roguetrooper 2 Posted March 24, 2013 At least at the current dev-state (March 24) helicopters don't explode (any more?) when they crash into the ground. Just place a flying helicopter in the editor with this flyinheight 500; driver this setdamage 1; They just hit the ground like a stone without exploding. Further, the main rotor of the KA-50 keeps spinning while the helicopter lies on the side. Share this post Link to post Share on other sites
Megadave 1 Posted March 24, 2013 maybe they are trying a crash mechanic? after all most helicopter won't explode like they do when they hit the ground Share this post Link to post Share on other sites
Gera_CCT 12 Posted March 24, 2013 Like cars, unlike hollywood movies, they don´t explode so easy ;) Share this post Link to post Share on other sites
Zeinger 0 Posted March 24, 2013 (edited) This is a very good thing - seeing your helicopter explode because a tiny bit of your front skid hit the ground was absolutely ridiculous. Edited March 24, 2013 by Zeinger Share this post Link to post Share on other sites
Montanaro 0 Posted March 24, 2013 Thank you BIS! Always hated the certain death for everyone involved in a helicopter crash. Would make the game much more interesting when there is a chance to survive. Share this post Link to post Share on other sites
Alistair 10 Posted March 24, 2013 This is good. They might be working on emergency/crash landings. :bounce3: Share this post Link to post Share on other sites
Fuse 1 Posted March 24, 2013 A definite step in the right direction, but I wouldn't worry about it too much. Right now you can pretty much bounce the choppers off of hills and still fly (kind of like that Apache crash video, but without the crash at the end). It's definitely not finished. Share this post Link to post Share on other sites
roguetrooper 2 Posted March 24, 2013 The current non-explode behaviour when more or less "falling" down from half a kilometer (or more) is definetly no step into the right direction. Also the KA-60 lying on the side after having "fallen" from far above with its main rotor still spinning... (Btw. I know, helicopters don't "fall" down, even with the engine not working the main rotor spins and prevents the copter from falling like a stone). Share this post Link to post Share on other sites
Fuse 1 Posted March 24, 2013 It shows they might be working on making it so vehicles don't explode any time they touch a solid object. I'd call that a step in the right direction. A step much too far in that direction, but the right direction none the less. :) As I said, I doubt it's working as intended right now. Share this post Link to post Share on other sites
Alistair 10 Posted March 24, 2013 Just imagine crashing a chopper and actually surviving,in the middle of nowhere,enemies all around you. I call that a win.:cool: Share this post Link to post Share on other sites
Montanaro 0 Posted March 24, 2013 The current non-explode behaviour when more or less "falling" down from half a kilometer (or more) is definetly no step into the right direction. Also the KA-60 lying on the side after having "fallen" from far above with its main rotor still spinning...(Btw. I know, helicopters don't "fall" down, even with the engine not working the main rotor spins and prevents the copter from falling like a stone). I'm not sure why you expect a non functioning helicopter (aka a pile of metal) to explode when hitting the ground regardless of height. Maybe if it had explosives on board. But the fuel isn't going to explode on impact. Share this post Link to post Share on other sites
Madus_Maximus 0 Posted March 24, 2013 More Baysplosions! Share this post Link to post Share on other sites
trent 14 Posted March 25, 2013 eeh, I think people are over-doing the praise. I've literally never had a chopper explode when crashing in A3, even at speeds that should compact it into a tiny cube. It's gone too far in the other direction from A2's exploding due to slightly rough landing. I'm not sure why you expect a non functioning helicopter (aka a pile of metal) to explode when hitting the ground regardless of height.Maybe if it had explosives on board. But the fuel isn't going to explode on impact. As Arma can't simulate mesh deformation and damage to the extent of, say, Il-2 Sturmovik it has to use explosions and blackened hulks to represent effects of high kinetic impacts. Seeing a helicopter bounce off the ground like a cricket ball after falling from a kilometer is considerably worse than seeing it explode on impact. At least the particle effects help hide the transition. lol at people so obsessed with avoiding explosions like those dirty CoD games that they want to make Arma look even worse. Share this post Link to post Share on other sites
headswe 17 Posted March 25, 2013 I like it, just means we wont have to restart a mission because some transport pilot got shot down and killed everyone. Share this post Link to post Share on other sites
slodin 10 Posted March 25, 2013 shot one down earlier...it exploded when it hit the ground..pretty hard.. i agree it doesn't explode if they are not high and fast enough Share this post Link to post Share on other sites
Megadave 1 Posted March 25, 2013 imagine crashing a helicopter, and the rails get bent and glass flys everywhere. Share this post Link to post Share on other sites
max power 21 Posted March 25, 2013 In arma 2 (and previous, I think), if you kill a pilot, or if a helicopter crashes without a pilot, it is far less likely to take any damage than if there is someone in it in my experience. Does anyone else have similar experiences with the previous game? Share this post Link to post Share on other sites
nodunit 397 Posted March 25, 2013 On subject of helicopter crash... at first I thought 'well thats easy, kill the crew' but if the crew of this can survive then damn.The ability to tilt on its side is actually a great step in the right direction, the only problem is that the blades need to rip off, dissapear, whatever. Share this post Link to post Share on other sites
vasmkd 12 Posted March 25, 2013 (edited) I like the idea if the helicopter doesn't explode so easily. More realistic:cool: Also i think it will be a good idea for pilots or passgengers to get injuries from the crash too. The Ka-60 had a crash in moscow i remember where pilots were taken to intensive care unit. The Ka-60 was doing a test flight when it suddenly fell to the ground probably due to engine failure. The aviation experts say the pilots only survived because of the aircraft's efficient safety system. Edited March 25, 2013 by vasmkd more info Share this post Link to post Share on other sites
liquidpinky 11 Posted March 25, 2013 Don't worry, if they incorperate the ToH flight model the heli will probably be on the ground because it's rotors came off in the first place. Share this post Link to post Share on other sites
swiftn7 1 Posted March 25, 2013 Some might already have seen this... So I am fine with non-explosions on crash. There is no need for fireworks all the time. Share this post Link to post Share on other sites
nodunit 397 Posted March 25, 2013 And to think Boeing was worried about the survivability of the D's landing gear prior to Block III. I bet betty was bitchin along with lots of beeping from the master warnings. Hate to see that WCA and fault list... Share this post Link to post Share on other sites
dwaight 17 Posted March 25, 2013 Just imagine crashing a chopper and actually surviving,in the middle of nowhere,enemies all around you.I call that a win.:cool: call that black hawk down Share this post Link to post Share on other sites
Murmur2k 0 Posted March 25, 2013 call that black hawk down I actually had this situation playing around in the A3A editor.. flew a littlebird a few times over a load of enemy and after a while lost control of the helicopter due to damage. Hit the ground and survived then had a load of them hunting me down! Share this post Link to post Share on other sites
maturin 12 Posted March 25, 2013 lol at people so obsessed with avoiding explosions like those dirty CoD games that they want to make Arma look even worse. Wrong. You seem to be new here, so I'll let you in on one the main values of the community. Function over form, every time. Let that guide you in the future. When it comes to pretty lighting effects, it does nothing to negatively impact gameplay, so go crazy. ---------- Post added at 11:12 AM ---------- Previous post was at 11:10 AM ---------- On subject of helicopter crash... at first I thought 'well thats easy, kill the crew' but if the crew of this can survive then damn. "The helicopter was carrying ordinance." Amen. Share this post Link to post Share on other sites