tinter 186 Posted January 6, 2015 Is there any ETA on the patch? Seems like it has been worked on for really long now. Share this post Link to post Share on other sites
roberthammer 582 Posted January 6, 2015 Is there any ETA on the patch? Seems like it has been worked on for really long now. Yeah i know ,but i will try to get it done this month - hopefully there won't be any issues Share this post Link to post Share on other sites
Flipper 1 Posted January 6, 2015 Yeah i know ,but i will try to get it done this month - hopefully there won't be any issues That would be great! Share this post Link to post Share on other sites
Tsark 12 Posted January 6, 2015 anyway thx for report , to all users - if you find some issues , let me know here I believe that it' s already been mentionned, but we can see through the peq15s if we look at the face that is attached to the weapon, it is noticeable especially in the virtual arsenal. Of the top of my head i can' t remember if it is the same for the peq2s or not. Share this post Link to post Share on other sites
avka 10 Posted January 10, 2015 will be the mass of some weapons fixed ? The Vitor for example has almost no mass and you can put like 20 or more in your backpack Share this post Link to post Share on other sites
sorophx 25 Posted January 10, 2015 why would you want to have 20 rifles in your backpack, though? this is as much RH's problem as it is BIS's: they need to not only add weight to items but volume as well Share this post Link to post Share on other sites
Kerc Kasha 102 Posted January 10, 2015 why would you want to have 20 rifles in your backpack, though? this is as much RH's problem as it is BIS's: they need to not only add weight to items but volume as well RH weapons have neither hence its a RH problem Share this post Link to post Share on other sites
roberthammer 582 Posted January 10, 2015 Yes , in the next update all stuff will have mass and the inertia Shame the BIS didn't make the mass separate like a normal person would do - weight and volume Who the hell thought this was a good idea, making these two units into one? :crazy: Share this post Link to post Share on other sites
DGeorge85 10 Posted January 10, 2015 they need to not only add weight to items but volume as well ...but...but then I probably couldn't jam half a dozen AT missiles in a little backpack, hehehe. Looking forward to any updates to the pack. Share this post Link to post Share on other sites
serjames 357 Posted January 10, 2015 Yes , in the next update all stuff will have mass and the inertiaShame the BIS didn't make the mass separate like a normal person would do - weight and volume Who the hell thought this was a good idea, making these two units into one? :crazy: ... has anyone worked out what the algorithm is yet? (weightx0.2volume) or some-such imaginary metric !!! :( Share this post Link to post Share on other sites
troymcc 12 Posted January 10, 2015 hi, there are missing soundfiles for all weapons: Share this post Link to post Share on other sites
BadHabitz 235 Posted January 11, 2015 hi, there are missing soundfiles for all weapons:http://abload.de/thumb/arma3ifbp9.jpg Are you using the latest version, along with the hotfix? http://www.mediafire.com/?ny66587bit39xt0 config hotfix > https://www.mediafire.com/?be9dz1dea6fwk1g Share this post Link to post Share on other sites
Jackal326 1181 Posted January 11, 2015 ...Who the hell thought this was a good idea, making these two units into one? :crazy: It more concerns me at how they came to the decision that ingame mass is the weight of the object in KG x 22. What unit of measurement is that?! ... has anyone worked out what the algorithm is yet? (weightx0.2volume) or some-such imaginary metric !!! :( Weight (in Kg) x 22 = "Mass" Share this post Link to post Share on other sites
troymcc 12 Posted January 11, 2015 Are you using the latest version, along with the hotfix?http://www.mediafire.com/?ny66587bit39xt0 config hotfix > https://www.mediafire.com/?be9dz1dea6fwk1g thanks. i forgott the Hotfixes :) Share this post Link to post Share on other sites
bagpiperguy 74 Posted January 11, 2015 I have the latest version plus the hot fixes for the M4 pack but whenever I try to add one to my player in the arma 3 virtual arsenal it crashes my game to desktop. I run it with other weapon mods but I took them away and it still happens. Any ideas? P.S. I have all the required mods for this mod also so that is not the issue. And there is no error and I do not know where to see errors if they appear in the back round. Share this post Link to post Share on other sites
mashmo0823 10 Posted January 12, 2015 I have the latest version plus the hot fixes for the M4 pack but whenever I try to add one to my player in the arma 3 virtual arsenal it crashes my game to desktop. I run it with other weapon mods but I took them away and it still happens. Any ideas? P.S. I have all the required mods for this mod also so that is not the issue. And there is no error and I do not know where to see errors if they appear in the back round. The hotfix is supposed to replace the original rh_m4_cfg.pbo file inside of the addons folder. Make sure you don't have 2 seperate cfg files. Share this post Link to post Share on other sites
easyeb 137 Posted January 19, 2015 Any way to get the optics to work on the vanilla weapons? Share this post Link to post Share on other sites
Przemro 18 Posted January 19, 2015 Any way to get the optics to work on the vanilla weapons? Use asdg_jr mod. Share this post Link to post Share on other sites
easyeb 137 Posted January 19, 2015 I am, the optics are not showing up though :/ Maybe I have an old version of joint rails? Share this post Link to post Share on other sites
flex 1 Posted January 19, 2015 actually rh's weapon pack is not compatible with asdg without additional configs. you can find those in the 0.9v (an older version) of asdg_jr. http://forums.bistudio.com/showthread.php?167522-ASDG-Joint-Rails just download it from the dev heaven link (2.link in the 1.post) after that you need to copy the two "asdg_jointrails_rh_m4" files from the "opt" folder into your up to date asdg_jr addons (steamapps/common) folder and it should work Share this post Link to post Share on other sites
jayjay12 10 Posted January 22, 2015 the muzzle flash for m4 and m16 are not working anymore, i think it has to do with the latest 1.38 patch, but maybe it was there before. Share this post Link to post Share on other sites
mashmo0823 10 Posted January 26, 2015 Hey RH, any chance of you doing one of those AR AK "hybrid" rifles in the future(The ARAK, MK47, etc.)? Share this post Link to post Share on other sites
roberthammer 582 Posted January 26, 2015 Hey RH, any chance of you doing one of those AR AK "hybrid" rifles in the future(The ARAK, MK47, etc.)? I don't know about those but maybe the KAC SR47 in the future Share this post Link to post Share on other sites
SSgt Decker 4 Posted January 26, 2015 Hey RH, are you still planning on releasing the next update before the end of January? Been looking forward to it for quite some time. Thanks. Share this post Link to post Share on other sites