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ALiVE - Advanced Light Infantry Virtual Environment

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Hello again, hey guys i saw this and was wondering, What is the CAS module?

CAS module is the Combat Support - Close Air Support module. You can see this in action here:

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CAS module is the Combat Support - Close Air Support module. You can see this in action here:

Awww ok thank you very much. I only ask because i am trying to place units on the Nimitz and it seems that empty units are sawing under water event i set on their init line the proper height. is there a solution?

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Awww ok thank you very much. I only ask because i am trying to place units on the Nimitz and it seems that empty units are sawing under water event i set on their init line the proper height. is there a solution?

Hi,

Gunny tested the heck out of it and implemented that actually just for the Nimitz mod! Im sure it works correctly! Please ensure that your CS assets are not profiled by the profile module! Which height are you putting in?

Latersh

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Hi,

Gunny tested the heck out of it and implemented that actually just for the Nimitz mod! Im sure it works correctly! Please ensure that your CS assets are not profiled by the profile module! Which height are you putting in?

Latersh

Thx for the answer and sorry for my ignorance but what is this CS assets? Thank you Sir. Do you mean i should link the unit (planes) to the profile module? But again wont this disable that cool feature of making the unit dispawn and respawn ?

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Thx for the answer and sorry for my ignorance but what is this CS assets? Thank you Sir. Do you mean i should link the unit (planes) to the profile module? But again wont this disable that cool feature of making the unit dispawn and respawn ?

CS = Combat Support, I think. That is, the artillery, planes or choppers you put down in the Combat Support modules. (Somebody might correct me if I'm wrong)

Not sure how it interacts with the Profile system but if you want them available in the Combat Support menu, you need to place them as modules and sync only to the main Support module.

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Thank you Jackson and highhead. I guess i didnt make myself clear. Sorry about that. I do not want to use the CS at this moment. I am just trying to place the empty unit (plane) on the Nimitz deck. But some how when a start mission the plane is under the water, even though i have this on its initiation box

this setPosASL [getPos this select 0, getPos this select 1, 17];
It only works when i link the unit (plane) to the Profile system. Any work around?

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I have some AI assigned to my player that I can control. What's the best way to replenish them after they die?

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I have some AI assigned to my player that I can control. What's the best way to replenish them after they die?

There's a couple of AI recruitment scripts available you can plugin to your mission, sorry can't give link but search something like "fockers ai recruitment" or simply "ai recruitment arma 3"

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Thank you Jackson and highhead. I guess i didnt make myself clear. Sorry about that. I do not want to use the CS at this moment. I am just trying to place the empty unit (plane) on the Nimitz deck. But some how when a start mission the plane is under the water, even though i have this on its initiation box It only works when i link the unit (plane) to the Profile system. Any work around?

On Profile System Module set: "only profile synced units".

DO NOT sync the plane to it. Make sure the height is correct with ASL 17.

thatz it ;)

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I've been having such a blast all over "the world" but now im interested in getting the player tasks working so we have some objectives as well as securing areas. I have it setup so no BLUFOR AI are present on the map (just myself and other human players) and I was wondering what's necessary to get the player tasks working correctly? Do I need to sync the blufor OPCOM it with a military placement module in order to get tasks? I've already tried syncing it to a military intelligence module but it didn't seem to work. I also synced the two opposing OPCOMs together and syncing the BLUFOR OPCOM to the OPFOR military and civilian placemnt modules but that didn't seem to work either. I was just wondering how'd you set up player tasks when there are no BLUFOR AI and what modules are needed for it?

Thanks again for the help! Really appreciate it!

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Hi, all !

Congrats on the awesome mod. Now my question:

I have the interesting issue, i was following all video steps on the main mod page and configured it accordingly.

But I have noticed such the issue, some areas (by the way, i am setting it on SP), are not reflecting on the map, i got working it partly with the Takistan map. So, for example, i am setting everything as per video tutorials on the page on ARMA 3 and ARMA 2 maps, but now it does not work at all. So, for example, if i setup the area and name it 'Zone1' (without hyphens) , now i place Military Placement module and on TAOR box I type the area name to spawn 'Zone1'. After that i place the OPCOM module and sync it with my Military Placement module. So after that i do i test and launch the map - as soon as i open it, there are no zones defined - basically nothing is displayed on the map. The error shows that : in the TAOR box the zone is not indicated. I checked many times - it works on the Takistan map, but not on others, it's like it has stopped working at all...

Basically i got it working one time only. What could be the issue?

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First off, great work on this mod and all the prolific content that has followed.

Secondly, I'm trying to amend the Insurgency game to incorporate revive/respawn, but I can't figure out how to keep the mission from ending if all players are deceased. I can't find a trigger anywhere on the map. Any help would be appreciated.

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First off, great work on this mod and all the prolific content that has followed.

Secondly, I'm trying to amend the Insurgency game to incorporate revive/respawn, but I can't figure out how to keep the mission from ending if all players are deceased. I can't find a trigger anywhere on the map. Any help would be appreciated.

Sully,

ensure you have setup your respawn correctly according to http://community.bistudio.com/wiki/Arma_3_Respawn

place at least a "respawn_west" (or respawn_%side%) marker and this in description.ext of your mish (as an example):

respawn = 3;

respawnDelay = 15;

RespawnDialog = 0;

works for us :)

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Hi, all !

Congrats on the awesome mod. Now my question:

I have the interesting issue, i was following all video steps on the main mod page and configured it accordingly.

But I have noticed such the issue, some areas (by the way, i am setting it on SP), are not reflecting on the map, i got working it partly with the Takistan map. So, for example, i am setting everything as per video tutorials on the page on ARMA 3 and ARMA 2 maps, but now it does not work at all. So, for example, if i setup the area and name it 'Zone1' (without hyphens) , now i place Military Placement module and on TAOR box I type the area name to spawn 'Zone1'. After that i place the OPCOM module and sync it with my Military Placement module. So after that i do i test and launch the map - as soon as i open it, there are no zones defined - basically nothing is displayed on the map. The error shows that : in the TAOR box the zone is not indicated. I checked many times - it works on the Takistan map, but not on others, it's like it has stopped working at all...

Basically i got it working one time only. What could be the issue?

If im not mistaken and I understand you correctly when to designate a TAOR the units in that specific placement module will only occupy the area within the TAOR so it wouldn't identify other MIL or CIV objectives outside of it.

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I went ahead and put a ticket in, and for some reason my message over the Skype group isn't being delivered (I hate skype so much...)

Anyways, @AliveDev's are you guys aware of the CQB Module not recognizing the blacklist area when unsync'd, and when sync'd to milplacement and milcivplacements not only will it not recognize the blacklist, but also wont place any units.

Ticket created regardless: http://dev.withsix.com/issues/73955

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I've been having such a blast all over "the world" but now im interested in getting the player tasks working so we have some objectives as well as securing areas. I have it setup so no BLUFOR AI are present on the map (just myself and other human players) and I was wondering what's necessary to get the player tasks working correctly? Do I need to sync the blufor OPCOM it with a military placement module in order to get tasks? I've already tried syncing it to a military intelligence module but it didn't seem to work. I also synced the two opposing OPCOMs together and syncing the BLUFOR OPCOM to the OPFOR military and civilian placemnt modules but that didn't seem to work either. I was just wondering how'd you set up player tasks when there are no BLUFOR AI and what modules are needed for it?

Thanks again for the help! Really appreciate it!

Hey Open, your BLUFOR OPCOM will need troops assigned to it to generate tasks. If you don't want a friendly force then you will need to assign tasks manually in the editor or something, you can see I did this in my AS Alamo mission on the website.

---------- Post added at 10:33 ---------- Previous post was at 10:29 ----------

Hi, all !

Congrats on the awesome mod. Now my question:

I have the interesting issue, i was following all video steps on the main mod page and configured it accordingly.

But I have noticed such the issue, some areas (by the way, i am setting it on SP), are not reflecting on the map, i got working it partly with the Takistan map. So, for example, i am setting everything as per video tutorials on the page on ARMA 3 and ARMA 2 maps, but now it does not work at all. So, for example, if i setup the area and name it 'Zone1' (without hyphens) , now i place Military Placement module and on TAOR box I type the area name to spawn 'Zone1'. After that i place the OPCOM module and sync it with my Military Placement module. So after that i do i test and launch the map - as soon as i open it, there are no zones defined - basically nothing is displayed on the map. The error shows that : in the TAOR box the zone is not indicated. I checked many times - it works on the Takistan map, but not on others, it's like it has stopped working at all...

Basically i got it working one time only. What could be the issue?

Hi Pir0, some of the A2 maps may have gaps in the covereage of locations detected. I suggest you follow the tips in this page:

http://alivemod.com/wiki/index.php?title=Locations

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Hi! I seem to be having unusually long load times for my missions.

Any tips on shortening it down and getting in game quicker? I was told that the update had fixed long load times but seems to be different in my case. Has it something to do with the amount you select in the mil_civ_placement module or things like that. Altis took nearly 10 minutes to load on one game I tried.

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Hi! I seem to be having unusually long load times for my missions.

Any tips on shortening it down and getting in game quicker? I was told that the update had fixed long load times but seems to be different in my case. Has it something to do with the amount you select in the mil_civ_placement module or things like that. Altis took nearly 10 minutes to load on one game I tried.

Altis does take a long time to load, but 10 minutes seems a little bit too long. Our foursome mission takes about 5-6 minutes to load in and that has a lot going on in it. You might want to check the RPT see if anything looks odd in there. Otherwise I suggest checking over your modules and see if you have anything which isn't needed that you can strip back for testing. If you can isolate where the problem is coming from it will make it easier for you to debug.

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Hey Open, your BLUFOR OPCOM will need troops assigned to it to generate tasks. If you don't want a friendly force then you will need to assign tasks manually in the editor or something, you can see I did this in my AS Alamo mission on the website.

---------- Post added at 10:33 ---------- Previous post was at 10:29 ----------

Hi Pir0, some of the A2 maps may have gaps in the covereage of locations detected. I suggest you follow the tips in this page:

http://alivemod.com/wiki/index.php?title=Locations

Awesome thanks bud! I'll give it a shot!

EDIT: I set a TAOR and 30 profiles for it and the tasks work now! THe only prob now is that once the original task is complete it doesn't seem to start another one. Is there a time limit between tasks or am I doing something wrong? lol. I dont have much experience with player tasks in ALIVE

REEDIT: lol nm it just takes awhile between tasks, anotehr weird side note that actually worked well for my situation is im using JTF2 units for my BLUFOR and designated them to a TAOR, the faction name is correct and it identifies it but doesn't actually spawn any of the units (which is perfect in my case) Thanks again!!!

Edited by Opendome

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@ArJay, I managed to reduce the time by only using one town. I followed the insurgency tutorial to get me going with Alive and this must be the issue. Having the whole island populated is taking waaaaay too long for me or anyone to get in game.

regarding the RPT's where do I find these??

Edited by SpookyGnu

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I went ahead and put a ticket in, and for some reason my message over the Skype group isn't being delivered (I hate skype so much...)

Anyways, @AliveDev's are you guys aware of the CQB Module not recognizing the blacklist area when unsync'd, and when sync'd to milplacement and milcivplacements not only will it not recognize the blacklist, but also wont place any units.

Ticket created regardless: http://dev.withsix.com/issues/73955

Hi Spectre

This was reported by a user in this thread some pages ago and has been fixed!

It will deployed with the upcoming update!

Thanks for reporting on the tracker, somehow i forgot to put it on myself!

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guys if i place editor units,and put there name in the opcom drop box for opcom to controll,do they still get reinforced through logistics even though they didnt spawn in a placement?

And if they do get reinforced do they get reinforced with the same unit type?

thanks

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