disco.modder 116 Posted January 1, 2014 ;2589483']Not really. Due to BI changes there is way too much broken in ACE unfortunately. Im curious, which particular changes dramatically effect ACE's functionality? Im guessing the inventory system is one. Share this post Link to post Share on other sites
avigrace 1 Posted January 1, 2014 Missing folder names on Campaigns/Scenarios, is this a common issue and will it be fixed up at some point? Share this post Link to post Share on other sites
MANTIA 55 Posted January 3, 2014 Problem using A2 units in game. A3 units are working correctly. I don't have a AiA_DisableA3Content.pbo and I never removed the AiA_DisableA3Content.pbo? from looking through the threads I understand that this should have been in AllInArma by default? Share this post Link to post Share on other sites
VodkaAssassin 10 Posted January 4, 2014 Hello BI Community. I'm new to the whole modding side of ARMA. I actually usually stayed in Campaign and Scenario's on ARMA 2 and AO until ARMA 3 showed up and made me enjoy the editor, multiplayer, campaign, etc. Then I found AiA. Although I have a question which has probably been asked so many times it's ridiculous, but I was still wondering. If I put an ARMA 2: Operation Arrowhead Scenario into the ARMA 3 Mission folder, then loaded it up inside the ARMA 3 game, would it work? All times I've tried I've been met with sad, bitter defeat when they failed. So until .kju starts (hopefully) working on the Standalone of this amazing mod (Seriously, editor is fun enough for me XD), is there any way to make Scenarios work? ---------- Post added at 05:59 ---------- Previous post was at 05:57 ---------- Problem using A2 units in game. A3 units are working correctly.I don't have a AiA_DisableA3Content.pbo and I never removed the AiA_DisableA3Content.pbo? from looking through the threads I understand that this should have been in AllInArma by default? Is the issue that ARMA 2 units will not show up at all? Because that is caused by not going into AiA -> Core -> Addons. Then (preferably cutting and pasting it somewhere else) getting rid of "AiA_ActivateA3Models.pbo" Share this post Link to post Share on other sites
disco.modder 116 Posted January 5, 2014 (edited) Any idea what this error might be with namman2's Caiman MRAP? http://gyazo.com/5214322a0ee0680cd977d2e93f8ff74f Works fine in A2, but this error pops up when used with AiA in A3. Edited January 5, 2014 by Modder Share this post Link to post Share on other sites
denco 16 Posted January 5, 2014 Kju us it possible to add lights to cities in all arma 2 vanilla maps? Share this post Link to post Share on other sites
.kju 3244 Posted January 5, 2014 I would know how I would - BI needs to release documentation finally on lighting.. Share this post Link to post Share on other sites
VodkaAssassin 10 Posted January 5, 2014 Hey .kju, have you decided which type you will persue? Standalone or the other options? Share this post Link to post Share on other sites
SeeRed15 10 Posted January 6, 2014 I was just thinking, Arma 3 doesn't work too great on my lower end computer, so how hard would it be to port Altis and Arma 3 into Arma 2?? If it's even possible... Share this post Link to post Share on other sites
eymerich 11 Posted January 6, 2014 @Kju. first of all, thank you very much for your hard work. Just a consideration: I have noticed that chernarus has gone pretty unplayable to me because of stutter and lag (especially when Flying over forest). I don't thing it's related to AiA since the first release of AiA were much more enjoyable to me (less lag in chernarus). My guess is that this is related to the graphic effect added in the time by Bis. Am I wrong? Share this post Link to post Share on other sites
pulstar 55 Posted January 6, 2014 I was just thinking, Arma 3 doesn't work too great on my lower end computer, so how hard would it be to port Altis and Arma 3 into Arma 2?? If it's even possible... Nobody is going to do any backwards porting. Share this post Link to post Share on other sites
spookygnu 563 Posted January 6, 2014 After posting in the A3Map pack thread, I began a conversation about porting other maps using AIA. Many people probably wonder if you can play other maps and yes you can, there have been some people I've read have done this. My personal findings so far were: Clafghan Esbekistan --------bugged by a black line across screen FATA --------bugged by a black line across screen Sangin desert/winter Anyone else care to share what they have managed to use aswell using AIA?? If you are wondering how to do this, use PW6 and make a collection and add the maps to that collection and load the game. Proabaly best doing it without a heaps of addons like units etc, because the load time can take some time. Share this post Link to post Share on other sites
oktyabr 12 Posted January 6, 2014 After posting in the A3Map pack thread, I began a conversation about porting other maps using AIA. Many people probably wonder if you can play other maps and yes you can, there have been some people I've read have done this.My personal findings so far were: Clafghan Esbekistan --------bugged by a black line across screen FATA --------bugged by a black line across screen Sangin desert/winter Anyone else care to share what they have managed to use aswell using AIA?? If you are wondering how to do this, use PW6 and make a collection and add the maps to that collection and load the game. Proabaly best doing it without a heaps of addons like units etc, because the load time can take some time. I think that relates to the infamous "pond error" but I could be wrong. Another trick in PWS is just make a collection for each map... @CBA_A3, @AiA, @Clafghan. Reduces load time and lets you easily keep different mods like units separate for each. Share this post Link to post Share on other sites
spookygnu 563 Posted January 6, 2014 yeah good point on the load time thing! I'll do that! Share this post Link to post Share on other sites
gvse 10 Posted January 7, 2014 Esbekistan --------bugged by a black line across screen FATA --------bugged by a black line across screen the "pond bug" has been fixed, but you need to do some work yourself. You will find detailed instructions in the text file "Remove problematic ponds" in this location: @AllInArma\A2OAPondFix. I confirm that e.g. Thirsk and Caribou work without any errors while previously I'd get the disturbing floating pond bug on these maps. Share this post Link to post Share on other sites
spookygnu 563 Posted January 7, 2014 i'll have a look at them then. First I need to figure out where that bloody tool ends up in my pc (mikero's extractPbo). I got it last night and the bloody things installed and disappeared. Share this post Link to post Share on other sites
gvse 10 Posted January 7, 2014 (edited) on my system (win7 64bit) the installers put everything in C:\Program Files (x86)\Mikero\DePboTools\bin Once you set all the paths in the bat it's not enough to just "run it as administrator," as i had to simply click "open." Then it does its work and the process takes up to a few minutes. Good luck! @kju: Ive just realized that AI do not occupy buildings (e.g. the A2 large industrial shed), and when I point point the cursor at buildings I do not get the option to send my AI teammates inside the structures. To be clear: the same structures are fully enter-able in A2. Is it another limitation of AiA or some conflict on my end? Edited January 7, 2014 by GvsE Share this post Link to post Share on other sites
Ckrauslo 12 Posted January 9, 2014 How can i use A2 units on AIA? i downloaded 0.20 in Play with six but i cannot use A2 units, when i select them appears an Arma 3 unit, an i don't want to place them together i want to make a mission using TF86 Seals with Arma 3, or the USMC Arma 2 units Share this post Link to post Share on other sites
zach72 1 Posted January 9, 2014 @Ckrauslo read the first post and follow the link to the wiki. by default A3 units are enabled. You can't have both so to get A2 units you need to change stuff. Share this post Link to post Share on other sites
Ckrauslo 12 Posted January 9, 2014 (edited) Thanks... ---------- Post added at 16:29 ---------- Previous post was at 16:06 ---------- How do i manage to use weapons after doing this? now he doesn't use any weapons, not even Arma 2 weapons, and when i place in the editor an Arma 2 Weapons Crate he can't get the weapons from it Edited January 9, 2014 by Ckrauslo Share this post Link to post Share on other sites
.kju 3244 Posted January 9, 2014 @Ckrauslo Don't use dev branch. Share this post Link to post Share on other sites
nozkin 10 Posted January 9, 2014 Hi, I'm having a small problem when I install a new map. If I install (using PWS) any other old map and then I save a mission, I can no longer load that save, even if I made the save after installing the new map. I get the same result even on Altis and Stratis. The game loads fine, but when I actually get into the mission after loading it tells me mission complete. I'm not using any other mods. Any idea what's causing this? Share this post Link to post Share on other sites
Tike 10 Posted January 9, 2014 (edited) Is it possible to use Arma2 Mods? If yes, how? Edited January 9, 2014 by Tike Share this post Link to post Share on other sites
pulstar 55 Posted January 10, 2014 I think that depends on the mods themselves. Try adding the (full) path to the mod's folder in the commandline for AiA shortcut Share this post Link to post Share on other sites
Ckrauslo 12 Posted January 10, 2014 @.kju i don't even know what dev branch is man ---------- Post added at 06:24 ---------- Previous post was at 06:15 ---------- @Tike i'm using the following A2 mods: USSOCOM units,USSOCOM Islands, USSOCOM vehicles, USSOCOM air, USSOCOM ships, their modpack round a lot of mods, and i'm also using ACR helicopter reskin, ACR JAS 39 gripen, F-16 altough of the planes problem, and was able to play with ace 2 with the A2 menu and A3 menu colliding Share this post Link to post Share on other sites