Guest Posted October 28, 2014 Thanks for informing us of the update :cool: Updated version frontpaged on the Armaholic homepage. Task Force Arrowhead Radio v0.9.7.1Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Bamse 223 Posted October 28, 2014 nkey: Quick question; We're running 0.9.6 (yes, we're going to update soon ;]) and we've replaced the radio sounds to a custom set of sounds and distribute this to our players with Arma3Sync. We've verified so we place the files correctly within the A3S-repo and all the files we put in are installed as intended. The custom sounds play just fine when using the radio yourself (local_start and _end.wav I assume), but when another player is talking no start or end sounds are played (remote_start and _end.wav, right?). If I play the sounds with VLC the files are indeed the ones I want. This is how the contents of all my directories in radio-sounds look like: yep, local and remote sounds are identical. Am I doing anything wrong? :) Share this post Link to post Share on other sites
tebsuuu 10 Posted October 28, 2014 maybe you should check the bitrate of the original files and see if your files have the same Share this post Link to post Share on other sites
nkey 35 Posted October 28, 2014 nkey:Quick question; We're running 0.9.6 (yes, we're going to update soon ;]) and we've replaced the radio sounds to a custom set of sounds and distribute this to our players with Arma3Sync. We've verified so we place the files correctly within the A3S-repo and all the files we put in are installed as intended. The custom sounds play just fine when using the radio yourself (local_start and _end.wav I assume), but when another player is talking no start or end sounds are played (remote_start and _end.wav, right?). If I play the sounds with VLC the files are indeed the ones I want. This is how the contents of all my directories in radio-sounds look like: https://dl.dropboxusercontent.com/u/4170539/arma3/Phoenix/tfar_sounds.png yep, local and remote sounds are identical. Am I doing anything wrong? :) Hello. Check you files format (you may use Audacity), it should be 48000hz, 2 channels. Share this post Link to post Share on other sites
Bamse 223 Posted October 28, 2014 Yeah, there are some differences. The original sounds are 48KHz/16bit (stereo) and my files are 44.1KHz/16bit (Stereo). I'll try chaning to 48KHz and get back with results, thanks :) Share this post Link to post Share on other sites
lunchbox35 11 Posted October 28, 2014 I have followed the directions and set this up the way I think. I am having two issues. 1. When I push Caps Lock in game it shows me Caps Lock On or Caps Lock Off 2. I have no sounds when I push to talk. Any help would be greatly appreciated. Thanks. Share this post Link to post Share on other sites
nkey 35 Posted October 28, 2014 I have followed the directions and set this up the way I think. I am having two issues.1. When I push Caps Lock in game it shows me Caps Lock On or Caps Lock Off 2. I have no sounds when I push to talk. Any help would be greatly appreciated. Thanks. Looks like something tricky with your keyboard. Do you test in editor (need to be in mission). Window mode or fullscreen? Share this post Link to post Share on other sites
lunchbox35 11 Posted October 28, 2014 Looks like something tricky with your keyboard. Do you test in editor (need to be in mission). Window mode or fullscreen? I am in a scenario and editor full screen. Share this post Link to post Share on other sites
nkey 35 Posted October 28, 2014 I am in a scenario and editor full screen. Test in MP (create local server). Share this post Link to post Share on other sites
lunchbox35 11 Posted October 28, 2014 (edited) Ok I figured out the Caps Lock thing..It was my bluetooth software displaying on screen. I still have no sounds when pushing to talk. Edited October 28, 2014 by lunchbox35 Share this post Link to post Share on other sites
jonpas 293 Posted October 28, 2014 Disregard, above poster already answered himself. Share this post Link to post Share on other sites
lunchbox35 11 Posted October 28, 2014 Thank you. That is what it was. Need to be on MP. Thanks again for all the help. Share this post Link to post Share on other sites
nkey 35 Posted October 28, 2014 Ok I figured out the Caps Lock thing..It was my bluetooth software displaying on screen. I still have no sounds when pushing to talk. Sound are played by TS, you need have TS with plugin started and running MP mission. Share this post Link to post Share on other sites
Daantjeeuh 10 Posted October 28, 2014 How do I use the new microDAGR? How do I open it and use it? Couldn't find any key shortcuts for it on your homepage.. Share this post Link to post Share on other sites
A.Cyprus 16 Posted October 28, 2014 It is probably you watch slot. If you have it and open rifleman radio - you will see also programmator. Is that what you mean? Share this post Link to post Share on other sites
alexsegen 17 Posted October 28, 2014 How do I use the new microDAGR? How do I open it and use it? Couldn't find any key shortcuts for it on your homepage.. As far as I know, it will show up only when using the Rifleman Radio. Of course you need to have microDARG in your watch slot (inventory). (Please somebody correct me if I'm wrong) Share this post Link to post Share on other sites
SHOGUN-6 10 Posted October 28, 2014 (edited) Have you tried only with TFAR and CBA? In terms of re-installing, I tried C-L-F as well, and that produced no results. What should I try uninstalling and reinstalling?. Edited October 28, 2014 by SHOGUN-6 Share this post Link to post Share on other sites
tinter 186 Posted October 28, 2014 Is it possible to add LR radios to civilian vehicles? I have a mission that kind of depends on it. Having to resort to giving units backpacks could break the balance and would feel very unfitting. Share this post Link to post Share on other sites
Ccharge 10 Posted October 29, 2014 Hi. With the last update I cant seem to rebind my task force radio keys to what I like. I'm not sure if the location and file name has changed or what, but I really want to be able to change them. Default layout is rather terrible for me. Share this post Link to post Share on other sites
Santi871 10 Posted October 29, 2014 Hello, I suspect I have an issue with TFAR. I've installed version 0.9.6 and it works fine, but the direct speech sounds wrong. There is a 3D effect to it (if someone to my right speaks, his voice will come from the right speaker, etc.) however, it doesn't sound as if his voice comes from his in-game character. For reference, this is exactly what my TFAR direct speech sounds like: As you can hear, it has somewhat of a 3D effect, but it still sounds like regular teamspeak speech. In , it works as I think it should be working. The 3D effect is there and you can also hear the voice coming from each in-game character.Is my TFAR not working correctly or is it just me? Thanks in advance. Share this post Link to post Share on other sites
nkey 35 Posted October 29, 2014 Is it possible to add LR radios to civilian vehicles? I have a mission that kind of depends on it.Having to resort to giving units backpacks could break the balance and would feel very unfitting. https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables (search for tf_hasRadio) ---------- Post added at 05:07 ---------- Previous post was at 05:06 ---------- Hi. With the last update I cant seem to rebind my task force radio keys to what I like. I'm not sure if the location and file name has changed or what, but I really want to be able to change them. Default layout is rather terrible for me. Check manual - (at the end)---------- Post added at 05:09 ---------- Previous post was at 05:07 ---------- Hello, I suspect I have an issue with TFAR.I've installed version 0.9.6 and it works fine, but the direct speech sounds wrong. There is a 3D effect to it (if someone to my right speaks, his voice will come from the right speaker, etc.) however, it doesn't sound as if his voice comes from his in-game character. For reference, this is exactly what my TFAR direct speech sounds like: As you can hear, it has somewhat of a 3D effect, but it still sounds like regular teamspeak speech. In , it works as I think it should be working. The 3D effect is there and you can also hear the voice coming from each in-game character.Is my TFAR not working correctly or is it just me? Thanks in advance. Try to switch to the first person and check if problem persists. Share this post Link to post Share on other sites
nkey 35 Posted October 29, 2014 Radio interference vehicle if someone interested - script with radio interference vehicle - https://www.dropbox.com/s/vp7lg3b0tz0u2xj/interference.Stratis.zip?dl=0 Enabled in vehicle, engine should be on. Share this post Link to post Share on other sites
jgaz-uk 132 Posted October 29, 2014 New to TFR is there a list of what the settings in the Userconfig "task_force_radio", "radio_settings.hpp" can be set at, or what they do? Share this post Link to post Share on other sites
A.Cyprus 16 Posted October 29, 2014 Take a look here https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables (via the TFAR website) Share this post Link to post Share on other sites
sparfell_19 188 Posted October 29, 2014 Radio interference vehicleif someone interested - script with radio interference vehicle - https://www.dropbox.com/s/vp7lg3b0tz0u2xj/interference.Stratis.zip?dl=0 Enabled in vehicle, engine should be on. What does the script exactly do, I'm not sure to understand, does it reduce or extend radio power, or something else ? BTW, do you think you could create a function that simulate relay antennas ? In ACRE for Arma 2 there was a function that could be added to an object's init and the object had the ability to retransmit communications from one frequence to an other in order to allow people to communicate at very long distances (without disabling terrain interferences). Keep up the good work. Share this post Link to post Share on other sites