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ALiVE - Advanced Light Infantry Virtual Environment
igge replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks again m8! :) I tried various combinations now and I think I got it working. Heli insertions got shot down most of the times though. :D What confused me at first was the long time it took for Air Drop reinforcements to come in. I tried moving my insertion point to a military airfield, but that didn't seem to change anything. Could Air Drops be sped up in any way? -
ALiVE - Advanced Light Infantry Virtual Environment
igge replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
friznit2, thanks for your reply! Could I set up such a backward base / insertion point via Military Placement (Custom Objectives)? My problem is that I have no "real" military objectives in vicinity to the battlefield - the next mil object is many kilometers away tbh. -
ALiVE - Advanced Light Infantry Virtual Environment
igge replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dear ALiVE devs, first of all congratulations on this great modification! It's such a great tool to make missions and enhance the immersion even further. I've got one question regarding Military Logistics: is it true that at least some kind of Military Objective is needed to make them work? I set up a simple mission with OPFOR defending and BLUFOR invading and added Military Logistics to the BLUFOR side (synced to the Military AI Commander). Unfortunately resupplies don't seem to work, even when I try to trigger them via Player Combat Support (although it tells me my request for resupplies has been acknowledged and I should be standing by for them to come in). Could this be because BLUFOR only owns Civilian Objectives and has no Military Objectives under it's control? I even placed a Military Placement of type Custom Objectives with some huge military Spawn Composition and it's priority set to 999, set the Military Logistics module next to it and made it's Reinforcement Type Fixed - to no avail. As of now I'm at a loss with making this work. If anybody could help me out on this or point me in the right direction that'd be very much appreciated. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
igge replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Which Ruby / Redmine versions are you running, and on what kind of server (Apache, Nginx, or else)? -
Cheers m8, much appreciated! :) Lookin' forward to this, since we really liked the mission.
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Thanks for the mission! My buddy and me are really enjoying it. We found one bug though: once you get revived all your mags are empty. Loading another mag from the backpack doesn't help either - each mag simply dissapears after putting it into the ammo slot. Taking weapons from dead enemies is no option too, since they seem to not carry any ammo. I don't know whether this is related to your mission or the revive script you used.
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
igge replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This. We tried the well known workaround (different recording profiles) and fiddling with settings to make it work with TS voice activation - to no avail. Since switching to the recommended two PTT-key setup it works like a charm. -
[COOP][MP] Instant Action Mission Pack - 6
igge replied to fackstah's topic in ARMA 3 - USER MISSIONS
Will try out tonight, cheers! -
Nice addon, thanks! :D Would it be possible to make the map keys (esp. the shift-arrow combinations) rebindable? I'm using arrow keys for movement and shift for temp. walking - which makes the map jump around when opened atm.
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Alright, thanks! Will give it a shot as soon as my coop m8 has time for this. :)
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Can the mission be played with only two players (no AI)? Or is it subject to the "three squad member must" restriction in any case? Nice title sequences on your video btw. ;)
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sweet! :cool: