DocDaJ 10 Posted May 15, 2015 Please Mr. Dwarden, when comes the PerfExe for 1.44? Thx in Advance. Doc Share this post Link to post Share on other sites
osu_apoc 10 Posted May 16, 2015 (edited) Will the new client perf build replace the arma3battleye.exe? I'm presuming it will, but just wanted to confirm. EDIT - Battleye gives you the finger. Hrm :-/ Neither Perf or Prof will work as arma3battleye. Edited May 16, 2015 by osu_apoc Status Update Share this post Link to post Share on other sites
mokeyii 10 Posted May 16, 2015 Server Crashes randomly between the times ov 10pm and 12am These are the logs... I can't figure it out. :( RPT Crash Mods: @Blastcore-A3-Phoenix Extensions: asmdll (.\asmdll.dll) [] [] extDB (.\extDB.dll) [] [] Distribution: 0 Version 1.44.130654 Fault time: 2015/05/15 22:10:19 Fault address: 02036A9C 01:00DE5A9C F:\Games\Arma3\A3Master\arma3server.exe file: frac_v1.1b (__cur_mp) world: stratis Prev. code bytes: 8B 44 8E F4 89 44 8F F4 8B 44 8E F8 89 44 8F F8 Fault code bytes: 8B 44 8E FC 89 44 8F FC 8D 04 8D 00 00 00 00 03 Registers: EAX:00000004 EBX:00000000 ECX:00000001 EDX:00000000 ESI:00000000 EDI:0099B0B0 CS:EIP:0023:02036A9C SS:ESP:002B:0099B060 EBP:00000001 DS:002B ES:002B FS:0053 GS:002B Flags:00210297 ======================================================= note: Minidump has been generated into the file F:\Games\Arma3\A3Master\BattlEye\1\arma3server_2015-05-15_18-00-32.mdmp Minidump: Dump Summary ------------ Dump File: arma3server_2015-05-15_18-00-32.mdmp : C:\Users\Mokey\Desktop\arma3server_2015-05-15_18-00-32.mdmp Last Write Time: 5/15/2015 11:10:21 PM Process Name: arma3server.exe : F:\Games\Arma3\A3Master\arma3server.exe Process Architecture: x86 Exception Code: 0xC0000005 Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Heap Information: Not Present System Information ------------------ OS Version: 6.1.7601 CLR Version(s): Modules ------- Module Name Module Path Module Version ----------- ----------- -------------- arma3server.exe F:\Games\Arma3\A3Master\arma3server.exe 1.44.130.654 ntdll.dll C:\Windows\SysWOW64\ntdll.dll 6.1.7601.18839 kernel32.dll C:\Windows\SysWOW64\kernel32.dll 6.1.7601.18839 KERNELBASE.dll C:\Windows\SysWOW64\KERNELBASE.dll 6.1.7601.18839 msimg32.dll C:\Windows\System32\msimg32.dll 6.1.7600.16385 gdi32.dll C:\Windows\SysWOW64\gdi32.dll 6.1.7601.18778 user32.dll C:\Windows\SysWOW64\user32.dll 6.1.7601.17514 advapi32.dll C:\Windows\SysWOW64\advapi32.dll 6.1.7601.18839 msvcrt.dll C:\Windows\SysWOW64\msvcrt.dll 7.0.7601.17744 sechost.dll C:\Windows\SysWOW64\sechost.dll 6.1.7601.18839 rpcrt4.dll C:\Windows\SysWOW64\rpcrt4.dll 6.1.7601.18532 sspicli.dll C:\Windows\SysWOW64\sspicli.dll 6.1.7601.18839 CRYPTBASE.dll C:\Windows\SysWOW64\CRYPTBASE.dll 6.1.7600.16385 lpk.dll C:\Windows\SysWOW64\lpk.dll 6.1.7601.18768 usp10.dll C:\Windows\SysWOW64\usp10.dll 1.626.7601.18454 WindowsCodecs.dll C:\Windows\System32\WindowsCodecs.dll 6.2.9200.17251 ole32.dll C:\Windows\SysWOW64\ole32.dll 6.1.7601.17514 winmm.dll C:\Windows\System32\winmm.dll 6.1.7601.17514 version.dll C:\Windows\System32\version.dll 6.1.7600.16385 IPHLPAPI.DLL C:\Windows\System32\IPHLPAPI.DLL 6.1.7601.17514 nsi.dll C:\Windows\SysWOW64\nsi.dll 6.1.7600.16385 winnsi.dll C:\Windows\System32\winnsi.dll 6.1.7600.16385 PhysX3_x86.dll F:\Games\Arma3\A3Master\PhysX3_x86.dll 3.3.3.0 PhysX3Common_x86.dll F:\Games\Arma3\A3Master\PhysX3Common_x86.dll 3.3.3.0 ws2_32.dll C:\Windows\SysWOW64\ws2_32.dll 6.1.7601.17514 PhysX3Cooking_x86.dll F:\Games\Arma3\A3Master\PhysX3Cooking_x86.dll 3.3.3.0 shell32.dll C:\Windows\SysWOW64\shell32.dll 6.1.7601.18762 shlwapi.dll C:\Windows\SysWOW64\shlwapi.dll 6.1.7601.17514 XAPOFX1_5.dll C:\Windows\System32\XAPOFX1_5.dll 9.29.1962.0 dsound.dll C:\Windows\System32\dsound.dll 6.1.7600.16385 powrprof.dll C:\Windows\System32\powrprof.dll 6.1.7600.16385 setupapi.dll C:\Windows\SysWOW64\setupapi.dll 6.1.7601.17514 cfgmgr32.dll C:\Windows\SysWOW64\cfgmgr32.dll 6.1.7601.17621 oleaut32.dll C:\Windows\SysWOW64\oleaut32.dll 6.1.7601.18679 devobj.dll C:\Windows\SysWOW64\devobj.dll 6.1.7601.17621 X3DAudio1_7.dll C:\Windows\System32\X3DAudio1_7.dll 9.28.1886.0 wsock32.dll C:\Windows\System32\wsock32.dll 6.1.7600.16385 imm32.dll C:\Windows\System32\imm32.dll 6.1.7601.17514 msctf.dll C:\Windows\SysWOW64\msctf.dll 6.1.7601.18731 tbb4malloc_bi.dll F:\Games\Arma3\A3Master\dll\tbb4malloc_bi.dll 4.3.0.0 psapi.dll C:\Windows\SysWOW64\psapi.dll 6.1.7600.16385 secur32.dll C:\Windows\System32\secur32.dll 6.1.7601.18839 profapi.dll C:\Windows\SysWOW64\profapi.dll 6.1.7600.16385 steam_api.dll F:\Games\Arma3\A3Master\steam_api.dll 2.37.91.26 clbcatq.dll C:\Windows\SysWOW64\clbcatq.dll 2001.12.8530.16385 cryptsp.dll C:\Windows\System32\cryptsp.dll 6.1.7601.18741 rsaenh.dll C:\Windows\System32\rsaenh.dll 6.1.7600.16385 riched20.dll C:\Windows\System32\riched20.dll 5.31.23.1230 mswsock.dll C:\Windows\System32\mswsock.dll 6.1.7601.18254 WSHTCPIP.DLL C:\Windows\System32\WSHTCPIP.DLL 6.1.7600.16385 nlaapi.dll C:\Windows\System32\nlaapi.dll 6.1.7601.18685 NapiNSP.dll C:\Windows\System32\NapiNSP.dll 6.1.7600.16385 dnsapi.dll C:\Windows\System32\dnsapi.dll 6.1.7601.17570 winrnr.dll C:\Windows\System32\winrnr.dll 6.1.7600.16385 FWPUCLNT.DLL C:\Windows\System32\FWPUCLNT.DLL 6.1.7601.18283 rasadhlp.dll C:\Windows\System32\rasadhlp.dll 6.1.7600.16385 beserver.dll F:\Games\Arma3\A3Master\battleye\beserver.dll 0.0.0.0 steamclient.dll F:\Games\Arma3\A3Master\steamclient.dll 2.44.19.22 crypt32.dll C:\Windows\SysWOW64\crypt32.dll 6.1.7601.18741 msasn1.dll C:\Windows\SysWOW64\msasn1.dll 6.1.7601.17514 imagehlp.dll C:\Windows\SysWOW64\imagehlp.dll 6.1.7601.18288 tier0_s.dll F:\Games\Arma3\A3Master\tier0_s.dll 2.44.19.22 vstdlib_s.dll F:\Games\Arma3\A3Master\vstdlib_s.dll 2.44.19.22 dhcpcsvc.dll C:\Windows\System32\dhcpcsvc.dll 6.1.7600.16385 Steam.dll C:\Program Files (x86)\Steam\Steam.dll 0.0.0.0 Steam2.dll C:\Program Files (x86)\Steam\Steam2.dll 2.0.2117.156 dbghelp.dll C:\Windows\System32\dbghelp.dll 6.1.7601.17514 CSERHelper.dll C:\Program Files (x86)\Steam\CSERHelper.dll 4.50.0.0 ASMdll.dll F:\Games\Arma3\A3Master\ASMdll.dll 0.0.0.0 msvcr100.dll F:\Games\Arma3\A3Master\msvcr100.dll 10.0.40219.1 extDB.dll F:\Games\Arma3\A3Master\extDB.dll 0.0.0.0 tbbmalloc.dll F:\Games\Arma3\A3Master\tbbmalloc.dll 4.3.2014.1203 wininet.dll C:\Windows\SysWOW64\wininet.dll 11.0.9600.17801 api-ms-win-downlevel-user32-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-user32-l1-1-0.dll 6.2.9200.16492 api-ms-win-downlevel-shlwapi-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 6.2.9200.16492 api-ms-win-downlevel-version-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-version-l1-1-0.dll 6.2.9200.16492 api-ms-win-downlevel-normaliz-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-normaliz-l1-1-0.dll 6.2.9200.16492 normaliz.dll C:\Windows\SysWOW64\normaliz.dll 6.1.7600.16385 iertutil.dll C:\Windows\SysWOW64\iertutil.dll 11.0.9600.17801 api-ms-win-downlevel-advapi32-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-advapi32-l1-1-0.dll 6.2.9200.16492 userenv.dll C:\Windows\SysWOW64\userenv.dll 6.1.7601.17514 api-ms-win-downlevel-advapi32-l2-1-0.dll C:\Windows\System32\api-ms-win-downlevel-advapi32-l2-1-0.dll 6.2.9200.16492 api-ms-win-downlevel-ole32-l1-1-0.dll C:\Windows\SysWOW64\api-ms-win-downlevel-ole32-l1-1-0.dll 6.2.9200.16492 wship6.dll C:\Windows\System32\wship6.dll 6.1.7600.16385 api-ms-win-downlevel-shlwapi-l2-1-0.dll C:\Windows\System32\api-ms-win-downlevel-shlwapi-l2-1-0.dll 6.2.9200.16492 netprofm.dll C:\Windows\System32\netprofm.dll 6.1.7600.16385 dhcpcsvc6.DLL C:\Windows\System32\dhcpcsvc6.DLL 6.1.7601.17970 urlmon.dll C:\Windows\SysWOW64\urlmon.dll 11.0.9600.17801 RpcRtRemote.dll C:\Windows\System32\RpcRtRemote.dll 6.1.7601.17514 npmproxy.dll C:\Windows\System32\npmproxy.dll 6.1.7600.16385 comctl32.dll C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18807_none_41e554362bd82458\comctl32.dll 6.10.7601.18807 winhttp.dll C:\Windows\System32\winhttp.dll 6.1.7601.17514 webio.dll C:\Windows\System32\webio.dll 6.1.7601.17725 credssp.dll C:\Windows\System32\credssp.dll 6.1.7601.18839 Event Viewer: Faulting application name: arma3server.exe, version: 1.42.130.246, time stamp: 0x55255a4e Faulting module name: arma3server.exe, version: 1.42.130.246, time stamp: 0x55255a4e Exception code: 0xc0000005 Fault offset: 0x00db632c Faulting process id: 0xb6c Faulting application start time: 0x01d0747ddde53b10 Faulting application path: F:\Games\Arma3\A3Master\arma3server.exe Faulting module path: F:\Games\Arma3\A3Master\arma3server.exe Report Id: a9fb1b60-e090-11e4-937f-9fe728986ba0 I've looked up everywhere for a fix and cannot find a single fix anywhere. Any Idea? Share this post Link to post Share on other sites
Hud Dorph 22 Posted May 16, 2015 Why does event viewer say "arma3server.exe, version: 1.42.130.246" ?? We are on 1.44 Share this post Link to post Share on other sites
helldesign 10 Posted May 16, 2015 and the PhysX archive, it needs new libraries too Sorry for my blindness, but where is the PhysX archive and the "new libraries"? It seems I cannot find them on the dropbox link provided. I see: arma3server_performance_144_130768_v2 arma3server_profiling_144_130768_v2 arma3client_performance_144_130768_v2 arma3client_profiling_144_130768_v2 plus the linux versions. Not a sign from a physx file or libraries... Share this post Link to post Share on other sites
Dwarden 1125 Posted May 16, 2015 @MonkeyIT, your crashes aren't 1.44.130768 (1.44 PERF v2), did you replace arma3.exe (after backup) with those from dropbox ? ---------- Post added at 16:08 ---------- Previous post was at 16:07 ---------- @helldesign, it uses same PhysX as in 1.44 (STABLE branch already has the new PhysX from 1.42 PERF) Share this post Link to post Share on other sites
helldesign 10 Posted May 16, 2015 All right, thank you! :ok: Share this post Link to post Share on other sites
defused 10 Posted May 17, 2015 How can i test this in a rented server (TCADMIN) since i cant see the armaserver.exe (probably shared?) Share this post Link to post Share on other sites
ramius86 13 Posted May 18, 2015 How can i test this in a rented server (TCADMIN) since i cant see the armaserver.exe (probably shared?) ask your host if this is possible but I doubt Share this post Link to post Share on other sites
defused 10 Posted May 20, 2015 ask your host if this is possible but I doubt Yeah you are right, we dont have access to "harmful" files they say lol ... harmful are this random crashs killing my servers population :\ ill have to pray and hope for the official update Share this post Link to post Share on other sites
Moon_chilD 200 Posted May 20, 2015 A tip of mine: Host your own server on a root. Might cost bit more but it has mostly only advantages. You can alter everything! The server is faster! Don't think "Ican't I have no Idea how to administrate a server. Neither had I but you'll learn and there are plenty of great tutorials how to set up a server. (The one I used was on the BIForum) Sure they cost more...but still...they are just better! Share this post Link to post Share on other sites
dave_beastttt 135 Posted May 20, 2015 Still too many rabbits Share this post Link to post Share on other sites
Dwarden 1125 Posted May 20, 2015 Still too many rabbits there was no fix for that, that's data problem Share this post Link to post Share on other sites
Dwarden 1125 Posted May 20, 2015 new 1.44 (130831) PROF/PERF v3 (win(yes)/linux(yes)) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm some peformance tweaks and optimizations some physx fixes and debugging to track existing/further problems Share this post Link to post Share on other sites
Moon_chilD 200 Posted May 21, 2015 I still don't get this whole "Prof/Perf"-Build stuff. Du I understand right, that I just put these files on my server and it gains me some performance? But that does not mean everybody (Member/USer) need to download these...meaning they can just join one of these server with the normal version from Steam? Share this post Link to post Share on other sites
Hud Dorph 22 Posted May 21, 2015 To my knowledge it is the .exe files with features from DEV-branch, but kept compatible with current stable version. So yes you can use this binary on your server and clients are able to join with the current official version. Share this post Link to post Share on other sites
Dwarden 1125 Posted May 21, 2015 I still don't get this whole "Prof/Perf"-Build stuff.Du I understand right, that I just put these files on my server and it gains me some performance? But that does not mean everybody (Member/USer) need to download these...meaning they can just join one of these server with the normal version from Steam? as you may know DEV (Development) branch isn't compatible with STABLE branch that creates dilemma and problem to be tested with significant volume of random public players and servers especially due to complexity of the process and size of the download (GBs usually) so, I was thinking how solve such problem and as we already were building manually Profiling and Performance binaries for my experimental testing thus we came up with fully fledged PROFILING branch (which contains also PERFORMANCE binary w/o debug diagnostic layers in DEV branch) this PERF/PROF branch as I call it is fully compatible with existing STABLE branch (as result it don't have all the changes in DEV if they not compatible with previous engine iteration) so you can use PERF/PROF client with STABLE server STABLE client with PERF/PROF server PERF/PROF clients can play with STABLE clients and vice versa this improves the testing and gives community access to improved 'build' before next STABLE in short summary: WHEN there is no trouble with PERF/PROF then Performance binary (PERF) is WAY better than STABLE binary ;) note: the reason I offer dropbox download is that it's simpler than switching branches in STEAM client (but that's available too if someone want) normal user / server-admin can ignore those Profiling binaries, they just for those who understand why/what they for or work with us on tracking some bug Share this post Link to post Share on other sites
Moon_chilD 200 Posted May 23, 2015 as you may knowDEV (Development) branch isn't compatible with STABLE branch that creates dilemma and problem to be tested with significant volume of random public players and servers especially due to complexity of the process and size of the download (GBs usually) so, I was thinking how solve such problem and as we already were building manually Profiling and Performance binaries for my experimental testing thus we came up with fully fledged PROFILING branch (which contains also PERFORMANCE binary w/o debug diagnostic layers in DEV branch) this PERF/PROF branch as I call it is fully compatible with existing STABLE branch (as result it don't have all the changes in DEV if they not compatible with previous engine iteration) so you can use PERF/PROF client with STABLE server STABLE client with PERF/PROF server PERF/PROF clients can play with STABLE clients and vice versa this improves the testing and gives community access to improved 'build' before next STABLE in short summary: WHEN there is no trouble with PERF/PROF then Performance binary (PERF) is WAY better than STABLE binary ;) note: the reason I offer dropbox download is that it's simpler than switching branches in STEAM client (but that's available too if someone want) normal user / server-admin can ignore those Profiling binaries, they just for those who understand why/what they for or work with us on tracking some bug Thanks for your answer. I'm using the PERF Build now on my server and have to say that it actually helps with the performance...at least I think. But I have one more question: Does a HeadlessClient counts as a client or a server? So, should it use the .exe for a client or for a server? ^^ Share this post Link to post Share on other sites
Dwarden 1125 Posted May 23, 2015 Thanks for your answer.I'm using the PERF Build now on my server and have to say that it actually helps with the performance...at least I think. But I have one more question: Does a HeadlessClient counts as a client or a server? So, should it use the .exe for a client or for a server? ^^ since new changes for HC it's recommended you use headless server binary for headless client, thus it's recommended that binary to be updated too (no idea what's your exact setup) Share this post Link to post Share on other sites
defused 10 Posted May 28, 2015 (edited) Its normal that server turns on Red dot or with green dot with "?" on server browser with perf binarys ? Edited May 28, 2015 by defused Share this post Link to post Share on other sites
Dwarden 1125 Posted June 16, 2015 new 1.46 (131201) PROF/PERF v1 (win/linux) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm one crash fixed (non-epoch), helicopters are now logged in CreateVehicle BE filter Share this post Link to post Share on other sites
fareast 20 Posted June 20, 2015 does the new malloc support large page? Share this post Link to post Share on other sites
Blighter 10 Posted June 26, 2015 Dwarden, big thanks for your work. I use Arma 3 Sync and there is a problem with battleye, so many peoples must use the arma3battleye.exe - can you create you arma3.exe with battleye? Or anyone know a solution for that? Thanks in Advance Kind regard, Blighter Share this post Link to post Share on other sites
Moon_chilD 200 Posted June 26, 2015 Where is the Problem with using the arma3battleye.exe? Share this post Link to post Share on other sites