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0verlord-actual

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About 0verlord-actual

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  1. 0verlord-actual

    HETMAN - Artificial Leader [NR6 Edition]

    Hello, I was wondering if you could help me with an issue on my mission. I have placed some RHS units in the arrays to ensure they are being tasked correctly...however once HAL initialises it like it blocks them being tasked at all. So the leader only tasks vanilla NATO units and not RHS units I have specifically placed in the Ryd arrays ..... although it will task RHS units if my Ryd arrays are not in the init.sqf but just not to missions you would expect them to complete. Any help would be greatly appreciated.
  2. 0verlord-actual

    ATLAS Mod: LHD Plus

    Is anyone else having issues using this on a dedicated server? my server wouldn't even load the player slot selection screen until i removed this from the mission? or is it just me?
  3. 0verlord-actual

    ASDG - Mk. V SOC (WIP)

    Epic stuff!
  4. 0verlord-actual

    addaction to make AI join group in multiplayer

    sorry i am legit a complete novice at all this, so is the array of units that can add him to their group? and is it between those to empty [] brackets in the script? or is it an array of the unit that the addaction applies to?
  5. 0verlord-actual

    addaction to make AI join group in multiplayer

    hey bro, sorry to be a pain but it still is not working... this is the error i get if it helps... https://www.dropbox.com/s/odk597st66hnvuh/2015-01-07_00003.jpg?dl=0 thanks again :)
  6. 0verlord-actual

    addaction to make AI join group in multiplayer

    Awesome thank you very much :) you are very helpful ---------- Post added at 06:54 ---------- Previous post was at 06:07 ---------- Hey man, I still cant get this working? do I just put it in the units init?
  7. 0verlord-actual

    addaction to make AI join group in multiplayer

    Hey J.Shock the name of the unit is HVT2 do I put _HVT2 addaction? I cant seem to get it to work. it pops up with an script error.
  8. Hey, How would I create an addaction that would mean a AI Unit in a multiplayer game would the group of the player who selected the addaction? I assume using the join command but to make them join the player who selected the addaction? the addaction is on the unit and the unit is a HVT!
  9. Yeah they are all essential. I don't understand as nothing had changed but now it suddenly won't work.
  10. Hey, I have been working on a mission for weeks since I finished UNI and now its broken on me and wont start at all! just idles on the loading screen. heres my RPT file: https://www.dropbox.com/s/80kogrgft2ey9ri/arma3_2015-01-07_01-44-13.rpt?dl=0 please help me! its been working perfectly until about an hour ago!
  11. 0verlord-actual

    Enemy occupation system (eos)

    hey love this script !!!!! was wondering if anyone done a little script config for the Op-for rebels faction? or any mods like PMC?
  12. 0verlord-actual

    Auto AA Area on the map that's side dependent?

    yeah I have used your script grumpy, Its pretty epic also. also thats for that deletevehicle command. :) love the help. saved me hours and hours of my life!
  13. 0verlord-actual

    Auto AA Area on the map that's side dependent?

    epic stuff man, works like a charm!!! I didn't know you could actually make a rocket lock onto them. thank you very much!!! Another question, how do i go about deleting the trigger mid game? is there a triggerdelete command ?
  14. 0verlord-actual

    AI Spawn Script Pack

    does anyone know how to use the simplecachev2 script? i can only get the original one to run? ---------- Post added at 13:10 ---------- Previous post was at 12:35 ---------- the details about the simplecachev2 and how to use it are not noob friendly at all :(
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