McKeewa 7 Posted July 16, 2014 Lil' Update - update v1.14.0717Fix of some minor errors in .rpt Adding of the template mission by BlackViperGaming LINK Share this post Link to post Share on other sites
Guest Posted July 17, 2014 New version frontpaged on the Armaholic homepage. CJTF's Editor v1.14.0717 =================================================== We have also "connected" these pages to your account (McKeewa) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
SavageCDN 231 Posted July 17, 2014 Thanks again for keeping this up to date Share this post Link to post Share on other sites
PlacidPaul 11 Posted July 23, 2014 I'm sorry for being stupid, i usually have no problem installing mods. I have mod target line proper, I don't understand the user config, does it come with one? Share this post Link to post Share on other sites
spookygnu 563 Posted July 23, 2014 hi mate! its aka mdog from you know where! you don't get a user config for it, you just add this the same way you do any other mod or addon. The items are in the editor when you open it up. They are catergorised about 3/4's the way down the empty lists. infrastructure, Commercial, Town etc etc. Share this post Link to post Share on other sites
McKeewa 7 Posted July 23, 2014 I'm sorry for being stupid, i usually have no problem installing mods. I have mod target line proper, I don't understand the user config, does it come with one? hi mate! its aka mdog from you know where! you don't get a user config for it, you just add this the same way you do any other mod or addon. The items are in the editor when you open it up. They are catergorised about 3/4's the way down the empty lists. infrastructure, Commercial, Town etc etc. Under several vanilla classes located in "Empty" side :And Behind Vanilla names : -Structures (Commercial) -Structures (Cultural) -Structures (Fences) -Structures (Industrial) -Structures (Infrastructures) -Structures (Military) -Structures (Slums) -Structures (Town) -Structures (Transport) -Structures (Village) -Structures (Walls) -Objects (Sea) ... and more To make EMPTY category appeared, you have to place at least one PLAYER unit, then the empty section appears. In Zeus, 98% of items are available, under the same categories (I work on the 100%, If you spot any entities available in editor but not in Zeus, let me know (I already know for the HMS Proteus ^^) ) Share this post Link to post Share on other sites
PlacidPaul 11 Posted July 23, 2014 hi mate! its aka mdog from you know where! you don't get a user config for it, you just add this the same way you do any other mod or addon. The items are in the editor when you open it up. They are catergorised about 3/4's the way down the empty lists. infrastructure, Commercial, Town etc etc.Thanks, MD! I'm such a loser, I had a space in between ; @. :j: LOL Sorry the userconfig mentioned on armaholic threw me off.Anyways, I wanted the thank Keewa for improving my editor so much! Great job Share this post Link to post Share on other sites
Rems19 10 Posted July 27, 2014 Hi, does this addon require any other dependences or things like that ? In my game, the addon is loaded but when I open my mission in the editor, when I try to place an object, I don't see the new sections under the "empty" tab. I use the last version of the addon (his own link in the first post). Share this post Link to post Share on other sites
McKeewa 7 Posted July 28, 2014 I can't tell you more of what I wrote on the OP, you probably miss-install the mod. I'm using this version all days. Share this post Link to post Share on other sites
CrixzGamez 1 Posted August 17, 2014 Can you add the Hospital building? If its not?.. I cant find it anyways... It can be found in Kaval at: 037.5 - 130 Share this post Link to post Share on other sites
spookygnu 563 Posted August 17, 2014 Can you add the Hospital building? If its not?.. I cant find it anyways...It can be found in Kaval at: 037.5 - 130 its already there, you need to look in Empty\infrastructre its in three parts and you put it together yourself. Share this post Link to post Share on other sites
rev19 10 Posted August 18, 2014 (edited) Hi folks, I feel a little stupid, I installed the editor just like a common mod ingame and it seems to be loaded properly, but if I start the editor, place a player and try to place from the empty category it seems to be like it always was. I´ve searched the mission.cfg for the ATM but didn´t find it in the editor even it should be included. Any suggestion what went wrong? Cheers, Dan P.S.: Is it possible that there are some issues caused by using the LxOPS 3d editor in the same instance? Update: I´ve deleted all the files, all other editors, made a new installation of ARMA and it still does not work and it makes no difference if I add the addon ingame or via execution variable in the desktop icon. Any suggestion is appreciated cause it bothers me really that it will not work....and I tried it with an older version without any success... Edited August 19, 2014 by rev19 additions Share this post Link to post Share on other sites
mikero 79 Posted September 7, 2014 nice initiative to expose these buildings. I've noticed the pbo itself uses makepbo but has a config.cpp file (unbinarised). This I assume because you have the mod.cpp file in there and it would normally be stripped out. I wasn't aware the the mod.cpp could be placed in a pbo and work, but, because you're supplying a rar package you could, as easily, get the best of both worlds where mod.cpp can be in the @mod folder where it most certainly will work as nature intended, and, have a config.bin in the pbo If you can confirm that the mod.cpp is working as you have currently constructed it (inside the pbo), i'll alter depbo.dll to allow it to be built unmolested. You can contact me by raising a ticket at dev-heaven so that i won't forget to fix this. https://dev.withsix.com/projects/mikero-pbodll/issues Share this post Link to post Share on other sites
EricJ 759 Posted October 2, 2014 Just found this via another topic and want to say thanks for the work, saves some time... Share this post Link to post Share on other sites
DeWaldo 10 Posted October 3, 2014 Where can I find the warehouse building, with the sliding doors and the 4 skylights used in the ceiling? Sorry I'm new and can't post images/links. Share this post Link to post Share on other sites
avibird 1 154 Posted February 11, 2016 Just found this. No active post since October 2014. Does this mod still work or have a major issues and does anyone use this mod. Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted February 12, 2016 I think that mod has everything waht is in A3 so its finished. and Yeah iam using this mod with maximum satisfaction :) Share this post Link to post Share on other sites
jcae2798 132 Posted February 12, 2016 With the EDEN update about to release, this update doesn't work, or has no effect. Share this post Link to post Share on other sites
Flyyying 0 Posted September 6, 2016 Can u add the Tanoa Bridges: a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_up_f.p3d a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d And the Hospitals? Share this post Link to post Share on other sites
Bayern_Maik 9 Posted September 2, 2018 addons[]= { "A3_Structures_F_Dominants_Castle", "101_editor" }; That means it will be required as a dependency, does it? Share this post Link to post Share on other sites
kerozen 187 Posted September 2, 2018 9 hours ago, Bayern_Maik said: addons[]= { "A3_Structures_F_Dominants_Castle", "101_editor" }; That means it will be required as a dependency, does it? Instead of digging up a dead post you could have tested it yourself... 1 Share this post Link to post Share on other sites
Bayern_Maik 9 Posted September 4, 2018 On 2.9.2018 at 8:35 PM, kerozen said: Instead of digging up a dead post you could have tested it yourself... Jup, thx for beeing not helpfull at all. 1 Share this post Link to post Share on other sites
Diveyez 12 Posted January 31, 2019 At one point I made a mission with a mod labeled 101_editor from the workshop, I forgot what it was called but I can assume this is yours. Is there a workshop version? Share this post Link to post Share on other sites