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shay_gman

MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3

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Zero help in that post and the post you quoted. Provide the save mission text and the point where it break so I can debug it.

I did post the text in a spoiler before. Here it is again.

month=6;

day=24;

hour=23;

minute=57;

script_handler = [3] execVM '\mcc_sandbox_mod\mcc\general_scripts\time.sqf';

waitUntil {scriptDone script_handler};

month=6;

day=24;

hour=12;

minute=58;

script_handler = [3] execVM '\mcc_sandbox_mod\mcc\general_scripts\time.sqf';

waitUntil {scriptDone script_handler};

[[[17130.5,21783.5,-0.3], 273.004, 'Land_HBarrierBig_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21783.3,-0.3], 273.554, 'Land_HBarrierBig_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

MCC_align3D=false;publicVariable 'MCC_align3D';MCC_align3D=true;publicVariable 'MCC_align3D';

[[[17134.2,21782.6,0.2], 273.15, 'Land_HBarrierBig_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.6,21783,0.25], 270.091, 'Land_HBarrierBig_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17124,21787.1,-0.1], 178.669, 'Land_HBarrierBig_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17119.4,21788.9,4.25], 186.769, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17119.5,21787.4,4.15], 186.757, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17119.5,21787.2,4], 186.757, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17121.6,21787.4,4.05], 187.039, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17121.2,21787.3,4.3], 187.039, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17120.7,21788.8,4.35], 187.487, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17120.2,21789.1,4.35], 187.487, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17121.3,21789.8,4.7], 187.479, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17121,21788,4.3], 187.261, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17122.6,21787.2,4.25], 263.004, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17128.9,21788.6,4.5], 264.716, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129,21787.3,4.5], 264.686, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.4,21790.5,5.05], 270.328, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.5,21790.4,5.5], 270.328, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.4,21789.9,5.25], 270.328, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.2,21789,5.25], 270.328, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.2,21789.1,5.25], 270.328, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.3,21787.5,4.85], 350.965, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.3,21782.3,2.45], 357.068, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.4,21782.2,1.4], 357.068, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.4,21782.2,0.45], 357.196, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.4,21782.2,6.70552e-008], 357.196, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.6,21783.7,-0.3], 355.546, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.5,21783.8,0.5], 355.726, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.6,21783.8,1.8], 355.914, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.8,21788.3,4.45], 79.2618, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.3,21786.3,4.2], 174.09, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.6,21786.3,4.45], 174.09, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.6,21785.6,4.45], 174.09, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.4,21785.8,4.45], 174.09, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.3,21786,4.45], 174.575, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.9,21787.2,4.45], 175.68, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.2,21787.2,4.45], 175.68, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135,21787.6,4.45], 174.598, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.9,21788.6,4.45], 174.598, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.2,21789.5,4.1], 174.598, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.3,21789.5,4], 174.598, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17133.5,21789.3,4], 174.598, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17124,21788.1,5], 173.953, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17120,21790.9,4.5], 175.534, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.2,21790.9,1.65], 172.037, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.1,21791,2.2], 172.037, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.1,21791,2.3], 172.037, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.2,21791.3,2.35], 172.037, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.3,21790.4,1.3], 173.218, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.5,21790.6,2.45], 173.218, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.4,21791,2.3], 170.909, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.3,21791.1,2.4], 170.909, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.3,21791.1,3.05], 170.909, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.4,21791.1,2.15], 173.963, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.5,21790.9,2.35], 173.963, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.6,21791.2,2.25], 173.784, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17117.2,21791.8,3.05], 100.015, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17108.4,21784.7,2.5], 105.74, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17109.6,21784.6,2.15], 105.74, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17109.6,21784.6,2.75], 105.74, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17114.4,21784.5,4.35], 106.974, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17111.7,21784.7,4.35], 107.706, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17119.3,21786.2,3.95], 106.573, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.2,21791.1,10.35], 85.0111, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo. sqf';

waitUntil {scriptDone script_handler};

[[[17135.2,21789.5,6.25001], 0.384494, 'Land_HBarrierWall_corner_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.3,21788.6,8.15001], 90.4563, 'Land_HBarrierWall_corner_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo. sqf';

waitUntil {scriptDone script_handler};

script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo. sqf';

waitUntil {scriptDone script_handler};

script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo. sqf';

waitUntil {scriptDone script_handler};

[[[17135.2,21789.3,5.2], 359.348, 'Land_HBarrierWall4_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.5,21790.8,7.55001], 80.6661, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.4,21790.9,8.90002], 81.8354, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.5,21790.7,9.05002], 80.5406, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137.3,21790.9,9.05002], 80.5176, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.9,21790.7,6.15001], 80.4945, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21787.1,-0.2], 101.712, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134,21785.8,-0.2], 101.712, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21784.4,-0.2], 101.712, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21783.3,-0.2], 101.736, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21782.1,-0.2], 101.736, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21780.9,-0.2], 101.736, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21779.6,-0.2], 101.716, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21779.7,0.85], 101.716, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21780.7,0.85], 101.712, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21781.9,0.85], 101.712, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21783.2,0.85], 101.712, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21784.4,0.85], 101.939, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21785.7,0.85], 101.939, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21787.2,0.85], 101.939, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21786.6,2.15], 101.939, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.3,21785.1,2.15], 101.939, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.3,21783.7,2.15], 101.939, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.3,21782.5,2.15], 101.964, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21781.2,2.05], 101.964, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21779.7,2.05], 101.943, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.2,21780.7,2.05], 101.939, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.6,21780.5,2.3], 88.6526, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.7,21779.7,2.3], 88.6511, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17124.3,21787,1.8], 89.9845, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17123.3,21787.2,1.8], 89.9845, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17121.6,21787.1,1.8], 90.9822, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17120.3,21787,1.8], 90.9822, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17128.9,21787.2,-0.15], 93.4087, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134,21779.7,2.85], 95.1712, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21780.7,2.85], 95.1708, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21782.3,2.85], 95.1708, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21783.7,2.85], 95.4357, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.1,21790.6,5.15], 93.5167, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.1,21790.6,5.6], 93.5167, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.1,21790.6,6.05], 93.5167, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.6,21790.7,6.20001], 91.6828, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.6,21790.7,6.90001], 83.6959, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.9,21785.7,-0.5], 358.296, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.8,21784,-0.5], 358.296, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.9,21781.9,-0.5], 358.301, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130,21780.8,-0.5], 358.306, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.9,21779.7,-0.5], 358.086, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.8,21786.7,-0.8], 91.6299, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.8,21785.5,-0.8], 91.6209, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.9,21784.3,-0.8], 91.6209, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17131,21782.9,-0.9], 91.6209, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17131.1,21781.4,-0.9], 91.6209, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.4,21787.4,-0.95], 86.7827, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.4,21786.3,-1.15], 86.7827, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.4,21785.2,-1.3], 87.0551, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.5,21784.2,-1.35], 87.0258, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.3,21788.3,-0.4], 92.2751, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17132.1,21789.8,0.3], 173.734, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17130.1,21789.8,0.5], 173.734, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.8,21789.9,0.55], 173.729, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.4,21789.8,0.7], 173.729, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.2,21789.6,0.9], 173.729, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17129.5,21789.6,0.9], 173.729, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17131.7,21790,0.45], 173.381, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17131.5,21789.9,0.55], 173.381, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134,21788.7,-0.05], 173.388, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.7,21788.7,-0.05], 173.388, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17131.1,21787.8,-0.6], 173.388, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17134.1,21787.5,-0.7], 156.88, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.2,21787.6,-0.7], 156.88, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.2,21788,-0.5], 153.686, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17137,21788.3,-0.5], 99.5247, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.7,21786.9,-0.95], 93.8722, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.7,21786.3,-1.05], 93.8722, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.7,21785.4,-1.2], 93.8722, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17135.7,21784.5,-1.35], 93.8722, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.4,21790.3,1.9], 88.3594, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.5,21789.7,2.1], 88.6296, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.4,21789.5,2.5], 88.6296, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.5,21789.8,1], 88.9002, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.5,21789.2,1.6], 89.4439, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

[[[17136.5,21789.2,0.8], 89.4439, 'Land_HBarrier_1_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;

MCC_mccFunctionDone = false;

waitUntil {MCC_mccFunctionDone};

Don't understand what "where it break" means, though?

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Please answer me like I'm really stupid, 'cause I'm having a helluva time making/saving/loading missions using MCC.

Like this:

Open editor and create a new mission. Place my basic stuff using the vanilla editor. VAS ammo.

Save the mission. "Vanilla_Mission". Export as MP as well.

Still in the editor, open MCC and make all the cool stuff I want.

Safe using MCC "Cool_Mission"

Leave the editor, play multiplayer.

Load "Vanilla_Mision"

Join the game.

Open MCC.

Load "Cool_mission" from MCC?

Is that right?

Is there a way to work in the editor with MCC, and export as a "vanilla" MP mission that will not require MCC?

Thanks,

Woodstock

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I did post the text in a spoiler before. Here it is again.

Make sure you downloaded the latest version.

For some reason in your save file there was

script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo. sqf';

There is a space there between the undo and the .sqf

it should be

script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf';

Now it is working, I can't find anything in MCC that make that space so i'm guessing you used old version or alter with the code.

BTW one day you'll have to explain what is this costal tower you are building there.

Please answer me like I'm really stupid, 'cause I'm having a helluva time making/saving/loading missions using MCC.

Like this:

Open editor and create a new mission. Place my basic stuff using the vanilla editor. VAS ammo.

Save the mission. "Vanilla_Mission". Export as MP as well.

Still in the editor, open MCC and make all the cool stuff I want.

Safe using MCC "Cool_Mission"

Leave the editor, play multiplayer.

Load "Vanilla_Mision"

Join the game.

Open MCC.

Load "Cool_mission" from MCC?

Is that right?

Is there a way to work in the editor with MCC, and export as a "vanilla" MP mission that will not require MCC?

Thanks,

Woodstock

You are right about the process but you don't have to be in the editor you can edit a mission while palying it.

You can't export MCC mission to vanila ArmA.

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Make sure you downloaded the latest version.

For some reason in your save file there was

script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo. sqf';

There is a space there between the undo and the .sqf

it should be

script_handler = [1] execVM '\mcc_sandbox_mod\mcc\general_scripts\delete\undo.sqf';

Now it is working, I can't find anything in MCC that make that space so i'm guessing you used old version or alter with the code.

BTW one day you'll have to explain what is this costal tower you are building there.

.

Thank you so much! Every single project I have built have come up weird when I save/loaded it up, and I don't understand why. I have tried both saving to profile and copy/paste from clipboard.

And I have big BIG plans with that coastal tower;)

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I need help again.

Quote Originally Posted by PandeX View Post

Is there a way to remove that "move" order there is from MCC so all you have to do is follow that black line to where you are.. we play without markers on map, and players have to figure out where they are from the surroundings, and that black line with the move txt at the end, just ruins that completly, only thing that iretates us with mcc, the rest is really really great.

Yes It is configurable with MCC mission settings or with overwriting variables (see the spoiler regarding init file).

Make sure you set them at the start of a mission - Menu 1.

Ive put the init.sqf into the existing init.sqf but it still shows the WP line, and cant change it in menu one, it stays on true no matter what i do. any help would be really appriciated as we play tommorow. and thought i had this cleared up.

The init.sqf is here.

enableSaving [false, false];

//************************************************** ****************************************

//================================================== ========================================

//= Edit variables as you see fit.

//=

//= Shay-Gman ©

//================================================== ========================================

//************************************************** ****************************************

//----------------------General settings---------------------------------------

//Default side that detect undercover units 0 -East, 1 - West

MCC_underCoverDetect = 0;

//Default AI skill

if (isnil "MCC_AI_Skill") then {MCC_AI_Skill = 0.5};

if (isnil "MCC_AI_Aim") then {MCC_AI_Aim = 0.1};

if (isnil "MCC_AI_Spot") then {MCC_AI_Spot = 0.6};

if (isnil "MCC_AI_Command") then {MCC_AI_Command = 0.8};

//-----------------------BTC Revive - --------------------------------------------

//disable this line if you don't want it in the mission version - will not work on the mod version by default

if (!MCC_isMode) then

{

waituntil {!isnil "f_var_BTCRevive"};

if ((f_var_BTCRevive == 1)) then {call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf"};

};

//----------------------IED settings---------------------------------------------

// IED types the first one is display name the second is the classname [displayName, ClassName]

MCC_ied_small = [["Plastic Crates","Land_CratesPlastic_F"],["Plastic Canister","Land_CanisterPlastic_F"],["Sack","Land_Sack_F"],["Road Cone","RoadCone"],["Tyre","Land_Tyre_F"],["Radio","Land_SurvivalRadio_F"],["Suitcase","Land_Suitcase_F"],["Grinder","Land_Grinder_F"],

["MultiMeter","Land_MultiMeter_F"],["Plastic Bottle","Land_BottlePlastic_V1_F"],["Fuel Canister","Land_CanisterFuel_F"],["FM Radio","Land_FMradio_F"],["Camera","Land_HandyCam_F"],["Laptop","Land_Laptop_F"],["Mobile Phone","Land_MobilePhone_old_F"]

,["Smart Phone","Land_MobilePhone_smart_F"],["Longrange Radio","Land_PortableLongRangeRadio_F"],["Satellite Phone","Land_SatellitePhone_F"],["Money","Land_Money_F"]];

MCC_ied_medium = [["Wheel Cart","Land_WheelCart_F"],["Metal Barrel","Land_MetalBarrel_F"],["Plastic Barrel","Land_BarrelSand_F"],["Pipes","Land_Pipes_small_F"],["Wooden Crates","Land_CratesShabby_F"],["Wooden Box","Land_WoodenBox_F"],["Cinder Blocks","Land_Ytong_F"],

["Sacks Heap","Land_Sacks_heap_F"], ["Water Barrel","Land_WaterBarrel_F"],["Water Tank","Land_WaterTank_F"]];

MCC_ied_wrecks = [["Car Wreck","Land_Wreck_Car3_F"],["BRDM Wreck","Land_Wreck_BRDM2_F"],["Offroad Wreck","Land_Wreck_Offroad_F"],["Truck Wreck","Land_Wreck_Truck_FWreck"]];

MCC_ied_mine = [["Mine Field AP - Visable","apv"], ["Mine Field AP - Hidden","ap"],["Mine Field AP Bounding - Visable","apbv"],["Mine Field AP Bounding- Hidden","apb"], ["Mine Field AT - Visable","atv"], ["Mine Field AT - Hidden","at"]];

MCC_ied_rc = [["SLAM","SLAMDirectionalMine"],["Trip Mine","APERSTripMine"]];

MCC_ied_hidden = [["Dirt Small","IEDLandSmall_Remote_Ammo"],["Dirt Big","IEDLandBig_Remote_Ammo"],["Urban Small","IEDUrbanSmall_Remote_Ammo"],["Urban Big","IEDUrbanSmall_Remote_Ammo"]];

//------------------------Convoy settings----------------------------------------

MCC_convoyHVT = [["None","0"],["B.Officer","B_officer_F"],["B. Pilot","B_Helipilot_F"],["O. Officer","O_officer_F"],["O. Pilot","O_helipilot_F"],["I.Commander","I_officer_F"],["Citizen","C_man_polo_1_F"],

["C.Pilot","C_man_pilot_F"],["Orestes","C_Orestes"],["Nikos","C_Nikos"],["Hunter","C_man_hunter_1_F"],["Kerry","I_G_Story_Protagonist_F"]];

MCC_convoyHVTcar = [["Hunter","B_Hunter_F"],["MRAP","I_MRAP_03_F"],["Quadbike","B_Quadbike_F"],["Ifrit","O_Ifrit_F"],["Offroad","C_Offroad_01_F"],["SUV","C_SUV_01_F"],["Hatchback","C_Hatchback_01_F"]];

//------------------------MCC Console--------------------------------------------

//AC-130 amo count by array [20mm,40mm,105mm]

if (isnil "MCC_ConsoleOnlyShowUnitsWithGPS") then {MCC_ConsoleACAmmo = [500,80,20]};

//Group markers

if (isnil "MCC_ConsoleOnlyShowUnitsWithGPS") then {MCC_ConsoleOnlyShowUnitsWithGPS = false}; //Show only units were the group leader have a GPS or inside vehicle

if (isnil "MCC_ConsoleDrawWP") then {MCC_ConsoleDrawWP = false}; //Draw group's WP on the console

if (isnil "MCC_ConsoleLiveFeedHelmetsOnly") then {MCC_ConsoleLiveFeedHelmetsOnly = true}; //Allow live feed to vehicles only and units wearing one of the specific helmets types defined in MCC_ConsoleLiveFeedHelmets

if (isnil "MCC_ConsoleLiveFeedHelmets") then {MCC_ConsoleLiveFeedHelmets = ["H_HelmetB","H_HelmetB_paint","H_HelmetB_light","H _HelmetO_ocamo","H_HelmetLeaderO_ocamo","H_HelmetS pecO_ocamo","H_HelmetSpecO_blk"]};

if (isnil "MCC_ConsoleCanCommandAI") then {MCC_ConsoleCanCommandAI = false}; //If set to false the console can only command non-AI groups

if (isnil "MCC_ConsolePlayersCanSeeWPonMap") then {MCC_ConsolePlayersCanSeeWPonMap = false}; //If set to true players with GPS or UAVTerminal or MCC conosle can see WP assigned to them on the map

//string that must return true inorder to open the MCC Console - str "MCC_Console" + "in (assignedItems player)";

if (MCC_isMode) then {

MCC_consoleString = str "MCC_Console" + "in (assignedItems _this) && (vehicle _target == vehicle _this)";

} else {

MCC_consoleString = str "B_UavTerminal" + "in (assignedItems _this) && (vehicle _target == vehicle _this)";

};

//------------------------Artillery---------------------------------------------------

MCC_artilleryTypeArray = [["DPICM","GrenadeHand",0],["HE 120mm","Sh_120mm_HE_Tracer_Red",1], ["HE 155mm","Sh_155mm_AMOS",1], ["Cluster AP","Mo_cluster_AP",1],["Mines 120mm","Mine_155mm_AMOS_range",3],

["HE Laser-guided","Bo_GBU12_LGB",3],["HE 82mm","Sh_82mm_AMOS",1], ["Incendiary 82mm","Fire_82mm_AMOS",1],

["Smoke White 120mm","Smoke_120mm_AMOS_White",1],["Smoke White 82mm","Smoke_82mm_AMOS_White",1],["Smoke Green 40mm","G_40mm_SmokeGreen",1], ["Smoke Red 40mm","G_40mm_SmokeRed",1],

["Flare White","F_40mm_White",2], ["Flare Green","F_40mm_Green",2], ["Flare Red","F_40mm_Red",2]];

MCC_artillerySpreadArray = [["On-target",0], ["Precise",50], ["Tight",100], ["Wide",200]]; //Name and spread in meters

MCC_artilleryNumberArray = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20 ,21,22,23,24,25,26,27,28,29,30];

//-------------------------Close Air Support----------------------------------------------

//Vehicle name and class

MCC_CASPlanes = [["AH-9","B_Heli_Light_01_armed_F"],["AH-99 Blackfoot","B_Heli_Attack_01_F"],["Ka-60","O_Heli_Light_02_F"],["Mi-48","O_Heli_Attack_02_F"],["A-143 Buzzard","I_Plane_Fighter_03_CAS_F"]];

//-------------------------MCC Convoy presets---------------------------------------------

//The Type of units, drivers and escort in the HVT car

MCCConvoyWestEscort = "B_Soldier_F"; MCCConvoyWestDriver = "B_Soldier_SL_F";

MCCConvoyEastEscort = "O_Soldier_F"; MCCConvoyEastDriver = "O_Soldier_SL_F";

MCCConvoyGueEscort = "GUE_Soldier_1"; MCCConvoyGueDriver = "GUE_Soldier_CO";

MCCConvoyCivEscort = "C_man_1_1_F"; MCCConvoyCivDriver = "C_man_1_1_F";

//----------------------------Presets---------------------------------------------------------

mccPresets = [

['======= Artillery =======,']

,['AI Artillery - Cannon', '[_this,1,2000,100,12,5,"Sh_82mm_AMOS",20] execVM "'+MCC_path+'scripts\UPSMON\MON_artillery_add.sqf" ;']

,['AI Artillery - Rockets', '[_this,6,5000,150,4,2,"Sh_82mm_AMOS",120] execVM "'+MCC_path+'scripts\UPSMON\MON_artillery_add.sqf" ;']

,['Ambient Artillery - Cannon', '[0,_this] execVM "'+MCC_path+'mcc\general_scripts\ambient\amb_art.s qf";']

,['Ambient Artillery - Rockets', '[1,_this] execVM "'+MCC_path+'mcc\general_scripts\ambient\amb_art.s qf";']

,['Forward Observer Artillery', '[0,_this] execVM "'+MCC_path+'mcc\general_scripts\artillery\bon_art .sqf";']

,['Ambient AA - Cannon/Rockets', '[2,_this] execVM "'+MCC_path+'mcc\general_scripts\ambient\amb_art.s qf";']

,['Ambient AA - Search Light', '[3,_this] execVM "'+MCC_path+'mcc\general_scripts\ambient\amb_art.s qf";']

,['======= Units =======,']

,['Recruitable', '_this addAction [format ["Recruit %1", name _this], "'+MCC_path+'mcc\general_scripts\hostages\hostage. sqf",2,6,false,true];']

,['Make Hostage', '_this execVM "'+MCC_path+'mcc\general_scripts\hostages\create_h ostage.sqf";']

,['Join player', '[_this] join (group player);']

,['Set Renegade', '_this addrating -2001;']

,['Stand Up', '_this setUnitPos "UP";']

,['Kneel', '_this setUnitPos "Middle";']

,['Prone', '_this setUnitPos "DOWN";']

,['======= Vehicles =======,']

,['Set Empty (Fuel)', '_this setfuel 0;']

,['Set Empty (Ammo)', '_this setvehicleammo 0;']

,['Set Locked', '_this setVehicleLock "LOCKED";']

,['Add Crew (UAV)','createVehicleCrew _this;group _this setvariable ["MCC_canbecontrolled",true,true];']

,['ECM - can jamm IED','if (isServer) then {_this setvariable ["MCC_ECM",true,true]};']

,['======= Objects =======,']

,['Pickable Object','_this call MCC_fnc_pickItem;']

,['Virtual Ammobox System (VAS)', '_this addAction ["Virtual Ammobox", "'+MCC_path+'VAS\open.sqf"];']

,['Destroyable by satchels only', '_this addEventHandler ["handledamage", {if ((_this select 4) == "SatchelCharge_Remote_Ammo" || (_this select 4) == "DemoCharge_Remote_Ammo") then {(_this select 3) addrating 100;(_this select 0) setDamage 1};}];']

,['Destroy Object', '_this setdamage 1;']

,['Flip Object', '[_this ,0, 90] call bis_fnc_setpitchbank;']

,['======= Effects =======,']

,['Sandstorm','[_this] call BIS_fnc_sandstorm;']

,['Flies','[getposatl _this] call BIS_fnc_flies;']

,['Smoke','if (isServer) then {_effect = "test_EmptyObjectForSmoke" createVehicle (getpos _this); _effect attachto [_this,[0,0,0]];};']

,['Fire','if (isServer) then {_effect = "test_EmptyObjectForFireBig" createVehicle (getpos _this); _effect attachto [_this,[0,0,0]];};']

,['======= Misc =======,']

,['Create Local Marker', '_this execVM "'+MCC_path+'mcc\general_scripts\create_local_mark er.sqf";']

null=[] execVM "occupation\brief.sqf";

[] execVM "ca\Modules\MP\data\scripts\MPFramework.sqf";

null=[] execVM "eos\OpenMe.sqf";

null=[] execVM "occupation\Tasks\Tasks.sqf";

null=[(paramsArray select 1)] execVM "occupation\sidemission\sideMission_Init.sqf";

null=[] execVM "occupation\Tasks\occupationComplete.sqf";

null=[] execVM "occupation\globaltools.sqf";

null=[] execVM "occupation\Restrictions\VehicleRestrictions.sqf";

null=[] execVM "occupation\Restrictions\WeapenRestrictions.sqf";

null=[] execVM "occupation\Markers.sqf";

null=[] execVM "occupation\cleanup.sqf";

null=[] execVM "occupation\taw_vd\init.sqf";

null=[] execVM "occupation\grenadeStop.sqf";

null=[] execvm "occupation\crewinfo\crewInit.sqf";

call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf";

_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";

[AllUnits] execVM "occupation\groupsMenu\initGroups.sqf";

[AllUnits] execVM "DAPMAN\Init.sqf";

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I need help again.

Ive put the init.sqf into the existing init.sqf but it still shows the WP line, and cant change it in menu one, it stays on true no matter what i do. any help would be really appriciated as we play tommorow. and thought i had this cleared up.

The init.sqf is here.

enableSaving [false, false];

//************************************************** ****************************************

//================================================== ========================================

//= Edit variables as you see fit.

//=

//= Shay-Gman ©

//================================================== ========================================

//************************************************** ****************************************

//----------------------General settings---------------------------------------

//Default side that detect undercover units 0 -East, 1 - West

MCC_underCoverDetect = 0;

//Default AI skill

if (isnil "MCC_AI_Skill") then {MCC_AI_Skill = 0.5};

if (isnil "MCC_AI_Aim") then {MCC_AI_Aim = 0.1};

if (isnil "MCC_AI_Spot") then {MCC_AI_Spot = 0.6};

if (isnil "MCC_AI_Command") then {MCC_AI_Command = 0.8};

//-----------------------BTC Revive - --------------------------------------------

//disable this line if you don't want it in the mission version - will not work on the mod version by default

if (!MCC_isMode) then

{

waituntil {!isnil "f_var_BTCRevive"};

if ((f_var_BTCRevive == 1)) then {call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf"};

};

//----------------------IED settings---------------------------------------------

// IED types the first one is display name the second is the classname [displayName, ClassName]

MCC_ied_small = [["Plastic Crates","Land_CratesPlastic_F"],["Plastic Canister","Land_CanisterPlastic_F"],["Sack","Land_Sack_F"],["Road Cone","RoadCone"],["Tyre","Land_Tyre_F"],["Radio","Land_SurvivalRadio_F"],["Suitcase","Land_Suitcase_F"],["Grinder","Land_Grinder_F"],

["MultiMeter","Land_MultiMeter_F"],["Plastic Bottle","Land_BottlePlastic_V1_F"],["Fuel Canister","Land_CanisterFuel_F"],["FM Radio","Land_FMradio_F"],["Camera","Land_HandyCam_F"],["Laptop","Land_Laptop_F"],["Mobile Phone","Land_MobilePhone_old_F"]

,["Smart Phone","Land_MobilePhone_smart_F"],["Longrange Radio","Land_PortableLongRangeRadio_F"],["Satellite Phone","Land_SatellitePhone_F"],["Money","Land_Money_F"]];

MCC_ied_medium = [["Wheel Cart","Land_WheelCart_F"],["Metal Barrel","Land_MetalBarrel_F"],["Plastic Barrel","Land_BarrelSand_F"],["Pipes","Land_Pipes_small_F"],["Wooden Crates","Land_CratesShabby_F"],["Wooden Box","Land_WoodenBox_F"],["Cinder Blocks","Land_Ytong_F"],

["Sacks Heap","Land_Sacks_heap_F"], ["Water Barrel","Land_WaterBarrel_F"],["Water Tank","Land_WaterTank_F"]];

MCC_ied_wrecks = [["Car Wreck","Land_Wreck_Car3_F"],["BRDM Wreck","Land_Wreck_BRDM2_F"],["Offroad Wreck","Land_Wreck_Offroad_F"],["Truck Wreck","Land_Wreck_Truck_FWreck"]];

MCC_ied_mine = [["Mine Field AP - Visable","apv"], ["Mine Field AP - Hidden","ap"],["Mine Field AP Bounding - Visable","apbv"],["Mine Field AP Bounding- Hidden","apb"], ["Mine Field AT - Visable","atv"], ["Mine Field AT - Hidden","at"]];

MCC_ied_rc = [["SLAM","SLAMDirectionalMine"],["Trip Mine","APERSTripMine"]];

MCC_ied_hidden = [["Dirt Small","IEDLandSmall_Remote_Ammo"],["Dirt Big","IEDLandBig_Remote_Ammo"],["Urban Small","IEDUrbanSmall_Remote_Ammo"],["Urban Big","IEDUrbanSmall_Remote_Ammo"]];

//------------------------Convoy settings----------------------------------------

MCC_convoyHVT = [["None","0"],["B.Officer","B_officer_F"],["B. Pilot","B_Helipilot_F"],["O. Officer","O_officer_F"],["O. Pilot","O_helipilot_F"],["I.Commander","I_officer_F"],["Citizen","C_man_polo_1_F"],

["C.Pilot","C_man_pilot_F"],["Orestes","C_Orestes"],["Nikos","C_Nikos"],["Hunter","C_man_hunter_1_F"],["Kerry","I_G_Story_Protagonist_F"]];

MCC_convoyHVTcar = [["Hunter","B_Hunter_F"],["MRAP","I_MRAP_03_F"],["Quadbike","B_Quadbike_F"],["Ifrit","O_Ifrit_F"],["Offroad","C_Offroad_01_F"],["SUV","C_SUV_01_F"],["Hatchback","C_Hatchback_01_F"]];

//------------------------MCC Console--------------------------------------------

//AC-130 amo count by array [20mm,40mm,105mm]

if (isnil "MCC_ConsoleOnlyShowUnitsWithGPS") then {MCC_ConsoleACAmmo = [500,80,20]};

//Group markers

if (isnil "MCC_ConsoleOnlyShowUnitsWithGPS") then {MCC_ConsoleOnlyShowUnitsWithGPS = false}; //Show only units were the group leader have a GPS or inside vehicle

if (isnil "MCC_ConsoleDrawWP") then {MCC_ConsoleDrawWP = false}; //Draw group's WP on the console

if (isnil "MCC_ConsoleLiveFeedHelmetsOnly") then {MCC_ConsoleLiveFeedHelmetsOnly = true}; //Allow live feed to vehicles only and units wearing one of the specific helmets types defined in MCC_ConsoleLiveFeedHelmets

if (isnil "MCC_ConsoleLiveFeedHelmets") then {MCC_ConsoleLiveFeedHelmets = ["H_HelmetB","H_HelmetB_paint","H_HelmetB_light","H _HelmetO_ocamo","H_HelmetLeaderO_ocamo","H_HelmetS pecO_ocamo","H_HelmetSpecO_blk"]};

if (isnil "MCC_ConsoleCanCommandAI") then {MCC_ConsoleCanCommandAI = false}; //If set to false the console can only command non-AI groups

if (isnil "MCC_ConsolePlayersCanSeeWPonMap") then {MCC_ConsolePlayersCanSeeWPonMap = false}; //If set to true players with GPS or UAVTerminal or MCC conosle can see WP assigned to them on the map

//string that must return true inorder to open the MCC Console - str "MCC_Console" + "in (assignedItems player)";

if (MCC_isMode) then {

MCC_consoleString = str "MCC_Console" + "in (assignedItems _this) && (vehicle _target == vehicle _this)";

} else {

MCC_consoleString = str "B_UavTerminal" + "in (assignedItems _this) && (vehicle _target == vehicle _this)";

};

//------------------------Artillery---------------------------------------------------

MCC_artilleryTypeArray = [["DPICM","GrenadeHand",0],["HE 120mm","Sh_120mm_HE_Tracer_Red",1], ["HE 155mm","Sh_155mm_AMOS",1], ["Cluster AP","Mo_cluster_AP",1],["Mines 120mm","Mine_155mm_AMOS_range",3],

["HE Laser-guided","Bo_GBU12_LGB",3],["HE 82mm","Sh_82mm_AMOS",1], ["Incendiary 82mm","Fire_82mm_AMOS",1],

["Smoke White 120mm","Smoke_120mm_AMOS_White",1],["Smoke White 82mm","Smoke_82mm_AMOS_White",1],["Smoke Green 40mm","G_40mm_SmokeGreen",1], ["Smoke Red 40mm","G_40mm_SmokeRed",1],

["Flare White","F_40mm_White",2], ["Flare Green","F_40mm_Green",2], ["Flare Red","F_40mm_Red",2]];

MCC_artillerySpreadArray = [["On-target",0], ["Precise",50], ["Tight",100], ["Wide",200]]; //Name and spread in meters

MCC_artilleryNumberArray = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20 ,21,22,23,24,25,26,27,28,29,30];

//-------------------------Close Air Support----------------------------------------------

//Vehicle name and class

MCC_CASPlanes = [["AH-9","B_Heli_Light_01_armed_F"],["AH-99 Blackfoot","B_Heli_Attack_01_F"],["Ka-60","O_Heli_Light_02_F"],["Mi-48","O_Heli_Attack_02_F"],["A-143 Buzzard","I_Plane_Fighter_03_CAS_F"]];

//-------------------------MCC Convoy presets---------------------------------------------

//The Type of units, drivers and escort in the HVT car

MCCConvoyWestEscort = "B_Soldier_F"; MCCConvoyWestDriver = "B_Soldier_SL_F";

MCCConvoyEastEscort = "O_Soldier_F"; MCCConvoyEastDriver = "O_Soldier_SL_F";

MCCConvoyGueEscort = "GUE_Soldier_1"; MCCConvoyGueDriver = "GUE_Soldier_CO";

MCCConvoyCivEscort = "C_man_1_1_F"; MCCConvoyCivDriver = "C_man_1_1_F";

//----------------------------Presets---------------------------------------------------------

mccPresets = [

['======= Artillery =======,']

,['AI Artillery - Cannon', '[_this,1,2000,100,12,5,"Sh_82mm_AMOS",20] execVM "'+MCC_path+'scripts\UPSMON\MON_artillery_add.sqf" ;']

,['AI Artillery - Rockets', '[_this,6,5000,150,4,2,"Sh_82mm_AMOS",120] execVM "'+MCC_path+'scripts\UPSMON\MON_artillery_add.sqf" ;']

,['Ambient Artillery - Cannon', '[0,_this] execVM "'+MCC_path+'mcc\general_scripts\ambient\amb_art.s qf";']

,['Ambient Artillery - Rockets', '[1,_this] execVM "'+MCC_path+'mcc\general_scripts\ambient\amb_art.s qf";']

,['Forward Observer Artillery', '[0,_this] execVM "'+MCC_path+'mcc\general_scripts\artillery\bon_art .sqf";']

,['Ambient AA - Cannon/Rockets', '[2,_this] execVM "'+MCC_path+'mcc\general_scripts\ambient\amb_art.s qf";']

,['Ambient AA - Search Light', '[3,_this] execVM "'+MCC_path+'mcc\general_scripts\ambient\amb_art.s qf";']

,['======= Units =======,']

,['Recruitable', '_this addAction [format ["Recruit %1", name _this], "'+MCC_path+'mcc\general_scripts\hostages\hostage. sqf",2,6,false,true];']

,['Make Hostage', '_this execVM "'+MCC_path+'mcc\general_scripts\hostages\create_h ostage.sqf";']

,['Join player', '[_this] join (group player);']

,['Set Renegade', '_this addrating -2001;']

,['Stand Up', '_this setUnitPos "UP";']

,['Kneel', '_this setUnitPos "Middle";']

,['Prone', '_this setUnitPos "DOWN";']

,['======= Vehicles =======,']

,['Set Empty (Fuel)', '_this setfuel 0;']

,['Set Empty (Ammo)', '_this setvehicleammo 0;']

,['Set Locked', '_this setVehicleLock "LOCKED";']

,['Add Crew (UAV)','createVehicleCrew _this;group _this setvariable ["MCC_canbecontrolled",true,true];']

,['ECM - can jamm IED','if (isServer) then {_this setvariable ["MCC_ECM",true,true]};']

,['======= Objects =======,']

,['Pickable Object','_this call MCC_fnc_pickItem;']

,['Virtual Ammobox System (VAS)', '_this addAction ["Virtual Ammobox", "'+MCC_path+'VAS\open.sqf"];']

,['Destroyable by satchels only', '_this addEventHandler ["handledamage", {if ((_this select 4) == "SatchelCharge_Remote_Ammo" || (_this select 4) == "DemoCharge_Remote_Ammo") then {(_this select 3) addrating 100;(_this select 0) setDamage 1};}];']

,['Destroy Object', '_this setdamage 1;']

,['Flip Object', '[_this ,0, 90] call bis_fnc_setpitchbank;']

,['======= Effects =======,']

,['Sandstorm','[_this] call BIS_fnc_sandstorm;']

,['Flies','[getposatl _this] call BIS_fnc_flies;']

,['Smoke','if (isServer) then {_effect = "test_EmptyObjectForSmoke" createVehicle (getpos _this); _effect attachto [_this,[0,0,0]];};']

,['Fire','if (isServer) then {_effect = "test_EmptyObjectForFireBig" createVehicle (getpos _this); _effect attachto [_this,[0,0,0]];};']

,['======= Misc =======,']

,['Create Local Marker', '_this execVM "'+MCC_path+'mcc\general_scripts\create_local_mark er.sqf";']

null=[] execVM "occupation\brief.sqf";

[] execVM "ca\Modules\MP\data\scripts\MPFramework.sqf";

null=[] execVM "eos\OpenMe.sqf";

null=[] execVM "occupation\Tasks\Tasks.sqf";

null=[(paramsArray select 1)] execVM "occupation\sidemission\sideMission_Init.sqf";

null=[] execVM "occupation\Tasks\occupationComplete.sqf";

null=[] execVM "occupation\globaltools.sqf";

null=[] execVM "occupation\Restrictions\VehicleRestrictions.sqf";

null=[] execVM "occupation\Restrictions\WeapenRestrictions.sqf";

null=[] execVM "occupation\Markers.sqf";

null=[] execVM "occupation\cleanup.sqf";

null=[] execVM "occupation\taw_vd\init.sqf";

null=[] execVM "occupation\grenadeStop.sqf";

null=[] execvm "occupation\crewinfo\crewInit.sqf";

call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf";

_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";

[AllUnits] execVM "occupation\groupsMenu\initGroups.sqf";

[AllUnits] execVM "DAPMAN\Init.sqf";

Remove the

if (isnil "blabla") then {}

thing.

If there is a value there it won't overwrite it.

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il try that hehe hope it works :)

so i need to remove the entire line? or ?

so what do i need to do here to make it so that wp dont show up.

//Group markers

if (isnil "MCC_ConsoleOnlyShowUnitsWithGPS") then {MCC_ConsoleOnlyShowUnitsWithGPS = true}; //Show only units were the group leader have a GPS or inside vehicle

if (isnil "MCC_ConsoleDrawWP") then {MCC_ConsoleDrawWP = true}; //Draw group's WP on the console

if (isnil "MCC_ConsoleLiveFeedHelmetsOnly") then {MCC_ConsoleLiveFeedHelmetsOnly = false}; //Allow live feed to vehicles only and units wearing one of the specific helmets types defined in MCC_ConsoleLiveFeedHelmets

if (isnil "MCC_ConsoleLiveFeedHelmets") then {MCC_ConsoleLiveFeedHelmets = ["H_HelmetB","H_HelmetB_paint","H_HelmetB_light","H _HelmetO_ocamo","H_HelmetLeaderO_ocamo","H_HelmetS pecO_ocamo","H_HelmetSpecO_blk"]};

if (isnil "MCC_ConsoleCanCommandAI") then {MCC_ConsoleCanCommandAI = true}; //If set to false the console can only command non-AI groups

if (isnil "MCC_ConsolePlayersCanSeeWPonMap") then {MCC_ConsolePlayersCanSeeWPonMap = true}; //If set to true players with GPS or UAVTerminal or MCC conosle can see WP assigned to them on the map

Edited by PandeX

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It seems that whenever i save a map and then reload it all the blocks includeing the ones i deleted still saved and it makes it impossible to make a mission

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AI in MCC are smarter because they are using UPSMON but that shouldn't effect their aiming skills just the speed they acquire targets and the method they deal with them. If you want the AI to stay as smart as BIS default behavior spawn them using BIS default behavior --> in the behavior option choose anything that start with "BIS".

There is no respawn at team as far as I know. You can spawn where you died if no start location has been defined for your side or spawn at start location, or not respawn at all (if disable respawn is on).

Maybe you are talking about Teleport to Team (TT) option? by pressing Alt+T a JIP player can teleport himself once to his team members. You can change it so a player can teleport himself every time after respawn, once or never.

Oh alright! I misunderstood the Teleport to Team function. I thought it teleported automatically. Now I get it.

And yeah, seems like the UPSMON AI is aiming really good for some reason. When I use the BIS settings as you said they are as usual.

I solved this temporarily by running the "zeus ServerSkills" mod at the same time as MCC. But now I understand more how it works.

Well, works exactly like me and my friends want it now!

Thanks man! :)

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il try that hehe hope it works :)

so i need to remove the entire line? or ?

so what do i need to do here to make it so that wp dont show up.

You should put it like this:

MCC_ConsoleOnlyShowUnitsWithGPS = true;
MCC_ConsoleDrawWP = true;
MCC_ConsoleLiveFeedHelmetsOnly = false;
MCC_ConsoleLiveFeedHelmets = ["H_HelmetB","H_HelmetB_paint","H_HelmetB_light ","H _HelmetO_ocamo","H_HelmetLeaderO_ocamo","H_HelmetS pecO_ocamo","H_HelmetSpecO_blk"]; 
MCC_ConsoleCanCommandAI = true;
MCC_ConsolePlayersCanSeeWPonMap = true;

It seems that whenever i save a map and then reload it all the blocks includeing the ones i deleted still saved and it makes it impossible to make a mission

Yeah object you have deleted still saved only object you undo will not appear after loading.

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Shay is there a New PDF Manuel for A3? I was reading the latest one and I seen some out of date things in it.

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You should put it like this:

MCC_ConsoleOnlyShowUnitsWithGPS = true;
MCC_ConsoleDrawWP = true;
MCC_ConsoleLiveFeedHelmetsOnly = false;
MCC_ConsoleLiveFeedHelmets = ["H_HelmetB","H_HelmetB_paint","H_HelmetB_light ","H _HelmetO_ocamo","H_HelmetLeaderO_ocamo","H_HelmetS pecO_ocamo","H_HelmetSpecO_blk"]; 
MCC_ConsoleCanCommandAI = true;
MCC_ConsolePlayersCanSeeWPonMap = true;

Yeah object you have deleted still saved only object you undo will not appear after loading.

Thanks :) that did it :D

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And how do I undo and item i placed

---------- Post added at 18:42 ---------- Previous post was at 18:41 ----------

And how do i undo an item

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Shay_gman,

Sir, I realize you don't OWE us anything, but I have 2 minor feature requests if possible.

1. Please allow the clipboard area to be larger. I see that even when placing down something like a firing range it cuts off and I have to rebuild half of it becasue it doesn't save ALL of it to the clipboard.

2. The map IN the editor: please allow a small button that will let us switch from the satellite to the topographic map and back. I find the topo map much more valuable when picking a town/outpost to build a mission around.

Thank you so much for building such a high quality addon. We wouldn't be having so much fun in Arma if not for you.

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can i prevent the use of mcc in my mission if the client use the mcc mod?

how can i define if client have mcc then only someone or noone can use it else mission start as it is?

i know this is possible if i put the mcc access module but i dont want that .....i need my mission run without mcc mod required.

edit i think that i need a command in my mission init or in description like if mcc mod present then give access to "someone or noone" else exit with blah blah......

like that

if (!mcc_like_that) then {
this setvariable ["names",["shay_gman","Spirit"]];

	};

thanks

also can i use Uid numbers instead of names? and how

Edited by dragonsyr

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Hi docb58 - go to menu 4 > delete brush > drag on the mini map over the item y wanna delete (left mouse )

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Shay is there a New PDF Manuel for A3? I was reading the latest one and I seen some out of date things in it.

Nope not ATM.

And how do I undo and item i placed

---------- Post added at 18:42 ---------- Previous post was at 18:41 ----------

And how do i undo an item

From the 3D editor press Ctrl+x to undo recent placed objects.

Shay_gman,

Sir, I realize you don't OWE us anything, but I have 2 minor feature requests if possible.

1. Please allow the clipboard area to be larger. I see that even when placing down something like a firing range it cuts off and I have to rebuild half of it becasue it doesn't save ALL of it to the clipboard.

2. The map IN the editor: please allow a small button that will let us switch from the satellite to the topographic map and back. I find the topo map much more valuable when picking a town/outpost to build a mission around.

Thank you so much for building such a high quality addon. We wouldn't be having so much fun in Arma if not for you.

1. What do you mean by bigger? You can hold Shift and press PageUP, PageDown or End to mark it all.

2. I'll work on that.

can i prevent the use of mcc in my mission if the client use the mcc mod?

how can i define if client have mcc then only someone or noone can use it else mission start as it is?

i know this is possible if i put the mcc access module but i dont want that .....i need my mission run without mcc mod required.

edit i think that i need a command in my mission init or in description like if mcc mod present then give access to "someone or noone" else exit with blah blah......

like that

if (!mcc_like_that) then {
this setvariable ["names",["shay_gman","Spirit"]];

	};

thanks

also can i use Uid numbers instead of names? and how

Let me get it straight: you are running the mod but you don't want it to be mandatory but at the other hand you don't want people with the mod to have access to MCC?

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Let me get it straight: you are running the mod but you don't want it to be mandatory but at the other hand you don't want people with the mod to have access to MCC?

exactly !

i want to have in my server the mcc mod , for mcc missions. but in all other missions that is not for mcc , i want to have restrictions without the need of the mod . so if the client connect without mcc , every non mcc mission can start as usual. if the client have mcc then only specific names or Uid's (i prefer Uid if this possible) can open the main mcc console.

Thanks .

Its a powerful tool for testing/building missions

great job !

Edited by dragonsyr

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@Shay_Gman

Thank you for responding, and for looking into allowing the toggling of the TopoMap.

What I was talking about with the Clipboard is that it is not dynamic in its size. That is to say, I have made a humble little base for our new Merc Squad:

MCC_START_WEST  = [12051.7,12362,0];
publicVariable 'MCC_START_WEST';
[[MCC_START_WEST, 0, 'west','HQ',false], 'CP_fnc_buildSpawnPoint', false, false] spawn BIS_fnc_MP;
MCC_align3D=true;publicVariable 'MCC_align3D';
[[[12026.5,12330,0.4], 128.053, 'Land_Sleeping_bag_brown_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};
script_handler = [1] execVM 'mcc\general_scripts\delete\undo.sqf';
waitUntil {scriptDone script_handler};

[[[12026.5,12330.7,0.45], 127.95, 'Land_Sleeping_bag_brown_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12027,12332,0.45], 127.95, 'Land_Sleeping_bag_brown_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12027.7,12333.2,0.45], 127.95, 'Land_Sleeping_bag_brown_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12028.3,12334.3,0.45], 127.95, 'Land_Sleeping_bag_brown_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12025.5,12335.5,0.45], 39.7301, 'Land_Sleeping_bag_brown_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12025.4,12328.7,0.45], 38.227, 'Land_Icebox_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12016.5,12332.7,-3.72529e-008], 38.0376, 'Campfire_burning_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};
MCC_align3D=false;publicVariable 'MCC_align3D';
[[[12010,12321.8,0], 30.6417, [["NVGoggles","Binocular","arifle_MX_F","arifle_MX_GL_F","hgun_Pistol_heavy_01_F","arifle_MXM_F","Rangefinder"],[1,5,6,1,5,1,2]], [["30Rnd_65x39_caseless_mag","11Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","HandGrenade","SatchelCharge_Remote_Mag","Chemlight_green","SmokeShellGreen"],[48,30,5,16,1,10,10]],[["FirstAidKit","Medikit","ToolKit","B_UavTerminal","U_C_Farmer","U_C_Fisherman","U_C_WorkerOveralls","H_Hat_blue","TMR_acc_bipod","optic_Holosight","muzzle_snds_acp","muzzle_snds_H_MG","optic_tws_mg"],[10,1,1,1,2,2,2,6,7,6,6,3,1]],[["B_AssaultPack_cbr"],[6]]],'MCC_fnc_boxGenerator',true,false] spawn BIS_fnc_MP;
sleep 1;MCC_align3D=true;publicVariable 'MCC_align3D';
[[[12039,12317.2,0], 306.045, 'Land_BagFence_Long_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};
MCC_align3D=false;publicVariable 'MCC_align3D';
[[[12037.2,12314.7,0], 306.09, 'Land_BagFence_Long_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12035.5,12312.2,0], 306.09, 'Land_BagFence_Long_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12035.5,12312.1,0.75], 306.09, 'Land_BagFence_Long_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12037.5,12314.4,0.75], 306.102, 'Land_BagFence_Long_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12039.3,12316.9,0.75], 306.082, 'Land_BagFence_Long_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};
MCC_align3D=true;publicVariable 'MCC_align3D';MCC_align3D=false;publicVariable 'MCC_align3D';
[[[12019.9,12311.2,0.15], 215.391, 'Land_HBarrier_5_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};
MCC_align3D=true;publicVariable 'MCC_align3D';MCC_align3D=false;publicVariable 'MCC_align3D';
[[[12012.8,12344.7,0.15], 126.476, 'Land_HBarrier_5_F', 'AMMO', 'CIV', true, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};
MCC_align3D=true;publicVariable 'MCC_align3D';MCC_align3D=false;publicVariable 'MCC_align3D';MCC_align3D=true;publicVariable 'MCC_align3D';
[[[12039.8,12330.6,0.15], 283.239, 'C_Van_01_transport_F', 'VEHICLE', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12100.1,12285,0], 112.342, 'C_Rubberboat', 'VEHICLE', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12106.8,12289.5,0], 112.342, 'C_Rubberboat', 'VEHICLE', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12021.4,12347,0], 121.569, 'Land_BagBunker_Tower_F', 'AMMO', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};
MCC_align3D=false;publicVariable 'MCC_align3D';
[[[12023.1,12347.9,2.9], 214.914, 'Land_BagFence_Long_F', 'AMMO', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12024.2,12345.8,2.9], 285.375, 'Land_BagFence_Long_F', 'AMMO', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};
MCC_align3D=true;publicVariable 'MCC_align3D';MCC_align3D=false;publicVariable 'MCC_align3D';													
month=5;
day=11;
hour=20;
minute=36;
script_handler = [3] execVM 'mcc\general_scripts\time.sqf';
waitUntil {scriptDone script_handler};

[[[12016.5,12332.7,0], 359.536, 'Land_ClutterCutter_large_F', 'AMMO', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12012.5,12324.9,0], 358.966, 'Land_ClutterCutter_large_F', 'AMMO', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',true,false] spawn BIS_fnc_MP;		
MCC_mccFunctionDone = false; 
waitUntil {MCC_mccFunctionDone};

[[[12028.3,12328.4,0], 306.662, 'Land_ToiletBox_F', 'AMMO', 'CIV', false, '', '', 0],'MCC_fnc_simpleSpawn',

You will see that the last asset is the "Toilet Box", but I had placed about 8 other things beyond this. I find, on average, the clipboard only holds about 112 lines. This can fill up quite fast. As such I have taken to having to build the missions in stages and saving those to text-files. I have to check about every 5 assets to see if it is "full" and if it is then I just have to save what I have and start over with a new file.

Edited by Incomitatum

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You will see that the last asset is the "Toilet Box", but I had placed about 8 other things beyond this. I find, on average, the clipboard only holds about 112 lines. This can fill up quite fast. As such I have taken to having to build the missions in stages and saving those to text-files. I have to check about every 5 assets to see if it is "full" and if it is then I just have to save what I have and start over with a new file.

Are you saying that the clipboard have space limit?!

As far as I know there isn't (if you didn't change anything in you OS) but there might be some limitation in the format. I'll look into it.

BTW you can always save to profile namesapce.

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2. The map IN the editor: please allow a small button that will let us switch from the satellite to the topographic map and back. I find the topo map much more valuable when picking a town/outpost to build a mission around.

Toggle option would be nice.

Easier solution is a hybrid solution by reducing the satellite image saturation.

To improve visibility of altitude lines etc modify in file "mcc_dialogs.hpp" line 368

from:

maxSatelliteAlpha = 0.85;

to:

maxSatelliteAlpha = 0.35;

zpEph4I9kXmWxZHQPKdKcMOQYDr92Wk7pdss0-dVvEE

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Hey shay_gman -

Love MCC, have used it extensively in A2 and looking forward to the same in A3.

Right now, I have a problem where time/weather changes are only seen by the mission maker and JIP players. Connected clients do not see these changes.

MCC is running on the dedi server and on my (MM) machine, but not on other clients. This always seemed to work fine in the A2 version, has this changed? I searched through the thread a bit and did see that this was an issue at some point, fixed in r9:

- Fixed: MCC sync weather and time only for the new JIP and not to all players on the server.

I suspect I am misunderstanding or doing something wrong somewhere, but I can't figure out what.

Thanks again for this amazing tool!

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Hello, i watched Jester's video on MCC Demo

and he added in the stances into the 3D Editor and i was wondering how do you add it in. Does anyone know?

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MCC was never supposed to work when it is not run by the server plus all clients. Anything that seemed to be working correctly was pure luck :) (or more precisely, a very specific feature that didn't require the client-side script to run, but in general MCC is not designed to support that)

Players who don't have any scripts running and join a server will always get the current time, date and weather on the server at the time of joining. Obviously this requires for MP missions to function correctly in general. When you change stuff while a mission is already running, though, then special synchronization is needed. If you have scripts that set stuff locally after the server used the default game behavior to synchronize its current date/time/weather, then a bug in the script can result in wrong date/time/weather (this was actually happening a lot with F2 framework, not sure if they ever got around to fixing it).

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