ravendk 25 Posted July 20, 2013 This dont allways work in MP .. very confusing, i tryed making a dedicated server and connect, but it didten work. Mods were activated on server and client.. Am i the only one with this problem? Share this post Link to post Share on other sites
Predator.v2 10 Posted July 20, 2013 You dont need this mod on the server. It is clientside only. We got the server keys for this one enabled on our servers (check my signature). Feel free to join them and test this addon on them. Share this post Link to post Share on other sites
drill 1 Posted July 21, 2013 As far as I can tell, the way this addon reads config (through #include) is very very vulnerable. To fix it you could, for example, read config by preprocessFile to a string and parse it manually. Share this post Link to post Share on other sites
FTW_PHOENIX 10 Posted August 4, 2013 (edited) can anybody help me? I am getting an error (script vts_weaponresting/init.sqf not found). Do I need an init file and if I do, what's the script to put in the file? EDIT...I have CBA installed, I placed the mod folder in the ARMA 3 root(steam>steamapps>arma 3>@mod_folder here) and placed PBO/Bisign in addon folder(steam>steamapps>arma 3>addon>PBO/Bisign here) then placed bikey in key folder(steam>steamapps>arma 3>key>bikey here). I just placed the userconfig folder in the @mod folder(@vts_weaponresting>userconfig here). Edited August 4, 2013 by FTW_PHOENIX Share this post Link to post Share on other sites
sqb-sma 66 Posted August 5, 2013 can anybody help me? I am getting an error (script vts_weaponresting/init.sqf not found). Do I need an init file and if I do, what's the script to put in the file?EDIT...I have CBA installed, I placed the mod folder in the ARMA 3 root(steam>steamapps>arma 3>@mod_folder here) and placed PBO/Bisign in addon folder(steam>steamapps>arma 3>addon>PBO/Bisign here) then placed bikey in key folder(steam>steamapps>arma 3>key>bikey here). I just placed the userconfig folder in the @mod folder(@vts_weaponresting>userconfig here). Is there a reason you're not using TMR, it does a better job of this at the moment, though this mod came out very quickly and was very good. Installing mods: Just put @VTS (or whatever it's called) into the root. The addon folder shouldn't be moved. (So it should be like steam>steamapps>arma 3>@vts_weaponresting>Addons>A bunch of pbos and bisigns here). Copy/paste the userconfig in steam>steamapps>arma 3>@vts_weaponresting into the root directory and merge the folders, the same goes for bikeys. To run the mod edit the lauch params to add -mod=@CBA_A3;@vts_weaponresting Note that @blah has to correspond exactly to the folder name, so if your CBA is just called @CBA then type that out instead. Share this post Link to post Share on other sites
Zorg_DK 10 Posted August 5, 2013 (edited) Is there a reason you're not using TMR, it does a better job of this at the moment, though this mod came out very quickly and was very good. Installing mods: Just put @VTS (or whatever it's called) into the root. The addon folder shouldn't be moved. (So it should be like steam>steamapps>arma 3>@vts_weaponresting>Addons>A bunch of pbos and bisigns here). Copy/paste the userconfig in steam>steamapps>arma 3>@vts_weaponresting into the root directory and merge the folders, the same goes for bikeys. To run the mod edit the lauch params to add -mod=@CBA_A3;@vts_weaponresting Note that @blah has to correspond exactly to the folder name, so if your CBA is just called @CBA then type that out instead. You can also enable the mod from the game menu (configure->expansions), and click restart. The mod is now permanently enabled until you disable it. Edited August 5, 2013 by Zorg_DK Share this post Link to post Share on other sites
Predator.v2 10 Posted August 5, 2013 Put all the .pbos and .bisigns in the Arma 3\@VTS\Addons folder. Ignore the bikeys (unless you host a server with signature check). Put the "vts_weaponresting_config" in the Arma 3\userconfig\vts_weaponresting folder. Then activate CBA and this mod in the expansion menu or do this: To run the mod edit the lauch params to add -mod=@CBA_A3;@vts_weaponresting Share this post Link to post Share on other sites
FTW_PHOENIX 10 Posted August 5, 2013 Thanks everybody...I got it working. This is a great mod. I like that I can actually use LMGs to suppress fire and get some baddies too. Share this post Link to post Share on other sites
sqb-sma 66 Posted August 5, 2013 Thanks everybody...I got it working. This is a great mod. I like that I can actually use LMGs to suppress fire and get some baddies too. Yeah, weapon resting actually adds a lot more to the game than most people would expect. There's a reason it has filtered down to more arcade games, it's beneficial for gameplay and realism. Share this post Link to post Share on other sites
l etranger 5 Posted September 8, 2013 (edited) Thanks to Tupolov for the technical sway insight. Now VTS weapon resting is also reducing sway (for each stance & adjustement). Enjoy sniping with the rail of a Tower. release 04: -Resting weapon now decrease sway Edited September 8, 2013 by L etranger Share this post Link to post Share on other sites
kremator 1065 Posted September 8, 2013 Awesome mate. Thanks. Share this post Link to post Share on other sites
best2nd 10 Posted September 8, 2013 First post still states that it does not reduce sway :) Share this post Link to post Share on other sites
l etranger 5 Posted September 8, 2013 (edited) First post still states that it does not reduce sway :) Oh, thanks for the head up. it's fixed now. Sway change showcase : Edited September 8, 2013 by L etranger Share this post Link to post Share on other sites
kremator 1065 Posted September 9, 2013 I'm confused here, as I can get this to run (alongside other addons) in the editor, but the moment I put it into an MP game it fails to work. Any idea what I'm doing wrong L Etranger? Share this post Link to post Share on other sites
l etranger 5 Posted September 9, 2013 I'm confused here, as I can get this to run (alongside other addons) in the editor, but the moment I put it into an MP game it fails to work. Any idea what I'm doing wrong L Etranger? Hm I didn't hear other people having any issue. Are you sure you're shortcut or addons are correctly launch for your multiplayer games? Share this post Link to post Share on other sites
marksinnerdemon 11 Posted September 10, 2013 Very interesting mod I like it? Share this post Link to post Share on other sites
kremator 1065 Posted September 10, 2013 I'm going to have to trace the source of it. It is probably a conflict between this and another addon. Share this post Link to post Share on other sites
Guest Posted September 10, 2013 Version 04 frontpaged on the Armaholic homepage. VTS Simple weapon resting [bETA] v04Community Base addons A3 Share this post Link to post Share on other sites
slayertom 0 Posted September 10, 2013 We use it on your server and no problem here. I know there are some conflicts with the TMR addons, maybe it s your case Kremator. Thx l'Etranger. Share this post Link to post Share on other sites
ThePredator 0 Posted September 11, 2013 Tested the addon on our server, if you could look into a fix for missing resting after respawn, this would be perfect. Share this post Link to post Share on other sites
kremator 1065 Posted September 11, 2013 Found the source of the conflict. It was Windwalkings AI menu. All good now. This works great with TMR stuff too! Share this post Link to post Share on other sites
l mandrake 9 Posted September 11, 2013 (edited) EDIT: NVM - please delete Edited September 11, 2013 by Mandrake Share this post Link to post Share on other sites
kklownboy 43 Posted September 11, 2013 Found the source of the conflict. It was Windwalkings AI menu. All good now. This works great with TMR stuff too!Hmm i been testing all three with out issue(WW_AI,TMR,VTS_rest). What was the issue? Share this post Link to post Share on other sites
l etranger 5 Posted September 12, 2013 Tested the addon on our server, if you could look into a fix for missing resting after respawn, this would be perfect. The addon is working perfectly with respawn. I suspect another addon or a mission script breaking the player event handler on your respawn. Share this post Link to post Share on other sites
ThePredator 0 Posted September 12, 2013 The addon is working perfectly with respawn. I suspect another addon or a mission script breaking the player event handler on your respawn. That might indeed be the case. Will look into that matter. Share this post Link to post Share on other sites