LuizBarros99 7 Posted May 11, 2022 @strider42 I also noticed something curious: seats that are capable of "Fire From Vehicle" always get occupied by units from the "_crewPool". This means that the Qilin, the Prowler, and the offroad pickup will be almost entirely always filled with only said units. And as a result, those vehicles are effectively useless for use in the "_MotPool" category. I also have a few significant changes that I have done to portions of code, that I think it could be interesting for me to send you a PBO of the mission for you to unpack and check out. Share this post Link to post Share on other sites
Bad_Dad 1 Posted July 20, 2022 On 3/9/2022 at 3:06 AM, strider42 said: You are obviously correct, endless resspawning, is not what it is supposed to be doing. I'll look into it when I can but it may be a while. Have you looked at getting EOS to work along side a Headless client? maybe alleviate some of the lag spikes on big spawns? Share this post Link to post Share on other sites
jandrews 115 Posted July 22, 2022 On 5/11/2022 at 7:26 PM, LuizBarros99 said: @strider42 I also noticed something curious: seats that are capable of "Fire From Vehicle" always get occupied by units from the "_crewPool". This means that the Qilin, the Prowler, and the offroad pickup will be almost entirely always filled with only said units. And as a result, those vehicles are effectively useless for use in the "_MotPool" category. I also have a few significant changes that I have done to portions of code, that I think it could be interesting for me to send you a PBO of the mission for you to unpack and check out. I'd like to think there are many players who would like a working version of this spawn script. May be you would consider posting a link for download? Some areas I had tried to improve were: 1. add static weapons facing away from town in defensive position with sandbag walls as cover in 360 2. Fix the reinforcement spawn so ground vehicles would get to the ao and not stuck on a rock. 3. I was able to add a garrison script which allowed bots to spawn in buildings facing out the window and in kneeling positions. Not my script. 4. add enemy planes to patrol the ao. 5. Add enemy boats patrolling water ways around / near ao. May be someone else would like to take these on. 1 Share this post Link to post Share on other sites
Dramacius 8 Posted June 6 I can see there is a way to Deactivate an EOS by marker but is there a way to reactivate it? Thanks Share this post Link to post Share on other sites