cptprice 10 Posted December 26, 2014 That's how it's meant to work. If you want the towns to be occupied, use one of the other Mil Placement modules as well. ok and is there a way to edit the settings of the other mil placement modules ? where i can define how many units & vehicles spawn ? something similar to the mil placement cust. obj. Share this post Link to post Share on other sites
friznit2 350 Posted December 26, 2014 The the drop downs on the modules. They're all pretty self explanatory. Have a look at the wiki if you need more info. Note that unlike Custom Objectives there's no need to specify exactly how many groups you want - it's all about choosing the rough numbers and types of enemy you want. Share this post Link to post Share on other sites
serjames 357 Posted December 27, 2014 Tried to get the new Duala map running with ALiVE - but no go.... Any-chance of those map indexes being hotfixed ? SJ Share this post Link to post Share on other sites
friznit2 350 Posted December 27, 2014 Not really a hotfix since they've not been indexed at all yet! Hopefully we'll get it into the next update. Share this post Link to post Share on other sites
cptprice 10 Posted December 27, 2014 is there a way to make the "military placement cust. obj." as a trigger which spawns the units where ever i go or any other way to make it work ? even if i have to open the .pbos and take the script from there ? Share this post Link to post Share on other sites
igge 1 Posted December 27, 2014 Dear ALiVE devs, first of all congratulations on this great modification! It's such a great tool to make missions and enhance the immersion even further. I've got one question regarding Military Logistics: is it true that at least some kind of Military Objective is needed to make them work? I set up a simple mission with OPFOR defending and BLUFOR invading and added Military Logistics to the BLUFOR side (synced to the Military AI Commander). Unfortunately resupplies don't seem to work, even when I try to trigger them via Player Combat Support (although it tells me my request for resupplies has been acknowledged and I should be standing by for them to come in). Could this be because BLUFOR only owns Civilian Objectives and has no Military Objectives under it's control? I even placed a Military Placement of type Custom Objectives with some huge military Spawn Composition and it's priority set to 999, set the Military Logistics module next to it and made it's Reinforcement Type Fixed - to no avail. As of now I'm at a loss with making this work. If anybody could help me out on this or point me in the right direction that'd be very much appreciated. Share this post Link to post Share on other sites
friznit2 350 Posted December 27, 2014 It works, and yes it need an objective for the Logistics to spawn at before they move to the front. Logistics will only trigger when the overall force level of that side reaches a certain percentage of their start state (e.g. 75% of the original strength). Manually requesting supplies the Player interface works too but it can take sometime to arrive, depending on what's available. If in doubt, turn debug on and you should see things ticking along in the rpt. Share this post Link to post Share on other sites
igge 1 Posted December 27, 2014 friznit2, thanks for your reply! Could I set up such a backward base / insertion point via Military Placement (Custom Objectives)? My problem is that I have no "real" military objectives in vicinity to the battlefield - the next mil object is many kilometers away tbh. Share this post Link to post Share on other sites
friznit2 350 Posted December 27, 2014 Yes indeed, as per the instructions in our wiki :) http://alivemod.com/wiki/index.php/Military_Logistics Share this post Link to post Share on other sites
Zoraks 10 Posted December 27, 2014 (edited) The unit I am apart of is having major issues with alive running a dynamic mission. The CPS is constantly spiking between 15-30 while the FPS stays solid. Much like what was posted in this post. It spikes with our dynamic user created mission and the default vanilla missions with only @cba_a3 and @alive/@aliveserver running. Any assistance would greatly be appreciated Edited December 27, 2014 by Zoraks Share this post Link to post Share on other sites
igge 1 Posted December 27, 2014 Yes indeed, as per the instructions in our wiki :)http://alivemod.com/wiki/index.php/Military_Logistics Thanks again m8! :) I tried various combinations now and I think I got it working. Heli insertions got shot down most of the times though. :D What confused me at first was the long time it took for Air Drop reinforcements to come in. I tried moving my insertion point to a military airfield, but that didn't seem to change anything. Could Air Drops be sped up in any way? Share this post Link to post Share on other sites
pd3 25 Posted December 28, 2014 I don't know if this has been reported but IIRC the last version of ALiVE I used did not have it. It's a bug in which the "debug" feature for the CQB module does not display civilian spawn points after being killed and restarting the mission. Everything is bare except for strategic points for some reason, kind of an inconvenience. Share this post Link to post Share on other sites
spacecadet 10 Posted December 28, 2014 hello, Alive crashes on loading screen in the Editor after I put the Ai commander module down.....any idea how to fix? Share this post Link to post Share on other sites
tupolov 520 Posted December 28, 2014 The unit I am apart of is having major issues with alive running a dynamic mission. The CPS is constantly spiking between 15-30 while the FPS stays solid. Much like what was posted in this post. It spikes with our dynamic user created mission and the default vanilla missions with only @cba_a3 and @alive/@aliveserver running.http://oi59.tinypic.com/eu1t95.jpg Any assistance would greatly be appreciated Any system running scripts etc will likely impact CPS. It's unavoidable unfortunately. We have worked hard to optimise performance of ALiVE and ensure it does not impact FPS and the general playing experience. Please let us know if you experience any issues when CPS is low. Share this post Link to post Share on other sites
serjames 357 Posted December 28, 2014 The unit I am apart of is having major issues with alive running a dynamic mission. The CPS is constantly spiking between 15-30 while the FPS stays solid. Much like what was posted in this post. It spikes with our dynamic user created mission and the default vanilla missions with only @cba_a3 and @alive/@aliveserver running.http://oi59.tinypic.com/eu1t95.jpg Any assistance would greatly be appreciated I'd be chuffed with a chart like that.... CPS is always gonna take a hit vs FPS..... you don't have many Ai active, but are you running somesort of ai enhancement over the top ? Anything that messes with Ai values, i.e. bCOmbat, ASR etc will bring cps down relatively. Questions is, with those stats, is gameplay effected ? Share this post Link to post Share on other sites
0verlord-actual 11 Posted December 28, 2014 Hey I was just wondering, is there a way to spawn all ALiVE AI on a headless client? Or is this not possible? Share this post Link to post Share on other sites
friznit2 350 Posted December 29, 2014 Only with the CQB module currently. Share this post Link to post Share on other sites
0verlord-actual 11 Posted December 29, 2014 Ok too easy. Thanks for the reply :) Share this post Link to post Share on other sites
serjames 357 Posted December 29, 2014 Only with the CQB module currently. The key thing there is "currently" :-) Which gives me MUCH hope for the future... hint hint SJ Share this post Link to post Share on other sites
alexsegen 17 Posted December 29, 2014 (edited) Hi guys, Quick question, is logistic support working with RHS? - Me (being a Nato soldier) tried asking for Air dropped vehicle (Nato Ammobox) and it worked - Me (being a RHS soldier) tried asking for Air dropped vehicle (RHS ammobox) and nothing happened. --------- EDIT #1 I found a different problem trying to run dedi server with @AliveServer for the first time. My server crashes everytime I try to get connected to it. Mods: @AliveServerDistribution: 0 Version 1.36.128579 Fault time: 2014/12/29 19:27:11 Fault address: 75ADB727 01:0000A727 C:\Windows\syswow64\KERNELBASE.dll file: alive_save_test_v1 (__cur_mp) world: Stratis Prev. code bytes: 0C EB 03 89 45 C0 8D 45 B0 50 FF 15 6C 11 AD 75 Fault code bytes: C9 C2 10 00 CC CC CC CC CC 8B FF 55 8B EC 56 8B Registers: EAX:00BFB37C EBX:00000005 ECX:00000005 EDX:00000000 ESI:00BFB43C EDI:00000001 CS:EIP:0023:75ADB727 SS:ESP:002B:00BFB37C EBP:00BFB3CC DS:002B ES:002B FS:0053 GS:002B Flags:00200202 I have followed every step written in my War Room. Any idea? EDIT #2 Problem about server solved. I forgot to do this step. http://alivemod.com/img/blocked.jpg Now my server is working (: Edited December 30, 2014 by AlexSegen Share this post Link to post Share on other sites
rebelvg 281 Posted December 30, 2014 Really would love to see Schwemlitz and it's winter version added to index. Anyway, thank you for all your hard work. This mod is magic. Share this post Link to post Share on other sites
parratt 1 Posted December 30, 2014 Any ETA on Isla duala indexing into alive? Share this post Link to post Share on other sites
friznit2 350 Posted December 30, 2014 We've got a long list of islands to index. They'll be in the next release, which will be soonâ„¢ (when it's ready)! Share this post Link to post Share on other sites
serjames 357 Posted December 30, 2014 You've still got my hand up to volunteer to help with Indexing.... Assuming an old dog can be taught new tricks.... Share this post Link to post Share on other sites
reaper lok 82 Posted December 30, 2014 Hi guys,Quick question, is logistic support working with RHS? - Me (being a Nato soldier) tried asking for Air dropped vehicle (Nato Ammobox) and it worked - Me (being a RHS soldier) tried asking for Air dropped vehicle (RHS ammobox) and nothing happened. --------- EDIT #1 I found a different problem trying to run dedi server with @AliveServer for the first time. My server crashes everytime I try to get connected to it. I have followed every step written in my War Room. Any idea? EDIT #2 Problem about server solved. I forgot to do this step. http://alivemod.com/img/blocked.jpg Now my server is working (: Does that RHS unit have the necessary equipment to call in for an Airdrop (Laser Designator is Default)? Do you have all the options to call in the drop but do not see the ammo box you need in the scroll list? Share this post Link to post Share on other sites