lordheart 1 Posted April 15, 2014 It doesn't add glasses, it enhances the glasses and gives them an actual function in game. Share this post Link to post Share on other sites
law-giver 190 Posted April 15, 2014 How the hell did I let this little gem slip through my mod list? Friggin' awesome LordHeart, won't be deleting this little beauty. ;) Share this post Link to post Share on other sites
skuijs 17 Posted April 15, 2014 He keeps giving me a error include file userconfig/LHM/LHM_glasses.hpp but that file is in the mod folder with the rest of the files anyone know how to fix this ? Share this post Link to post Share on other sites
lordheart 1 Posted April 15, 2014 The file must be in the userconfig folder located in the root of your Arma install. Similar to this: D:\Steam\Arma 3\userconfig\LHM\LHM_glasses.hpp Share this post Link to post Share on other sites
Bo148 10 Posted April 29, 2014 (edited) Hello! I was wondering if you could help me. I was trying to install your LHM glasses mod, but the darn thing wont work, and now it won't let me open Arma3 altogether because of an error that reads: include file userconfig\LHM\LHM_Glasses.hpp not found. I've tried moving the "userconfig" file out of its mod folder and into the main Arma3 folder, but that didn't help either. (that is what you meant, yes?) I am completely confused and lost... and my game don't work XD (unfortunately still newbie when it comes to adding mods still) Any help would be very much appreciated, Thank you. (I am such a newbie, I apparently wasn't allowed to send this as a PM, so I posted what I was going to say here... somewhat embarrassing but okay.) Edited April 29, 2014 by Bo148 Share this post Link to post Share on other sites
lordheart 1 Posted April 29, 2014 Ensure that the folder/file structure is as follows Arma 3\userconfig\LHM\LHM_Glasses.hpp Share this post Link to post Share on other sites
foffy 58 Posted April 30, 2014 Pretty amazing stuff! I wanted to ask, are there any plans to offer a tint on pilots visuals? They have stuff covering their eyes, but they're not exactly glasses or goggles. :P Share this post Link to post Share on other sites
taumargin 13 Posted April 30, 2014 Great work LordHeart I'd highly recommend this mod. Brilliant :cool: thanks Share this post Link to post Share on other sites
Masaketsu 10 Posted June 23, 2014 (edited) Hey LordHeart et all, I've always loved GoggleHUD systems and since my own development in a previous AAA mod release I've felt it is overlooked way too often. Anywho, I digress. I love what is done here.. That said, I've taken the liberty of providing extra HUD work should LHM wish to expand and update the previous version, incl. HD Rain, Dust is left untouched (it was amazing, whew!) I added a TBD Frost effect, several Goggle types incl. potential support for HiddenIdentity and SP Pack. I'm hoping to help out this development as it is an amazing addition to all immersion. Thus... I feel that due to ballistics, the unlikelihood (and hollywood-esque) idea of cracking was a feature that isn't often seen. The U.S.'s GSA and NSN System of issuing equipment also is ANSI rated for testing ballistics, most would likely either bend or have scratches, dirt, etc. Most of which can be wiped and cleaned off with several attempts, that means that I did make a blast texture, which can simulate scorches but which can be scrubbed off by hand. These are all just screenshots from ArmA 3 but overlayed with the texture design, if a HUD element must be factored in, I'd recommend the mod disables standard HUD's and an .HPP Userconfig for assigning a "show HUD" temporarily Key be implemented, while keeping third person's HUD showable at all times. Otherwise this is just an expansion on the idea LHM's been so kind enough to show a proof of concept upon. Many thanks for your work in this. Awesome work LHM! 'Ketsu. P.S. Some of those HUD's incl. an M40 Gas Mask (recommend Scuba HUD be used for M50) P.P.S. Please don't misunderstand, right now I'm trying to see if LHM would like to collab with me, this work is not implemented, but shows promise. His codework is epic, I am simply a texture artist in this role, but am hoping to work alongside LHM, also. Edited June 23, 2014 by Masaketsu Clarification. Share this post Link to post Share on other sites
zooloo75 834 Posted June 23, 2014 Wow, this looks amazing! Will definitely add this to my game :D Share this post Link to post Share on other sites
dybite 10 Posted June 23, 2014 Incredible, i love it :bounce3: Share this post Link to post Share on other sites
lordheart 1 Posted July 17, 2014 LHM Glasses will no longer be maintained as a standalone addon. It has been merged into AGM, all further updates will be done there. Regards, L-H Share this post Link to post Share on other sites
haleks 8212 Posted July 17, 2014 Doh, that's a shame, it was nice to have one light & simple addon for such a cool effect. Good luck with AGM anyway! ;) Share this post Link to post Share on other sites
papy.rabbit.08 0 Posted August 16, 2014 LHM Glasses will no longer be maintained as a standalone addon. It has been merged into AGM, all further updates will be done there.Regards, L-H Why? :( I hope the devs will do something to make it a standart... Share this post Link to post Share on other sites
lordheart 1 Posted September 25, 2014 So I gave it some consideration and I will be releasing an update to this in the next couple days with all the changes that have occurred in the AGM version of this as well as making use of CBA's keybinding functionality. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 25, 2014 Great! I´ve been using your mod since day 01, and I´m glad you´ve dropped the exclusivity - thou I like AGM a lot, I don´t have it activated all the time, but I keep your addon ON all the time! cheers and keep up the great work! Share this post Link to post Share on other sites
speedygonzales 15 Posted September 25, 2014 So I gave it some consideration and I will be releasing an update to this in the next couple days with all the changes that have occurred in the AGM version of this as well as making use of CBA's keybinding functionality. Cool thing because i like CSE more, but also have AGM running for your google effects. So i can use your mod as an standalone again. Thx for this decision lordheart. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 25, 2014 Awesome, thanks! Share this post Link to post Share on other sites
lordheart 1 Posted September 25, 2014 Version 2.3 Changelog: New rain effect (thanks TPW for making me aware of the refract particle) CBA keybinding for wipe glasses Support for new facewear introduced by BIS Fixes for non-glasses still getting glasses effect Minor code improvements all over, but does mean things like VAS should work correctly New signed key specifically for 2.3 and LHM Glasses Thanks goes out to: AGM for bug reports and allowing me to integrate with them TPW, whom without I would not have known about the refract particle for the much improved rain All who have offered their support Share this post Link to post Share on other sites
654wak654 25 Posted September 25, 2014 Only one thing I can say right now... Share this post Link to post Share on other sites
haleks 8212 Posted September 25, 2014 YES! Thank you!! Share this post Link to post Share on other sites
Guest Posted September 25, 2014 Thanks a lot for the headsup about the new version mate :cool: Release frontpaged on the Armaholic homepage. LHM Glasses v2.3Community Base Addons A3 ================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Here is also a shameless plug (if you dont like this just tell me and I remove the video) for a video created by SwissMAVERICK, one of the Armaholic teamed videomakers, of a previous version Share this post Link to post Share on other sites
DaViSFiT 21 Posted September 25, 2014 Such a minor mod but still so good support! We love your mod and used it since 1.0. With implementation in AGM its all perfect. But i tought you will only work with AGM now? Or you support now both? Share this post Link to post Share on other sites
taumargin 13 Posted September 25, 2014 Great mod love the combat goggles both stand alone and as part of AGM. Great work. :cool: Thanks Share this post Link to post Share on other sites
lordheart 1 Posted September 25, 2014 Such a minor mod but still so good support! We love your mod and used it since 1.0. With implementation in AGM its all perfect. But i tought you will only work with AGM now? Or you support now both? I got a couple of requests for updates to this, so I decided to release an update of the various changes I have made to it while under AGM. I will mainly be doing AGM stuff though. Share this post Link to post Share on other sites