mondkalb 1087 Posted March 31, 2013 (edited) Aloha!It was about time that I ported my Killhouse addon to Arma3.This AddOn adds new walkable buildings.CONTENT/FEATURES: 5 killhouses 1 Shoothouse 1 Big Warehouse Fully functional in Editor and Visitor Highly precise editor-icons for easy alignment Averaging 100 AI-Positions per building Several wall-segments (Straight parts, corners, doors, gates, 3m height an 0.8m height. MP-Synchronized door-/gatesounds Breachable doors and wall-segments PICTURES:Here you go:MBG_Killhouses_A3 (40MB) Edit: 1th July 2016: Copyright 2016 Mondkalb. This item is not authorized for posting on Steam (Steam Workshop). Also it may not be included into any collection or part of some other workshop content's upload. If you wish to upload content that makes use of this(my) mod, please link to the original (this) forum release post. Edited July 11, 2016 by mondkalb 2 Share this post Link to post Share on other sites
Kuskov 1 Posted March 31, 2013 HELL YEAH!!! Thanks so much Mondkalb. Breachable doors and wall segments! No sleep for me tonight. Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 31, 2013 Man, needed those for tactical training! Thanks! Share this post Link to post Share on other sites
Guest Posted March 31, 2013 Release frontpaged on the Armaholic homepage. MBG Killhouses A3 [ALPHA] v1.0 Share this post Link to post Share on other sites
spectrersg 9 Posted March 31, 2013 Rock on Mond. THANK YOU! Share this post Link to post Share on other sites
twisted 128 Posted March 31, 2013 now this is cool. thanks! Share this post Link to post Share on other sites
Brain 12 Posted March 31, 2013 Damn Mondkalb, I love you. Are you reworking Cindercity for A3 also? Share this post Link to post Share on other sites
kremator 1065 Posted March 31, 2013 Excellent work Mond .... now all we need is a new WOO for Arma3 !! Share this post Link to post Share on other sites
pauliesss 2 Posted March 31, 2013 Awesome, thank you! Share this post Link to post Share on other sites
schaefer 53 Posted March 31, 2013 Sweet like a Birthdaycake!! Thank you. Share this post Link to post Share on other sites
gliptal 25 Posted March 31, 2013 So these are actually functional if I play them as a single mission? Yay! Share this post Link to post Share on other sites
BobcatBob 10 Posted March 31, 2013 Video footage for those waiting for a new gaming PC please? ;( Share this post Link to post Share on other sites
froggyluv 2136 Posted March 31, 2013 So these are actually functional if I play them as a single mission?Yay! Yep, I place one and then gave an enemy squad a Move command and a few went in -I couldn't see if there were building positions because my editor text is all gone. Needless to say I went in to clear house but the AI were quick to dispatch me. The shutter windows are functional as well tho I'd like to know the animate command to be able to get the AI to pop them open -surprise! Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 31, 2013 (edited) Video footage for those waiting for a new gaming PC please? ;( I'm uploading a short one right now. Should be up in about 20 minutes (pretty poor connection right now, sorry....) There you go. It works pretty good, but I encountered 1 problem when placing units inside the house: They are stuck in the ground. It seems as for them the floor is not solid. You need to use setPos to set them 1m above ground so they actually are "above" the floor. Edited March 31, 2013 by RedPhoenix Share this post Link to post Share on other sites
BobcatBob 10 Posted March 31, 2013 Thanks! It would be sweet if someone could show the whole wall/door breaching thing as well! Share this post Link to post Share on other sites
Redphoenix 1540 Posted April 1, 2013 Problem is, that ArmA3 doesnt have any Door-Breaching Explosiv right now. Just Satchel Charges, but they would blow up the entire building :D Share this post Link to post Share on other sites
the chief 15 Posted April 1, 2013 Problem is, that ArmA3 doesnt have any Door-Breaching Explosiv right now.Just Satchel Charges, but they would blow up the entire building :D It also has explosive charges, which work a treat on the walls and doors of these buildings. 1 Share this post Link to post Share on other sites
gliptal 25 Posted April 1, 2013 Great, will download ASAP then... It's a shame handguns are so ineffictive up until now, though... Yay! Share this post Link to post Share on other sites
Kuskov 1 Posted April 1, 2013 It looks bloody awesome when blowing holes in the walls, it would great if we could do this on buildings too because it looks far more convincing then the current damage models. It would be so cool pounding buildings with tank shells and blowing holes through wall segments rather than the entire building collapsing. Share this post Link to post Share on other sites
Woodpeckersam 18 Posted April 1, 2013 Fantastic mod!!!! Here's an idea, create a ticket on the Feedback tracker asking BIS to create damage models like they way you have made it. It did not take you long to do this right? It should not be difficult for BIS to create those for the current building models. Just show your mod as an example and maybe... they could employ you to do it for them lol. Share this post Link to post Share on other sites
jsmuk 13 Posted April 1, 2013 Fantastic mod!!!! Here's an idea, create a ticket on the Feedback tracker asking BIS to create damage models like they way you have made it. It did not take you long to do this right? It should not be difficult for BIS to create those for the current building models. Just show your mod as an example and maybe... they could employ you to do it for them lol. He works for BIS.. Share this post Link to post Share on other sites
Woodpeckersam 18 Posted April 1, 2013 Oops i had no idea, sorry lol. I dont come on here as often as i used to... forgive me dude. ---------- Post added at 19:47 ---------- Previous post was at 19:46 ---------- Ah i missed the BI Developer under the name. Well the great to possibilities to come ;) Share this post Link to post Share on other sites