delta99 34 Posted July 31, 2013 I found the same "Launch All in Arma - Manual.bat" as vegeta897 at the link he provided. That is the best way to launch AiA as far as I`m concerned. Share this post Link to post Share on other sites
progamer 14 Posted August 1, 2013 Is it possible for AllinArma to now have Take On Mars added to it? It wouldn't be "all" inArma anymore without TOM. Share this post Link to post Share on other sites
ebarstad 18 Posted August 1, 2013 Is it possible for AllinArma to now have Take On Mars added to it? It wouldn't be "all" inArma anymore without TOM. I'm not sure if you're serious, but I think ToM uses a different engine. Share this post Link to post Share on other sites
lexx 1385 Posted August 1, 2013 Not possible that easy, because it does use a different engine. Share this post Link to post Share on other sites
tremanarch 6 Posted August 1, 2013 there si also a Domi Server with AiA online. you can fly jets and drive tanks etc... 130.204.23.90:2302 [AiA] All in Arma <Aerial warfare and training> 7 Domination! Blufor [2.99l] Beta (0.74) AiA v15 ****Jets & Armor**** on Stratis 1/40 players Share this post Link to post Share on other sites
dar 12 Posted August 1, 2013 Hey guys, I could use a little assistance here, because I just can't get AiA running with custom mods. Or anything else. I tried launching AiA with this: remrem Adjust the path with your local path rem set _ARMA3_PATH=M:\Program Files (x86)\Steam\Steamapps\common\Arma 3 set _ARMA2_PATH=M:\Program Files (x86)\Bohemia Interactive\ArmA 2 set _ARMA2OA_PATH=M:\Program Files (x86)\Bohemia Interactive\ArmA 2 rem rem Define your additional modfolders rem set _CUSTOM_MODS=@CBA_A3;@Lingor;@Lingor_units;@BCNIslands;@BCNMods rem rem Adjust your parameters rem set _DEFAULT_PARAMETERS= rem -nosplash -skipintro -world=empty -noFilePatching set _DEVELOPMENT_PARAMTERS= rem -window -showScriptErrors set _PROFILE_PARAMETERS= rem "-profiles=%_ARMA3_PATH%" "-name=Dar" rem /////////////////////////////////////////////////////////////////////////// rem rem DONT MODIFY ANYTHING BELOW rem rem /////////////////////////////////////////////////////////////////////////// cd /D "%_ARMA3_PATH%" arma3.exe %DEFAULT_PARAMETERS% %PROFILE_PARAMETERS% "-mod=%_CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3" exit And it didn't even load up cba, also non of the other mods. In the menu, A3 gave me an error message about some MPframework.sqf issues, no maps or units were available in the editor, no missions or campaigns shown. So I tried to launch via Play with SIX, added the mod to my custom preset and put the other mods into Arma 3 Alpha (Beta) game settings/startup parameters. Result: AiA maps and units available,but no custom stuff like Lingor. Also when placing an A2 unit in the editor, it will just spawn a basic A3 soldier without vest and helmet that ist just carrying the gun of the a2 unit. All paths are triple checked and valid. Any idea is welcome Share this post Link to post Share on other sites
Danefrak 10 Posted August 1, 2013 Is it possible for AllinArma to now have Take On Mars added to it? It wouldn't be "all" inArma anymore without TOM. Once TOM's mod tools are released one of the devs said it might be possible. Someone will port the map in, just maybe not in all its glory. Share this post Link to post Share on other sites
asuseroako 17 Posted August 1, 2013 (edited) Hey guys, I could use a little assistance here, because I just can't get AiA running with custom mods. Or anything else. I tried launching AiA with this: And it didn't even load up cba, also non of the other mods. In the menu, A3 gave me an error message about some MPframework.sqf issues, no maps or units were available in the editor, no missions or campaigns shown. So I tried to launch via Play with SIX, added the mod to my custom preset and put the other mods into Arma 3 Alpha (Beta) game settings/startup parameters. Result: AiA maps and units available,but no custom stuff like Lingor. Also when placing an A2 unit in the editor, it will just spawn a basic A3 soldier without vest and helmet that ist just carrying the gun of the a2 unit. All paths are triple checked and valid. Any idea is welcome This is what I did with Lolo Nai'a island but I don't know if this would also apply with Lingor. 1) Copy the mods (@Lingor;@Lingor_units;@BCNIslands;@BCNMods) to your A3 directory M:\Program Files (x86)\Steam\Steamapps\common\Arma 3 2) Transfer the latest AiA files to your A3 directory so you should have M:\Program Files (x86)\Steam\Steamapps\common\Arma 3\@AllInArma 3) @CBA_A3 should also be in your A3 directory so you should have M:\Program Files (x86)\Steam\Steamapps\common\Arma 3\@CBA_A3 4) Launch the game using this batch file rem rem Game paths here rem set ARMA3_PATH=M:\Program Files (x86)\Steam\Steamapps\common\Arma 3 set ARMA2_PATH=M:\Program Files (x86)\Bohemia Interactive\ArmA 2 set ARMA2OA_PATH=M:\Program Files (x86)\Bohemia Interactive\ArmA 2 rem This is where custom mods are declared set CUSTOM_MODS=@Lingor;@Lingor_units;@BCNIslands;@BCNMods rem Game profile, other parameters, other mods used set DEFAULT_PARAMETERS=-nosplash -skipintro -world=empty -noFilePatching -mod=@CBA_A3 set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=Dar" rem rem I DONT HAVE TOH INSTALLED rem cd /D "%ARMA3_PATH%" arma3.exe %DEFAULT_PARAMETERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3" exit From the AiA FAQ Q: How to play with A2/OA/TKOH infantry models? A: Remove the AiA_ActivateA3Models.pbo from @AllInArma\Core\addons. Give them a try :) Edited August 1, 2013 by asuseroako 1) Added CBA instruction Share this post Link to post Share on other sites
dar 12 Posted August 1, 2013 thank you sir. That works. Just made my day. Share this post Link to post Share on other sites
asuseroako 17 Posted August 1, 2013 thank you sir.That works. Just made my day. You are most welcome. ;) Share this post Link to post Share on other sites
Flipper 1 Posted August 4, 2013 Hi Guys, thanks for this great mod - impressive work! One problem: When i start AiA, ArmA3 doesn´t load my entire profile-file, so i can´t load my missions in editor (all missions: as well as ArmA2 & ArmA3)! It seems that ArmA3 doesn´t load the correct path to my profile... I start AiA with correct batch file like all of you... Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 4, 2013 use play with six...it is a lot safer etc.. if you are already using it then remove and re download and re do all the necessary file changes/movements again Hi Guys,thanks for this great mod - impressive work! One problem: When i start AiA, ArmA3 doesn´t load my entire profile-file, so i can´t load my missions in editor (all missions: as well as ArmA2 & ArmA3)! It seems that ArmA3 doesn´t load the correct path to my profile... I start AiA with correct batch file like all of you... Share this post Link to post Share on other sites
Sneakers O'Toole 2 Posted August 5, 2013 Thanks for the work .kju Gutted about the BAF PMC low res fugliness, so I made a ticket for it. http://feedback.arma3.com/view.php?id=12397 Share this post Link to post Share on other sites
tonygrunt 10 Posted August 5, 2013 Thanks for the work .kjuGutted about the BAF PMC low res fugliness, so I made a ticket for it. http://feedback.arma3.com/view.php?id=12397 They didn't implement this for their own Take on Helicopters Rearmed (Arma 2 content in TKOH), don't expect them to do it for a 3rd party addon. Share this post Link to post Share on other sites
airfox44 10 Posted August 5, 2013 So, everything works in-game, Then whenever i place an Infantry unit in the editor (From ARMA 2: CO) and i play it, it only shows the NATO uniform and no helmet from the unit i originally placed. I am playing Arma 3 Beta current version... Installed from playwithsix. Everything else works like aircraft, helos, tanks, weapons etc. Just the infantry units from ARMA 2: CO. Share this post Link to post Share on other sites
grillob3 11 Posted August 6, 2013 I get better performance on takistan with arma 3 AiA. is it just me?? :bounce3: Share this post Link to post Share on other sites
Tzar 10 Posted August 6, 2013 Airfox. The BAF,CDF,US Units are just to balanced the game not to crashing if you want to enable A2 Model you can Share this post Link to post Share on other sites
zio sam 77 Posted August 6, 2013 @airfox: Q: Why do A2/OA/TKOH infantry use A3 models? A: A3 crashes when the engine has to load A2/OA/TKOH infantry models and A3 infantry models. Thus its either or. Q: How to play with A2/OA/TKOH infantry models? A: Remove the AiA_ActivateA3Models.pbo from @AllInArma\Core\addons. Share this post Link to post Share on other sites
teddifisk 1 Posted August 6, 2013 Does anyone know how to get the JSRS sounds working? Share this post Link to post Share on other sites
nikiforos 450 Posted August 6, 2013 Sound is very strange if you drive and shoot with a tank or with other vehicle. There is an endless echo . Anyone else with the same problem? I use the latest dev build. Share this post Link to post Share on other sites
teddifisk 1 Posted August 7, 2013 Could anyone please help me with the JSRS sounds thingy? I have been trying to get it working all morning, I have put the @JSRS folder in the ArmA2OA folder and put the activatejsrs.pbo thingy in the core, but it's still not working? Share this post Link to post Share on other sites
nikiforos 450 Posted August 7, 2013 Any updates regarding the reverb problem since the latest dev patch? Share this post Link to post Share on other sites
AlexVestin 24 Posted August 7, 2013 Could anyone please help me with the JSRS sounds thingy? I have been trying to get it working all morning, I have put the @JSRS folder in the ArmA2OA folder and put the activatejsrs.pbo thingy in the core, but it's still not working? If you're trying to launch JSRS in ArmA3, why did you put it in ArmA2OA then? :rolleyes: Share this post Link to post Share on other sites
grillob3 11 Posted August 7, 2013 Sound is very strange if you drive and shoot with a tank or with other vehicle. There is an endless echo .Anyone else with the same problem? I use the latest dev build. I get this problem too. Share this post Link to post Share on other sites
Fiddi 68 Posted August 8, 2013 Could anyone please help me with the JSRS sounds thingy? I have been trying to get it working all morning, I have put the @JSRS folder in the ArmA2OA folder and put the activatejsrs.pbo thingy in the core, but it's still not working? Put the @JSRS-folder in Arma 3's directory instead of Arma 2's. And then add @JSRS to the "-mod=" in the shortcut you use to launch All in arma. Hope this helps! Share this post Link to post Share on other sites