Dwarden 1125 Posted April 13, 2018 1.82.144658 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows 32/64-bit, linux 32-bit server + sync with 1.82.main branch for profiling branch / performance binaries 1.82.144667 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows 32/64-bit, linux 32-bit server + hotfix server crash at zeus gamemode https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-182-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 5 1 Share this post Link to post Share on other sites
Anzu 12 Posted April 14, 2018 Thank you for updating these! Quick question: Never noticed the "*_other_windows_libraries_binaries.7z" before. Are these required now for use with the Prof/Perf Windows client binaries now, or what exactly are these files for? Sorry if this has been answered already, did not see an explanation for these specific files and hadn't noticed them before in these branches. Share this post Link to post Share on other sites
Dwarden 1125 Posted April 15, 2018 they just latest libs as in both stable/profiling branch via steam ... only in case someone has wrong ones 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted April 20, 2018 1.82.144685 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32/64-bit, no linux 32-bit server atm. + crashfixes for issues with terrain loading in editor and several related to missiles https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-182-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 2 Share this post Link to post Share on other sites
Dwarden 1125 Posted April 27, 2018 1.82.144709 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows 32/64-bit, included linux 32-bit server + fix for proximity explosions for guided missiles https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-182-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 3 Share this post Link to post Share on other sites
Dwarden 1125 Posted May 10, 2018 update released as sync with 1.82.hotfix only data changes 144709 and 144710 are identical Share this post Link to post Share on other sites
Mariusz Szachnowski 0 Posted May 12, 2018 Hello i have ask. I have i7 4790 3,60gHz 16gb ram and gtx 1050ti. On servers with mods and no mods but 50+ players only i have lags 30-40 fps. Sameone can help Share this post Link to post Share on other sites
Ratlike 0 Posted May 15, 2018 (edited) I'm running the Linux dedicated server. launched through linuxgsm. Let me start this by saying that I've been succesfully managing this server for almost two years. We sucesfully played on Monday of last week (5.7.2018). Since this new hotfix, joining the server will hang after role selection. You can hear the crickets/whatever other sounds, but the game is stuck on the map loading screen. This will happen on missions that worked last week. If I disable all my mods and select one of the vanilla MP missions, then it does work. In the ingame server browser, my server is displayed as running no expansions, not even the official dlc ones (karts, jets etc.). So this problem clearly has someting to do with the loading of mods. The patch notes make some allusion to this effect: Quote Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game) Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut This suggested fix does not work however. I have verified game files through steam. What's strange is that in my experience, usally trying to start a missions without the correct mods loaded will just kick you back into the missions selection screen. EDIT: I fixed it. It was a broken mod that had to be reinstalled, most likely Enhanced Movement. Edited May 15, 2018 by Ratlike 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted June 2, 2018 1.82.144848 new PROFILING branch with PERFORMANCE binaries, v04, server and client, windows 32/64-bit, included linux 32-bit server + some crashfixes e.g. while disconnecting + AI no longer see thru fallen trees https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-182-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 3 1 Share this post Link to post Share on other sites
Struis 0 Posted June 3, 2018 On 10-5-2018 at 10:06 PM, Dwarden said: update released as sync with 1.82.hotfix only data changes 144709 and 144710 are identical I can't find the 144710 version to download and the Profiling Branch in Steam doesn't allow me to join servers that use the latest Arma 3 patch. I have used the profiling branch (as client) for a long time and it makes a big difference for me when it comes to making the game playable (I play Exile mod mostly). I know it takes a bit of time after each Arma 3 update for the profiling branch to 'catch up', but this times things look different. Am I missing something? EDIT: nevermind. Just tried it again and somehow it did work now. This post can be ignored. Share this post Link to post Share on other sites
kremator 1065 Posted June 3, 2018 On 02/06/2018 at 7:23 PM, Dwarden said: + AI no longer see thru fallen trees Halleluljah !! Share this post Link to post Share on other sites
BrunkPL 1 Posted June 21, 2018 Guys from bohemia please make linux 64bit binary ;( Share this post Link to post Share on other sites
Dwarden 1125 Posted June 22, 2018 On 6/21/2018 at 3:22 PM, BrunkPL said: Guys from bohemia please make linux 64bit binary ;( it's on my TODO list , no ETA for now but i do hope sooner than later 1 Share this post Link to post Share on other sites
Dwarden 1125 Posted June 22, 2018 1.82.144872 new PROFILING branch with PERFORMANCE binaries, v05, server and client, windows 32/64-bit, included linux 32-bit server + attempt to fix sound related performance issue e.g. from https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-182-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 8 3 Share this post Link to post Share on other sites
winse 22 Posted June 25, 2018 On 6/22/2018 at 7:36 PM, Dwarden said: + attempt to fix sound related performance issue e.g. from The last weekend have been playing with the performance build. Haven't faced the FPS issues. Suggest the fix rather works:) Share this post Link to post Share on other sites
sweepnclear 0 Posted June 27, 2018 hey some reason i cant join a server with the perf build to try it out as battleye is not loading up with it, how do i add battle to the .exe because the perf and profile builds bypass the launcher Share this post Link to post Share on other sites
Dedmen 2703 Posted June 27, 2018 7 hours ago, sweepnclear said: because the perf and profile builds bypass the launcher Not if you use the perf/prof steam branch. And even if you download the builds manually. Replace your arma3.exe by the perf/prof build and then run the game normally through the Launcher. Share this post Link to post Share on other sites
sweepnclear 0 Posted June 27, 2018 thanks dedmen appreciate it mate Share this post Link to post Share on other sites
churrofighter 25 Posted August 8, 2018 Any chance of getting a performance binary for 1.84? Share this post Link to post Share on other sites
Dedmen 2703 Posted August 8, 2018 5 minutes ago, churrofighter said: Any chance of getting a performance binary for 1.84? It's already there. Dwarden added it just one day after the updated was released. On the Steam branch. But why would you want the performance binary? Profiling I'd understand but there is no difference between release and perf. Share this post Link to post Share on other sites
Dwarden 1125 Posted August 10, 2018 1.84.144930 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows 32/64-bit, included linux 32-bit server + sync with 1.84.main branch 1.84.144943 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows 32/64-bit, included linux 32-bit server + fixed command-line multiplication when using server.cfg setting missionsToServerRestart + some quality of life tweaks https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-184-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 2 Share this post Link to post Share on other sites
winse 22 Posted September 24, 2018 Hi folks. I'm trying to profile low FPS on the server. Here is what diag_captureFrameToFile outputs: https://gist.github.com/winseros/692cf3685b5b3733d976dcf6dab584a6 The problem here - I can't see any particular spot of troubles - all the performance-eaters seem to be spread among several places, but without any visible peak. Could you suggest what can be done to improve performance according to this snapshot? Share this post Link to post Share on other sites
Dedmen 2703 Posted September 25, 2018 11 hours ago, winse said: Hi folks. I'm trying to profile low FPS on the server. Here is what diag_captureFrameToFile outputs: https://gist.github.com/winseros/692cf3685b5b3733d976dcf6dab584a6 The problem here - I can't see any particular spot of troubles - all the performance-eaters seem to be spread among several places, but without any visible peak. Could you suggest what can be done to improve performance according to this snapshot? Looks like you just have too many units running around. Maybe move them to a Headless Client. Share this post Link to post Share on other sites
winse 22 Posted September 25, 2018 2 hours ago, Dedmen said: Looks like you just have too many units running around. Maybe move them to a Headless Client. Thanks for your reply. Actually, the setup we have now is the following: -PVE mission -25-30 players -about 100 enemy AIs spread between 2 HCs -about 25-30 friendly AI units controlled by players machines -no AI units are controlled by the server itself And what is interesting - both HCs, controlling AIs, have a pretty good performance with FPS in range of 20-40. But the server is not so happy. When the number of players grows to 18-20, the server's FPS starts degrading severely. And yes, when the number of enemy units goes down (drops from approx 100 to approx 50), the server FPS starts getting normal; Share this post Link to post Share on other sites
Dedmen 2703 Posted September 25, 2018 16 minutes ago, winse said: no AI units are controlled by the server itself Your profiling log shows 26ms of AI calculation on the server though. For what seems to be 4 groups https://gist.github.com/winseros/692cf3685b5b3733d976dcf6dab584a6#file-captureframe-6260-2018-09-24_21-50-01-log-L7417-L7429 That shouldn't be there if there was no AI on the server itself. Share this post Link to post Share on other sites