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About nevbox

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  1. Could go for a 'virtual inventory' with a simple gui to switch main weapon.
  2. Art dept. has released Templates for Marksman DLC guns! :cool: Nice, nice. Looks like we've set a standard. Hope to see all future content released like this! Comes in arma 3 tools dev branch. http://forums.bistudio.com/showthread.php?179347-Tools-Development-Branch-Changelog&p=2929356&viewfull=1#post2929356 https://twitter.com/davee_twitteer/status/593783768764293121
  3. Simple enough operation. It's even possible in a multiplayer mission only with a dedicated server. I researched and tested it a while back and it worked. Can't remember or find on my PC how.... You can look at source rvmats or actual ones to find out what to do. https://community.bistudio.com/wiki/ArmA:_RVMAT
  4. Texture Template Creation Tutorial up. few weeks = 5 weeks :cool:
  5. I've created a Texture Template Creation Tutorial.
  6. I haven't got the time for this atm. I'll do a texture template creation tutorial in a few weeks.
  7. I would choose the smallest impact effect and have it 'very likely' to pass through for a chain link fence, you can do wonders with an rvmat.
  8. Love it, if you're looking for more ideas look at Red Orchestra 2/ Rising Storm.
  9. I believe it's fair for people to try create something for their community and be allowed to get something back from that. ie. Their server getting popular. What OP wants to do here is stop kiddies taking his mission effortlessly and fair enough imo. You could add a NoDerivatives term and have add a server check. Unlikely to be followed by most, but will defer larger communities. Good Luck with your missions. :)
  10. Releases combined into one Download and file as done by Miller. ty for mirror. ---------- Post added at 18:23 ---------- Previous post was at 16:32 ---------- Update: Damn, I missed this. On 3rd December BIS released Huron Helicopter templates similar to design of the rest of my templates. I've reworked the BIS version slightly to my layout under APL. It's very similar put you have to be harder on colour correction. decrease brightness and increase contrast etc... http://dev.arma3.com/post/techrep-00017 Hopefully BIS will release more of these and maybe we'll get an official stance on any others?
  11. nevbox

    [WIP] Tilos: Greek Island

    Seems most of my photos are lost, but I can still give you some info. Panoramio is great and shows some nice shots. Imo most of it apart from the main town is very dry and bleak. Much drier than Stratis. I've never tried this, but look into retexturing the villas at ghost hotel or similar. Lots of hotel/apartments in the main town. Edit: The island is also very hilly in places, so I'd like to suggest make some impassable areas for infantry or vehicles.
  12. nevbox

    [WIP] Tilos: Greek Island

    Want some more reference material dude? Went there on holiday a few years back, probably got some photos.
  13. Update: Templates: + Huron and mohawk + Steam Guide in pdf Textures: RAF Huron skin Mohawk originally from DreamRebel 2nd template improved. Under APL-SA
  14. It's not signed. Should work fine with other addons. The sample .pbo is just to help you make your own. Can't be done in a mission.
  15. Go into the editor and load your mission and set all the units from a side to 'non-playable'. This can also be done in notepad++ by opening the mission.sqm