coolfact 10 Posted May 2, 2014 (edited) maybe try module? it is simpler---------- Post added at 18:41 ---------- Previous post was at 18:38 ---------- 0.9.0 tested on 118 players game - seems to be stable (with fews knows bugs) I got the impression that _settingsSwWest = false call TFAR_fnc_generateSwSetting; _settingsSwWest set [2, ["31","32","41","42","51","52","53","63"]]; tf_freq_west = _settingsSwWest; was using the module code edit: I just now get you are meaning using the editor modules. However I would like the TFAR setup to be purely scripted. Edited May 2, 2014 by Coolfact Share this post Link to post Share on other sites
n3on0605 10 Posted May 2, 2014 multiple members of my group keep getting: looks like task force radio addon not enabled or version less than 0.8.1 we are using 0.9.0 I personally have tried the following: Delete all traces of the plugin and tfr arma mod files uninstall and reinstall teamspeak replace CBA files with new cba files sacrifice a new-born to the blood gods double checked server files and everything matches up and only some of our members are getting it, like me, while some don't get it at all. Nothing is getting rid of that message. What can we do? Share this post Link to post Share on other sites
nkey 35 Posted May 2, 2014 multiple members of my group keep getting:we are using 0.9.0 I personally have tried the following: Delete all traces of the plugin and tfr arma mod files uninstall and reinstall teamspeak replace CBA files with new cba files sacrifice a new-born to the blood gods double checked server files and everything matches up and only some of our members are getting it, like me, while some don't get it at all. Nothing is getting rid of that message. What can we do? Hm... But the radio works? Share this post Link to post Share on other sites
squadie 10 Posted May 2, 2014 Hi nkey, Don't know if its been mentioned but is there a way to change keys, I am lefthanded and i use my keypad for movement,both vehicles and infantry,so i was wondering if there is a way to change my keys because at the moment my keypad is used for switching channels and its made it very awkward for me. I have tried to change the keys manually in the user config files but it doesn't change it in game. Hope you can help Thnx in advance Squadie Share this post Link to post Share on other sites
nkey 35 Posted May 2, 2014 Hi nkey,Don't know if its been mentioned but is there a way to change keys, I am lefthanded and i use my keypad for movement,both vehicles and infantry,so i was wondering if there is a way to change my keys because at the moment my keypad is used for switching channels and its made it very awkward for me. I have tried to change the keys manually in the user config files but it doesn't change it in game. Hope you can help Thnx in advance Squadie Have you restarted the game after userconfig change? Share this post Link to post Share on other sites
squadie 10 Posted May 3, 2014 I believe i have tried everything....but it wont hurt re-looking i guess. Will post back tomorow to let you know. Share this post Link to post Share on other sites
nkey 35 Posted May 3, 2014 I believe i have tried everything....but it wont hurt re-looking i guess.Will post back tomorow to let you know. Do you change userconfig in common\Arma 3\userconfig\task_force_radio? Share this post Link to post Share on other sites
squadie 10 Posted May 3, 2014 (edited) There is 2 user configs key files...i changed both. Still no change and both configs edited. My clan mates are no wiser by this too. We have tried everything. Edited May 3, 2014 by Squadie Share this post Link to post Share on other sites
nkey 35 Posted May 3, 2014 There is 2 user configs key files...i changed both.Still no change and both configs edited. My clan mates are no wiser by this too. We have tried everything. Which lines of userconfig are you chaning? Share this post Link to post Share on other sites
squadie 10 Posted May 3, 2014 from class task_force_radio_keys { class tanget_sw { key = 58; ctrl = 0; shift = 0; alt = 0; }; class dialog_sw { key = 25; ctrl = 1; shift = 0; alt = 0; }; class tanget_lr { key = 58; ctrl = 1; shift = 0; alt = 0; }; class dialog_lr { key = 25; ctrl = 0; shift = 0; alt = 1; }; class speak_volume { key = 15; ctrl = 1; shift = 0; alt = 0; }; class sw_channel_1 { key = 79; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_2 { key = 80; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_3 { key = 81; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_4 { key = 75; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_5 { key = 76; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_6 { key = 77; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_7 { key = 71; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_8 { key = 72; ctrl = 0; shift = 0; alt = 0; }; class lr_channel_1 { key = 79; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_2 { key = 80; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_3 { key = 81; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_4 { key = 75; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_5 { key = 76; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_6 { key = 77; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_7 { key = 71; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_8 { key = 72; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_9 { key = 73; ctrl = 1; shift = 0; alt = 0; }; class tanget_dd { key = 58; ctrl = 0; shift = 0; alt = 1; }; class dialog_dd { key = 25; ctrl = 0; shift = 1; alt = 0; }; to class task_force_radio_keys { class tanget_sw { key = 58; ctrl = 0; shift = 0; alt = 0; }; class dialog_sw { key = 25; ctrl = 1; shift = 0; alt = 0; }; class tanget_lr { key = 58; ctrl = 1; shift = 0; alt = 0; }; class dialog_lr { key = 25; ctrl = 0; shift = 0; alt = 1; }; class tanget_dd { key = 58; ctrl = 0; shift = 0; alt = 1; }; class dialog_dd { key = 25; ctrl = 0; shift = 1; alt = 0; }; class sw_channel_1 { key = 44; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_2 { key = 45; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_3 { key = 46; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_4 { key = 30; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_5 { key = 31; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_6 { key = 32; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_7 { key = 16; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_8 { key = 17; ctrl = 0; shift = 0; alt = 0; }; class lr_channel_1 { key = 44; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_2 { key = 45; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_3 { key = 46; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_4 { key = 30; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_5 { key = 31; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_6 { key = 32; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_7 { key = 16; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_8 { key = 17; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_9 { key = 18; ctrl = 1; shift = 0; alt = 0; Share this post Link to post Share on other sites
lordheart 1 Posted May 3, 2014 Those aren't the correct ones for 0.9.0 You need to have: class task_force_radio_settings { tf_no_auto_long_range_radio = 0; TF_give_personal_radio_to_regular_soldier = 0; }; Outside of class task_force_radio_keys { So class task_force_radio_settings { tf_no_auto_long_range_radio = 0; TF_give_personal_radio_to_regular_soldier = 0; }; class task_force_radio_keys { class tanget_sw { key = 58; ctrl = 0; shift = 0; alt = 0; }; class dialog_sw { key = 25; ctrl = 1; shift = 0; alt = 0; }; class tanget_lr { key = 58; ctrl = 1; shift = 0; alt = 0; }; class dialog_lr { key = 25; ctrl = 0; shift = 0; alt = 1; }; class tanget_dd { key = 58; ctrl = 0; shift = 0; alt = 1; }; class dialog_dd { key = 25; ctrl = 0; shift = 1; alt = 0; }; class sw_channel_1 { key = 44; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_2 { key = 45; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_3 { key = 46; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_4 { key = 30; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_5 { key = 31; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_6 { key = 32; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_7 { key = 16; ctrl = 0; shift = 0; alt = 0; }; class sw_channel_8 { key = 17; ctrl = 0; shift = 0; alt = 0; }; class lr_channel_1 { key = 44; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_2 { key = 45; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_3 { key = 46; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_4 { key = 30; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_5 { key = 31; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_6 { key = 32; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_7 { key = 16; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_8 { key = 17; ctrl = 1; shift = 0; alt = 0; }; class lr_channel_9 { key = 18; ctrl = 1; shift = 0; alt = 0; Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 3, 2014 Hi do anyone know a solution for that error ? SetNamedPipeHandleState failed i don't find any documentation or anything Share this post Link to post Share on other sites
squadie 10 Posted May 3, 2014 Still did not work...as i said being lefthanded i use my number keys for movement,the radio channel keys are locked in somehow and i can't change them. I'm at a loss as it is very awkward to play with default keys,i need 3 hands :( Share this post Link to post Share on other sites
kgino1045 12 Posted May 3, 2014 Seems like prc 154 has many many different Freq. how can i make same freq with my team mate with prc 154? Share this post Link to post Share on other sites
nkey 35 Posted May 3, 2014 Still did not work...as i said being lefthanded i use my number keys for movement,the radio channel keys are locked in somehow and i can't change them.I'm at a loss as it is very awkward to play with default keys,i need 3 hands :( Try to find some another userconfig :) TFAR reads all values from it. So, if nums used to switch channels - TFAR reads it from userconfig... ---------- Post added at 14:14 ---------- Previous post was at 14:13 ---------- Hi do anyone know a solution for that error ? SetNamedPipeHandleState failed i don't find any documentation or anything Hm. Is it happends always? Do you run arma as admin? Windows 8? ---------- Post added at 14:16 ---------- Previous post was at 14:14 ---------- Seems like prc 154 has many many different Freq.how can i make same freq with my team mate with prc 154? For first you can setup freqs manually on mission start. Also, you could put module in editor to setup frequencies (or set equal frequencies for side) And it is possible to do via scripts (check few pages above). https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki ---------- Post added at 14:18 ---------- Previous post was at 14:16 ---------- Still did not work...as i said being lefthanded i use my number keys for movement,the radio channel keys are locked in somehow and i can't change them.I'm at a loss as it is very awkward to play with default keys,i need 3 hands :( Also, please post paths at which userconfig files located. Share this post Link to post Share on other sites
FortyEight 10 Posted May 3, 2014 Question for you guys, We are having HUGE issues with Task Force Arrowhead and VAS. Some of our members are completely able to get on our server that is running Patrol Ops and are able to grab multiple working Radios from VAS and even save those radios in their load outs. Other members are having troubles if they grab a second radio from VAS, and it won't actually work. I.E. Your first radio you grab from VAS works fine, then if you change load outs and grab a new radio nothing happens. Fewer members cannot even pull out the first radio and have it work And a few members are unable to access VAS when Task Force Arrowhead is running. They have waited upwards of an hour and only received "Waiting for VAS to load". This only happens with the Task Force Arrowhead mod is enabled. Share this post Link to post Share on other sites
nkey 35 Posted May 3, 2014 Question for you guys,We are having HUGE issues with Task Force Arrowhead and VAS. Some of our members are completely able to get on our server that is running Patrol Ops and are able to grab multiple working Radios from VAS and even save those radios in their load outs. Other members are having troubles if they grab a second radio from VAS, and it won't actually work. I.E. Your first radio you grab from VAS works fine, then if you change load outs and grab a new radio nothing happens. Fewer members cannot even pull out the first radio and have it work And a few members are unable to access VAS when Task Force Arrowhead is running. They have waited upwards of an hour and only received "Waiting for VAS to load". This only happens with the Task Force Arrowhead mod is enabled. Hi, most of issues are know and will be fixed in patch (probably tomorrow). Instead "Waiting for VAS to load" - it is probably VAS error. Share this post Link to post Share on other sites
watarimono 0 Posted May 3, 2014 I'm trying to setup the frequency module with fixed frequencies for PR and LR but if a player joins after the mission is started he doesn't get the correct frequencies. If all players have joined before it's started then everyone gets correct frequencies. Here is a testmission to just try the module settings but we get the same error on this one: https://dl.dropboxusercontent.com/u/6898448/temp/tfar_testing_v4.Stratis.rar Have I missed something or doing it wrong? Share this post Link to post Share on other sites
x39 101 Posted May 4, 2014 Question for you guys,We are having HUGE issues with Task Force Arrowhead and VAS. Some of our members are completely able to get on our server that is running Patrol Ops and are able to grab multiple working Radios from VAS and even save those radios in their load outs. Other members are having troubles if they grab a second radio from VAS, and it won't actually work. I.E. Your first radio you grab from VAS works fine, then if you change load outs and grab a new radio nothing happens. Fewer members cannot even pull out the first radio and have it work And a few members are unable to access VAS when Task Force Arrowhead is running. They have waited upwards of an hour and only received "Waiting for VAS to load". This only happens with the Task Force Arrowhead mod is enabled. VAS is known for having problems with this (check the code an you see why) when you check to often and the initialization is still not finished it will simply do the init process >twice! (20 checks and a new init will start) this will make it unusable till reconnect to solve that issue (which has to do with VAS) simply wait or change the VAS init variable after the UI opening (will still work without any problems as the waiting is only for sorting and such things :F) Share this post Link to post Share on other sites
nkey 35 Posted May 4, 2014 I'm trying to setup the frequency module with fixed frequencies for PR and LR but if a player joins after the mission is started he doesn't get the correct frequencies. If all players have joined before it's started then everyone gets correct frequencies. Here is a testmission to just try the module settings but we get the same error on this one: https://dl.dropboxusercontent.com/u/6898448/temp/tfar_testing_v4.Stratis.rar Have I missed something or doing it wrong? Looks like modules not activated in case of JIP. Will try to fix that. Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 4, 2014 Yeah it happen lot of times and on different mission but not always , windows 8 and run everything as admin Share this post Link to post Share on other sites
FortyEight 10 Posted May 4, 2014 Hi, most of issues are know and will be fixed in patch (probably tomorrow). Instead "Waiting for VAS to load" - it is probably VAS error. Okay, a quick update is that we have figured out the VAS issue and have a work around to initialize VAS outside of the server to prevent the infinite loop on our server. Thank you for the quick reply by the way! Very helpful! So we have narrowed it down to a uniqueness issue, I.E. a unique AN/PRC-152 will have a number after it, some of the ones we pull after the server has been running for a while do not have this. Is the fix you are talking about? I really appreciate the quick reply because my clan absolutely loves this mod, we just want it to work a tiny bit better. Again, I appreciate the work you have put into this! Share this post Link to post Share on other sites
DigoAlmino 10 Posted May 4, 2014 I'm having issues with direct communication on my map I'm making. The radio's work fine but direct communication is having issues and not running as it did in 0.8.3 (with walking away the volume drops, its just staying standard with TeamSpeak volume). I was told about Zeus config issues and I did have that on, I just removed it (Game Master module) but not sure at this point whats going on. If there is something that i need to do to force it to work, can ya please help me it will be fantastic. Thank you :) Share this post Link to post Share on other sites
zio sam 77 Posted May 4, 2014 Hi guys i'm arranging a large TvT with TFAR in it. Can you point me to a revive script that doesn't interfer with TFAR? I'm looking to BTC revive and Farooq's revive. Which one is more compatible? Share this post Link to post Share on other sites
nkey 35 Posted May 4, 2014 Okay, a quick update is that we have figured out the VAS issue and have a work around to initialize VAS outside of the server to prevent the infinite loop on our server.Thank you for the quick reply by the way! Very helpful! So we have narrowed it down to a uniqueness issue, I.E. a unique AN/PRC-152 will have a number after it, some of the ones we pull after the server has been running for a while do not have this. Is the fix you are talking about? I really appreciate the quick reply because my clan absolutely loves this mod, we just want it to work a tiny bit better. Again, I appreciate the work you have put into this! Yes, currently server loops may be broken and stop to give unique radios to players. I'll try to do update today evening (but not 100% sure). ---------- Post added at 11:59 ---------- Previous post was at 11:56 ---------- I'm having issues with direct communication on my map I'm making. The radio's work fine but direct communication is having issues and not running as it did in 0.8.3 (with walking away the volume drops, its just staying standard with TeamSpeak volume). I was told about Zeus config issues and I did have that on, I just removed it (Game Master module) but not sure at this point whats going on. If there is something that i need to do to force it to work, can ya please help me it will be fantastic. Thank you:) Are you sure all players have plugin updated? Looks like not. Is other maps works? ---------- Post added at 12:02 ---------- Previous post was at 11:59 ---------- Hi guys i'm arranging a large TvT with TFAR in it.Can you point me to a revive script that doesn't interfer with TFAR? I'm looking to BTC revive and Farooq's revive. Which one is more compatible? As far as I know no one of this integrates with TFAR yet. But XMedSys does. Also, API is simple, so it is possible to edit script yourself. Check here https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables for "TF_max_voice_volume" and few variables below. Share this post Link to post Share on other sites