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Fatigue effects

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Good job BI! In my upcoming mission if the player doesnt realise that

he is too heavy to escape and evade properly he will be overran. One must figure out fast what he doesnt "need" and ditch it. Also mines.

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Good job BI! In my upcoming mission if the player doesnt realise that

he is too heavy to escape and evade properly he will be overran. One must figure out fast what he doesnt "need" and ditch it. Also mines.

They are welcome to try, I tend to run at them anyway. Being slower means they get to enjoy life that little bit longer.

I find the current fatigue settings acceptable and I like to carry everything including the kitchen sink. I can't even sprint at all with some loadouts, I can't complain though, fair is fair.

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One thing is the overall movement speed; That was ridiculous high on first days of Alpha. Now it's OK, argubably could be higher but if they don't change it, it's fine.

Another thing is the weigh of things, which is\was been tweaked, seems good.

And other thing is the "stamina pool", or how fast you become tired (independent of your weight); thats always was way too fast and still fast now. Even doing some sweeps on tactical pace and small sprints gives you an asthma attacks, not a good representation of a trained soldier.

On this, I think you could have a larger "pool" but also more sway "states".

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I think that the normal walking speed should be increased. Judging by how fatigue works, sprint is only supposed to be used in very necessary situations, which is impossible because you have to use sprint since the normal speed is too slow.

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Alpha when it first came out. That was quicker, smoother, less frustrating getting around over larger distances, etc.
Speed in alpha was ridiculously fast.

Run speed now 15 km/h and Sprint 20 km/h with is quite fine.

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Another thing to think about besides the demanding climate is that RL soldiers never fight (or at least very very seldom) with their backpacks on. They are hidden back at some RV point and you only carry your combat vest, helmet and weapon.

Yes, I do know this is a game but it's a game with a realistic approach. Recently I tried BF3 for a few hours before deleting it and it's ridiculous how fast you are able to run around in that game and I think lots of players maybe belive that such speeds are possible to sustain IRL.

I know I'm just an old not so trained fart but here is a thing for those who think running around with stuff on your back is easy. Fill a backpack with 15-20 kg (water is nice and heavy) and then walk 10 km, I guarantee you will feel it and thats just about 1/3 a trained soldier carries. Then do the same when it's 28-30 degree C!

Just my 0.20 SEK

/KC

Edited by KeyCat

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I know I'm just an old not so trained fart but here is a thing for those who think running around with stuff on your back is easy. Fill a backpack with 15-20 kg (water is nice and heavy) and then walk 10 km, I guarantee you will feel it and thats just about 1/3 a trained soldier carries. Then do the same when it's 28-30 degree C!

Just my 0.20 SEK

/KC

Careful with those assumptions, as far as I know, temperature doesn't affect you in game. Playing in January or August or with/without overcast has the same result character movement performance wise. Stratis may be the mediterranian but it can still get damn cold in the winter.

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And in my opinion the game should not be focused in fighting on the Mediterranean since winter islands can be made, and even in future new things could show up and i don't think the game can check the temperature to make it effects on the soldiers. A general approach with this is enough, at least for me.

I'm not playing A3 a lot, but i really like the fatigue system on ACE2, and they should try to set like that when the weight values are finished

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Valid points regarding temperature but my main point is that it's not as easy to carry heavy stuff on your back as you may think. I use to walk 10 km 2-3 times a week with a small backpack (~15 kg) just for physical exercice and even after doing it for a couple of years (on flat terrain) I can say I'm not very agile and running takes it's toll very fast.

At age ~50 I'm definitely not comparing myself with a trained young soldier but again carrying stuff on your back is harder than you may think and even harder if you add high temperature and elevated terrain!

/KC

Edited by KeyCat

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...it's not as easy to carry heavy stuff on your back as you may think.

I take it you are not referring to me.

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Not at all HKFlash, I'm sure here are people that knows all about this allready but I'm also sure here are people not knowing it.

/KC

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Not at all HKFlash, I'm sure here are people that knows all about this allready but I'm also sure here are people not knowing it.

/KC

Copy that.

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The beta fatigue effects seriously need to be looked at. I played last night where I was carrying a few extra rounds (sniper with a backpack/ghillie suit) and had to run down a hill and up the next hill but i was panting when I got to the bottom of the hill!! WTF?? BIS are forgetting that we're not playing a ragtag civilian force but a standard military unit which is battle fit. Sure you should be able to hear panting but not black out within 50m of running downhill. Totally ridiculous.

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You could have taken a simple screenshot and shown us the weight bar. Also I assume you were carrying the GM6 or the NATO's equivalent? You realise those wepons are very heavy don't you?

The only weapon heavier than an anti-material sniper rifle is a rocket launcher or some light machine guns.

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mate, back in my days in the army (res), we did 5km pack marches up and down hills fully weighed down with up to 40kg on our backs...yeah we panted but we didn't stop. Being res, we were no where near the fitness of regular troops, but I can tell you it started to hurt after about 2.5 kms. thats 2.5kms not 100m. As I said, we're simulating battle fit regular infantry who train everyday and practice carrying heavy equipment long distances. Even running 1km at a slow jog should be doable, not 100m.

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Yeah, it needs a revision again, with the standard gear, a rifle, several magazines, few basic items up to 10kg, the character gets tired in few tens of meters.

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Yup, you should definitely be able to sprint longer with light loads.

It would also be much helpful if we had weights for items, and total weight in the inventory.

Edited by Zorg_DK

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My fear for this debate is that the ones who don't want to have to think about things will win. Fatigue is a major issue, it should be something you have to contend with. If you want to carry 100KG of equipment you should be getting fatigued pretty quickly, especially going uphill. The system is still very forgiving, and it probably should be for gameplay reasons. If you need heavy weapons and ordinance, load it into a vehicle and have a forward base... You shouldn't be able to run around like an idiot with an LMG and rocket launcher, backpack full of rockets and four two hundred round belts on you.

My fear is that this part of the game goes the same way as the big recoil debate, where that was made easier too.

What constitutes a light load? An SMG and six clips? Do the soldiers have the option to not wear body armour? If no body armour and a little SMG, agreed you should get some fatigue benefits.

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If you want to carry 100KG of equipment you should be getting fatigued pretty quickly, especially going uphill.

No soldier carries 100 kg. With 80 kg a soldier will be unable to even get up on his feet without help, and will definitely not be able to run. With more than 60kg most soldiers won't be able to fight, and will be only "equipment mules".

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If it was harsher then finally we may see usage of ammo bearers - that is, if played properly and mission makers respect how the fatigue changes affect gameplay.

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mate, back in my days in the army (res), we did 5km pack marches up and down hills fully weighed down with up to 40kg on our backs...yeah we panted but we didn't stop. Being res, we were no where near the fitness of regular troops, but I can tell you it started to hurt after about 2.5 kms. thats 2.5kms not 100m. As I said, we're simulating battle fit regular infantry who train everyday and practice carrying heavy equipment long distances. Even running 1km at a slow jog should be doable, not 100m.

THIS

Im hoping that the fatigue will be toned down again! there was a perfect example of what would be cool for everybody some pages ago.

Of course. As soon they're exhausted, like everybody else. This is not related to weight, rather is about the fatigue level.

http://i.imgbox.com/acxRoBum.jpg

Quick mockup of what I mean, out of scale.

You are encouraged to stay in the yellow part, push to the red if necessary, black area only when things go really wrong. Thoughts?

This one should be the better solution for everyone.

Maybe without forced walk, the black edges and the HUGE recoil that is ingame atm is more than enough.

Edited by GottyPlays

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I don't feel strongly about the current fatigue system either way, whatever works to make play tactical but I can't stand the wheezing noises my character seems to spend most of the time making. He sounds like a heavy smoker, not a battle-fit soldier and I wouldn't be surprised if he suddenly coughed up a lung or had a stroke. Anyway, disgusting and very irritating, please get rid of.

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" Even running 1km at a slow jog should be doable, not 100m."

This is already possible. You can jog for how long you want. Sprinting is a completely different matter. I doubt any soldier would last even 100m running all out with 40kg gear on him. Or even less.

In his head it might be all out but for people watching the pace will be considerably slower.

You have sprinters that run all out and they are exhausted after 100m. And that´s with no gear and better athletics for running then any soldier on this planet.

The weight moves around as well and if it´s let´s say 40kg that weight will fluctuate from below that to well over that because of the motion when running.

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They should add something that makes you feel tired , something like colors fading to black and white after a sprint or generally when you get very tired (Game changer since being that much tired and getting a that much black/white/colorless image will make it difficult to recognize enemy/friendly camo ) , or they could add the sound of the heart beat going faster and faster (OF dragon rising style) indicating " hey im getting tired here!"

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