corporal_lib[br] 396 Posted September 10, 2013 and would it be possible to change the units that spawn for arma 2 air vehicles to pilots, the arma 2 units that spawn for infantry units to the regular arma 3 infantry (with gear)?because now it's like.. well this dude with NVG's and a uniform.. nothing more (AFAIK!) I agree with Mulder... I mean, ItsThomas! Now that we have more civilian units (and a female addon) and more A3 units at all, all A2 units should be replaced by its A3 counterpart... or If you could team up with Massi (or have his permition) and use his units for a variety sake ;D Share this post Link to post Share on other sites
Tyl3r99 41 Posted September 10, 2013 (edited) never mind im blind... Edited September 10, 2013 by tyl3r99 deleted post Share this post Link to post Share on other sites
asuseroako 17 Posted September 10, 2013 ;2495278']I'd like to make a A3 release day update for AiA. What stuff I should look into? Would love to see the suggestions below implemented in A3 release day update for AiA: 1) Considering the single player campaign state of A3 on release' date=' it could definitely benefit from [b']A2's missions and campaigns[/b], if you can get them to work. 2) ;2496014']Now that we have more civilian units (and a female addon) and more A3 units at all' date=' all [b']A2 units should be replaced by its A3 counterpart[/b]... or If you could team up with Massi (or have his permition) and use his units for a variety sake ;D Hats off to you for all your hard work on this project. Share this post Link to post Share on other sites
Tyl3r99 41 Posted September 10, 2013 any more news on the BI support for this mod? have the devs done anything to help? Share this post Link to post Share on other sites
pellejones 1 Posted September 10, 2013 ;2495278']I'd like to make a A3 release day update for AiA. What is currently bugged / stuff I should look into? 1) Pods + Fog bug thing would be awesome if it was fixed. I have no idea how you'd solve this but it would be cooooool! 2) Predefined shaders for different worlds so you don't have to have different launch options depending on world. Share this post Link to post Share on other sites
gagagu 21 Posted September 12, 2013 Hi, is it possible to use ARMA II content (vehicles, static object) in ARMA III Editor for A3 Missions? Share this post Link to post Share on other sites
dmarkwick 261 Posted September 12, 2013 Hi,is it possible to use ARMA II content (vehicles, static object) in ARMA III Editor for A3 Missions? Yes it is, providing you make the effort to put A3 units into the vehicles rather than the default A2 units. Share this post Link to post Share on other sites
Recardio 1 Posted September 12, 2013 Considering the single player campaign state of A3 on release, it could definitely benefit from A2's missions and campaigns, if you can get them to work. 100% Agree. Share this post Link to post Share on other sites
adanteh 58 Posted September 12, 2013 ;2495278']What is stuff I should look into? Making sure BI will allow an 'official' All in Arma like described in this thread! :D Share this post Link to post Share on other sites
phlux1 10 Posted September 12, 2013 Just adding my voice to the chorus here, but we need to get rid of the A2 units, they cause issues and look sub-par. Obviously it causes issues with vehicles too, the mission creator has to fill those vehicles with Arma 3 infantry, any workaround to this would be great. Removing the A2 weapons is probably a good idea also, the Nato SF & Spetznaz weapon pack ports just about all the rifles and such as it is. Keep up the great work, this is a great project. As far as official BIS support goes, they are busy, I understand, but they mentioned AiA several times in their official guide, I think that if they are going to do that, helping fix some of the issues might be worthwhile down the track. Share this post Link to post Share on other sites
gagagu 21 Posted September 13, 2013 Yes it is, providing you make the effort to put A3 units into the vehicles rather than the default A2 units. Hi, sorry i do no understand this. Can you explain it a little deeper? And how do i put A3 Units instead of A2 iunits into a vehicle? THX Share this post Link to post Share on other sites
galzohar 31 Posted September 13, 2013 http://community.bistudio.com/wiki/moveInCargo http://community.bistudio.com/wiki/moveInDriver http://community.bistudio.com/wiki/moveInGunner http://community.bistudio.com/wiki/moveInTurret http://community.bistudio.com/wiki/moveInCommander Share this post Link to post Share on other sites
specta3 1 Posted September 13, 2013 With the devs comments on steam today quote "So instead, what we are going to do will be similar to Arma 1: we are going to release the entire Arma 2 library to the community and allow them create any derivative work within Arma 3. More details will be announced very soon. ... " looks like good news for all us who want the content from arma2 in arma3 Share this post Link to post Share on other sites
asuseroako 17 Posted September 14, 2013 With the devs comments on steam today looks like good news for all us who want the content from arma2 in arma3 I think its from Marek Spanel (CEO), reported 13th Sept 2013 That’s a lot to look forward to! How about the Arma 2 content library? Will there be some form of backwards compatibility?Originally, we had an idea that was similar to Take On Rearmed. Unfortunately, upgrading the Arma 2 massive content library to Arma 3 standards is beyond what we can do in reasonable time. So instead, what we are going to do will be similar to Arma 1: we are going to release the entire Arma 2 library to the community and allow them create any derivative work within Arma 3. More details will be announced very soon. Lifted from: http://www.arma3.com/news/report-in-marek-spanel-ceo#.UjM2yCk9LmG%22 Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted September 14, 2013 I wonder if that includes A2:OA content... Share this post Link to post Share on other sites
TFM_Callas 1 Posted September 14, 2013 I wonder if that includes A2:OA content... It does say "any" Arma 2 content. They need to do it now. Don't know why they would wait. Legalities maybe? Share this post Link to post Share on other sites
james2464 177 Posted September 14, 2013 Great news :D Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted September 14, 2013 It does say "any" Arma 2 content. They need to do it now. Don't know why they would wait. Legalities maybe? Well, OA was technically standalone from "ArmA 2". Also, they'll have to draft a completely new EULA if they are planning on exploring the paid community content scheme. Share this post Link to post Share on other sites
Grey-Legolas 10 Posted September 15, 2013 Hi Kju, First of all - thanks a lot for your great work. I wanted to ask - if it is possible to make russian units use russian voice samples from arma 2 or just english from arma 3? I mean - their current speaking is neither russian nor understandable - so playing for them isn`t much fun. Do you think anithig can be done about it? Share this post Link to post Share on other sites
.kju 3245 Posted September 15, 2013 (edited) New version available: https://dev-heaven.net/projects/all-in-arma/files Changes: Added: 1.00 compatibility. Full details: https://dev-heaven.net/versions/1507 WIP changes: Normalize the volume levels from vehicle/unit/weapon/magazine/ammo of A2/OA/TKOH sounds - please report sounds that are too silent or too loud. Add A3 reflectors to A2/OA/TKOH vehicles - please test, give feedback and try to tweak them yourself (.\AllInArma\Core\addons\AiA_Vehicles\Reflectors\). Script initJIPcompatible.sqf not found error - while the annoying message is gone, my change breaks essentially all BI missions and campaigns.. please vote to make BI fix the underlying engine issue. --- Notes: CBA A3 beta 4 required (and no other CBA version). Delete the former @AllInArma modfolder first. The design of A3 vs A2/OA/TKOH infantry and hidden content has changed. Make sure to read the FAQ. If you want to play A1 terrains without missing objects, you need to merge the misc.pbo and buildings.pbo from A1 and A2 yourself and put it into .\@A1A2ObjectMerge\addons. More details in the wiki. If you want to play A1 missions, you need to load A2 and OA along as well. Queen's Gambit missions are not yet supported. Please read the known-issues section, the FAQ and howTo-post-issues. Important notes: Please vote in the A3 Feedback Tracker (FT) for AiA related tickets. See links in the Known issues section. Contribute: We are looking for a nice banner, promo screenshots and promo trailers for our new AllInArma info page. If you want to help out with your skills, please contact me. :) Enjoy :bounce3: --- This is just a compatibility update. The goal was to get this out ASAP after the A3 release. Probably another update in the coming week with new lighting by Fabio Chavez, pond workaround, more customized A2 unit replacement with A3 models. As for the requests: > PhysX, car/tank engine sounds Can't do without source models from A2/OA (MLODs). Also the former is a lot of work and will take a longer time to be done for all vehicles. > A2/OA's missions and campaigns Can't make them playable more than they are right now. BI does not allow to re-distribute files. Aside from easy fixes I think it's also not worth the effort - the SP missions are fine to playable, yet overall to me it makes way more sense to focus on community made missions and campaigns there. > Maps-only/Vehicles-only option Not feasible. The only real benefit would be faster (initial?) game loading. However the downsides and effort make it not worth it. > Remove A2 parachute entry and replace them with A3 one Sorry I don't get this one. Can you please clarify it SlamDuck. > Fog bug What do you mean by that Pellejones? Thanks for your other good suggestions! Will try to get them done for the next release. Edited September 15, 2013 by .kju [PvPscene] Share this post Link to post Share on other sites
asuseroako 17 Posted September 15, 2013 Thank you very much! :) Share this post Link to post Share on other sites
Polygon 11 Posted September 15, 2013 Awesome work as always, kju. Hopefully we'll see all A2CO official content on A3 platform in high quality until 2014. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted September 15, 2013 Really great news that you are still working on All in Arma. Thanky you .kju for your awesome work. Share this post Link to post Share on other sites
starky396 1 Posted September 15, 2013 (edited) My game is still crashing when it loads my profile options. I've tried using both the automatic and the manual .bat file, but both of them crash when arma is loading my profile options. I made sure I put my profile name in the .bat files too, yet it still crashes when it is loading my profile options. Edited September 16, 2013 by Starky396 Share this post Link to post Share on other sites