brainslush 13 Posted September 17, 2013 (edited) AHFM - Advanced Helicopter Flight Model It's a pity that BIS hasn't yet managed to include the RTD of TOH into Arma 3. So I gathered some information and started programming an addon which is designed to make flying helicopters more realistic. Following features are planned so far: helicopters are effected by wind ✓ gusts are more realistic ✓ raising or lowering the collective causes the helicopter to counter ( slightly rotate). Wind synchronization between clients vortex ring state or settling with power retreating blade stall ground effects mountains influence wind if I find the time and a hook: a panel for battery, fuel and engine startup ... Soon I will provide you with some videos. So far I have managed to program the main part of the first point. It still needs some tuning but some results are already visible. . Edited September 19, 2013 by brainslush Share this post Link to post Share on other sites
jumpinghubert 49 Posted September 17, 2013 a dream comes true........ :) Share this post Link to post Share on other sites
nouty 10 Posted September 17, 2013 Awesome! Good luck :) Share this post Link to post Share on other sites
tinter 186 Posted September 18, 2013 Would go great with this mod. http://forums.bistudio.com/showthread.php?162022-Advanced-Cockpit-Interaction Share this post Link to post Share on other sites
Abnaxus 10 Posted September 18, 2013 the light is coming. THANKS Share this post Link to post Share on other sites
nodunit 397 Posted September 18, 2013 Wish you the best of luck and hopes of success! IF you do manage to pull it off then it'll be a MUST for any heli enthusiast. Share this post Link to post Share on other sites
Zorg_DK 10 Posted September 18, 2013 Sounds promising, good luck. Share this post Link to post Share on other sites
Ezcoo 47 Posted September 18, 2013 :clap: Sounds great, looking forward to see more! Share this post Link to post Share on other sites
jetherjr 12 Posted September 18, 2013 Thanks for that... I waiting ... lookin forward Share this post Link to post Share on other sites
brainslush 13 Posted September 19, 2013 (edited) Honestly, if setPos and getPos weren't that buggy and laggy this project would be done in no time. Sadly setVelocityTransformation isn't any better. Just to give you some insight what I'm doing right now: Programming the acceleration due to wind and gusts was done in no time. The actual problem is the constant wind. The absence of the proper usefulness of setpos makes it kind of hard to simulate constant wind. I probably will have to use a ruse to make the pilot believe that he's flying in constant wind. The perfect way would be if I could find a way to create a double which isn't effected by wind and uses the same user input as the original. The double would be a great reference for speed and position. So far. Soon there will be more. Edited September 20, 2013 by brainslush Share this post Link to post Share on other sites
martinezfg11 334 Posted September 21, 2013 AHFM - Advanced Helicopter Flight Model[*]raising or lowering the collective causes the helicopter to counter ( slightly rotate). . This would be well implemented on a helicopter like the MH/AH-9. However, aircraft like the "Ghosthawk" have mixing units that input tail rotor adjustments that counteract any increased or decreased torque caused by the changes in collective. Either way this is an amazing idea, I've always wanted a more realistic way of flying aircraft based on real life restrictions (engine torque limits, mechanical limits, engine hot starts). That's just me though, I love helicopters... Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted September 21, 2013 This would be well implemented on a helicopter like the MH/AH-9.However, aircraft like the "Ghosthawk" have mixing units that input tail rotor adjustments that counteract any increased or decreased torque caused by the changes in collective. Either way this is an amazing idea, I've always wanted a more realistic way of flying aircraft based on real life restrictions (engine torque limits, mechanical limits, engine hot starts). That's just me though, I love helicopters... It's not just you buddy... I love helicopters aswell... Share this post Link to post Share on other sites
160thSixgun 106 Posted September 27, 2013 What? You mean the wind hasn't been pushing my help across the sky? it's been my crappy flying all along? Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted September 28, 2013 What? You mean the wind hasn't been pushing my help across the sky? it's been my crappy flying all along? Unfortunately yes my friend Share this post Link to post Share on other sites
islesfan186 83 Posted September 28, 2013 "raising or lowering the collective causes the helicopter to counter ( slightly rotate)." That's something that will definitely screw people up for a bit. When I was still in the army, I was able to go in the apache simulator...the whole giving it some pedal while taking off through me off a lot. I crashed a bunch lol Share this post Link to post Share on other sites
Gudsawn 93 Posted September 28, 2013 Wow, sounds incredible. Will be following this. Share this post Link to post Share on other sites
mordeaniischaos 3 Posted September 29, 2013 Oh man, I cannot wait or all of this to come into play, it sounds awesome! I've put a ton of time into getting flying down and I've got it good enough that I want to invest in a good HOTAS and rudder pedals finally. This just makes me want it even more. Share this post Link to post Share on other sites
ZimZamFlimFlam 10 Posted September 29, 2013 "raising or lowering the collective causes the helicopter to counter ( slightly rotate)."That's something that will definitely screw people up for a bit. When I was still in the army, I was able to go in the apache simulator...the whole giving it some pedal while taking off through me off a lot. I crashed a bunch lol That's fuckin awesome :P Share this post Link to post Share on other sites
nodunit 397 Posted September 30, 2013 That definately sounds promising, one of the things that first threw me off in TKOH but learned to love it for some strange reason, any chance that the amount of yaw will also be influenced by the amount of collective? Leading to sudden, violent changes causing the tail to swing without pedal input? Share this post Link to post Share on other sites
FredAirland 14 Posted September 30, 2013 Hi brainlush, I did some FM helicopter editing for TKOH and just purchased ARMA 3 Why do you say Arma 3 doesn't use RLib ? by unpacking the files in air_f.pbo i can still find the rotor lib configuration files like Light-GenHeli600-DesktopSim.xml and such, so I think HelicopterX probably still uses rotorlib... anyway I am quite experienced in Helicopter FM, let me know if you need help... bye Fred Share this post Link to post Share on other sites
docbrown 1 Posted October 1, 2013 fred64 love what you did with take on, hope you get involved with arma 3. brainlush, enlist this man. Share this post Link to post Share on other sites
flintlocke 10 Posted October 1, 2013 if you can get the choppers here modeled to the same degree as those in DCS I will be amazed. Raising collective incurs extra yaw, applying counter torque with the tail rotor to keep straight incurs lateral drift, countering this with the cyclic requires some extra collective andsoforth andsoforth. None of this auto-hover bullcrap, maintaining a hover should be a delicate dance between collective, pedals and cyclic. Share this post Link to post Share on other sites