SaOk 112 Posted August 21, 2013 Looking very nice. I hope there will be building positions included for AI. :) Share this post Link to post Share on other sites
emoglobinsky 149 Posted August 21, 2013 try thishttp://www.armaholic.com/page.php?id=13645 should still work in arma 3 I'll throw an eye, but right now its for mission editing, and i'm not making any mission nor island ^^ I did the geometry Lod, not sure if everything is right, i think i need to test it with AI, but i have to create an AI path in order to XD Here a small-photoshoped picture of AI firing at my building : http://farm4.staticflickr.com/3722/9562138481_8814f70bc6_o.jpg :D wish A3 look like this, maybe A5. Share this post Link to post Share on other sites
giorgygr 61 Posted August 21, 2013 photoshoped or no..the quality of building seems very high :ok: Share this post Link to post Share on other sites
emoglobinsky 149 Posted August 22, 2013 Suddenly, AI units appear in building ! http://farm6.staticflickr.com/5538/9573095992_2e67af8c7c_h.jpg Not sure if its a good feature and if i'll do that for each building as Ai looks buggy in stairs Share this post Link to post Share on other sites
emoglobinsky 149 Posted August 25, 2013 I worked on a new building, a sort sort of garage, same set of textures. Still need to do a proper collision mesh and shadow lod for this one. :) Share this post Link to post Share on other sites
Sealife 22 Posted August 25, 2013 your on a roll :) gerat lookin buiding again there , txtures fit in very wel with scene around too . Share this post Link to post Share on other sites
SaOk 112 Posted August 25, 2013 Looks so nice. :) The AI is buggy also in buildings on Stratis so maybe its a game issue that will be tweaked later since in A2 AI didnt walk through walls. Share this post Link to post Share on other sites
jw custom 56 Posted August 25, 2013 wow some real quality buildings right there :eek: Amazing work :cool: Share this post Link to post Share on other sites
meshcarver 12 Posted August 25, 2013 Fantastic buildings again Emog..! I really like your style, very clean and crisp geometry- I can tell you have a great understanding of all the LODs mate..! Share this post Link to post Share on other sites
emoglobinsky 149 Posted August 25, 2013 Fantastic buildings again Emog..!I really like your style, very clean and crisp geometry- I can tell you have a great understanding of all the LODs mate..! Thx, i try as much as posible to keep my vertex count low and shape simple, so i won't have to make a ton of LODs (because it's time consuming, boring and harrassing) or deal with arma engine limits. I can't imagine how hard it will be to do all your collision lods when you'll have all your objects for your stalker project :p Share this post Link to post Share on other sites
meshcarver 12 Posted August 25, 2013 Yeah, tell me about it mate..! ;) I've already got a few models ingame and working though so am now more than familiar with the process so I try as much as possible to bear the LODs in mind when building my structures. But, to be in the Stalker style I do need to cut in a lot of little individual planks of wood or collapsed areas... It'll just take more time to make the lods really... But it should be doable..! Anyway, keep it up man, I can see some great progress in your work. Share this post Link to post Share on other sites
HorbeySpector 164 Posted August 25, 2013 Someone should make an awesome city map like the one in Battlefield 3 with these beautifull buildings! :rolleyes: Share this post Link to post Share on other sites
minimalaco 30 Posted August 26, 2013 Yeah! really nice! Share this post Link to post Share on other sites
Kyle_K_ski 1 Posted August 26, 2013 VERY nice work! Tracking! My eye's on you just as it is on Marc's great work. What I enjoy about the buildings so far is their "unified" look. They look like products of a cohesive culture, which, of course, they are! If you can, please seriously consider supplying us with a shopping mall or two (with a "working" movie theatre!), a broad range of family abodes of various incomes (not apartments) and a college-like library. Share this post Link to post Share on other sites
AlexVestin 24 Posted August 26, 2013 First off, don't you dare disappear from the community! Second, I got questions :) Are you doing full interiors only? Have you planned any specific number/types of buildings to create? The way I think of buildings with limited interiors are that they are completely fine, as long as there's atleast two or more entry points. Smaller building are great with full interiors, but if it's a huge appartment building, then a lobby, stairs, corridors and 2-3 open appartments are more than enough. Atleast if it's going to be used in a dense city. There could be many versions of the same building, but the rooms enterable could be switched around. I feel larger buildings are quite needed around here. So many small villages and settlements gets created, but no real city, yet. I'm definitely going to really get into the whole terrain creation once A3 is out. I have had ideas for cities and terrains for years, but not had the knowledge of the whole ArmA modding process. With great resources like this, great things will be created. I'm not thinking about huge maps, mostly islands like the island Porto for those who know it, and it has a great sized town for being such a small island. If I could get to re-create Porto with A3 assets and maybe even buildings like this, wich could get very interesting, there could be lots of fun close-quarter-combat and firefights. Share this post Link to post Share on other sites
Cunico 995 Posted August 26, 2013 Shoot you beat me to it, I was actually starting on making a baghdad map and these look a lot like buildings are started creating for the map. Maybe we can get together and put are minds together. Great work by the way looks awesome! Share this post Link to post Share on other sites
Victim9l3 11 Posted August 26, 2013 Will these buildings have positions in them for AI to move to? I can't wait to use them. I don't know why the Arma 3 buildings drain so much fps, but how will these buildings compare to the A 3 fps? Share this post Link to post Share on other sites
emoglobinsky 149 Posted August 26, 2013 (edited) First off, don't you dare disappear from the community!The way I think of buildings with limited interiors are that they are completely fine, as long as there's atleast two or more entry points. Smaller building are great with full interiors, but if it's a huge appartment building, then a lobby, stairs, corridors and 2-3 open appartments are more than enough. Atleast if it's going to be used in a dense city. There could be many versions of the same building, but the rooms enterable could be switched around. I feel larger buildings are quite needed around here. So many small villages and settlements gets created, but no real city, yet. I'm definitely going to really get into the whole terrain creation once A3 is out. I have had ideas for cities and terrains for years, but not had the knowledge of the whole ArmA modding process. With great resources like this, great things will be created. I'm not thinking about huge maps, mostly islands like the island Porto for those who know it, and it has a great sized town for being such a small island. If I could get to re-create Porto with A3 assets and maybe even buildings like this, wich could get very interesting, there could be lots of fun close-quarter-combat and firefights. Right now, i'm not able to make a fully interior building, but some enterable room only (for otimization mainly, and because it become harder to deal with a huge model in term of collision, shadows, etc...) for example : first building have 2 interior floors that you cant reach (and i dont include props models like chairs, tables, etc...that i hope will be added in visitor). So like someone asked : a mall would be great, but also very hard to do. I'll give it a try, but i fear that it will be haaaaaaaaaaaardly possible. So when i make a building i try as much to give different entry point, and try to not make them facing each others : "is there a sniper on that roof ? You can access it by stairs, ladders or just find a higher building then shoot him". Shoot you beat me to it, I was actually starting on making a baghdad map and these look a lot like buildings are started creating for the map. Maybe we can get together and put are minds together. Great work by the way looks awesome! Well, if you have some serious knowledge about island creation, i might be interessted ! Its too complicated for me and I don't have time to learn visitor tools and techniques. Edited August 26, 2013 by Emoglobinsky Share this post Link to post Share on other sites
Cunico 995 Posted August 26, 2013 I'm by any means no expert but been doing my reading and managed to get a few different maps up. I'm starting on the baghdad one and these buildings would match a lot of ones that are there. Share this post Link to post Share on other sites
mondkalb 1087 Posted August 30, 2013 Stunning quality! It is always great to see new structures for new terrains. How many new structures are you planning to create? Share this post Link to post Share on other sites
emoglobinsky 149 Posted August 30, 2013 As much as i'll be able to handle ! I still have a lot of errors in my log file i can't solve and some other project that drain my freetime, so i don't give me milestones about this pack. Share this post Link to post Share on other sites
nodunit 397 Posted August 30, 2013 I would love to hear more about that "proxy method". Right now, the building seems ok but any knowledge is good to take ;)I'm not sure what you're talking about... I have only one LOD as primary geo model so no flickering, but that could change. I'll post a screen of a new building soon. Sorry about the long time reply. The proxy method is best for parts that don't move at all, because you can just create the proxy file, generator the proxy, paste it and have done with it. And that is basicly all you do, copy/paste the necessary static parts to an alternate file, click "Create-Proxy" and it will create a triangle, cut the triangle, save file and past the triangle in the original file. You will also need to double click the proxy named section a few times and then link it to the previous file (remember to go by P not C) and whala. Share this post Link to post Share on other sites
icebreakr 3159 Posted August 30, 2013 Emoglobinsky congrats on the buildings project, looks phenomenal. Share this post Link to post Share on other sites
Blackout 10 Posted August 31, 2013 Looks incredible Mister Emoglobinsky! Share this post Link to post Share on other sites
vagabond985 0 Posted September 10, 2013 Good job. ---------- Post added at 15:11 ---------- Previous post was at 15:07 ---------- Do you think that you'll be capable of modeling embassies in the future? That would be cool alongside a few 7eleven and Walmart! :cool: Share this post Link to post Share on other sites