Moon_chilD 200 Posted July 29, 2014 Hm.. Could you check your server and client RPT for errors? There are errors in the Server Log, but I guess they are mission related RPT-File I'll look in the client log later Share this post Link to post Share on other sites
nkey 35 Posted July 31, 2014 I'll try that out as soon as I can! Helped? ---------- Post added at 09:05 ---------- Previous post was at 09:04 ---------- There are errors in the Server Log, but I guess they are mission relatedRPT-File I'll look in the client log later Any news about client logs? Share this post Link to post Share on other sites
Moon_chilD 200 Posted July 31, 2014 Any news about client logs? Sorry I was short on time ^^ Fresh Server-RPT Fresh Client-RPT Also This is an Error I got the first time today: http://i207.photobucket.com/albums/bb109/RavingCraze/2014-07-31_00001.jpg (113 kB) But the module is activated! Share this post Link to post Share on other sites
Almaril 10 Posted July 31, 2014 On a different note, how hard would it be to implement a radio with ridiculously long range to emulate SATCOM systems? I have yet to look into the configs of TFAR, so I have no idea where to start looking. For context, my problem is that I want a reasonably realistic comms chain for air support, including requesting an airframe from ASOC, check in, CAS brief and so on and so forth. Without rebroadcasting stations however, it is very hard for the poor FAC to reach the NW airfield from Cherno, given Chernarus' hilly terrain. Having a SATCOM terminal with the Coy FAC would make cross-terrain ops much easier, without the need for someone to sit on a hilltop to relay messages all night (which might not be half bad, actually). Share this post Link to post Share on other sites
dimitri_harkov 10 Posted July 31, 2014 I'd vote for a good old field telephone (yes, cable!). That would be incredible in many situations (not only, but including WW2 scenarios etc)... Share this post Link to post Share on other sites
Variable 322 Posted July 31, 2014 Nkey, have you ever considered to have a server configuration setting that will automatically set the LR radios frequency on the personal radios' alternative channel? This way all players would hear their team leaders talking, won't disturb them while they talk or listen to other leaders, and will always be updated on command's plans. It's possible to manually set it at the beginning of each mission but that means going through a lot of trouble. If not, would you please consider this? Share this post Link to post Share on other sites
havena 10 Posted July 31, 2014 someone know how to reduce the "ground interference" effect? perhaps a variable to change? Share this post Link to post Share on other sites
Moon_chilD 200 Posted July 31, 2014 someone know how to reduce the "ground interference" effect? perhaps a variable to change? Isn't exactly that inside the TFAR Module? Share this post Link to post Share on other sites
Almaril 10 Posted July 31, 2014 I'd vote for a good old field telephone (yes, cable!).That would be incredible in many situations (not only, but including WW2 scenarios etc)... That would be nice indeed! However not very useful for an air assault unit... :P Share this post Link to post Share on other sites
Gilatar 272 Posted July 31, 2014 After I have talked through a radio TS automatically goes into voice activation-mode. It stays in voice-activation mode until I press my regular push-to-talk button. Just for the record, if anyone else has the same problem in the future: I was able to resolve this issue by disabling the "Voice Activation Detection while using Push-To-Talk" option in Teamspeak. Share this post Link to post Share on other sites
nkey 35 Posted August 2, 2014 I think it happens on every server, but since I'm not certain I'll double-check. I'll come back if I find anything. Edit: I self-hosted a server just now and tested out the radios. Here's what I found: After I have talked through a radio TS automatically goes into voice activation-mode. It stays in voice-activation mode until I press my regular push-to-talk button. I haven't been able to test it on any other server, but I'll make sure to do it sometime in the future and report back here. Seems to be happening on every server using TFAR. Hm.. Latest TS? Could you try to enable voice activation in TS? Do you run in Window mode rduring test (because alt-tab can affect results)? EDIT: oops, lost your last message. Share this post Link to post Share on other sites
Crielaard 435 Posted August 2, 2014 That would be nice indeed! However not very useful for an air assault unit... :P It would kinda limit your operating radius right? :D Share this post Link to post Share on other sites
nkey 35 Posted August 2, 2014 Sorry I was short on time ^^Fresh Server-RPT Fresh Client-RPT Also This is an Error I got the first time today: http://i207.photobucket.com/albums/bb109/RavingCraze/2014-07-31_00001.jpg (113 kB) But the module is activated! Hello. Maybe something related to... Unknown entity: 'gt </German> </Key> <Key ID="STR_additional_transmit_end"> <Original> <' You can try to get fresh RPT from vanillla mission and compare it to your mission (check for additional possible errors). ---------- Post added at 12:00 ---------- Previous post was at 11:57 ---------- On a different note, how hard would it be to implement a radio with ridiculously long range to emulate SATCOM systems? I have yet to look into the configs of TFAR, so I have no idea where to start looking. For context, my problem is that I want a reasonably realistic comms chain for air support, including requesting an airframe from ASOC, check in, CAS brief and so on and so forth. Without rebroadcasting stations however, it is very hard for the poor FAC to reach the NW airfield from Cherno, given Chernarus' hilly terrain. Having a SATCOM terminal with the Coy FAC would make cross-terrain ops much easier, without the need for someone to sit on a hilltop to relay messages all night (which might not be half bad, actually). It is easy, check https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio_items/config.cpp#L134 ---------- Post added at 12:02 ---------- Previous post was at 12:00 ---------- Nkey, have you ever considered to have a server configuration setting that will automatically set the LR radios frequency on the personal radios' alternative channel? This way all players would hear their team leaders talking, won't disturb them while they talk or listen to other leaders, and will always be updated on command's plans. It's possible to manually set it at the beginning of each mission but that means going through a lot of trouble. If not, would you please consider this? Need to think here. Becasue on big PvP games it is bad idea to set HQ frequency to personal soldier radio because of security reasons. ---------- Post added at 12:04 ---------- Previous post was at 12:02 ---------- someone know how to reduce the "ground interference" effect? perhaps a variable to change? Yes, use module or look for TF_terrain_interception_coefficient here - https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables Share this post Link to post Share on other sites
Variable 322 Posted August 2, 2014 Need to think here. Becasue on big PvP games it is bad idea to set HQ frequency to personal soldier radio because of security reasons. Sure, this is why this feature should be off by default in the userconfig. Coop server admins will have to turn it on. Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 2, 2014 Hello.Maybe something related to... Unknown entity: 'gt </German> </Key> <Key ID="STR_additional_transmit_end"> <Original> <' You can try to get fresh RPT from vanillla mission and compare it to your mission (check for additional possible errors). Any Idea how to fixthat error? Share this post Link to post Share on other sites
sentence0219 10 Posted August 2, 2014 hi:) thank you for creating awesome addon, like ACRE. I have a question. We have the method of activating Serious mode in dedicated server as default? I want to play Serious mode without modules or something to operate. Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 2, 2014 Hello.Maybe something related to... Unknown entity: 'gt </German> </Key> <Key ID="STR_additional_transmit_end"> <Original> <' You can try to get fresh RPT from vanillla mission and compare it to your mission (check for additional possible errors). Okay, I got rid of that error. One mod that is causing it, seems to be "C-L-F Mods - Additional backpacks/radios for TFAR" but the problem is not solved yet. hear you get new RPTs (maybe you find more ^^) Server-RPT Client-RPT Maybe you have another Idea for the mission scripts...because as I said. TFAR is Running good on other missions except the Patrol Ops and Domination missions! Share this post Link to post Share on other sites
PSYKO_nz 44 Posted August 2, 2014 (edited) Deleted post as I found out what the peoblems were Edited August 3, 2014 by PSYKO_phoenix Share this post Link to post Share on other sites
nkey 35 Posted August 3, 2014 Any Idea how to fixthat error? I have not such error... Could you please compare RPT with your mission and with vanilla? Share this post Link to post Share on other sites
Moon_chilD 200 Posted August 3, 2014 I have not such error... Could you please compare RPT with your mission and with vanilla? Hey, I'm sorry if I wasted your time. I now found my problem and solved it (I guess) What have I done: I removed the Enforce Taskforce Module from the mission. Share this post Link to post Share on other sites
eclaird 1 Posted August 4, 2014 hi:)thank you for creating awesome addon, like ACRE. I have a question. We have the method of activating Serious mode in dedicated server as default? I want to play Serious mode without modules or something to operate. Just create a channel called 'TaskForceRadio' with password '123' on your TeamSpeak server and you're always in serious mode. Share this post Link to post Share on other sites
nils001 10 Posted August 4, 2014 Are Linux Servers Supported ? Where do i have to place the userconfig then ? The Server isnt loading the mod Share this post Link to post Share on other sites
nkey 35 Posted August 4, 2014 Are Linux Servers Supported ?Where do i have to place the userconfig then ? The Server isnt loading the mod 1) try to copy userconfig to mod folder 2) Try adding -mod=Curator to your arma3server.exe 3) check server RPT for errors Share this post Link to post Share on other sites
Tankbuster 1747 Posted August 4, 2014 nkey, I know I'm late to the party, I just started using this in the last day or so. Really enjoying it. I want to have an RT1523 sat on a table that is a receiver only. Can this be done? Share this post Link to post Share on other sites
gfresco 21 Posted August 4, 2014 Hi, Nkey. Maybe you can help me. I am running Task Force Radio on Windows 8, running TeamSpeak & Arma 3 as an admin.When I first used Task Force Radio it worked fine, but upon reconnecting to a server I got "Setnamedpipehandlestate failed." -- I can't figure out why it stopped working, I didn't change anything, and now I cannot get it to work. Share this post Link to post Share on other sites