been experiencing the problem at all. So perhaps the problem has been identified and the fix is being prepared for the general release executable. 3 Share this post Link to post Share on other sites
Dwarden 1125 Posted August 24, 2016 1.62.138042 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows/linux + Data signature checks are now disabled for Headless Clients + additional tracing for crashes https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted August 26, 2016 1.62.138108 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows/linux + resolved issues with server-side BattlEye updates, mainly linux https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server 1 Share this post Link to post Share on other sites
focher 15 Posted August 26, 2016 For those of us using the Profiling branch versions and no longer experiencing the FPS drop issue, do you want us to still perform FRAME captures and submit them? Share this post Link to post Share on other sites
dvdbrewster 12 Posted August 26, 2016 For those of us using the Profiling branch versions and no longer experiencing the FPS drop issue, do you want us to still perform FRAME captures and submit them? Y, thumbs up here.. I had 2 crashes in a row yesterday.. I know every 1 is working hard on this.. so I didn't get a file package. Share this post Link to post Share on other sites
Dwarden 1125 Posted August 26, 2016 Y, thumbs up here.. I had 2 crashes in a row yesterday.. I know every 1 is working hard on this.. so I didn't get a file package. where're my dumps ? ;) if that was on recent build ;) 1 Share this post Link to post Share on other sites
dvdbrewster 12 Posted August 27, 2016 where're my dumps ? ;) if that was on recent build ;) Im busy away from home base right now. The error stated 'access violation xx... ( out of memory I guess) I have Laptop 16 gb ddr4 use system allocators (w7) ,v15 perf client, Dual gpus, quad core machine. great fps for 45 minutes. then the drop. I see the crash more using RHS mod, than using ACE3 mod. I always (almost) play with one or the other. Server had no problems using original 1.60 and 2 Headless Clients. Never dropped below 40 fps. 1 or 2 players though. I'll see about the dumps when I can. thx. Share this post Link to post Share on other sites
serjames 357 Posted August 28, 2016 I'm getting the same crash pretty consistently when editing larger complex missions don't normally (like never) get it during normal play. I have the dump files if anyone is interested ? Share this post Link to post Share on other sites
Dwarden 1125 Posted August 28, 2016 I'm getting the same crash pretty consistently when editing larger complex missions don't normally (like never) get it during normal play. I have the dump files if anyone is interested ? provide those dumps/rpts as archive asap ;) Share this post Link to post Share on other sites
Dwarden 1125 Posted August 28, 2016 Im busy away from home base right now. The error stated 'access violation xx... ( out of memory I guess) I have Laptop 16 gb ddr4 use system allocators (w7) ,v15 perf client, Dual gpus, quad core machine. great fps for 45 minutes. then the drop. I see the crash more using RHS mod, than using ACE3 mod. I always (almost) play with one or the other. Server had no problems using original 1.60 and 2 Headless Clients. Never dropped below 40 fps. 1 or 2 players though. I'll see about the dumps when I can. thx. rpts/dumps from moment of crash would be very helpful 1 Share this post Link to post Share on other sites
serjames 357 Posted August 28, 2016 As requested https://drive.google.com/open?id=0B0emvfZc5CIgeEpFQkJNYUxyVG8 https://drive.google.com/open?id=0B0emvfZc5CIgNjFzYXZ1a3FGWHc Share this post Link to post Share on other sites
Dwarden 1125 Posted August 28, 2016 As requested https://drive.google.com/open?id=0B0emvfZc5CIgeEpFQkJNYUxyVG8 https://drive.google.com/open?id=0B0emvfZc5CIgNjFzYXZ1a3FGWHc bidmp files are missing? Share this post Link to post Share on other sites
serjames 357 Posted August 29, 2016 What is that and where do I find it? Share this post Link to post Share on other sites
Tomytom 11 Posted August 29, 2016 v16 + Data signature checks are now disabled for Headless Clients Does this means that I can run a HC without any mods while the main server runs with mods ? Share this post Link to post Share on other sites
Dwarden 1125 Posted August 29, 2016 What is that and where do I find it? when engine crashes it generates usually .bidmp .mdmp files + the .RPT which is logfile ... all 3 are needed, only in rare cases e.g. out of memory , the .mdmp is missing but your files are w/o .bidmp which is unusual Share this post Link to post Share on other sites
serjames 357 Posted August 29, 2016 I've never (ever) Seen a bidmp. Is there a chance it is recorded elsewhere ? I'll double check but pretty sure all I normally get are rpts. And the the mdmp os well on a crash. ? Share this post Link to post Share on other sites
Dwarden 1125 Posted August 29, 2016 RPT, MDMP and BIDMP files are in same folder ... from moment when the crash happens ... also both Your crashes were from Version: 1.62.137494 that's MAIN branch stable binary not PROFILING branch performance binary (1.62.138108) Share this post Link to post Share on other sites
dvdbrewster 12 Posted September 3, 2016 All Quiet.. U know- I am away from interneet connection (gaming) but using v15 on singleplayer, causes interaction with helis to break, Like v5 did break interaction with lifeless objects in EndGame etc. Share this post Link to post Share on other sites