Azza FHI 50 Posted October 29, 2014 (edited) Its ok I forgive him. My wrath is spared Edited October 29, 2014 by Azer1234 Share this post Link to post Share on other sites
3p0x1 74 Posted October 29, 2014 Its ok I forgive him. My wrath is spared We are all in awe of your mercy Azer..... Share this post Link to post Share on other sites
rudyreyes 10 Posted November 2, 2014 (edited) I have a problem with a scopes on this rifle. And more precisely with ARCO, MRCO, RCO and Holo. For shooting at a distance of 200 meters has to to aim at 500 meter mark, although the weapon set to 300. With long range scopes all ok - 500 meters = 500 meters. How can i fix that? Problem only with MK18 mod. P.S. Mod are awesome, awesome, awesome! p.p.s. Sorry for my English is not the native language. Edited November 2, 2014 by RudyReyes Sorry for my English is not the native language Share this post Link to post Share on other sites
banky 4 Posted November 2, 2014 I have a problem with a scopes on this rifle. And more precisely with ARCO, MRCO, RCO and Holo. For shooting at a distance of 200 meters has to to aim at 500 meter mark, although the weapon set to 300. With long range scopes all ok - 500 meters = 500 meters. How can i fix that? Problem only with MK18 mod. P.S. Mod are awesome, awesome, awesome! p.p.s. Sorry for my English is not the native language. Check and make sure you don't have underwater ammo loaded. I noticed this issue and realized that the default ammo that was loaded when using virtual arsenal was the 5.56 underwater mags, which have a huge drop off. Try loading the standard 5.56 ammo from the crate or in the virtual arsenal and see if you still have the same issue. I actually ended up opening the mk18 config and removed the underwater ammo all together and added Robert Hammer's mk262 5.56 ammo as the default. Share this post Link to post Share on other sites
rudyreyes 10 Posted November 2, 2014 (edited) Check and make sure you don't have underwater ammo loaded. I noticed this issue and realized that the default ammo that was loaded when using virtual arsenal was the 5.56 underwater mags, which have a huge drop off. Problem with all (5 types of ammo) - underwater, standart 5.56, all traccers. :( Check it on the mission. MK20 with same ammo (standart 5.56) shooting nice. But MK18 not... Somebody tell me that I'm not crazy. Check MK with these scopes and standart 5.56 ammo on 300 meters range. Edited November 2, 2014 by RudyReyes Share this post Link to post Share on other sites
rudyreyes 10 Posted November 2, 2014 (edited) Soo.. nothing helps. It's still shooting on 600 meter mark on distance of 300 with ARCO scope... and with supressor even worse 700-750 mark on 300 distance. + Low damage make with weapon useless. Mb problem in shooting distance of MK - 200 is default with no scope. I don't have an idea what can i do to fix that. Someone can equalize CFG (demage, recoil and etc.) of this weapon to MK20 (defauld weapon) for my personal use? Model of this weapon is GREAT! I am very sad that I can`t use it properly. Edited November 2, 2014 by RudyReyes Share this post Link to post Share on other sites
-lordsoth- 15 Posted November 2, 2014 Soo.. nothing helps. It's still shooting on 600 meter mark on distance of 300 with ARCO scope... and with supressor even worse 700-750 mark on 300 distance. + Low damage make with weapon useless. Mb problem in shooting distance of MK - 200 is default with no scope. I don't have an idea what can i do to fix that. Someone can equalize CFG (demage, recoil and etc.) of this weapon to MK20 (defauld weapon) for my personal use? Model of this weapon is GREAT! I am very sad that I can`t use it properly. Pretty sure there are comments in this thread somewhere about the zeroing being off with this mod. That would explain your problem. I don't think this mod is getting much love anymore so you may either have to put up with it or find an alternative. Share this post Link to post Share on other sites
ArkBird 10 Posted November 29, 2014 Are you going to update the sounds and reload animation soon? Share this post Link to post Share on other sites
Moorezy 10 Posted November 30, 2014 Are you going to update the sounds and reload animation soon? Second that question! Share this post Link to post Share on other sites
kgino1045 12 Posted November 30, 2014 And third to say both of You guys, NO, Wait patiently. Everyone waiting his awesome job patiently, but you. Share this post Link to post Share on other sites
SpartanSix 367 Posted November 30, 2014 I believe Ard is working on porting over his 2Commando's from pictures I've seen in the screenshots thread plus there are pictures of the M4 B2 with the 203 in a few screens sabre posted, so rest ashore he's still soldering away with these bad boys as well as the commando's which I can't wait to get my hands on. Share this post Link to post Share on other sites
thedudeabides 40 Posted November 30, 2014 I hVe heard from a blue bird on my window sill that these are close to being done. Secretly I hope he finishes them and then makes some cool video showcasing them and then at the end he deletes the source material and destroys every hard drive that ever ran a BI product! Share this post Link to post Share on other sites
HorbeySpector 164 Posted November 30, 2014 I hVe heard from a blue bird on my window sill that these are close to being done. Secretly I hope he finishes them and then makes some cool video showcasing them and then at the end he deletes the source material and destroys every hard drive that ever ran a BI product! Share this post Link to post Share on other sites
ardvarkdb 104 Posted November 30, 2014 (edited) These are in fact "close" to being done. At this point Sabre is working on some updated skins while I add a new optic and tweak the hand animations a little bit more (they are always off). If I had to give a percentage, I'd say 84%. They work pretty well in game and the 203 shoots grenades! The update already has new sounds from LordJarhead and I've fixed the zeroing issue. Just pulling the final pieces together and there will be a video showing all the cool new stuff, then I will delete everything, as Dude said. :bounce3: As for the SOTG, I've ported over most of the stuff, but ran into some issues weighting the vests. The uniform looks great, but the vest do all kinds of wonky animations. If there's someone who knows a better way to weight things than in O2 and can help, shoot me a PM. I'd appreciate it. Edited November 30, 2014 by ardvarkdb Share this post Link to post Share on other sites
ratnl 27 Posted November 30, 2014 Thats great news, thank you Share this post Link to post Share on other sites
SpartanSix 367 Posted November 30, 2014 Well shit, you're scaring me out of having to weight my own plate carrier... but anyway great to hear mate and good-luck with the deleting the files :cool: p.s. is the uniform behaving in-game or is that doing retarded shit too? Share this post Link to post Share on other sites
ardvarkdb 104 Posted November 30, 2014 The uniform looks pretty good. I think it has a few issues during certain poses, but I think even the default Arma 3 characters do that. The uniform weighting from Arma 2 carried over pretty well. The same can't be said about the vests. There's a whole lotta clipping going on and I don't have the patience to update it in O2 anymore :/. Share this post Link to post Share on other sites
PolyG 69 Posted November 30, 2014 These are in fact "close" to being done. At this point Sabre is working on some updated skins while I add a new optic and tweak the hand animations a little bit more (they are always off). If I had to give a percentage, I'd say 84%. They work pretty well in game and the 203 shoots grenades! The update already has new sounds from LordJarhead and I've fixed the zeroing issue. Just pulling the final pieces together and there will be a video showing all the cool new stuff, then I will delete everything, as Dude said. :bounce3:As for the SOTG, I've ported over most of the stuff, but ran into some issues weighting the vests. The uniform looks great, but the vest do all kinds of wonky animations. If there's someone who knows a better way to weight things than in O2 and can help, shoot me a PM. I'd appreciate it. http://i.imgur.com/oQLaoNis.jpg Before you delete those sources.. Can we get a steal of your helmet MLODs? xD Hardest helmet I've ever tried to make. Did you know that ArmA has a "PlaceHolder_H" in which its a similar helmet without the rails, that they wont give us permissions to texture and use? Share this post Link to post Share on other sites
3p0x1 74 Posted November 30, 2014 Damn, and here we were just waiting for the MK18s to get updated and here you had your SOTG port up your sleeve. Hells ya Share this post Link to post Share on other sites
SaltyPirate 1 Posted December 2, 2014 Good to hear! Looking forward to this. Share this post Link to post Share on other sites
ruff 102 Posted December 6, 2014 This gun is still the best looking rifle in Arma 3 out there so happy it's going to be fixed Share this post Link to post Share on other sites
ArkBird 10 Posted December 11, 2014 Are you going to add custom reload animations and sounds? Share this post Link to post Share on other sites
Spartan0536 189 Posted December 11, 2014 These are in fact "close" to being done. At this point Sabre is working on some updated skins while I add a new optic and tweak the hand animations a little bit more (they are always off). If I had to give a percentage, I'd say 84%. They work pretty well in game and the 203 shoots grenades! The update already has new sounds from LordJarhead and I've fixed the zeroing issue. Just pulling the final pieces together and there will be a video showing all the cool new stuff, then I will delete everything, as Dude said. :bounce3:As for the SOTG, I've ported over most of the stuff, but ran into some issues weighting the vests. The uniform looks great, but the vest do all kinds of wonky animations. If there's someone who knows a better way to weight things than in O2 and can help, shoot me a PM. I'd appreciate it. http://i.imgur.com/oQLaoNis.jpg Hello Ardvarkdb, I was wondering if you will be using my 5.56x45mm Ballistics code, if so I also have some other edits regarding ROF and MOA ratings specifically tailored to your MK18's, if interested let me know. Share this post Link to post Share on other sites
ardvarkdb 104 Posted December 11, 2014 (edited) Hi Spartan, I'd be happy to use your ballistic stuff. Shoot me a PM and we can figure it all out. ArkBird, no custom reload animations, but the update will have custom sounds. The update is pretty much ready to go, but the addon builder seems to not want to binarize files anymore, so I'll have to wait for BI to update the tools again. Also, the first post is updated with the UPCOMING changes, but the update is not released yet. Edited December 11, 2014 by ardvarkdb Share this post Link to post Share on other sites