JuggernautOfWar 1 Posted November 22, 2014 V3 will be up soon. Is V2 worth downloading then? How soon is 3 coming out do you think? Share this post Link to post Share on other sites
Redphoenix 1540 Posted November 22, 2014 Is V2 worth downloading then? How soon is 3 coming out do you think? Probably before christmas. I'm missing only a few vehicles, and have to tweak it until I'm happy. Share this post Link to post Share on other sites
Redphoenix 1540 Posted November 25, 2014 Allright, update. Despite that the ATV was quite good at just wizzing around the island, it never served a real purpose. Until now: Toolkits and Jerry Cans are able to be picked-up and used. Ammoboxes are standart boxes. There are also some more variants ingame. The offroad (Isuzu Dmax) will recieve the vanilla AWD version, but also a RWD only car and, for some fun, a rally version. The ATV now comes with 450cc or 700cc (the ones in the pic above are 700cc only). Just some bits of progress. I also might do some more skins, just for fun. But they will be optional only. Share this post Link to post Share on other sites
654wak654 25 Posted November 25, 2014 Allright, update.Despite that the ATV was quite good at just wizzing around the island, it never served a real purpose. Until now: http://abload.de/img/arma3diag2014-11-2523x0cbc.jpg Toolkits and Jerry Cans are able to be picked-up and used. Ammoboxes are standart boxes. There are also some more variants ingame. The offroad (Isuzu Dmax) will recieve the vanilla AWD version, but also a RWD only car and, for some fun, a rally version. The ATV now comes with 450cc or 700cc (the ones in the pic above are 700cc only). Just some bits of progress. I also might do some more skins, just for fun. But they will be optional only. So the crate carrying is only for ATVs right now? What I thought is that the helicopter DLC got air logistics, and you started a little part of ground vehicle logistics by letting us carry that stuff around? I'd very much like to see that after V3. Share this post Link to post Share on other sites
Redphoenix 1540 Posted November 25, 2014 Right now they are applicated via attachTo. That might change in the future, don't know how much effort I want to put into that system as their are already mods out there covering this. Share this post Link to post Share on other sites
serjames 357 Posted November 26, 2014 ha ha that's brilliant.. Love it.. And good use of the ATV for sure. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 26, 2014 Have you thought about modifying the Quads from the sample files and make them like a proper 3d model? Share this post Link to post Share on other sites
Redphoenix 1540 Posted November 26, 2014 Have you thought about modifying the Quads from the sample files and make them like a proper 3d model? I possibly could, but that's something I might think about in the future. Share this post Link to post Share on other sites
kklownboy 43 Posted November 26, 2014 Allright, update.Despite that the ATV was quite good at just wizzing around the island, it never served a real purpose. ... Toolkits and Jerry Cans are able to be picked-up and used. Ammoboxes are standart boxes. There are also some more variants ingame. The offroad (Isuzu Dmax) will recieve the vanilla AWD version, but also a RWD only car and, for some fun, a rally version. The ATV now comes with 450cc or 700cc (the ones in the pic above are 700cc only). ... Ok I want this today! awesomekk Share this post Link to post Share on other sites
Redphoenix 1540 Posted November 26, 2014 Soon, young padawan. Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 2, 2014 Still working on it lads. One vehicle more. It fully works. http://abload.de/img/arma3diag2014-12-0221ssk24.jpg http://abload.de/img/arma3diag2014-12-0221vsk4n.jpg http://abload.de/img/arma3diag2014-12-0221xoji5.jpg Kudos for my pal bigmumu making this skin. Share this post Link to post Share on other sites
chompster 29 Posted December 4, 2014 That's looking really nice. Will it have any special attributes? or is it just a skin for the box truck. Also wondering if you've looked into towing capabilities? last i read somewhere in the general section was that vehicles without a driver always have their brakes on which is why it wasn't possible. If you know, has any of that changed? Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 4, 2014 That's looking really nice. Will it have any special attributes? or is it just a skin for the box truck.Also wondering if you've looked into towing capabilities? last i read somewhere in the general section was that vehicles without a driver always have their brakes on which is why it wasn't possible. If you know, has any of that changed? It has the normal repair abilities as every other service truck (drive near it, you'll be repaired). And yes, I was planning to look into it this weekend. I have an idea how to create a towing script which could work - but I'm not sure yet but want to sit down together with Lappihuan to see if that works. Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 10, 2014 Okay, some stuff planned for the future: Making the paint actually look like glossy instead of matt! http://abload.de/img/arma3diag2014-12-10235ocs6.jpg http://abload.de/img/arma3diag2014-12-1023mxc87.jpg http://abload.de/img/arma3diag2014-12-1023oyfb7.jpg (It's heavy WIP! So don't expect it too look like this in the final version) Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 15, 2014 (edited) So, we are only days before christmas, and I already have a present for you: It's update time! v3.0 is finished and can be downloaded here: https://dl.dropboxusercontent.com/u/84370332/Refined_Vehicles/%40RPA_Refined_Vehicles.rar Changelog: Version 3.0.0- added Jerrycan - With the Jerrycan you can now refuel your vehicles! If there isn't any refuel station nearby, you can siphon fuel from other vehicles and then refuel your own vehicle. Some vehicles, mostly military ones, have a jerrycan in their inventory. - added different versions of some vehicles! -> Isuzu Dmax Rally -> Isuzu Dmax RWD -> Yamaha Grizzly 450 -> Yamaha Grizzly 700 -> Supply versions of the Grizzly (ATV). They carry ammunition, fuel and repair kits! You can simply grab and use them. -> Iveco Daily 4x4 (Repair) New textures for: -> Iveco Daily 4x4 (Repair) -> Civilian Fuel Kamaz - New datasets for nearly every vehicle! -> Corrected Datasets for: - ZIL Punisher - Otokar Arma - Oshkosh M-ATV - Fennek - Pandur - HEMTT - Patria AMV - Kamaz 5350 - Leopard - Merkava MkIV, Shloef and Merkava MLRS - Namer, Cheetah, Nemera - Black Eagle - Stalker, Blowout Other fixes - HEMTT updated from A2 to A4 performance - fixed bumping suspension on X6 and X6M - fixed weird gearbox on Civic - reworked gearbox un Civic Type-R - tweaked Civic Rally - renamed ATV into "Yamaha Grizzly 450" - new engine data for Grizzly 450 - new gearbox data for Grizzly 450 to mimic CVT transmission - added Grizzly 700 - fixed typo for ZIL Punisher - fixed typo for Isuzu Dmax (Repair) - fixed typo for different HEMTT Versions - updated Merkava MkIV Windbreaker to 120mm! ps: funny sidenote: Otokar Arma and Pandur 8x8 share the exact engine and gearbox as in real life. DemoVideo: I have tested this update in several missions, and it always worked. The only problem is that the AI sometiems cannot reverse in tracked vehicles, but I sadly can't fix that. Have fun toying around with this update. As always, any constructive feedback is welcome, especially regarding the fuel consumption. Edited December 15, 2014 by RedPhoenix Share this post Link to post Share on other sites
Guest Posted December 15, 2014 New version frontpaged on the Armaholic homepage. Refined Vehicles v3.0.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kremator 1065 Posted December 15, 2014 Other fixes - HEMTT updated from A2 to A4 performance Imma wanting A4 please ! Thanks for the update. Share this post Link to post Share on other sites
kecharles28 197 Posted December 15, 2014 Updated mod 3.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
chompster 29 Posted December 15, 2014 (edited) Really liking it so far, changes are great! Makes driving in Arma3 so much more fun. few things i noticed: -Quite a few vehicles not Zeus compatible. -KamAZ typhoon ammo has a typo (amoo) -Some REALLY funky stuff starts happening when you use JSRS2 Edit: about the Zeus thing. It seems as if a bunch of vehicles don't get listed in Zeus unless you spawn one beforehand in the editor. This is especially noticeable with the civilian KamAZ's. But it effects some other vehicles as well, like the FIA DMAX's. Also the FIA yamaha 450 is invisible and the FIA 700 is listed twice(sometimes in Zeus as well, but sometimes not..) http://i.imgur.com/OXBk0YR.jpg Edited December 15, 2014 by Chompster Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 15, 2014 Really liking it so far, changes are great! Makes driving in Arma3 so much more fun.few things i noticed: -Quite a few vehicles not Zeus compatible. -KamAZ typhoon ammo has a typo (amoo) -Some REALLY funky stuff starts happening when you use JSRS2 Edit: about the Zeus thing. It seems as if a bunch of vehicles don't get listed in Zeus unless you spawn one beforehand in the editor. This is especially noticeable with the civilian KamAZ's. But it effects some other vehicles as well, like the FIA DMAX's. Also the FIA yamaha 450 is invisible and the FIA 700 is listed twice(sometimes in Zeus as well, but sometimes not..) http://i.imgur.com/OXBk0YR.jpg Thanks man, can you explain the "funky stuff" with JSRS? I'll try to figure the rest out tomorrow. Share this post Link to post Share on other sites
Dunbagin 1 Posted December 16, 2014 Also have funky stuff happening with SoS Pure. The Hunter engine sounds or suspension sounds duplicate when accelerating. You end up with a hunter that goes choo choo down the road. :P Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 16, 2014 Okay, I will disable some stuff and upload a new version. Will test it with JSRS then too see if it's still bugging around. Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 16, 2014 Allright, here's the small update! https://dl.dropboxusercontent.com/u/84370332/Refined_Vehicles/%40RPA_Refined_Vehicles.rar Version 3.0.1- fixed invisible Quad - fixed typo for Kamaz Ammo - fixed strange class references on Quads - fixed that some vehicles are not useable in Zeus - disabled cfgSounds for some vehicles (possible fix for sound problems with JSRS and SoS) Share this post Link to post Share on other sites
Guest Posted December 16, 2014 New version frontpaged on the Armaholic homepage. Refined Vehicles v3.0.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
armyinf 33 Posted December 17, 2014 Is there any chance you could get this to work with the MRAP Maxxpro? Maxxpro Share this post Link to post Share on other sites