jdot11 10 Posted September 15, 2016 I keep getting these errors in game any help will be appreciated. http://i65.tinypic.com/2rhyd8h.jpg[/img] http://i64.tinypic.com/dxl4sj.jpg[/img] I keep getting these errors in game any help will be appreciated. http://i65.tinypic.com/2rhyd8h.jpg[/img] http://i64.tinypic.com/dxl4sj.jpg[/img] Can any one give me any info on this errror? Script eos\core/spwan_fn.sqf not found Share this post Link to post Share on other sites
jdot11 10 Posted September 16, 2016 Can any one give me any info on this errror? Script eos\core/spwan_fn.sqf not found the script is in the mission folder. Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 19, 2016 Hi everyone.. I want to use this great script by Johnnyboy https://forums.bistudio.com/topic/190880-release-jboy-patrol-chatter-and-lights-onoff-scripts/?hl=johnnyboy that basically add chat on the patrols, and let them turn flashlight on and off in intervals...giving a player a hint of incoming patrols...really useful on tanoa or foggy maps... All I have to do is to add this command on the init box of the patrol team-leader: dummy = [group this, 60] execVM "Scripts\JBOY_PatrolChatter.sqf"; dummy = [group this, 60, 5] execVM "Scripts\JBOY_LightsOnOff.sqf"; But how? Thanks anyone willing to help. Share this post Link to post Share on other sites
polishmartyr 10 Posted September 29, 2016 First off just want to state that I love EOS. Been using it for a while and not looking back. Is there a way for the ai spawning from EOS to use the aiskills from VCOM ai script? Share this post Link to post Share on other sites
Fr3eMan 16 Posted October 4, 2016 Hi all! I can't find winch parameter fill for let's spawn boat in some areas, also i don't find anything on instructions(ship and UAV/UGV pool). Any suggestion? #1 Update, ok I understand ho to do for let's spawn ship :D but still can't find importation for UAV/UGV. Share this post Link to post Share on other sites
vaxoiva 1 Posted October 15, 2016 ............................................................... Share this post Link to post Share on other sites
vaxoiva 1 Posted October 16, 2016 when i use UAV enemy AI not spawn why? Share this post Link to post Share on other sites
thedubl 43 Posted October 18, 2016 Because the UAV is not a "player". You would have to edit the condition in the trigger to consider the person/player controlling the UAV. I have not tried this in MP. I am sure someone may have a cleaner idea. line ~41 in eos_core {_actCond="{vehicle _x in thisList && isplayer _x || ((player == UAVControl uavName select 0) && (isplayer _x) && (uavName in thisList))} count allUnits > 0";};}; 1 Share this post Link to post Share on other sites
Marco674 0 Posted November 17, 2016 Hi i actually got some issues, When the server is started for maybe 3-4 hours the red zones are enemy free and instantly get green when ou go inside . Any ideas ? thx Share this post Link to post Share on other sites
thedubl 43 Posted November 17, 2016 Hi i actually got some issues, When the server is started for maybe 3-4 hours the red zones are enemy free and instantly get green when ou go inside . Any ideas ? thx Sounds like arma. Just make your server have schdeuled reboot 4 hours. Share this post Link to post Share on other sites
Andres97 17 Posted November 21, 2016 EOS is fine, but it needs more options. The bastion has the problem that the enemy comes from a 360 angle. I changed it by changing the value from 360 i tuned it down to 90 but still this applies to ALL Bastions that are called. Would there any chance of being able to decide the direction of the enemy attack? Thank you for your time. Maybe a little late, this is what I did. Add this to a trigger attackDirection = [-45,0,45]; null = [["defendZone"],[3,1],[0,0],[0],[1,2],[0,1,EAST,TRUE],[0,2,60,TRUE,FALSE]] call Bastion_Spawn; And in b_core.sqf line ~126 you'll see this: _pos = [_mPos, _Placement, random 360] call BIS_fnc_relPos; Replace with: _pos = [_mPos, _Placement, random attackDirection] call BIS_fnc_relPos; This way when trigger is activated, units will come from North / North-west / North-east. You could only use the variable in the trigger, thats up to you. Just be sure to modify b_Core.sqf in all the spawn units lines (infantry, vehicles, armored). Share this post Link to post Share on other sites
RenNZ 8 Posted December 2, 2016 Hi i actually got some issues, When the server is started for maybe 3-4 hours the red zones are enemy free and instantly get green when ou go inside . Any ideas ? thx Arma has a hard limit on the number of groups you can have in a mission for each faction, it's around 145 I think. Put a cleanup script or some way of deleting enemies into your mission and the zones will spawn new enemies. Share this post Link to post Share on other sites
thedubl 43 Posted December 2, 2016 I have also found that if you add a speed condition to the altitidue part of the trigger, it helps with lighting up the enitire map while flying over in a jet as an example. I set it to 200. Just a thought. Share this post Link to post Share on other sites
Cossack monk 11 Posted December 13, 2016 People! Be merciful, somebody lay to download a patched version of EOS .Please!(Люди!Будьте милосердны,кто нибудь выложите для загрузки исправленную версию EOS .Пожалуйста!) Share this post Link to post Share on other sites
Cossack monk 11 Posted December 22, 2016 People! Be merciful, somebody lay to download a patched version of EOS .Please!(Люди!Будьте милосердны,кто нибудь выложите для загрузки исправленную версию EOS .Пожалуйста!) Share this post Link to post Share on other sites
dystopian 25 Posted December 22, 2016 Hey does this script still function since the updates? My trigger isn't spawning anything halp. Share this post Link to post Share on other sites
Tuskegee_99th 43 Posted December 22, 2016 Did you place a game logic and name it "SERVER"? That's what I always forget. Share this post Link to post Share on other sites
zagor64bz 1225 Posted December 22, 2016 Works for me... Share this post Link to post Share on other sites
hansson0728 12 Posted January 21, 2017 can someone explain how to spawn Armor, the Documentation is not working, ive tried everything.. anyone ?? maybe an updated Call line would do.. [marker],[Housepatrol_groups,Size,Probabiolity]................................. so ppl know where to put what ?? Share this post Link to post Share on other sites
lawndartleo 109 Posted January 21, 2017 Last time I tried EOS I remember this working for me... Formatted for an easy read, too... OpenMe.sqf Never mind... something is borked... you got me interested in giving EOS a crack again and I am getting errors now. Investigating... will repost when resolved. Share this post Link to post Share on other sites
J0K3R 5 93 Posted January 21, 2017 works fine for me, check your unit pools file. Spoiler private ["_tempArray","_InfPool","_MotPool","_ACHPool","_CHPool","_uavPool","_stPool","_shipPool","_diverPool","_crewPool","_heliCrew","_ArmPool"]; _faction=(_this select 0); _type=(_this select 1); _tempArray=[]; // ==================================================================================== // 0 : BIS_CSAT.sqf // ==================================================================================== if (_faction==0) then { _InfPool= ["O_SoldierU_SL_F","O_soldierU_repair_F","O_soldierU_medic_F","O_sniper_F","O_Soldier_A_F","O_Soldier_AA_F","O_Soldier_AAA_F","O_Soldier_AAR_F","O_Soldier_AAT_F","O_Soldier_AR_F","O_Soldier_AT_F","O_soldier_exp_F","O_Soldier_F","O_engineer_F","O_engineer_U_F","O_medic_F","O_recon_exp_F","O_recon_F","O_recon_JTAC_F","O_recon_LAT_F","O_recon_M_F","O_recon_medic_F","O_recon_TL_F"]; _ArmPool= ["O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F","O_APC_Wheeled_02_rcws_F","O_MBT_02_arty_F","O_MBT_02_cannon_F"]; _MotPool= ["O_Truck_02_covered_F","O_Truck_02_transport_F","O_MRAP_02_F","O_MRAP_02_gmg_F","O_MRAP_02_hmg_F","O_Truck_02_medical_F"]; _ACHPool= ["O_Heli_Attack_02_black_F","O_Heli_Attack_02_F"]; _CHPool= ["O_Heli_Light_02_F","O_Heli_Light_02_unarmed_F"]; _uavPool= ["O_UAV_01_F","O_UAV_02_CAS_F","O_UGV_01_rcws_F"]; _stPool= ["O_Mortar_01_F","O_static_AT_F","O_static_AA_F"]; _shipPool= ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F"]; _diverPool= ["O_diver_exp_F","O_diver_F","O_diver_TL_F"]; _crewPool= ["O_crew_F"]; _heliCrew= ["O_helicrew_F","O_helipilot_F"]; }; // ==================================================================================== // 1 : BIS_NATO.sqf // ==================================================================================== if (_faction==1) then { _InfPool= ["B_sniper_F","B_Soldier_A_F","B_Soldier_AA_F","B_Soldier_AAA_F","B_Soldier_AAR_F","B_Soldier_AAT_F","B_Soldier_AR_F","B_Soldier_AT_F","B_soldier_exp_F","B_Soldier_F","B_engineer_F","B_medic_F","B_recon_exp_F","B_recon_F","B_recon_JTAC_F","B_recon_LAT_F","B_recon_M_F","B_recon_medic_F","B_recon_TL_F"]; _ArmPool= ["B_MBT_01_arty_F","B_MBT_01_cannon_F","B_MBT_01_mlrs_F","B_APC_Tracked_01_AA_F","B_APC_Tracked_01_CRV_F","B_APC_Tracked_01_rcws_F","B_APC_Wheeled_01_cannon_F","B_MBT_02_cannon_F"]; _MotPool= ["B_Truck_01_covered_F","B_Truck_01_transport_F","B_MRAP_01_F","B_MRAP_01_gmg_F","B_MRAP_01_hmg_F","B_Truck_01_medical_F"]; _ACHPool= ["B_Heli_Attack_01_F","B_Heli_Light_01_armed_F"]; _CHPool= ["B_Heli_Light_01_F","B_Heli_Transport_01_camo_F","B_Heli_Transport_01_F"]; _uavPool= ["B_UAV_01_F","B_UAV_01_CAS_F","B_UGV_01_rcws_F"]; _stPool= ["B_Mortar_01_F","B_static_AT_F","B_static_AA_F"]; _shipPool= ["B_Boat_Armed_01_minigun_F","B_Boat_Transport_01_F"]; _diverPool= ["B_diver_exp_F","B_diver_F","B_diver_TL_F"]; _crewPool= ["B_crew_F"]; _heliCrew= ["B_helicrew_F","B_helipilot_F"]; }; // ==================================================================================== // 2 : BIS_AAF.sqf // ==================================================================================== if (_faction==2) then { _InfPool= ["I_engineer_F","I_Soldier_A_F","I_Soldier_AA_F","I_Soldier_AAA_F","I_Soldier_AAR_F","I_Soldier_AAT_F","I_Soldier_AR_F","I_Soldier_AT_F","I_Soldier_exp_F","I_soldier_F","I_Soldier_GL_F","I_Soldier_repair_F"]; _ArmPool= ["I_APC_Wheeled_03_cannon_F","I_APC_tracked_03_cannon_F","I_MBT_03_cannon_F"]; _MotPool= ["I_Quadbike_01_F","I_MRAP_03_F","I_MRAP_03_gmg_F","I_MRAP_03_hmg_F","I_Truck_02_ammo_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_box_F","I_Truck_02_transport_F","I_Truck_02_covered_F"]; _ACHPool= ["I_Heli_light_03_F"]; _CHPool= ["I_Heli_Transport_02_F","I_Heli_light_03_unarmed_F"]; _uavPool= ["I_UAV_01_F","I_UAV_02_CAS_F","I_UGV_01_rcws_F"]; _stPool= ["I_HMG_01_F","I_HMG_01_high_F","I_HMG_01_A_F","I_GMG_01_F","I_GMG_01_high_F","I_GMG_01_A_F","I_Mortar_01_F","I_static_AA_F","I_static_AT_F"]; _shipPool= ["I_Boat_Transport_01_F","I_Boat_Armed_01_minigun_F"]; _diverPool= ["I_diver_exp_F","I_diver_F","I_diver_TL_F"]; _crewPool= ["I_crew_F"]; _heliCrew= ["I_helicrew_F","I_helipilot_F"]; }; // ==================================================================================== // 3 : BIS_CIVILIAN.sqf // ==================================================================================== if (_faction==3) then { _InfPool= ["C_man_1","C_man_1_1_F","C_man_1_2_F","C_man_1_3_F","C_man_hunter_1_F","C_man_p_beggar_F","C_man_p_beggar_F_afro","C_man_p_fugitive_F","C_man_p_shorts_1_F","C_man_pilot_F","C_man_polo_1_F","C_man_polo_2_F","C_man_polo_3_F","C_man_polo_4_F","C_man_polo_5_F","C_man_polo_6_F","C_man_shorts_1_F","C_man_shorts_2_F","C_man_shorts_3_F","C_man_shorts_4_F","C_man_w_worker_F"]; _ArmPool= ["C_Hatchback_01_F","C_Hatchback_01_sport_F","C_Quadbike_01_F","C_SUV_01_F","C_Van_01_transport_F","C_Van_01_box_F"]; _MotPool= ["C_Hatchback_01_F","C_Hatchback_01_sport_F","C_Quadbike_01_F","C_SUV_01_F","C_Van_01_transport_F","C_Van_01_box_F"]; _ACHPool= []; _CHPool= []; _uavPool= []; _stPool= []; _shipPool= ["C_Boat_Civil_01_F","C_Boat_Civil_01_rescue_F","C_Boat_Civil_04_F","C_Rubberboat"]; _diverPool= []; _crewPool= ["C_man_1"]; _heliCrew= ["C_man_1","C_man_1"]; }; // ==================================================================================== // 4 : RHS_USMC.sqf // ==================================================================================== if (_faction==4) then { _InfPool= ["rhsusf_usmc_marpat_wd_stinger","rhsusf_usmc_marpat_wd_smaw","rhsusf_usmc_marpat_wd_autorifleman_m249","rhsusf_usmc_marpat_wd_marksman","rhsusf_usmc_marpat_wd_grenadier","rhsusf_usmc_marpat_wd_grenadier_m32","rhsusf_usmc_marpat_wd_jfo","rhsusf_usmc_marpat_wd_javelin","rhsusf_usmc_marpat_wd_engineer","rhsusf_usmc_marpat_wd_riflemanat","rhsusf_usmc_marpat_wd_sniper","rhsusf_usmc_marpat_wd_spotter","rhsusf_usmc_marpat_wd_sniper_M107","rhsusf_usmc_marpat_wd_squadleader","rhsusf_usmc_marpat_wd_autorifleman","rhsusf_usmc_marpat_wd_rifleman_m590","rhsusf_usmc_marpat_wd_fso","rhsusf_usmc_marpat_wd_explosives","rhsusf_usmc_marpat_wd_gunner","rhsusf_usmc_marpat_wd_machinegunner","rhsusf_usmc_marpat_wd_rifleman","rhsusf_usmc_marpat_wd_rifleman_m4","rhsusf_usmc_marpat_wd_rifleman_law","rhsusf_usmc_marpat_wd_teamleader"]; _ArmPool= ["rhsusf_m1a1fep_wd","rhsusf_m1a1hc_wd"]; _MotPool= ["rhsusf_m1025_w_s_m2","rhsusf_m1025_w_s_Mk19","rhsusf_rg33_usmc_wd","rhsusf_rg33_m2_usmc_wd"]; _ACHPool= ["RHS_AH1Z_wd","RHS_UH1Y_GS"]; _CHPool= ["rhsusf_CH53E_USMC"]; _uavPool= []; _stPool= ["RHS_M2StaticMG_USMC_WD","RHS_M2StaticMG_MiniTripod_USMC_WD","RHS_TOW_TriPod_USMC_WD","RHS_MK19_TriPod_USMC_WD","RHS_M252_USMC_WD"]; _shipPool= []; _diverPool= []; _crewPool= ["rhsusf_usmc_marpat_wd_combatcrewman"]; _heliCrew= ["rhsusf_usmc_marpat_wd_helicrew","rhsusf_usmc_marpat_wd_helipilot"]; }; // ==================================================================================== // 5 : BIS_SYNDIKAT_Pacific.sqf // ==================================================================================== if (_faction==5) then { _InfPool= ["I_C_Soldier_Bandit_7_F","I_C_Soldier_Bandit_3_F","I_C_Soldier_Bandit_2_F","I_C_Soldier_Bandit_5_F","I_C_Soldier_Bandit_6_F","I_C_Soldier_Bandit_1_F","I_C_Soldier_Bandit_8_F","I_C_Soldier_Bandit_4_F","I_C_Soldier_Para_7_F","I_C_Soldier_Para_2_F","I_C_Soldier_Para_3_F","I_C_Soldier_Para_4_F","I_C_Soldier_Para_6_F","I_C_Soldier_Para_8_F","I_C_Soldier_Para_1_F","I_C_Soldier_Para_5_F"]; _ArmPool= []; _MotPool= ["I_C_Offroad_02_unarmed_F","I_G_Offroad_01_armed_F","I_G_Offroad_01_F"]; _ACHPool= []; _CHPool= ["I_Heli_light_03_F","I_Heli_Transport_02_F" ]; _uavPool= []; _stPool= ["I_G_Mortar_01_F","I_GMG_01_high_F","I_HMG_01_high_F","I_HMG_01_F","I_static_AT_F","I_static_AA_F","I_GMG_01_F"]; _shipPool= ["I_C_Boat_Transport_02_F","I_C_Boat_Transport_01_F","I_Boat_Armed_01_minigun_F","C_Scooter_Transport_01F"]; _diverPool= ["I_C_Soldier_Bandit_7_F","I_C_Soldier_Bandit_2_F","I_C_Soldier_Bandit_3_F"]; _crewPool= ["I_C_Soldier_Para_2_F","I_C_Soldier_Para_3_F","I_C_Soldier_Para_4_F","I_C_Soldier_Bandit_7_F","I_C_Soldier_Bandit_2_F","I_C_Soldier_Bandit_3_F"]; _heliCrew= ["I_helicrew_F","I_helipilot_F"]; }; // ==================================================================================== // 6 : BIS_CSAT_Pacific.sqf // ==================================================================================== if (_faction==6) then { _InfPool= ["O_T_Soldier_A_F","O_T_Soldier_AAR_F","O_T_Support_AMG_F","O_T_Support_AMort_F","O_T_Soldier_AAA_F","O_T_Soldier_AAT_F","O_T_Soldier_AR_F","O_T_Medic_F","O_T_Crew_F","O_T_Engineer_F","O_T_Soldier_Exp_F","O_T_Soldier_GL_F","O_T_Support_GMG_F","O_T_Support_MG_F","O_T_Support_Mort_F","O_T_Soldier_M_F","O_T_Soldier_AA_F","O_T_Soldier_AT_F","O_T_Officer_F","O_T_Soldier_PG_F","O_T_Soldier_Repair_F","O_T_Soldier_F","O_T_Soldier_LAT_F","O_T_Soldier_SL_F","O_T_Soldier_TL_F","O_T_Soldier_UAV_F","O_T_Recon_Exp_F","O_T_Recon_JTAC_F","O_T_Recon_M_F","O_T_Recon_Medic_F","O_T_Recon_F","O_T_Recon_LAT_F","O_T_Recon_TL_F","O_T_Sniper_F","O_T_Spotter_F","O_T_ghillie_tna_F","O_V_Soldier_ghex_F","O_V_Soldier_TL_ghex_F","O_V_Soldier_Exp_ghex_F","O_V_Soldier_Medic_ghex_F","O_V_Soldier_M_ghex_F","O_V_Soldier_LAT_ghex_F","O_V_Soldier_JTAC_ghex_F"]; _ArmPool= ["O_T_MBT_02_cannon_ghex_F","O_T_APC_Tracked_02_cannon_ghex_F","O_T_APC_Tracked_02_AA_ghex_F"]; _MotPool= ["O_T_MRAP_02_hmg_ghex_F","O_T_MRAP_02_gmg_ghex_F","O_T_LSV_02_armed_F","O_G_Offroad_01_armed_F","O_APC_Wheeled_02_rcws_F"]; _ACHPool= ["O_Heli_Attack_02_black_F","O_Heli_Attack_02_F"]; _CHPool= ["O_Heli_Light_02_F","O_Heli_Light_02_unarmed_F","O_Heli_Transport_04_covered_F"];//"O_Heli_Transport_04_bench_F" _uavPool= ["O_T_UAV_04_CAS_F","O_UAV_01_F","O_T_UGV_01_rcws_ghex_F"]; _stPool= ["B_T_HMG_01_F","O_GMG_01_high_F","O_HMG_01_high_F","O_static_AT_F","O_static_AA_F","O_GMG_01_F","O_G_Mortar_01_F"]; _shipPool= ["O_T_Boat_Transport_01_F","O_T_Boat_Armed_01_hmg_F"]; _diverPool= ["O_T_Diver_Exp_F","O_T_Diver_TL_F","O_T_Diver_F"]; _crewPool= ["O_T_Crew_F"]; _heliCrew= ["O_T_Helicrew_F","O_T_Helipilot_F"]; }; // ==================================================================================== // 7 : RHS_Chenarus_Ground_Forces.sqf // ==================================================================================== if (_faction==7) then { _InfPool= ["rhsgref_cdf_reg_rifleman","rhsgref_cdf_reg_rifleman_m70","rhsgref_cdf_reg_rifleman_lite","rhsgref_cdf_reg_grenadier","rhsgref_cdf_reg_machinegunner","rhsgref_cdf_reg_marksman","rhsgref_cdf_reg_general","rhsgref_cdf_reg_officer","rhsgref_cdf_reg_squadleader","rhsgref_cdf_reg_grenadier_rpg","rhsgref_cdf_reg_specialist_aa","rhsgref_cdf_reg_medic","rhsgref_cdf_reg_engineer","rhsgref_cdf_para_rifleman","rhsgref_cdf_para_rifleman_lite","rhsgref_cdf_para_autorifleman","rhsgref_cdf_para_machinegunner","rhsgref_cdf_para_marksman","rhsgref_cdf_para_officer","rhsgref_cdf_para_squadleader","rhsgref_cdf_para_grenadier_rpg","rhsgref_cdf_para_specialist_aa","rhsgref_cdf_para_medic","rhsgref_cdf_para_engineer"]; _ArmPool= ["rhsgref_cdf_t72ba_tv","rhsgref_cdf_bmd1","rhsgref_cdf_bmd1","rhsgref_cdf_bmd1p","rhsgref_cdf_bmd1pk","rhsgref_cdf_bmd2","rhsgref_cdf_bmd2k","rhsgref_cdf_bmp1","rhsgref_cdf_bmp1d","rhsgref_cdf_bmp1k","rhsgref_cdf_bmp1p","rhsgref_cdf_bmp2e","rhsgref_cdf_bmp2","rhsgref_cdf_bmp2d","rhsgref_cdf_gaz66_zu23"]; _MotPool= ["rhsgref_cdf_btr60","rhsgref_cdf_btr70","rhsgref_BRDM2","rhsgref_BRDM2_HQ","rhsgref_BRDM2_ATGM","rhsgref_c_a2port_armor","rhsgref_cdf_reg_uaz_ags","rhsgref_cdf_reg_uaz_dshkm","rhsgref_cdf_reg_uaz_spg9"]; _ACHPool= ["rhsgref_mi24g_UPK23","rhsgref_cdf_Mi35","rhsgref_cdf_reg_Mi17Sh"]; _CHPool= ["rhsgref_cdf_reg_Mi8amt"]; _uavPool= []; _stPool= ["RHSgref_cdf_ZU23","rhsgref_cdf_reg_M252","rhsgref_cdf_reg_d30","rhsgref_cdf_reg_d30_at","rhsgref_cdf_Igla_AA_pod","rhsgref_cdf_AGS30_TriPod","rhsgref_cdf_DSHKM","rhsgref_cdf_DSHKM_Mini_TriPod","rhsgref_cdf_NSV_TriPod","rhsgref_cdf_SPG9","rhsgref_cdf_SPG9M"]; _shipPool= ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F"]; _diverPool= ["O_diver_exp_F","O_diver_F","O_diver_TL_F"]; _crewPool= ["rhsgref_cdf_reg_crew","rhsgref_cdf_para_crew"]; _heliCrew= ["rhsgref_cdf_reg_grenadier","rhsgref_cdf_reg_grenadier_rpg","rhsgref_cdf_reg_machinegunner","rhs_msv_at","rhsgref_cdf_reg_rifleman","rhsgref_cdf_para_engineer","rhsgref_cdf_para_specialist_aa","rhsgref_cdf_para_medic","rhsgref_cdf_para_grenadier_rpg","rhsgref_cdf_reg_marksman"]; }; // ==================================================================================== // 8 : BIS_FIA.sqf // ==================================================================================== if (_faction==8) then { _InfPool= ["I_G_Soldier_F","I_G_Soldier_lite_F","I_G_Soldier_SL_F","I_G_Soldier_TL_F","I_G_Soldier_AR_F","I_G_medic_F","I_G_engineer_F","I_G_Soldier_exp_F","I_G_Soldier_GL_F","I_G_Soldier_M_F","I_G_Soldier_LAT_F","I_G_Soldier_A_F","I_G_officer_F","I_G_Sharpshooter_F"]; _ArmPool= ["I_APC_tracked_03_cannon_F"]; _MotPool= ["I_G_Offroad_01_armed_F","O_G_Offroad_01_armed_F"]; _ACHPool= ["I_Heli_light_03_F"]; _CHPool= ["I_Heli_Transport_02_F","I_Heli_light_03_unarmed_F","O_Heli_Transport_04_covered_F"]; _uavPool= []; _stPool= ["I_G_Mortar_01_F","I_GMG_01_high_F","I_HMG_01_high_F","I_HMG_01_F","I_static_AT_F","I_static_AA_F","I_GMG_01_F"]; _shipPool= ["I_Boat_Transport_01_F","I_G_Boat_Transport_01_F","I_Boat_Armed_01_minigun_F"]; _diverPool= ["I_diver_exp_F","I_diver_F","I_diver_TL_F"]; _crewPool= ["I_G_engineer_F"]; _heliCrew= ["I_G_Soldier_SL_F","I_G_Soldier_F","I_G_Soldier_AR_F","I_G_medic_F","I_G_Soldier_LAT_F","I_G_Soldier_GL_F"]; }; // ==================================================================================== // 9 : CUP_Takistan_Army.sqf // ==================================================================================== if (_faction==9) then { _InfPool= ["CUP_O_TK_Soldier_AA","CUP_O_TK_Soldier_AAT","CUP_O_TK_Soldier_AMG","CUP_O_TK_Soldier_HAT","CUP_O_TK_Soldier_AR","CUP_O_TK_Story_Aziz","CUP_O_TK_Commander","CUP_O_TK_Engineer","CUP_O_TK_Soldier_GL","CUP_O_TK_Soldier_MG","CUP_O_TK_Medic","CUP_O_TK_Officer","CUP_O_TK_Pilot","CUP_O_TK_Soldier","CUP_O_TK_Soldier_Backpack","CUP_O_TK_Soldier_LAT","CUP_O_TK_Soldier_AT","CUP_O_TK_Sniper","CUP_O_TK_Sniper_KSVK","CUP_O_TK_Soldier_AKS_74_GOSHAWK","CUP_O_TK_Spotter","CUP_O_TK_Soldier_SL","CUP_O_TK_SpecOps_MG","CUP_O_TK_SpecOps","CUP_O_TK_SpecOps_TL"]; _ArmPool= ["CUP_O_BMP2_ZU_TKA","CUP_O_BMP_HQ_TKA","CUP_O_BMP1_TKA","CUP_O_BMP1P_TKA","CUP_O_BMP2_TKA","CUP_O_T34_TKA","CUP_O_T55_TK","CUP_O_T72_TKA","CUP_O_M113_TKA","CUP_O_ZSU23_TK"];//"CUP_O_M113_Med_TKA", _MotPool= ["CUP_O_BRDM2_TKA","CUP_O_LR_MG_TKA","CUP_O_LR_SPG9_TKA","CUP_O_BTR60_TK","CUP_O_UAZ_MG_TKA","CUP_O_UAZ_AGS30_TKA","CUP_O_UAZ_SPG9_TKA","CUP_O_Ural_ZU23_TKA","CUP_O_BTR40_MG_TKA"]; _CHPool= ["CUP_O_UH1H_TKA","CUP_O_Mi17_TK"]; _uavPool= []; _stPool= ["CUP_O_ZU23_TK","O_HMG_01_high_F","CUP_O_AGS_TK","CUP_O_2b14_82mm_TK","CUP_O_D30_TK","CUP_O_D30_AT_TK","CUP_O_SPG9_TK"];//"CUP_O_DSHkM_MiniTriPod_TK","CUP_O_DSHKM_TK" _shipPool= ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F"]; _diverPool= ["O_diver_exp_F","O_diver_F","O_diver_TL_F"]; _crewPool= ["CUP_O_TK_Crew"]; _heliCrew= ["CUP_O_TK_Soldier_AA","CUP_O_TK_Soldier_AAT","CUP_O_TK_Soldier_AMG","CUP_O_TK_Soldier_HAT","CUP_O_TK_Soldier_AR","CUP_O_TK_Commander","CUP_O_TK_Engineer","CUP_O_TK_Soldier_GL","CUP_O_TK_Soldier_MG","CUP_O_TK_Medic","CUP_O_TK_Officer","CUP_O_TK_Pilot","CUP_O_TK_Soldier","CUP_O_TK_Soldier_Backpack","CUP_O_TK_Soldier_LAT","CUP_O_TK_Soldier_AT","CUP_O_TK_Sniper","CUP_O_TK_Sniper_KSVK","CUP_O_TK_Soldier_AKS_74_GOSHAWK","CUP_O_TK_Spotter","CUP_O_TK_Soldier_SL","CUP_O_TK_SpecOps_MG","CUP_O_TK_SpecOps","CUP_O_TK_SpecOps_TL"]; }; // ==================================================================================== // 10 : CUP_Takistan_Militia.sqf // ==================================================================================== if (_faction==10) then { _InfPool= ["CUP_O_TK_INS_Soldier_AA","CUP_O_TK_INS_Soldier_AR","CUP_O_TK_INS_Guerilla_Medic","CUP_O_TK_INS_Soldier_MG","CUP_O_TK_INS_Bomber","CUP_O_TK_INS_Mechanic","CUP_O_TK_INS_Soldier_GL","CUP_O_TK_INS_Soldier","CUP_O_TK_INS_Soldier_FNFAL","CUP_O_TK_INS_Soldier_Enfield","CUP_O_TK_INS_Soldier_AAT","CUP_O_TK_INS_Soldier_AT","CUP_O_TK_INS_Sniper","CUP_O_TK_INS_Soldier_TL","CUP_O_TK_INS_Commander"]; _ArmPool= ["CUP_O_T72_TKA","CUP_O_M113_TKA","CUP_O_T55_TK","CUP_O_T72_TKA","CUP_O_T55_TK","CUP_O_M113_TKA","CUP_O_ZSU23_TK"]; _MotPool= ["CUP_O_LR_MG_TKA","CUP_O_LR_SPG9_TKA","CUP_O_UAZ_MG_TKA","CUP_O_UAZ_AGS30_TKA","CUP_O_UAZ_SPG9_TKA"]; _ACHPool= ["CUP_O_Mi17_TK","CUP_O_Mi24_D_TK"]; _CHPool= ["CUP_O_UH1H_TKA","CUP_O_Mi17_TK"]; _uavPool= []; _stPool= ["CUP_O_ZU23_TK_INS","CUP_O_D30_TK_INS","CUP_O_D30_AT_TK_INS","CUP_O_DSHKM_TK_INS","CUP_O_DSHkM_MiniTriPod_TK_INS","CUP_O_2b14_82mm_TK_INS","CUP_O_SPG9_TK_INS","CUP_O_AGS_TK_INS"]; _shipPool= ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F"]; _diverPool= ["CUP_O_TK_INS_Soldier"]; _crewPool= ["CUP_O_TK_INS_Soldier"]; _heliCrew= ["CUP_O_TK_INS_Soldier_AA","CUP_O_TK_INS_Soldier_AR","CUP_O_TK_INS_Guerilla_Medic","CUP_O_TK_INS_Soldier_MG","CUP_O_TK_INS_Bomber","CUP_O_TK_INS_Mechanic","CUP_O_TK_INS_Soldier_GL","CUP_O_TK_INS_Soldier","CUP_O_TK_INS_Soldier_FNFAL","CUP_O_TK_INS_Soldier_Enfield","CUP_O_TK_INS_Soldier_AAT","CUP_O_TK_INS_Soldier_AT","CUP_O_TK_INS_Sniper","CUP_O_TK_INS_Soldier_TL","CUP_O_TK_INS_Commander"]; }; // ==================================================================================== // 11 : RHS_ChDKZ.sqf // ==================================================================================== if (_faction==11) then { _InfPool= ["rhsgref_ins_g_specialist_aa","rhsgref_ins_g_grenadier_rpg","rhsgref_ins_g_machinegunner","rhsgref_ins_g_medic","rhsgref_ins_g_militiaman_mosin","rhsgref_ins_g_pilot","rhsgref_ins_g_rifleman","rhsgref_ins_g_engineer","rhsgref_ins_g_spotter","rhsgref_ins_g_rifleman_akm","rhsgref_ins_g_rifleman_aksu","rhsgref_ins_g_grenadier","rhsgref_ins_g_rifleman_RPG26","rhsgref_ins_g_saboteur","rhsgref_ins_g_sniper"]; _ArmPool= ["rhsgref_ins_g_bmd1","rhsgref_ins_g_bmd2","rhsgref_ins_g_bmp1","rhsgref_ins_g_bmp1p","rhsgref_ins_g_t72bb","rhsgref_ins_g_t72bc","rhsgref_ins_g_BM21","rhsgref_ins_g_btr60","rhsgref_ins_g_btr70"]; _MotPool= ["rhsgref_BRDM2_ins_g","rhsgref_BRDM2_ATGM_ins_g","rhsgref_ins_g_gaz66","rhsgref_ins_g_ural_Zu23","rhsgref_ins_g_uaz_ags","rhsgref_ins_g_uaz_dshkm_chdkz","rhsgref_ins_g_uaz_spg9"]; _ACHPool= []; _CHPool= ["rhsgref_ins_g_Mi8amt"]; _uavPool= []; _stPool= ["rhsgref_ins_g_AGS30_TriPod","rhsgref_ins_g_DSHKM","rhsgref_ins_g_DSHKM_Mini_TriPod","rhsgref_ins_g_NSV_TriPod","rhsgref_ins_g_SPG9","rhsgref_ins_g_SPG9M","rhsgref_ins_g_2b14"]; _shipPool= []; _diverPool= []; _crewPool= ["rhsgref_ins_g_crew"]; _heliCrew= ["rhsgref_ins_g_crew"]; }; // ==================================================================================== // 12 : RHS_Nationalist_Troops.sqf // ==================================================================================== if (_faction==12) then { _InfPool= ["rhsgref_nat_rifleman","rhsgref_nat_rifleman_akms","rhsgref_nat_militiaman_kar98k","rhsgref_nat_rifleman_m92","rhsgref_nat_grenadier","rhsgref_nat_warlord","rhsgref_nat_commander","rhsgref_nat_machinegunner","rhsgref_nat_grenadier_rpg","rhsgref_nat_specialist_aa","rhsgref_nat_hunter","rhsgref_nat_scout","rhsgref_nat_saboteur","rhsgref_nat_medic"]; _ArmPool= ["rhs_bmd1_chdkz","rhs_bmd2_chdkz"]; _MotPool= ["rhsgref_nat_btr70","rhsgref_nat_uaz_ags","rhsgref_nat_uaz_dshkm","rhsgref_nat_uaz_spg9","rhsgref_nat_ural_Zu23"]; _ACHPool= ["rhsgref_mi24g_UPK23","rhsgref_cdf_Mi35","rhsgref_cdf_reg_Mi17Sh"]; _CHPool= ["rhsgref_cdf_reg_Mi8amt"]; _uavPool= []; _stPool= ["rhsgref_nat_ZU23","rhsgref_nat_AGS30_TriPod","rhsgref_nat_DSHKM","rhsgref_nat_DSHKM_Mini_TriPod","rhsgref_nat_NSV_TriPod","rhsgref_nat_SPG9","rhsgref_nat_2b14","rhsgref_nat_d30","rhsgref_nat_d30_at"]; _shipPool= ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F"]; _diverPool= ["O_diver_exp_F","O_diver_F","O_diver_TL_F"]; _crewPool= ["rhsgref_nat_crew"]; _heliCrew= ["rhsgref_nat_grenadier","rhsgref_nat_grenadier_rpg","rhsgref_nat_machinegunner","rhsgref_nat_hunter","rhsgref_nat_saboteur","rhsgref_nat_medic","rhsgref_nat_rifleman_akms"]; }; // ==================================================================================== // 13 : CUP_Chedaki_Army.sqf // ==================================================================================== if (_faction==13) then { _InfPool= ["CUP_O_INS_Soldier_AK74","CUP_O_INS_Soldier_Engineer","CUP_O_INS_Soldier","CUP_O_INS_Soldier_Ammo","CUP_O_INS_Soldier_GL","CUP_O_INS_Officer","CUP_O_INS_Medic","CUP_O_INS_Commander","CUP_O_INS_Soldier_AR","CUP_O_INS_Soldier_MG","CUP_O_INS_Soldier_AT","CUP_O_INS_Soldier_AA","CUP_O_INS_Sniper","CUP_O_INS_Soldier_Exp","CUP_O_INS_Saboteur"]; _ArmPool= ["CUP_O_T72_TKA","CUP_O_M113_TKA","CUP_O_T55_TK","CUP_O_T72_TKA","CUP_O_T55_TK","CUP_O_M113_TKA","CUP_O_ZSU23_TK"]; _MotPool= ["CUP_O_LR_MG_TKA","CUP_O_LR_SPG9_TKA","CUP_O_UAZ_MG_TKA","CUP_O_UAZ_AGS30_TKA","CUP_O_UAZ_SPG9_TKA"]; _ACHPool= ["CUP_O_Mi17_TK","CUP_O_Mi24_D_TK"]; _CHPool= ["CUP_O_UH1H_TKA","CUP_O_Mi17_TK"]; _uavPool= []; _stPool= ["CUP_O_ZU23_TK_INS","CUP_O_D30_TK_INS","CUP_O_D30_AT_TK_INS","CUP_O_DSHKM_TK_INS","CUP_O_DSHkM_MiniTriPod_TK_INS","CUP_O_2b14_82mm_TK_INS","CUP_O_SPG9_TK_INS","CUP_O_AGS_TK_INS"]; _shipPool= ["O_Boat_Armed_01_hmg_F","O_Boat_Transport_01_F"]; _diverPool= []; _crewPool= ["CUP_O_INS_Soldier_AK74","CUP_O_INS_Soldier_Engineer","CUP_O_INS_Soldier","CUP_O_INS_Soldier_Ammo","CUP_O_INS_Soldier_GL","CUP_O_INS_Officer","CUP_O_INS_Medic","CUP_O_INS_Commander","CUP_O_INS_Soldier_AR","CUP_O_INS_Soldier_MG","CUP_O_INS_Soldier_AT","CUP_O_INS_Soldier_AA","CUP_O_INS_Sniper","CUP_O_INS_Soldier_Exp","CUP_O_INS_Saboteur"]; _heliCrew= ["CUP_O_INS_Soldier_Engineer"]; }; // ==================================================================================== // 14 : CUP_British_Army.sqf // ==================================================================================== if (_faction==14) then { _InfPool= ["CUP_B_BAF_Soldier_AA_WDL","CUP_B_BAF_Soldier_AAT_WDL","CUP_B_BAF_Soldier_AHAT_WDL","CUP_B_BAF_Soldier_JTAC_WDL","CUP_B_BAF_Soldier_AAA_WDL","CUP_B_BAF_Soldier_AAR_WDL","CUP_B_BAF_Engineer_WDL","CUP_B_BAF_Soldier_MG_WDL","CUP_B_BAF_Soldier_AMG_WDL","CUP_B_BAF_Soldier_HAT_WDL","CUP_B_BAF_Soldier_AT_WDL","CUP_B_BAF_Soldier_AR_WDL","CUP_B_BAF_Soldier_GL_WDL","CUP_B_BAF_Medic_WDL","CUP_B_BAF_Soldier_scout_WDL","CUP_B_BAF_Soldier_Marksman_WDL","CUP_B_BAF_Soldier_WDL","CUP_B_BAF_Soldier_Backpack_WDL","CUP_B_BAF_Soldier_Light_WDL","CUP_B_BAF_Soldier_Night_WDL","CUP_B_BAF_Soldier_SL_WDL","CUP_B_BAF_Sniper_AS50_WDL","CUP_B_BAF_Soldier_TL_WDL","CUP_B_BAF_Sniper_WDL","CUP_B_BAF_Spotter_WDL"]; _ArmPool= ["CUP_B_FV432_Bulldog_GB_W_RWS","CUP_B_MCV80_GB_W_SLAT","CUP_B_Challenger2_2CW_BAF"]; _MotPool= ["CUP_B_BAF_Coyote_L2A1_W","CUP_B_Jackal2_GMG_GB_W","CUP_B_LR_Special_GMG_GB_W","CUP_B_LR_Special_M2_GB_W","CUP_B_Mastiff_HMG_GB_W","CUP_B_Ridgback_HMG_GB_W"]; _ACHPool= ["CUP_B_AH1_MR_BAF","CUP_B_AW159_Cannon_GB"]; _CHPool= ["CUP_B_CH47F_GB","CUP_B_Merlin_HC3_Armed_GB"]; _uavPool= []; _stPool= ["CUP_B_L111A1_MiniTripod_BAF_DDPM","CUP_B_L111A1_BAF_MPT","CUP_B_L16A2_BAF_DDPM"]; _shipPool= []; _diverPool= []; _crewPool= ["CUP_B_BAF_Crew_WDL"]; _heliCrew= ["CUP_B_BAF_Crew_WDL"]; }; // ==================================================================================== // 15 : RHS_SAF.sqf // ==================================================================================== if (_faction==15) then { _InfPool= ["rhssaf_army_m10_digital_asst_mgun","rhssaf_army_m10_digital_asst_spec_aa","rhssaf_army_m10_digital_asst_spec_at","rhssaf_army_m10_digital_engineer","rhssaf_army_m10_digital_exp","rhssaf_army_m10_digital_medic","rhssaf_army_m10_digital_ft_lead","rhssaf_army_m10_digital_gl","rhssaf_army_m10_digital_mgun_m84","rhssaf_army_m10_digital_sniper_m76","rhssaf_army_m10_digital_spec_aa","rhssaf_army_m10_digital_spec_at","rhssaf_army_m10_digital_spotter","rhssaf_army_m10_digital_sq_lead","rhssaf_army_m10_digital_repair","rhssaf_army_m10_digital_rifleman_ammo","rhssaf_army_m10_digital_rifleman_at","rhssaf_army_m10_digital_rifleman_m21","rhssaf_army_m10_digital_rifleman_m70"]; _ArmPool= ["rhssaf_army_t72s"]; _MotPool= ["rhssaf_army_pts","rhssaf_m1025_olive_m2","rhssaf_m1025_olive","rhssaf_m998_olive_2dr_fulltop","rhssaf_m998_olive_2dr_halftop","rhssaf_army_ural_fuel","rhssaf_army_ural_open","rhssaf_army_ural"]; _ACHPool= []; _CHPool= ["rhssaf_airforce_ht48"]; _uavPool= []; _stPool= ["rhssaf_army_metis_9k115","rhssaf_army_ags30_tripod","rhssaf_army_nsv_tripod","rhssaf_army_m2staticmg_minitripod"]; _shipPool= []; _diverPool= []; _crewPool= ["rhssaf_army_m10_digital_crew_armored"]; _heliCrew= ["rhssaf_airforce_pilot_transport_heli"]; }; // ==================================================================================== // 16 : AGGRESSORS.sqf // ==================================================================================== if (_faction==16) then { _InfPool= ["CAF_AG_AFR_P_AK47","CAF_AG_AFR_P_AK74","CAF_AG_AFR_P_GL","CAF_AG_AFR_P_PKM","CAF_AG_AFR_P_RPG","CAF_AG_AFR_P_RPK74","CAF_AG_AFR_P_SVD","CAF_AG_afr_p_van_01"]; _ArmPool= []; _MotPool= ["CAF_AG_eeur_r_Offroad","CAF_AG_eeur_r_Offroad_armed_01","CAF_AG_afr_p_Offroad_armed_01"]; _ACHPool= []; _CHPool= []; _uavPool= []; _stPool= []; _shipPool= []; _diverPool= []; _crewPool= []; _heliCrew= []; }; // ==================================================================================== if (_type==0) then { for "_i" from 0 to 5 do{ _unit=_InfPool select (floor(random(count _InfPool))); _tempArray set [count _tempArray,_unit];}; }; if (_type==1) then {_tempArray=_diverPool}; // CREATE ARMOUR & CREW if (_type==2) then { _tempUnit=_ArmPool select (floor(random(count _ArmPool))); _temparray set [count _temparray,_tempUnit]; _crew=_crewPool select (floor(random(count _crewPool))); _temparray set [count _temparray,_crew]; }; // CREATE ATTACK CHOPPER & CREW if (_type==3) then { _tempUnit=_ACHPool select (floor(random(count _ACHPool))); _temparray set [count _temparray,_tempUnit]; _crew=_heliCrew select (floor(random(count _heliCrew))); _temparray set [count _temparray,_crew]; }; // CREATE TRANSPORT CHOPPER & CREW if (_type==4) then { _tempUnit=_CHPool select (floor(random(count _CHPool))); _temparray set [count _temparray,_tempUnit]; _crew=_heliCrew select (floor(random(count _heliCrew))); _temparray set [count _temparray,_crew]; }; // CREATE STATIC & CREW if (_type==5) then { _tempUnit=_stPool select (floor(random(count _stPool))); _temparray set [count _temparray,_tempUnit]; _crew=_crewPool select (floor(random(count _crewPool))); _temparray set [count _temparray,_crew]; }; if (_type==6) then {_tempArray=_uavPool select (floor(random(count _uavPool)));}; // CREATE TRANSPORT & CREW if (_type==7) then { _tempUnit=_MotPool select (floor(random(count _MotPool))); _temparray set [count _temparray,_tempUnit]; _crew=_crewPool select (floor(random(count _crewPool))); _temparray set [count _temparray,_crew]; }; // CREATE BOAT & DIVER CREW if (_type==8) then { _tempUnit=_shipPool select (floor(random(count _shipPool))); _temparray set [count _temparray,_tempUnit]; _crew=_diverPool select (floor(random(count _diverPool))); _temparray set [count _temparray,_crew]; }; // CREATE CARGO if (_type==9) then { for "_i" from 0 to 4 do{ _unit=_InfPool select (floor(random(count _InfPool))); _temparray set [count _temparray,_unit]; }; }; // CREATE DIVER CARGO if (_type==10) then { for "_i" from 0 to 4 do{ _unit=_diverPool select (floor(random(count _diverPool))); _temparray set [count _temparray,_unit]; }; }; //hint format ["%1",_tempArray]; _tempArray Here is a snippet of what I put in, null = [["m_807"],[1,1,100],[2,2,100],[1,1,35],[1,15],[1],[1,1,15],[2,0,750,INDEPENDENT,FALSE,FALSE]] call EOS_Spawn; // ==================================================================================== // 2 : BIS_AAF.sqf // ==================================================================================== if (_faction==2) then { _InfPool= ["I_engineer_F","I_Soldier_A_F","I_Soldier_AA_F","I_Soldier_AAA_F","I_Soldier_AAR_F","I_Soldier_AAT_F","I_Soldier_AR_F","I_Soldier_AT_F","I_Soldier_exp_F","I_soldier_F","I_Soldier_GL_F","I_Soldier_repair_F"]; _ArmPool= ["I_APC_Wheeled_03_cannon_F","I_APC_tracked_03_cannon_F","I_MBT_03_cannon_F"]; _MotPool= ["I_Quadbike_01_F","I_MRAP_03_F","I_MRAP_03_gmg_F","I_MRAP_03_hmg_F","I_Truck_02_ammo_F","I_Truck_02_fuel_F","I_Truck_02_medical_F","I_Truck_02_box_F","I_Truck_02_transport_F","I_Truck_02_covered_F"]; _ACHPool= ["I_Heli_light_03_F"]; _CHPool= ["I_Heli_Transport_02_F","I_Heli_light_03_unarmed_F"]; _uavPool= ["I_UAV_01_F","I_UAV_02_CAS_F","I_UGV_01_rcws_F"]; _stPool= ["I_HMG_01_F","I_HMG_01_high_F","I_HMG_01_A_F","I_GMG_01_F","I_GMG_01_high_F","I_GMG_01_A_F","I_Mortar_01_F","I_static_AA_F","I_static_AT_F"]; _shipPool= ["I_Boat_Transport_01_F","I_Boat_Armed_01_minigun_F"]; _diverPool= ["I_diver_exp_F","I_diver_F","I_diver_TL_F"]; _crewPool= ["I_crew_F"]; _heliCrew= ["I_helicrew_F","I_helipilot_F"]; }; // ==================================================================================== Share this post Link to post Share on other sites
hansson0728 12 Posted January 22, 2017 think i got it now, Param null = [["EOS"],[1,1,1],[1,1,1],[5,2],[5],[5],[5,2],[5,0,250,EAST,TRUE,TRUE]] call EOS_Spawn; 1, Marker MarkerName 2, house Patrols [Groups,Size,Probability] 3, Patrols [groups,Size,Probability] 4, Light Veh [Groups,Size of cargo,Probability] 5, Armor veh [Groups,Probabillity] 6, Static [Grooups,probability] 7 Chopper [Groups,Size of cargo,Probability] 8 Settings [Faction,Markertype,Distance for activation,SIDE,heightLimit,Debug] going to do some mods to this EOS, if anyone is interested we can share information. iam thinking changing patrol script for veh so the stay on roads and some stuff like that Share this post Link to post Share on other sites
J0K3R 5 93 Posted January 22, 2017 For selectable trigger zone size. null = [["m_2"],[1,1,100],[2,2,100],[1,1,35],[1,15],[1],[1,1,15],[2,0,redzone,INDEPENDENT,FALSE,FALSE]] call EOS_Spawn; Put this into your init file : redzone = (paramsArray select 3); Put this into your description file: class redzone//3 { title = " ::: Enemy AI Spawn Trigger Distance :::"; values[]={200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1050,1100,1150,1200,1250,1300,1350,1400,1450,1500}; texts[]={"200","250","300","350","400","450","500","550","600","650","700","750","800","850","900","950","1000","1050","1100","1150","1200","1250","1300","1350","1400","1450","1500"}; default = 750; }; Share this post Link to post Share on other sites
hansson0728 12 Posted January 22, 2017 Kaysio, hmmmm iam not following there... ?? Share this post Link to post Share on other sites
hansson0728 12 Posted January 22, 2017 not really done, but something like this maybe for veh patrol, it should be quite easy on CPU also.. // // Debug _group =[getPos player, WEST, 4] call BIS_fnc_spawnGroup; _start = [player,[0,50],random 360,0,[1,100]] call SHK_pos; // Starting location _range = 100; // Maximum range _amount = 13; // Amount of waypoints _unit = leader _group; // Unit that should patrol _Positions = []; _SadSwitch = 0; _grp = group _unit; // First position _pos = [_start,[50,70],random 360,0,[1,_range]] call SHK_pos; _Positions = _Positions + [_pos]; _i = 1; while { _i < _amount} do { while {(_Pos in _Positions)} do { _pos = [_start,[random 30,random 100],random 360,0,[1,_range]] call SHK_pos; }; _wp = _grp addWaypoint [ _pos , 1, _i ]; if ( _SadSwitch == 0 ) then { [_grp, _i] setWaypointType "MOVE"; [_grp, _i] setWaypointSpeed "LIMITED"; [_grp, _i] setWaypointBehaviour "SAFE"; [_grp, _i] setWaypointCombatMode "WHITE"; [_grp, _i] setWaypointFormation "COLUMN"; [_grp, _i] setWaypointTimeout [0, 1, 0]; }; if ( _SadSwitch == 3) then { [_grp, _i] setWaypointType "SAD"; [_grp, _i] setWaypointSpeed "LIMITED"; [_grp, _i] setWaypointBehaviour "AWARE"; [_grp, _i] setWaypointCombatMode "RED"; [_grp, _i] setWaypointFormation "COLUMN"; _SadSwitch = 0; } else { _SadSwitch = _SadSwitch + 1; }; // Debug Marker _string = format["%1",_i]; _marker = createMarker [ _string, _pos ]; _string setMarkerColor "ColorBlue"; _string setMarkerType "mil_dot"; _string setMarkerText _string; _i = _i + 1; _Positions = _Positions + [_pos]; }; _wp = _grp addWaypoint [_start,0,_amount]; [_grp, _amount] setWaypointType "CYCLE"; Share this post Link to post Share on other sites