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martinezfg11

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About martinezfg11

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  1. martinezfg11

    [Release] GOM - Aircraft Loadout V1.35

    Hi, what's your license? Can I incorporate this into a mod?
  2. martinezfg11

    Advanced Rappelling

    AR_Rappel_All_Cargo_Now = { params ["_vehicle"]; if(!local _vehicle) exitWith { [_this,"AR_Rappel_All_Cargo_Now",_vehicle] call AR_RemoteExec }; private _cargoCrew = (fullCrew _vehicle) select {(_x select 1 == "cargo" || _x select 4) && alive player}; private _rappelUnits = _cargoCrew apply {_x select 0}; private _unitsOutsideVehicle = []; while { count _unitsOutsideVehicle != count _rappelUnits } do { { [_x, _vehicle] call AR_Rappel_From_Heli; sleep 1; } forEach (_rappelUnits-_unitsOutsideVehicle); { if!(_x in _vehicle) then { _unitsOutsideVehicle pushBack _x; }; } forEach (_rappelUnits-_unitsOutsideVehicle); sleep 2; }; }; AR_Rappel_Cargo_From_Heli_Action_Check = { params ["_player"]; private _vehicle = vehicle _player; if(_vehicle == _player) exitWith {false}; if(driver _vehicle != _player) exitWith {false}; private _cargoCrew = (fullCrew _vehicle) select {(_x select 1 == "cargo" || _x select 4) && alive player}; private _rappelUnits = _cargoCrew apply {_x select 0}; _canRappelOne = false; { if([_x, _vehicle] call AR_Rappel_From_Heli_Action_Check) exitWith { _canRappelOne = true; }; } forEach _rappelUnits; _canRappelOne; }; if(!isDedicated) then { [] spawn { while {true} do { if(!isNull player && isPlayer player) then { if!(player getVariable ["AR_Rappel_Cargo_Loaded",false] ) then { player addAction ["Rappel All Cargo", { [vehicle player] call AR_Rappel_All_Cargo_Now; }, nil, 0, false, true, "", "[player] call AR_Rappel_Cargo_From_Heli_Action_Check"]; player addEventHandler ["Respawn", { player setVariable ["AR_Rappel_Cargo_Loaded",false]; }]; player setVariable ["AR_Rappel_Cargo_Loaded",true]; }; }; sleep 5; }; }; }; Seems like there were a few errors in @duda123 post. I did a quick and dirty fix just to get rid of the exceptions. It works in SP, however because I made these changes without knowing what I'm doing I could be introducing other problems. I'll see if I can properly fix it later.
  3. Hi, Excellent addon! Would it be possible to apply triangulate modifier on a mesh during export to .p3d? This is especially useful on shadow LOD's.
  4. martinezfg11

    1stBN/160th SOAR Mod ArmA III WIP

    How dare you besmirch the CrewChief!!! /s Someone has to hand the pilots the pizza, or pump the APU handle..
  5. martinezfg11

    Project - Vertical Lift 2035

    Pretty cool pic shared by one of our testers. p.s. Ignore the windows, I know what's going on there.
  6. martinezfg11

    Bone name needed for character

    You mean like the salute the Arma dudes give without standing at attention?
  7. martinezfg11

    Project - Vertical Lift 2035

    Working on the original Valor but sometimes it's fun just to make something new.. Here's the WIP stealth variant.
  8. martinezfg11

    My Summer projects

    Interested to see how this progresses.
  9. martinezfg11

    AUSTAL HSSV Mod

    Some nice binoculars you got there..
  10. Make sure .jpg isn't being excluded by Addon Builder. And no, "Use pboproject" isn't the answer to everything.
  11. martinezfg11

    Successfull PBO, but empty.

    May be late, but Make sure your output path in Addon Breaker Builder contains the \addon. Example P:\@YourMod\addons. I don't think that needs to be defined in Mikero's PboProject.
  12. martinezfg11

    Project - Vertical Lift 2035

    Would you believe if I said the hardest and longest part is not modelling but actually configuring the aircraft for the game? If it was modelling alone, the Valor would have been out the door months ago. Either way, progress is continuing at a steady rate.
  13. martinezfg11

    Project - Vertical Lift 2035

    Quite the opposite, expanded scope just means we're working on more than one thing at a time. I would not wait for all aircraft to be completed before releasing the Valor.
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