Magirot 14 Posted September 20, 2014 If you want remove radios from IND - add script which will remove IteamRadio for them.like if (side player == independent) then { player removeItem "IteamRadio"; tf_no_auto_long_range_radio= true; }; in init.sqf Don't forget that removeItem doesn't work with assigned items, you need to either use player unlinkItem "ItemRadio"; or unassignItem them first. Share this post Link to post Share on other sites
nkey 35 Posted September 20, 2014 Do not have wheezing in radios long. it should be, but less hearable than in short range. Share this post Link to post Share on other sites
nkey 35 Posted September 20, 2014 Check out new video of TFAR on MakeArmaNotWar page http://makearmanotwar.com/entry/pMP8c7vSS4 ! :) Share this post Link to post Share on other sites
J_Thompson 1 Posted September 21, 2014 Anyone have a decent guide on how to install this and use it on a dedicated server? Been racking our brains for a couple of hours and looking yet no joy... Share this post Link to post Share on other sites
singleton 22 Posted September 21, 2014 Anyone have a decent guide on how to install this and use it on a dedicated server? Been racking our brains for a couple of hours and looking yet no joy... http://bit.ly/1BYFull First link. Or second link. Or really any Share this post Link to post Share on other sites
nkey 35 Posted September 21, 2014 Anyone have a decent guide on how to install this and use it on a dedicated server? Been racking our brains for a couple of hours and looking yet no joy... http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio&p=2622355&viewfull=1#post2622355 Share this post Link to post Share on other sites
Cota 1 Posted September 21, 2014 Can someone explain to me what kind of bug is this? Appears when the mission starts "TFAR - tf_lr_frequency already set, might be assigning a group (B Bravo 2) to multiple frequency modules" i am using module TFAR-Frequencies, apply to GROUPS OF SYNCHRONIZED OBJECTS, and everyone (all squads, all players, incluind Bravo 2) are synchronized with the module Share this post Link to post Share on other sites
nkey 35 Posted September 22, 2014 Can someone explain to me what kind of bug is this?Appears when the mission starts "TFAR - tf_lr_frequency already set, might be assigning a group (B Bravo 2) to multiple frequency modules" i am using module TFAR-Frequencies, apply to GROUPS OF SYNCHRONIZED OBJECTS, and everyone (all squads, all players, incluind Bravo 2) are synchronized with the module Looks like you have 2 frequency models and they all are connected to B Bravo 2. ---------- Post added at 04:43 ---------- Previous post was at 04:42 ---------- Upcoming backpacks (thanks to Raspu86) http://cloud-4.steampowered.com/ugc/535123883927984364/EB9D2CD6F8F91AB60350BCDA5AA7C8F2000A21FB/ Share this post Link to post Share on other sites
Variable 322 Posted September 22, 2014 Upcoming backpacks (thanks to Raspu86) http://cloud-4.steampowered.com/ugc/535123883927984364/EB9D2CD6F8F91AB60350BCDA5AA7C8F2000A21FB/ Good job Raspu86! Looking forward to it. Share this post Link to post Share on other sites
A.Cyprus 16 Posted September 22, 2014 (edited) Indeed, looking really smart. Nice work team. I rather like the varying sizes, especially the leftmost model, that seems to be just a LR radio without a backpack. Edited September 22, 2014 by ACyprus Share this post Link to post Share on other sites
dr. rockso 10 Posted September 23, 2014 Just read the last 3 pages to see if there was any mention of a new dll for TS3. Didn't find it, not to matter, but what I did notice was the great support from these guys and in particular nkey.. great Job. Share this post Link to post Share on other sites
nkey 35 Posted September 23, 2014 Just read the last 3 pages to see if there was any mention of a new dll for TS3. Didn't find it, not to matter, but what I did notice was the great support from these guys and in particular nkey.. great Job. Newest one - https://www.dropbox.com/s/7t828pmpclz3x1r/task_force_radio_win64.dll?dl=0 Share this post Link to post Share on other sites
spanishsurfer 58 Posted September 24, 2014 Hello nkey, is there a way to disable the pop up that appears if a user's has an old version or no tfr? Share this post Link to post Share on other sites
nkey 35 Posted September 24, 2014 Hello nkey, is there a way to disable the pop up that appears if a user's has an old version or no tfr? try player setVariable ["tf_force_radio_active", true] Share this post Link to post Share on other sites
spanishsurfer 58 Posted September 24, 2014 try player setVariable ["tf_force_radio_active", true] Put this in the mission init.sqf? Share this post Link to post Share on other sites
nkey 35 Posted September 24, 2014 Put this in the mission init.sqf? yes, correct, sorry fixed: player setVariable ["tf_force_radio_active", true, true] Share this post Link to post Share on other sites
loooci 10 Posted September 26, 2014 Can someone explain me how to use the spectator mode? is it a full spectator solution for viewing the ongoing mission? Share this post Link to post Share on other sites
nkey 35 Posted September 26, 2014 Can someone explain me how to use the spectator mode? is it a full spectator solution for viewing the ongoing mission? Nope, if you use vanilla spectator you can talk only with other dead spectators. Share this post Link to post Share on other sites
nkey 35 Posted September 27, 2014 Now TFAR is first by supported in MakeArmaNotWar in addon category :) Thanks for everyone and keep voting :) http://makearmanotwar.com/entries/addon?q=&orderBy=supporters&order=desc Share this post Link to post Share on other sites
EricJ 759 Posted September 27, 2014 Hell I voted a week or more ago man, you deserve it... Share this post Link to post Share on other sites
nkey 35 Posted September 27, 2014 Test of new 3D audio engine for TFAR (still WIP (ignore sound quality - such record)) Share this post Link to post Share on other sites
Belbo 462 Posted September 28, 2014 TFAR adds titleTexts at the beginning of every client initialization. (like "Initialization..." and "receiving unique radio from server" or something like that) Is there maybe any way to disable these popups on mission start? If you want to start a mission with a titleText, every hint or titleText from an addon overwrites the titleTexts placed in the mission's init.sqf. Share this post Link to post Share on other sites
nkey 35 Posted September 28, 2014 TFAR adds titleTexts at the beginning of every client initialization. (like "Initialization..." and "receiving unique radio from server" or something like that)Is there maybe any way to disable these popups on mission start? If you want to start a mission with a titleText, every hint or titleText from an addon overwrites the titleTexts placed in the mission's init.sqf. will be disabled in next version soon Share this post Link to post Share on other sites
Belbo 462 Posted September 28, 2014 (edited) will be disabled in next version soon Or, as a suggestion, you could add a debug-parameter to the userconfig. If it's toggled true, the titletexts will be shown, if false, they won't. Another option would be to show those informations in the regular popup space on the right side of the bottom of the screen where the radio informations are shown when transmitting. I'm not quite sure if these popups overwrite the titletexts as well. Edited September 28, 2014 by Belbo Share this post Link to post Share on other sites
SHARPxSHOOTER 1 Posted September 28, 2014 Im trying to remove the bindings to my numpad that TaskForceRadio uses since they interfere with my controls that I use for vehicles. I modified the file that has the controls for TaskForceRadio but it didnt do anything, it still changes radio channels when I press the numpad buttons. Is there a way to actually remove these? Share this post Link to post Share on other sites