sonsalt6 105 Posted April 26, 2014 New update v1.14.0426 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted April 27, 2014 Keewa, Is it possible to have the following two items added to the latest version of the mod (I can't seem to find them if they are already in there): "Land_PortableLight_double_F" "Land_PortableLight_single_F" It would be greatly appreciated as these add wonderful ambivalence to night time missions. Share this post Link to post Share on other sites
McKeewa 7 Posted April 27, 2014 Already in, under "Objects (Construction)" And they are working by night ^^ Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 27, 2014 You implemented the posters? Share this post Link to post Share on other sites
McKeewa 7 Posted April 27, 2014 Yep, under "Object (small)" Share this post Link to post Share on other sites
Guest Posted April 28, 2014 New version frontpaged on the Armaholic homepage. CJTF's Editor v1.14.0426 =================================================== We have also "connected" these pages to your account (McKeewa) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
spookygnu 563 Posted May 3, 2014 Hi Keewa! Like I mentioned, I would credit you for your efforts, thanks! http://www.armaholic.com/page.php?id=25604 Share this post Link to post Share on other sites
Redphoenix 1540 Posted May 22, 2014 Two more missing items: Classnames: CraterLong CraterLong_small Quite essentially if I want to open my vehicle testing ground :D Share this post Link to post Share on other sites
Tankbuster 1747 Posted May 22, 2014 RedPhoenix said: Two more missing items:Classnames: CraterLong CraterLong_small Quite essentially if I want to open my vehicle testing ground :D Oh yes yes yes! I have to resort to script or to editing sqm to get these two. Share this post Link to post Share on other sites
McKeewa 7 Posted May 25, 2014 I will add them, if you have other objects, let me know ! Share this post Link to post Share on other sites
spookygnu 563 Posted May 26, 2014 have you seen this Keewa, this might help work out what is missing from your updates. I notice that the land_shedbig are not int he releases. http://www.antihelios.de/EK/Arma/index.htm Share this post Link to post Share on other sites
nevbox 15 Posted May 31, 2014 The New Kart dlc has added those red and white barriers. There are about 90 variants of these. They really need there own group, some basic ones are under Objects (Sport) in vanilla. I've copied this out of a 3d editor that reads the config files. Land_PlasticBarrier_01_sharp15L_x2_F Land_PlasticBarrier_01_sharp15R_x2_F Land_PlasticBarrier_01_sharp22L_x2_F Land_PlasticBarrier_01_sharp22R_x2_F Land_PlasticBarrier_01_sharp30L_x2_F Land_PlasticBarrier_01_sharp30R_x2_F Land_PlasticBarrier_01_sharp45L_x2_F Land_PlasticBarrier_01_sharp45R_x2_F Land_PlasticBarrier_01_sharp60L_x2_F Land_PlasticBarrier_01_sharp60R_x2_F Land_PlasticBarrier_01_round135L_x4_F Land_PlasticBarrier_01_round135R_x4_F Land_PlasticBarrier_01_round15L_x4_F Land_PlasticBarrier_01_round15R_x4_F Land_PlasticBarrier_01_round180L_x4_F Land_PlasticBarrier_01_round180R_x4_F Land_PlasticBarrier_01_round22L_x4_F Land_PlasticBarrier_01_round22R_x4_F Land_PlasticBarrier_01_round30L_x4_F Land_PlasticBarrier_01_round30R_x4_F Land_PlasticBarrier_01_round45L_x4_F Land_PlasticBarrier_01_round45R_x4_F Land_PlasticBarrier_01_round60L_x4_F Land_PlasticBarrier_01_round60R_x4_F Land_PlasticBarrier_01_round90L_x4_F Land_PlasticBarrier_01_round90R_x4_F Land_PlasticBarrier_01_sharp15L_x4_F Land_PlasticBarrier_01_sharp15R_x4_F Land_PlasticBarrier_01_sharp22L_x4_F Land_PlasticBarrier_01_sharp22R_x4_F Land_PlasticBarrier_01_sharp30L_x4_F Land_PlasticBarrier_01_sharp30R_x4_F Land_PlasticBarrier_01_sharp45L_x4_F Land_PlasticBarrier_01_sharp45R_x4_F Land_PlasticBarrier_01_sharp60L_x4_F Land_PlasticBarrier_01_sharp60R_x4_F Land_PlasticBarrier_01_snake15L_x4_F Land_PlasticBarrier_01_snake15R_x4_F Land_PlasticBarrier_01_snake22L_x4_F Land_PlasticBarrier_01_snake22R_x4_F Land_PlasticBarrier_01_snake30L_x4_F Land_PlasticBarrier_01_snake30R_x4_F Land_PlasticBarrier_01_snake45L_x4_F Land_PlasticBarrier_01_snake45R_x4_F Land_PlasticBarrier_01_snake60L_x4_F Land_PlasticBarrier_01_snake60R_x4_F Land_PlasticBarrier_01_round135L_x6_F Land_PlasticBarrier_01_round135R_x6_F Land_PlasticBarrier_01_round15L_x6_F Land_PlasticBarrier_01_round15R_x6_F Land_PlasticBarrier_01_round180L_x6_F Land_PlasticBarrier_01_round180R_x6_F Land_PlasticBarrier_01_round22L_x6_F Land_PlasticBarrier_01_round22R_x6_F Land_PlasticBarrier_01_round270L_x6_F Land_PlasticBarrier_01_round270R_x6_F Land_PlasticBarrier_01_round30L_x6_F Land_PlasticBarrier_01_round30R_x6_F Land_PlasticBarrier_01_round45L_x6_F Land_PlasticBarrier_01_round45R_x6_F Land_PlasticBarrier_01_round60L_x6_F Land_PlasticBarrier_01_round60R_x6_F Land_PlasticBarrier_01_round90L_x6_F Land_PlasticBarrier_01_round90R_x6_F Land_PlasticBarrier_01_sharp15L_x6_F Land_PlasticBarrier_01_sharp15R_x6_F Land_PlasticBarrier_01_sharp22L_x6_F Land_PlasticBarrier_01_sharp22R_x6_F Land_PlasticBarrier_01_sharp30L_x6_F Land_PlasticBarrier_01_sharp30R_x6_F Land_PlasticBarrier_01_sharp45L_x6_F Land_PlasticBarrier_01_sharp45R_x6_F Land_PlasticBarrier_01_sharp60L_x6_F Land_PlasticBarrier_01_sharp60R_x6_F Land_PlasticBarrier_01_snake15L_x6_F Land_PlasticBarrier_01_snake15R_x6_F Land_PlasticBarrier_01_snake22L_x6_F Land_PlasticBarrier_01_snake22R_x6_F Land_PlasticBarrier_01_snake30L_x6_F Land_PlasticBarrier_01_snake30R_x6_F Land_PlasticBarrier_01_snake45L_x6_F Land_PlasticBarrier_01_snake45R_x6_F Land_PlasticBarrier_01_snake60L_x6_F Land_PlasticBarrier_01_snake60R_x6_F Land_PlasticBarrier_01_snake90L_x6_F Land_PlasticBarrier_01_snake90R_x6_F Share this post Link to post Share on other sites
McKeewa 7 Posted June 1, 2014 - update v1.14.0601 Adding of some objects and karting content. As asked, I added the kart part and some other things like craters. Using kart barriers could create some minor error message. Good to know, but I think its from BIS ^^ LINK Share this post Link to post Share on other sites
Guest Posted June 1, 2014 New version frontpaged on the Armaholic homepage. CJTF's Editor v1.14.0106 =================================================== We have also "connected" these pages to your account (McKeewa) on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
nevbox 15 Posted June 2, 2014 Keewa said: - update v1.14.0601Adding of some objects and karting content. As asked, I added the kart part and some other things like craters. Using kart barriers could create some minor error message. Good to know, but I think its from BIS ^^ LINK You'll get an error using 4 part pieces afaik. Will be testing it out. Will post back. Share this post Link to post Share on other sites
POLPOX 778 Posted June 4, 2014 Good job Titi, finally I can place Proteus for my missions! Share this post Link to post Share on other sites
SavageCDN 231 Posted June 4, 2014 Thanks again for the updates! Share this post Link to post Share on other sites
blfonsworth 10 Posted June 15, 2014 I downloaded the mod and it works great but it didn't come with the key and I can't get into any multiplayer servers? Share this post Link to post Share on other sites
ck-claw 1 Posted June 15, 2014 BLFonsworth said: I downloaded the mod and it works great but it didn't come with the key and I can't get into any multiplayer servers? You only need to run it as a mod for mission making to see the extra stuff in the editor, no need to run it for MP :) 1 Share this post Link to post Share on other sites
blfonsworth 10 Posted June 15, 2014 (edited) ck-claw said: You only need to run it as a mod for mission making to see the extra stuff in the editor, no need to run it for MP :) I put the @101_editor folder inside my main arma install and added -mod=@101_editor; to the launch options. This is the only way I know how to install a mod? How do I run it differently? I can see the extra editor stuff but I can't join any MP servers now, keeps telling me a I need a key? EDIT: Nevermind, I didn't know arma 3 had an expansions tab in-game to turn them on and off. Most install guides I find assume you know this :P Edited June 15, 2014 by BLFonsworth Share this post Link to post Share on other sites
stephsen 79 Posted June 16, 2014 where i can found the ruins and damaged houses ? Greetz Share this post Link to post Share on other sites
McKeewa 7 Posted July 3, 2014 stephsen said: where i can found the ruins and damaged houses ? Greetz The simpliest way is to add a this setdamage x in your init of the house, where x is a value from 0 to 1. I didn't put damaged house version of each structres to reduce the number of items in the selection menu. Share this post Link to post Share on other sites
BlackViperGaming 3 Posted July 7, 2014 I made this template for your addon so people can see everything placed down and decide what they want to put in their mission. Feel free to add this as an example mission, just include me in the credits. :D http://forums.bistudio.com/showthread.php?180008-Editing-Template-for-CJTF101-s-Editor Share this post Link to post Share on other sites