1para{god-father} 105 Posted September 13, 2013 Is there any ETA even an Approx on any new BIS tools ? 1 Share this post Link to post Share on other sites
m1lkm8n 411 Posted September 13, 2013 Should be released about the same time as the furniture. :p Share this post Link to post Share on other sites
1para{god-father} 105 Posted September 13, 2013 LOL that quick... Share this post Link to post Share on other sites
JaFuzz 1 Posted September 13, 2013 Also interested, Waiting on them to build maps :l Share this post Link to post Share on other sites
rebelvg 281 Posted October 1, 2013 They mentioned about tools on latest sitrep. http://dev.arma3.com/sitrep-00028 Share this post Link to post Share on other sites
theevancat 277 Posted October 2, 2013 They mentioned about tools on latest sitrep. http://dev.arma3.com/sitrep-00028 Apparently they'll be Steam downloads, kind of like Source Filmmaker? Share this post Link to post Share on other sites
rebelvg 281 Posted October 2, 2013 Apparently they'll be Steam downloads, kind of like Source Filmmaker? Not exactly like source filmmaker, they will be in tools part of library, I guess. Share this post Link to post Share on other sites
theevancat 277 Posted October 2, 2013 (edited) Not exactly like source filmmaker, they will be in tools part of library, I guess. Well yeah. Just downloaded off of Steam or something. I know that Fallout New Vegas put its SDK (the GECK) on tools, so it's entirely possible. Edited October 2, 2013 by TheEvanCat Share this post Link to post Share on other sites
Jonzie 11 Posted October 3, 2013 They mentioned about tools on latest sitrep. http://dev.arma3.com/sitrep-00028 This looks promising :D Share this post Link to post Share on other sites
wok 1 Posted November 6, 2013 http://dev.arma3.com/sitrep-00033 More updates about the tools. Primarily included in this first iteration are new versions of packing tools (new binarization for all the PhysX LODs e.g. / new config conversion with the new method of using arrays and all the current functionality). There also will be a new version of Oxygen 2, supporting PhysX and buoyancy LODs, together with some nice samples of models with commented configs. Visitor will not yet be added." Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 6, 2013 http://dev.arma3.com/sitrep-00033 More updates about the tools. Thanks Wok ........ Interesting. I knew I was wasting time trying to get ships working for the new tools :) Share this post Link to post Share on other sites
james2464 176 Posted November 7, 2013 I made a ticket for FBX support, not sure if it's on BIS's radar - I think most modders would like to see this :icon_twisted: http://feedback.arma3.com/view.php?id=15917 Share this post Link to post Share on other sites
chortles 263 Posted November 7, 2013 Gnat;2551923']I knew I was wasting time trying to get ships working for the new tools :)In what sense? Share this post Link to post Share on other sites
roberthammer 582 Posted November 7, 2013 I made a ticket for FBX support, not sure if it's on BIS's radar - I think most modders would like to see this :icon_twisted:http://feedback.arma3.com/view.php?id=15917 Nice - exactly what i want :D btw i did this ticket about buldozer http://feedback.arma3.com/view.php?id=15918 - feel free to add more things to it Share this post Link to post Share on other sites
columdrum 11 Posted November 7, 2013 In what sense? I guess because, if you read tha siterep, they said not only that there are PhysX LOD( thing that we already knew more or less), there is also buoyancy LODs and no docu or way to work with them. Share this post Link to post Share on other sites
rundll.exe 12 Posted November 7, 2013 In what sense? This :) There also will be a new version of Oxygen 2, supporting PhysX and buoyancy LODs Share this post Link to post Share on other sites
chortles 263 Posted November 7, 2013 Just wondering at the "wasting time" part... Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 7, 2013 As the boys above said. Just wondering at the "wasting time" part... Because the critical lod obviously missing ..... That's why we were all only getting very frustrated with our models. Share this post Link to post Share on other sites
ramius86 13 Posted November 7, 2013 I prefer they released some basic tools early also with bug and so on instead of use an old bugged/missing tools :p Share this post Link to post Share on other sites
Harzach 2517 Posted November 7, 2013 Just wondering at the "wasting time" part... I think he meant that he was wasting time trying to get things to work using the old tools? Share this post Link to post Share on other sites
chortles 263 Posted November 7, 2013 I think he meant that he was wasting time trying to get things to work using the old tools?Whereas he said "for the new tools", hence my confusion... Share this post Link to post Share on other sites
PuFu 4600 Posted November 7, 2013 a proper answer would be lovely...even if that is a rough estimation Share this post Link to post Share on other sites
pettka 694 Posted November 7, 2013 We are trying to make it as soon as possible, it makes some sense to have them still in the Adapt part, hopefully before the release of second part of campaign :icon_twisted: Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 7, 2013 We are trying to make it as soon as possible, it makes some sense to have them still in the Adapt part, hopefully before the release of second part of campaign :icon_twisted: Loveeeeee uuuuuuuu. Thanks for a proper answer! Share this post Link to post Share on other sites
gagagu 21 Posted November 8, 2013 (edited) (SITREP #00033: ....together with some nice samples of models with commented configs. That is exactly what i need :-) Is there any way to tell us when it will be released? Thanks forward ! Edited November 13, 2013 by gagagu Share this post Link to post Share on other sites