thedog88 4 Posted June 22, 2014 thanks fox for updating armaholic numrollen, i will once i get a chance to actually sit down and also address some of the known issues. hope you still enjoy it itsthomas, i've never touched zeus but it looks like its only listing the objects that act as crates. not sure why its doing that, ill keep in mind to address that when im back sonsalt6, thanks for updating, i wasnt aware it was on six :) Share this post Link to post Share on other sites
spookygnu 563 Posted June 22, 2014 Sorry I havnt' been in touch over helping out witha demo for the release. I've had the RL issues and GU stuff to contend with of late myself so I really haven't done much in the way of putting anything together. I can assure you though, when I get around to making another map of somesort I will be using this addon to fill the gaps where I think I need them. So glad that there is something like this out, I couldn't have made the ISS look authentic otherwise. :dance: Share this post Link to post Share on other sites
thedog88 4 Posted June 22, 2014 no worries ;) just finally wanted to push this out, at least, what i had done anyways Share this post Link to post Share on other sites
Gruman 123 Posted June 27, 2014 Hey Thedog88, We updated to the newest version a day before. Since then we have on every launch an error message about ladders and classes. I hope you do not mind, but I have taken a peek into your config. I saw that you use frequently this definition inside your cfgvehicles: ladders[] = {}; I removed that part, Packed it up and the error was gone. From what I can say, the ARP Objects still load perfectly. Somebody else getting those error messages? Best regards Mag Share this post Link to post Share on other sites
Von Quest 1163 Posted June 27, 2014 Yup, same here. Share this post Link to post Share on other sites
thedog88 4 Posted June 28, 2014 hey man, thats good to hear. i will see about going in an making a hotfix for this. thanks for the info :) Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted June 29, 2014 Good job!!! this mod is essential for arma. Someone know how to make objects allow damage when place a charge?? or allow for example keycards to pick up from floor as item?? many thanks!!! Share this post Link to post Share on other sites
thedog88 4 Posted June 30, 2014 Good job!!! this mod is essential for arma.Someone know how to make objects allow damage when place a charge?? or allow for example keycards to pick up from floor as item?? many thanks!!! hey man, the key cards are actual items in the mod, if you check the class name list you can find them. from there it would be as simple as placing them via script. im sure theres something out there. good luck and thank you for the positive feedback. Share this post Link to post Share on other sites
spookygnu 563 Posted July 3, 2014 there seems to be an error now in my editor aswell when the Icarus Solar Template is loaded, with the updated version of ARP. What I did was rename the @ folder to ARP2v2, so I still had the old one. It won't load with that file enabled. So what I was thinking, to save me a helluva lot of time to update my template. Can I host the previous verison on Dropbox please? that way people won't need to worry about the errors for the time being until I get round to finishing an update on the map.; Share this post Link to post Share on other sites
GDent 10 Posted August 29, 2014 Hello Is this still being worked on? I really like this mod, but I hate seeing errors and I'm still getting a ladders error whenever I try to run it. I don't know what's going on but it's been almost a month since the last post. Share this post Link to post Share on other sites
spookygnu 563 Posted August 30, 2014 The dog88 did say he was going to afghan with his unit, so i think its safe to say its on hold until he returns. Share this post Link to post Share on other sites
Von Quest 1163 Posted September 1, 2014 The dog88 did say he was going to afghan with his unit, so i think its safe to say its on hold until he returns. No Fun & Games there. They shoot back for real. Wish him the best. Share this post Link to post Share on other sites
GDent 10 Posted September 7, 2014 well, any way to get these objects to show up in Zeus or MCC? I just discovered that you can edit a mission in 3D and then save it to SQM and now I can't find these great objects in Zeus or MCC and it's a huge bummer Share this post Link to post Share on other sites
skuijs 17 Posted November 6, 2014 Hey Thedog88,We updated to the newest version a day before. Since then we have on every launch an error message about ladders and classes. I hope you do not mind, but I have taken a peek into your config. I saw that you use frequently this definition inside your cfgvehicles: ladders[] = {}; I removed that part, Packed it up and the error was gone. From what I can say, the ARP Objects still load perfectly. Somebody else getting those error messages? Best regards Mag Hi could you upload the file that need to change someone were so i can fix the error too ? not real handy with editing stuff :( Share this post Link to post Share on other sites
handicap 19 Posted November 6, 2014 well, any way to get these objects to show up in Zeus or MCC? I just discovered that you can edit a mission in 3D and then save it to SQM and now I can't find these great objects in Zeus or MCC and it's a huge bummer Download MCC and use it's 3D editor. Not as pretty as Zeus but a lot more funtional. Share this post Link to post Share on other sites
Gruman 123 Posted November 6, 2014 Hi could you upload the file that need to change someone were so i can fix the error too ? not real handy with editing stuff :( I'm in contact with TheDog88. I will send him the file over. BUT wierdly enough, I do not get the ladder error anymore (even with a freshly downloaded version from Armaholic). So I assume it was a mod combination which caused the error to popup (Maybe A3MP). TheDog will probably upload the "hotfix" somewhen this evening or tomorrow. Stay tuned. Thanks bud. Share this post Link to post Share on other sites
banky 4 Posted November 6, 2014 The ladder error happens to me only when I have MCC and ARP2 active at the same time. Took forever but I narrowed it down to those two together. I love both mods so I just learned to accept it. Looking forward to the fix. Thanks. Share this post Link to post Share on other sites
GDent 10 Posted November 11, 2014 Download MCC and use it's 3D editor. Not as pretty as Zeus but a lot more funtional. No; the objects will not show up in MCC. I did try it, but if you figured out a way then please let me know Share this post Link to post Share on other sites
GDent 10 Posted December 14, 2014 I know I shouldn't double-post, but these objects are really great and I was wondering if there's some kind of unofficial fix for this. Placing objects in the 2D editor is really a terrible experience and the ladders/scope error is so annoying. I can't find the objects in MCC or Zeus, but if there's anything out there for this then please speak up. Share this post Link to post Share on other sites
spookygnu 563 Posted December 14, 2014 I know I shouldn't double-post, but these objects are really great and I was wondering if there's some kind of unofficial fix for this. Placing objects in the 2D editor is really a terrible experience and the ladders/scope error is so annoying. I can't find the objects in MCC or Zeus, but if there's anything out there for this then please speak up. best thing I can suggest for not having the ladders error is not to use MCC. Share this post Link to post Share on other sites
GDent 10 Posted December 15, 2014 That's not really possible for me. There wouldn't happen to be some kind of alternative mod, would there? I love this one but it sucks to see errors all the time. Share this post Link to post Share on other sites
DBlack 10 Posted January 4, 2015 (edited) Hey Thedog88,We updated to the newest version a day before. Since then we have on every launch an error message about ladders and classes. I hope you do not mind, but I have taken a peek into your config. I saw that you use frequently this definition inside your cfgvehicles: ladders[] = {}; I removed that part, Packed it up and the error was gone. From what I can say, the ARP Objects still load perfectly. Somebody else getting those error messages? Best regards Mag It's 2015 now. Can you tell us how to fix this? I'm pretty knowledgeable after a few weeks of toying around and reading/searching a lot but this is one area I haven't figured out. I found what you were talking about in the config viewer but I have no earthly idea how to delete it. I de-PBO'ed the addon and still couldn't find it unless I'm just exhausted, blind, or both. Obviously if you're doing it for yourself and your squad, it'd be hypocritical of you to not at least tell us how to do it as if it were a principle of morals... I know releasing it yourself would be wrong. It's been six or seven months since this was last discussed. I'm sure he wouldn't mind as long as we're enjoying his mod. Thank you. Edited January 4, 2015 by dblack850 Share this post Link to post Share on other sites
GDent 10 Posted January 13, 2015 two things I want to know is, if Thedog88 is not around to fix this mod anymore: 1. How to edit the mod so that it no longer shows that error when MCC is loaded 2. How to make it available in Zeus/MCC so that we can place the objects in 3D and not have to mess around with the 2D editor. otherwise it's not worth my time using most of the wonderful objects here, which is a shame Share this post Link to post Share on other sites
glennog 14 Posted March 26, 2015 (edited) I invariably want to attach these objects to a building, so what I do is this : 1. Add the objects in the editor and name them (including the building - CTF101 editor is great for this, it adds all the 'hidden' objects which are in-game but not in the editor) 2. Fire up Preview mode and, in the debug screen execute the following (substituting <obj> with the name of your object and <bldg> with the name of your building detach <obj>; <obj> attachTo [<bldg>, [0,0,0]] For a standard HQ building, this attaches the object to the building just a little above the roof. You can offset the position of the object by tweaking the [0,0,0] part of the command. The 'detach' command allows you to simply tweak and re-run the command however many times you like. Remember, to move the object down the offset needs to have a negative Y value. Add a <obj> setDir ((dir <bldg>) + <value>) (where <value> is between 0 and 359) to set the direction of the object relative to the current direction of the building. This should allow you to set your building down at any arbitrary angle and have the objects in it line up every time. Once you have the correct values, copy the 'attachTo' and 'setDir' commands to your clipboard, quit out of preview and add it to the Init field of your object. It's a little tedious, I'll grant you that, but no MCC or Zeus configuration are harmed in the making of this building and Nirvarma is restored :) Edited March 26, 2015 by glennog Share this post Link to post Share on other sites
loopdk 92 Posted April 9, 2015 Dont think this is working no mere.. Tryede the demo missions and have no feed on screens Share this post Link to post Share on other sites