

pharoah
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
pharoah replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok thanks mate. Will give it a looksee when i can :) -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
pharoah replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love Unsung but find it difficult to find any servers running it, or if I do...its empty. As I'm Aust based, when I'm playing the US servers are usually empty. Any Unsung servers with COOP mode ie. AI enemy inf? -
The Unsung Vietnam Mod 3.0 WIP THREAD
pharoah replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
lol if the mod doesn't have huge downloads per patch/release, i start to question it. -
The Unsung Vietnam Mod 3.0 WIP THREAD
pharoah replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
oh man, i JUST finished Low Level Hell...gotta be one of THE best FAC type books I've ever read. Highly recommend this. You'll certainly get 'in the mood' to use the Loach...however to complete the pink team you'll need atleast 1 AH1 flying high to cover your butt!! :) -
Unnamed Vietnam War Map (cambodia/laos)
pharoah replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
oh man, these look so good. I'm trying to get my squad to use these. -
Agree - well said PuFu. Most (if not all) of us are here because we love this stuff. Having said that though, there is a dire need for larger boats/ships that are capable of transporting vehicles, etc. When you're trying to move heavy things like MBTs, etc the quickest way (other than having your own C5 Galaxy or C17) is via rail or ship. We need atleast one LST or something like that that can transport vehicles and esp larger armoured vehicles from island to island. The reason the request goes direct to BI (as stated before) is the need to have these assets on vanilla servers. I love all of the RHS and other mods but most servers are vanilla...so it doesn't get used. Instead CTI and other missions are just vanilla. Good luck trying to transport a tank from one island to the other.
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as much as I love all these mods I have to agree, hence why I've posted it here. Not only will the quality be better, but it will be available on vanilla servers. The issue with mods is that a lot of servers refuse to run them so you're stuck with 5 gigs of mods and only 1 server (if you're lucky) on which to use it, which kinda defeats the purpose. BI does need to think about adding ships...and no, not as a DLC...as an actual add-in to either Altis or Tanoa (especially Tanoa). Remember, ARMA is really a base platform - BI gives us the sandbox and the toys, and we then use them. However, not giving us ships on Tanoa is a bit sad given its a group of islands.
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wow...just wow. Its a shame that these aren't in there by default.
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My question is, if not ARMA then what? Yeah ARMA isn't perfect but for what it gives us (for <$100) combined with the ability to mod it (which I think is one of its strengths) - its the best damned mil sim out there. Whats the next best thing? BF4/COD?
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Could the future setting have been done better?
pharoah replied to MartinFromZeusCommunity's topic in ARMA 3 - GENERAL
I wasn't/am not a fan of the futuristic setting. I would've preferred they did something akin to BF ie. based on modern day weaponry. The world as it stands right now has enough war and horror to replicate so why not just replicate it? The problem with the futuristic setting is its just their guess which is open to interpretation, etc. You can't argue with current day M4s v AKs, M1A2s v T90s, AH1Zs vs Hokums. I think the idea was good but the implementation wasn't but that's just my $0.02. -
I'm sure if they port DayZ over to Tanoa (well you'd think that the whole world has gone to $hit in the world of DayZ), I'm sure you'd be able to search for and find a canoe, paddle and fish hooks = guaranteed food and transport!! :)
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I'm not after ships to land a VTOL on, I'm after ships to rappel onto and/or ships which you can place enemy AI on. APEX is set on Tanoa which is a group of islands. Islands have boats and ships, esp fishing vessels. Surely they can implement one or two types of those. Surely.
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Now that we have beautiful Tanoa, which includes a number of closely located islands, its surprising that we don't have ships - I'm talking about: - multiple types of ships eg. cargo (we already have but unusable), fishing trawlers, small boats, inter island ferrys, navy patrol boats, etc - ships programmed to move around the islands just like current AI vehicles - enterable/walkable/able to land on - able to place AI on (friendly, enemy) - maybe even oil rigs see where I'm going with this? This opens up a whole new set of scenarios including: - ship boarding (opposed/unopposed) via helicopter insert (rappelling) or zodiac - pirates, hostage scenarios - sinkings - ship v ship combat, etc Are there any plans to incorporate this?
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Community Upgrade Project - CUP Terrains
pharoah replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok thanks guys. didn't realise we still had the A3 launcher (that icon must've been deleted - I only had the main one that loaded you straight into APEX. I found the launcher and disabled CUP. Thanks again. -
Community Upgrade Project - CUP Terrains
pharoah replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi guys How do I disable the CUP 1.2 terrain mod? I downloaded the 1.2 update and when I jump into A3 (Apex) I find that I can't disable it so I'm being precluded from joining vanilla A3 servers. I've tried moving the @CUP files out of the A3 drive but I don't know where else to look. Any suggestions?