BL1P 35 Posted December 30, 2014 It's build serial number, BL1P. :) Thats nice :) Is that the number you get when you do right click properties version and its the number 1.36.0.128713 using the bold as the number required ? Share this post Link to post Share on other sites
Tankbuster 1747 Posted December 30, 2014 That's correct mate. Share this post Link to post Share on other sites
spanishsurfer 58 Posted December 30, 2014 Dwarden, so for PERF4 has been working very well on our server. Good job! Share this post Link to post Share on other sites
BL1P 35 Posted December 30, 2014 For us we still have big dysch when two or more players are in the same vehicle following two or more layers in another vehicle. Apart from that yer its good (v4 that is) Share this post Link to post Share on other sites
loud 11 Posted December 31, 2014 V4 is working like a charm for us now. But sometimes som players have huge desync. They stay on 1 spot on the map when in a vehicle when they in fact are somewhere else. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 31, 2014 I need videos of those desyncs (both client and server must be perf v4 to be sure (or 1.37 DEV)) Share this post Link to post Share on other sites
BL1P 35 Posted December 31, 2014 We have required build running now so I will get you some video proof over the next few days. Share this post Link to post Share on other sites
Hatchet_Harry 1 Posted January 1, 2015 thanks again for the great work dwarden. our servers are running stable, with more fps and without issues. Share this post Link to post Share on other sites
BL1P 35 Posted January 3, 2015 (edited) As requested here is an example of how sometimes the vehicles dsynch. Watch the hunter from my perspective. also watch the automatic gate open for a hunter that hasn't moved for me. http://www.twitch.tv/bl1p/c/5804083 Hope this helps some. NOTE : This isn't related to the perf version only, this happens on stable for us and started 1or2 stable updates back. Edited January 3, 2015 by BL1P Share this post Link to post Share on other sites
Dwarden 1125 Posted January 7, 2015 1.36 perf/prof v5 are up, more stability improvements Share this post Link to post Share on other sites
Sturmgewehr 15 Posted January 8, 2015 1.36 perf v5 server My first impression = rly bad server CPS. :/ Share this post Link to post Share on other sites
Dwarden 1125 Posted January 8, 2015 1.36 perf v5 serverMy first impression = rly bad server CPS. :/ well considering nothing has changed inbetween v4 and v5 in relation to performance it's quite strange what mission? Share this post Link to post Share on other sites
Sturmgewehr 15 Posted January 8, 2015 well considering nothing has changed inbetween v4 and v5 in relation to performance it's quite strangewhat mission? Altis Life. FPS and CPS differ widely in V5. Share this post Link to post Share on other sites
olivieridriss 10 Posted January 9, 2015 I have noticed better FPS as well, but as I'm not recording CPS I can't tell. Don't know how this value is computed by ASM (maybe should look into their git!). A bit soon to tell if this has solve the multiple crash (memory access violation) I've encountered in the past 2 weeks. As usual, thanks for providing these exe! Share this post Link to post Share on other sites
Dwarden 1125 Posted January 9, 2015 Altis Life.http://img5.fotos-hochladen.net/uploads/fps229fvqjsx6c1.jpg http://img5.fotos-hochladen.net/uploads/fps443r9cp4qvt2.jpg FPS and CPS differ widely in V5. unable tell from that screens what's the playercount, values etc. Share this post Link to post Share on other sites
Dwarden 1125 Posted January 10, 2015 v6 is out , just some minor callExtension stuff like better logging ... Share this post Link to post Share on other sites
jerminhu 25 Posted January 10, 2015 No updates for Linux servers? Share this post Link to post Share on other sites
Sturmgewehr 15 Posted January 10, 2015 unable tell from that screens what's the playercount, values etc. Well sry, cps drop was buggy anticheat. Share this post Link to post Share on other sites
Dwarden 1125 Posted January 10, 2015 No updates for Linux servers? wasn't needed Share this post Link to post Share on other sites
Sturmgewehr 15 Posted January 11, 2015 (edited) @Dwarden Question: What is better (1 Gameserver only / no Headless Client): (Same core clock) Server with 2 Cores + 2 Threads -> Hyper-Threading (-enableHT)? Server with 2 Cores -> Hyper-Threading deactivated? Server with 4 Cores + 4 Threads -> Hyper-Threading (-enableHT)? Server with 4 Cores -> Hyper-Threading deactivated? Server with 6 Cores + 6 Threads -> Hyper-Threading (-enableHT)? Server with 6 Cores -> Hyper-Threading deactivated? How many cores are currently supported effectively by the arma3server.exe (2 / 4 / 6 / 8 Cores or more)? --------------------------------------- And: Less Cores with higher single-core clock (2 / 4 cores) or more cores and less single-core clock (6 / 8 cores) -> (Hyper-Threading ON / OFF)? Edited January 11, 2015 by Sturmgewehr Share this post Link to post Share on other sites
astrell 3 Posted January 11, 2015 Good question! I make 2 Core for every Client (Server + Headless Client ) without Hyper-Threading, didnt saw any performance gain with using of hyper-threading. Share this post Link to post Share on other sites
waigl 10 Posted January 18, 2015 We are experiencing a lot of crashes on our linux server. The server used to run quite well for about a month, but starting some time around last Thursday (2015-01-15) (I think it was Thursday, could have been Friday or Wednesday), the server started crashing a lot in the middle of missions. Before, the server would easily run for 72 hours, now it crashes very quickly, sometimes after just one hour. Sometime in the night from Friday to Saturday, I ran an update with Steam, which did pull some updates. I don't know what version it was before (it was 1.36.something), but now it is 1.36.128579. The crashes started before the update and continued after the update. The only mods we have loaded on the server are TFAR and CBA_A3. Share this post Link to post Share on other sites
jerminhu 25 Posted January 21, 2015 The performance of Linux servers is abysmal. With 50 players in server, I got only 4 FPS on the server side. On the same box when it was running Windows 2003, it would never fall down to that number even when the server is full of 80 players. Share this post Link to post Share on other sites
djotacon 190 Posted January 21, 2015 . wrong thread Share this post Link to post Share on other sites
Dwarden 1125 Posted January 30, 2015 Testing new 1.38 PERFormance v1 binaries ! ( 1.38.129079 ) (fixed physx matrix spam and overflow spam , recommended to use by clients too) Share this post Link to post Share on other sites