Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About nozkin

  • Rank
    Private First Class
  1. nozkin

    [SP/MP]Advanced Fierce Combat System

    Is this meant to work with modded factions? I've got RHS installed but it doesn't seem to find any of the new factions at start up. Any help would be appreciated.
  2. nozkin

    [SP/MP]Advanced Fierce Combat System

    Been playing this mission on single player and it's absolutely awesome. No faffing around, just instant violence.
  3. Great mission, but I'm having a problem saving: The first time I save it works fine, but then after that the option is greyed out. Any thoughts?
  4. nozkin

    [SP / MP] RealBattle RTS

    Just tried this in single player and had an absolute blast.
  5. Is it possible to script in MCC actions in the editor? I've tried calling in reinforcements (using the code you get when you create a trigger by recording actions) and I keep getting a message saying spawn failed because it couldn't find a good position.
  6. Hi, I'm having a bit of trouble using High Command. I can set a waypoint for a high command unit to move to, but I can't change the waypoint type when I do. Any idea how I do this? I thought it was just a right click on the way point, but that does nothing for me. Thanks.
  7. Hi, I'm trying to use MCC to set up a little bit of a continuous battlefield, in which units spawn after a random delay in one zone and then make their way over to another zone to join the fighting. I've tried doing this with triggers but you can't add a unit to a different GAIA zone in this way. I've also tried using the save/load functionality but this only saves the state of units on the field, not spawning. Does anyone have any tips on a hopefully not too script-intensive way I might better go about this? Cheers.
  8. Hi, I mostly like to play SP and I was wondering if there's any way for me to get the Persistence running just for me. Am I right in thinking the only way this would be possible would be if I ran Arma as a very lonely dedicated server?
  9. nozkin

    Vcom AI V2.0 - AI Overhaul

    Hi, I'm testing this at the moment compared to the other popular AI mods and so far it's looking pretty awesome. One issue I've noticed is that everytime anyone is shot their helmets disappear, regardless of headshots. Also, do you think it would be possible to add a userconfig for the addon version so we could enable/disable certain features? Thanks.
  10. nozkin

    @A3MP - ArmA 3 Map Pack

    So I've got the latest version where SP is supposed to be working. It lets me save just fine, but when I try and load a save it just acts like the mission was completed. Anyone got any idea why this is?
  11. nozkin


    Hi Sudden, I love the mod but I'd just like to point out that the Surpat medic doesn't have a medikit at the moment.
  12. Hi, is there any way to make it such that the mission maker cannot see things such as IEDs and suicide bombers when the mission is generated, so the maker can play the mission too?
  13. Hi, I'm having a small problem when I install a new map. If I install (using PWS) any other old map and then I save a mission, I can no longer load that save, even if I made the save after installing the new map. I get the same result even on Altis and Stratis. The game loads fine, but when I actually get into the mission after loading it tells me mission complete. I'm not using any other mods. Any idea what's causing this?