DnA 5154 Posted June 2, 2021 02-06-2021EXE rev. 147691 (game) EXE rev. 147691 (Launcher) Size: ~78.5 MB DATA Fixed: Script errors in Vanguard multiplayer Fixed: Script error in Karts multiplayer (Zeus) racing Fixed: Default treeItem colorDisabled was using an incorrect color in Eden Editor Fixed: When sorting was applied in the "Open file" menu in Eden Editor, the visually selected file was not the chosen file - FT-T134630 Tweaked: Changed the short tread selection on AH9 / M900 so it's actually short on both sides Fixed: Removed camo selection from Kitbag and Field Pack shadow LODs, because they were breaking retextures using hiddenSelectionsMaterials ENGINE Added: irLight entry to all light config classes to turn a light source into a InfraRed-only light Added: volumeShape entry to weapon flashlight config classes to allow the use of volumetric light cone models Added: irDotSize entry to weapon IR laser attachment config classes for the size of the IR dot on laser impact Fixed: IR strobes not showing up in night vision PiP cameras Fixed: IR strobes could be seen by AI if a player has night vision, even when the AI has no night vision Added: setLightIR script command Tweaked: Cruise control now aborts the speed limit when you brake manually Tweaked: Cruise control now lets you drive faster than the target speed when you apply manual thrust Fixed]: "TakeMagazine" and "TakeDropMagazine" actions now work properly again - FT-T77005, FT-T75585, FT-T76535 Tweaked: "TakeMagazine" action now has an optional parameter to force the picked up magazine to the backpack Fixed: "Killed" Event Handler was sometimes firing twice - FT-T149510 Fixed: Never-ending barrage of explosions when a "HandleDamage" Event Handler returned 0 - FT-T72109 Fixed: Players got kicked when a multiplayer scenario contained custom models with textures - FT-T147191 Added: Scripted directional light support (#lightreflector) with new commands setLightConePars and setLightVolumeShape LAUNCHER Fixed: Preset imports not loading (optional) DLC - FT-T158740 Added: Button in the DLC tab that links to Steam Workshop CDLC compatibility data for non-owners - FT-T157714 Added: Support for Arma 3 Creator DLC: CSLA Iron Curtain 20 7 Share this post Link to post Share on other sites
DnA 5154 Posted June 17, 2021 17-06-2021EXE rev. 147768 (game) EXE rev. 147768 (Launcher) Size: ~112.9 MB DATA Added: triggerInterval attribute for Eden Editor triggers - FT-T158881 Fixed: Eden Editor's export to SQF / Terrain Builder window had broken scrollbars - FT-T141001 Fixed: Editor Editor export to SQF with an incorrect attribute type - FT-T158949 Added: "Force load" button to Eden Editor's missing required addons display (use carefully at your own risk) - FT-T157981 Fixed: Some of the jet canopies were missing localization Fixed: Subsonic bullet fly-by sounds were playing with 0 volume (thanks Dslyecxi) Fixed: Rogue polygons in the bottom part of the Crane model - FT-T158622 ENGINE Tweaked: Enabled setTowParent support for tanks (without automatic steering) Tweaked: Towed vehicle braking behavior Added: __TIMESTAMP_UTC__ preprocessor macro Added: getSensorTargets / getSensorThreats script commands Fixed: selectionPosition command could not return the position of face selections - FT-T158916 Added: maxLifetime parameter to the NVMarker config Added: blinkingPattern / blinkingStartsOn / blinkingPatternGuarantee parameters to the NVMarker config - FT-T158909 Added: Ability to 'force load' Eden Editor scenarios with missing addons (use carefully at your own risk) - FT-T157981 Tweaked: Light flare effects are now visible during the day, if daylight is enabled on them - FT-T152896 Fixed: getLightingAt was ignoring some dynamic light sources - FT-T156930 Fixed: getLighting / getLightingAt script commands returned the wrong value for ambient brightness Fixed: Missing serialization for triggerInterval - FT-T158881 Added: Eden Editor trigger attribute for triggerInterval - FT-T158881 Fixed: Zeus camera could get stuck if its direction was set via script - FT-T158928 Fixed: skipLobby as server parameter did not work - FT-T133184 Fixed: allowProfileGlasses as server parameter did not work - FT-T158671 Tweaked: Both skipLobby and allowProfileGlasses can now take Booleans as well as 1 or 0 Fixed: A host creating a server would skip the lobby if a scenario had skipLobby set to 1 Fixed: Type attribute search in Eden Editor was not reset when X was clicked - FT-T158966 Fixed: __HAS_INCLUDE macro was not respecting the filePatching parameter Tweaked: Improved performance of light flare handling Fixed: Eden Editor Arsenal glasses were not applied on Dedicated Servers. Eden Editor Arsenal glasses now take priority, then profile glasses (if any), unless disallowed with allowProfileGlasses. setIdentity and addGoggles script command are unaffected and will override all of the above. Tweaked: ComboBox controls now respect the disabled property of items and prevents them from being selected Fixed: Eden Editor object/trigger/group/module variable name attributes allowed their names to start with an underscore - FT-T125850 Added: New type of Eden Editor validation globalVariable to complement the existing variable Added: getTextureInfo script command - FT-T150571, FT-T159007 Tweaked: Extended audible distance for subsonic bullet flyby sounds from 5m to 15m Added: Optional parameter to lbSortby and lnbSortBy commands to be able to sort by textRight - FT-T159021 Fixed: lbText did not return text when used with a control instance rather than idc on CT_TOOLBOX Fixed: Crash when placing vehicles with no resolution LODs in their model on a Dedicated Server in view of AI units Fixed: lbXYZ idc version commands did not support the same control types as control instance version variants Fixed: lbSetTooltip now works with CT_TOOLBOX Tweaked: lbAdd does not force set tooltip on CT_TOOLBOX any more, use lbSetTooltip Tweaked: lnbSize now supports CT_TOOLBOX Added: Missing lbTooltip script command - FT-T80590 Fixed: Text set with lnbSetTextRight would not show - FT-T159026, FT-T85957 Fixed: +/- buttons in the Arsenal container loadout list were drawn outside of the listbox - FT-T156702 Fixed: idc syntax of ctrlText / ctrlSetText supported less control types Tweaked: ctrlTextWidth and ctrlTextHeight support more control types Tweaked: Increased number of dynamic lights for the Ultra setting from 16 to 32 Tweaked: Most Event Handlers (including config type EH) now have a local variable _thisEvent which contains the name of the event - FT-T118235 Fixed: Multiple joystick axis key binding was not ignoring disconnected devices in averaging - FT-T119742 14 5 Share this post Link to post Share on other sites
DnA 5154 Posted June 24, 2021 24-06-2021EXE rev. 147802 (game) EXE rev. 147803 (Launcher) Size: ~360.4 MB DATA Added: Polish and Russian names (Smolko, Sternik, Stolarski, Stype, Yakhin, Zielinski, Adamovich, Burak, Gorecki, Ivanov, Kesson, Kowalski, Kruglikov, Krupin, Kushan, Nowak, Petrenko) to the Polish and Russian radio protocols Fixed: Texture mismatch on dynamically created entities in multiplayer (primarily vehicle liveries) - FT-T118235 Added: Volumetric light cones (similar as on vehicles) to flashlights Fixed: Hummingbird customization did not persist in Eden Editor Fixed: Different animal textures could be applied in multiplayer - FT-T155860 Tweaked: Utilities config viewer now has an option to toggle localized text of the entries Tweaked: Utilities commands viewer returns more command information, has wildcard search, and the HELP button links directly to Community Wiki command pages Fixed: Typo in the BIS_fnc_sandstorm function ENGINE Fixed: Eden Editor marker entities were always created as icons - FT-T159074, FT-T159060 Tweaked: Added alternative syntax to the displayCtrl script command Fixed: Crash if a weapon adds itself as sub-item Tweaked: squadParams script command is extended with Arma 3 squad ID and Arma 3 Units ID information Fixed: Thunder could not be silenced with enableEnvironment nor fadeEnvironment - FT-T159219 Added: Modded key binding support Added: diag_stacktrace script command Added: setServerEventHandler and getServerEventHandler script commands, as well as a serverNamespace script command Added: New script command weaponReloadingTime - FT-T151810 Tweaked: weaponState now also returns the current weapon reload time 1 to 0 - FT-T151810 Tweaked: Zeus pricing handling when in 'god mode' (everything is free) Fixed: Sound of ladder climbing being stuck at the bottom of a ladder when in third-person view - FT-T159152 20 1 Share this post Link to post Share on other sites
DnA 5154 Posted June 30, 2021 30-06-2021EXE rev. 147828 (game) EXE rev. 147824 (Launcher) Size: ~69.2 MB DATA Fixed: When benches on the MH-9 were removed in Garage, the player could still sit on them Fixed: When a config is not a class, the Config utility did not show the addon it belongs to Tweaked: The Config utility now remembers the last config look up and the Commands utility tooltip was improved ENGINE Tweaked: Added optional enable argument to the menuEnable command to be able to disable a menu item when false - FT-T159270 Tweaked: selectionPosition alternative syntaxes now support proxies Fixed: Eden Editor shift-click rotation was resetting rotation widget rotations - FT-T159275 Tweaked: Eden Editor now disables autosaves if an error happens during scenario load - FT-T157168 Fixed: PiP view distance not scaling when the overall view distance is adjusted Tweaked: moveOut was further improved - FT-T79658 Added: ctrlSetTooltipMaxWidth script command Tweaked: lbSortBy and lnbSortBy now have an optional flag to switch Unicode support off in favor of performance Fixed: Shape markers created with Eden Editor UI were setting markerType to a shape name instead of an empty string - FT-T159443 Added: displayChild script command to complement displayParent Fixed: Crash when deleting the Mission Display through the createDisplay script command - FT-T157895 Fixed: Eden Editor's 'Force Load' button did not work on the first try if the scenario is too old - FT-T157981 14 2 Share this post Link to post Share on other sites
DnA 5154 Posted July 8, 2021 08-07-2021EXE rev. 147859 (game) EXE rev. 147859 (Launcher) Size: ~68.8 MB DATA Fixed: EditMulti3 / EditMulti5 textboxes being bigger than their background in Eden Editor - FT-T159160 ENGINE Added: ctrlBackgroundColor, ctrlForegroundColor script commands - FT-T126632 Tweaked: Setting and getting color on text, background, and foreground Controls should be improved and more Control types are supported - FT-T156137 Fixed: Zeus' Recent menu was not working in 'god mode' Fixed: menuEnable Control instance version was not resolving item path correctly when trying to disable the item Tweaked: Added alternative syntax for isPlayer command that works for dead players as well Fixed: Bug in setVectorDirAndUp - FT-T153531 Added: -preprocDefine command-line parameter to define global preprocessor macros Added: script command selectionVectorDirAndUp Fixed: Eden Editor's placeCompositionInLayer setting was not correctly reordering layers if the composition contained waypoints - FT-T156806 Fixed: Secondary ladder climbing sound being stuck at the bottom of ladders when in 3rd Person Perspective - FT-T159152 Fixed: It was possible to change seat to a locked position using Eden Editor's context menu Fixed: Multiple typos in the in-game command help for lnbXYZ commands - FT-T159533 Tweaked: Added alternative syntax to the weaponState command to be able to query a specific weapon for a unit - FT-T152553 Tweaked: Output of the weaponState command was extended with magazine reloading phase info - FT-T152553 Fixed: enableGunLights did not always work for every AI unit in a group - FT-T154810 Tweaked: Added optional parameter to playSound3D to create sound local-only in MP LAUNCHER Tweaked: Custom command-line parameters are now always visible 11 Share this post Link to post Share on other sites
DnA 5154 Posted July 14, 2021 14-07-2021EXE rev. 147890 (game) EXE rev. 147890 (Launcher) Size: ~69.3 MB ENGINE Added: Ability to place Eden Editor Compositions in Zeus Added: zeusCompositionScriptLevel server.cfg / description.ext option Added: Alternative syntax to collect3DENHistory to customize the history entry - FT-T159607 13 1 Share this post Link to post Share on other sites
DnA 5154 Posted August 4, 2021 04-08-2021EXE rev. 147985 (game) EXE rev. 147985 (Launcher) Size: ~137.5 MB KNOWN ISSUES Respawning in multiplayer is not working correctly DATA Added: Ability to manually select unit types in the Civilian Presence module. The module can now also be expanded with modded units, see the documentation. Tweaked: Disabled minefield marker drawing when placing mines in Zeus (can be manually enabled if desired) - FT-T76466 ENGINE Added: GestureChanged, GestureDone Event Handlers - FT-T151695, FT-T152786 Added: gestureState script command - FT-T152790 Tweaked: Removed ability to place Simple Objects via Zeus compositions Added: Modifier keys to place Zeus compositions following terrain (Ctrl) and at their original position (Alt) Fixed: Zeus could not delete / move backpacks spawned via compositions Added: uniqueUnitItems script command Tweaked: Improved selectBestPlaces command performance Added: enableDirectionStabilization and directionStabilizationEnabled script commands Tweaked: Improved performance of the allMissionObjects script command Tweaked: Disabled object attribute pop-ups when placing Zeus compositions Fixed: Zeus compositions not updating the AI pathfinding grid Tweaked: It is now possible in Eden Editor to load ammo boxes and other generic objects into Vehicle-in-Vehicle cargo Fixed: Zeus side symbols disappearing if search yields no results and when switching placement types Fixed: XListBox Prev / Next buttons staying disabled Fixed: User action Event Handlers not properly serializing in saves Fixed: Detecting joystick disconnects while the game is running and excluding disconnected joysticks from averaging - FT-T119742 Fixed: Weapon flashlights still rendering when a unit is hidden via hideObject - FT-T159924 Fixed: Inability to use local variables in Eden Editor script textboxes Added: allUsers server-side script command Added: getUserInfo server-side script command Added: OnUserConnected server-side mission Event Handler Added: OnUserDisconnected server-side mission Event Handler Added: OnUserClientStateChanged server-side mission Event Handler Added: OnUserAdminStateChanged server-side mission Event Handler Added: OnUserKicked server-side mission Event Handler Added: OnUserPlayerSelected server-side mission Event Handler Tweaked: Removed setServerEventHandler / getServerEventHandler script commands Fixed: UserAction 'shortcut' not working with modded keybinds Tweaked: openMap forced flag was tweaked to keep the map closed if false Added: canDeployWeapon script command - FT-T154254 Tweaked: Added alternative syntax for isWeaponDeployed, allowing optional surface selection 15 1 1 Share this post Link to post Share on other sites
DnA 5154 Posted August 12, 2021 12-08-2021EXE rev. 148052 (game) EXE rev. 148022 (Launcher) Size: ~154.6 MB KNOWN ISSUES The game may crash when adding / removing objects from Vehicle-in-Vehicle cargo in Eden Editor DATA Added: Missing Chinese font characters 0x5F7F, 0x2015, 0x8B14 and 0x52DB Added: New Picture-in-Picture visibility range slider to the video options UI ENGINE Fixed: It was possible to assemble static weapons inside a vehicle inventory - FT-T159943 Tweaked: Backpacks cannot be loaded into Vehicle-in-Vehicle cargo inside Eden Editor anymore Tweaked: Weapon Holders (Equipment) cannot be loaded into Vehicle-in-Vehicle cargo inside Eden Editor anymore Fixed: Eden Editor was randomly reordering vehicle crew and Vehicle-in-Vehicle cargo on scenario load Tweaked: Vehicle-in-Vehicle cargo now uses visual bounding boxes if its size is significantly bigger than the geometry bounding box Tweaked: setDebriefingText was extended with subtitle, picture and pictureBackground parameters - FT-T85682 Added: getDebriefingText script command - FT-T85682 Added: missionEnd script command Added: hashValue script command Added: ambientTemperature script command Fixed: Vehicle-in-Vehicle copy-paste re-spawning previously deleted vehicle crew Fixed: openMap forced flag was made to keep the map closed if false Fixed: Picture-in-Picture not properly re-enabling when enabling right after disabling Fixed: Eden Editor copy-paste issues with Vehicle-in-Vehicle vehicles into a separate layer Tweaked: Increased default network bandwidth settings Tweaked: JIP queue for setUnitLoadout has been optimized - FT-T160059 Tweaked: Map marker text length is now limited to 384 characters Fixed: Extreme memory usage and out-of-memory crashing if clouds are enabled and the camera is too far out of terrain bounds - FT-T160120 Tweaked: setVelocity* script commands are now limited to 5 km/s Fixed: Invalid Vehicle-in-Vehicle cargo order when in Eden Editor when removing an object from the middle of multiple cargo objects Fixed: Preprocessor error when using #if after a #else, #endif - FT-T160173 16 Share this post Link to post Share on other sites
DnA 5154 Posted August 18, 2021 18-08-2021EXE rev. 148076 (game) EXE rev. 148073 (Launcher) Size: ~67.9 MB DATA Fixed: The color of the selected Kart in Virtual Garage was inconsistent ENGINE Added: CargoLoaded / CargoUnloaded object Event Handlers for Vehicle-in-Vehicle - FT-T155799 Fixed: Number plate font was set incorrectly - FT-T159583 Tweaked: Number plate format handling is improved - FT-T159583 Fixed: Crash when moving Vehicle-in-Vehicle cargo back into a vehicle and when its position is not available anymore Fixed: Corrected return types of some of the script commands in the in-game help Fixed: Color returned by scripting commands on error or null Control was inconsistent Added: Alternative syntax for lockCameraTo that works for non-directionally-stabilized turrets Added: lockedCameraTo script command Fixed: Corrupt Config entry was causing a crash - FT-T160224 Added: Instigator parameter to setHit / setHitIndex script commands Added: Instigator parameter to setHitPointDamage script command Fixed: Debriefing stats not rendering if they are on the first visible debriefing page 11 Share this post Link to post Share on other sites
Dedmen 2714 Posted August 25, 2021 26-08-2021EXE rev. 148101 (game) EXE rev. 148101 (Launcher) Size: ~93.6 MB ENGINE Tweaked: getLightingAt now respects players' night vision state for IR light emitters Fixed: Zeus composition markers being placed at the wrong position Fixed: Zeus composition not rendering previews for markers Tweaked: Zeus compositions now generate unique names for map markers if the desired names already existed Fixed: Zeus could not edit markers after they were placed from a composition Fixed: Zeus compositions were placed at the wrong position if placed via the map screen Fixed: Could not move a whole group into a vehicle in Eden Editor Tweaked: Adjusted vehicle SpeedLimit/CruiseControl to also apply brakes if moving downhill - https://github.com/acemod/ACE3/pull/8273 9 2 Share this post Link to post Share on other sites
DnA 5154 Posted September 1, 2021 01-09-2021EXE rev. 148140 (game) EXE rev. 148140 (Launcher) Size: ~67.9 MB ENGINE Fixed: Eden Editor Shift + Left Click would sometimes not rotate entities towards the mouse position - FT-T159275 Fixed: IDC syntax for lbText was not working properly - FT-T160396 Fixed: Potential crash on listbox drag-and-drop operations Tweaked: load and loadAbs script commands can now take uniform / vest / backpack containers, vehicles, ammo boxes and weapon holders in addition to units as an argument - FT-T152952 8 2 1 Share this post Link to post Share on other sites
DnA 5154 Posted September 8, 2021 08-09-2021EXE rev. 148176 (game) EXE rev. 148176 (Launcher) Size: ~83.7 MB DATA Added: Translations of new (mostly UI) texts ENGINE Added: Steam Rich Presence (shows Steam Friends what you're doing in the game / can be disabled via the existing Stream Friendly UI toggle) Tweaked: regexFind now does not print an error when startOffset is bigger than string length; it will now fail silently Fixed: When a UAV was disassembled with its rotors spinning, the engine sound would remain FT-T79617, FT-T80507 Fixed: Helicopter sounds could get stuck in some cases Added: Scripted Lasers via drawLaser Fixed: sliderSpeed script command did not return an optional step parameter value Fixed: Missing separator between the missing addons message and the missing addons list Added: "VisionModeChanged" entity Event Handler - FT-T160442 Added: maxLoad and setMaxLoad scripting commands Fixed: createDialog was not working on briefing screens - FT-T160422 Fixed: It was not possible to assemble static weapons 14 1 Share this post Link to post Share on other sites
DnA 5154 Posted September 15, 2021 15-09-2021EXE rev. 148196 (game) EXE rev. 148196 (Launcher) Size: ~67.8 MB ENGINE Fixed: "Apex Protocol" lobby was not loading properly Tweaked: currentVisionMode script command was extended to include TI index Fixed: Vision modes were not returned correctly for a unit controlling a UAV - FT-T127335 Fixed: VisionModeChanged Event Handler was not triggered for a unit controlling a UAV - FT-T127335 Added: getConnectedUAVUnit scripting command Fixed: All magazinesDetailXYZ commands returned the same result - FT-T151895 Tweaked: Added an optional parameter to magazinesDetailXYZ commands to include loaded magazines Tweaked: magazinesAmmoFull command has been extended with magazine ID and creator information 12 4 Share this post Link to post Share on other sites
DnA 5154 Posted September 22, 2021 22-09-2021EXE rev. 148209 (game) EXE rev. 148209 (Launcher) Size: ~68.3 MB DATA Fixed: Civilian Presence module script error on mod terrains (thanks Lelik) ENGINE Fixed: MFD on the Mora was showing vision mode incorrectly - FT-T127823 Fixed: Various audio-related game crashes and glitches Fixed: -debug start parameter was not setting its preprocessor macro Tweaked: Mission / Object Event Handlers are no longer recompiled when added 10 2 Share this post Link to post Share on other sites
DnA 5154 Posted September 30, 2021 30-09-2021EXE rev. 148219 (game) EXE rev. 148219 (Launcher) Size: ~67.8 MB ENGINE Added: Server config option to dump logs when a player has an excessively large message queue size Fixed: Game not properly generating freeze reports on freezing Tweaked: Set more reasonable Steam Workshop download priorities to hopefully avoid some immediate download aborts (for Compositions f.e.) Added: Separate dotColor and maxBeamLength parameters to scripted lasers Tweaked: AI no longer check if units have their weapon flashlights enabled (for visibility checks) during bright daytime Fixed: Terrain SVG export tree ellipses could have negative width/height 9 3 2 Share this post Link to post Share on other sites
DnA 5154 Posted October 6, 2021 06-10-2021EXE rev. 148232 (game) EXE rev. 148232 (Launcher) Size: ~93.4 MB ENGINE Fixed: Game freeze caused by changing Picture-in-Picture settings in combination with using a IGUI drone feed - FT-T160949 Added: Log context for trigger scripts (a script error in a trigger will tell you which trigger it was) Tweaked: The selectWeapon script command can now take weapon, muzzle and firemode as array argument Fixed: In some cases weapon selection was not working over network Fixed: The MDMP file was sometimes not written to disk when the game crashes LAUNCHER Fixed: Potential crash at startup when mod downloads are queued - FT-T160425 11 2 Share this post Link to post Share on other sites
DnA 5154 Posted October 14, 2021 14-10-2021EXE rev. 148350 (game) EXE rev. 148350 (Launcher) Size: ~68 MB DATA Fixed: The edit vehicle appearance function in Eden Editor was not always working as expected Fixed: The disableRandomization scenario parameter was not stopping randomization of vehicle animations ENGINE Fixed: AI could see units emitting IR flashlights even without nightvision (thanks Steve) Fixed: The irLight property was not working in CfgLights (thanks Steve) Fixed: The 2D map outside color was dark blue on terrains that have outside terrain synthesis disabled Fixed: Picture-in-Picture textures not always properly updating their resolution when PiP quality is changed (thanks Rosd6) Fixed: Scripted Laser impact dots sometimes flickering white Added: ctrlMapPosition command to complement existing ctrlMapSetPosition - FT-T161243 Fixed: turretOwner command did not support a [-1] driver turret - FT-T160825 Fixed: Crash when getSensorTargets is performed on an empty vehicle - FT-T161282 Fixed: magazinesAllTurrets returning a person's magazines when turned out, resolved via alternative syntax to preserve backward compatibility - FT-T160485 Fixed: Potentially wrong return type of the airportSide command - FT-T161288 Fixed: TrackIR head movement Tweaked: The game will now not generate freeze dumps when a debugger is attached Tweaked: Enabled debug log context for when the group limit is reached - FT-T153041 Added: Debug log with context if getVariable is called on a null object or group - FT-T153041 Tweaked: Potential performance improvement (sound positions) Tweaked: Potential performance improvement (clutter flattening) Tweaked: Potential performance improvement (AI flashlight checking) Tweaked: Potential performance improvement (AI sensor updating) Fixed Steam Rich Presence disable flag did not work in mod configs 16 4 Share this post Link to post Share on other sites
DnA 5154 Posted October 20, 2021 20-10-2021EXE rev. 148374 (game) EXE rev. 148374 (Launcher) Size: ~68 MB ENGINE Fixed: Weapons of the same kind but with a different ammo count would get counted as the same weapon within a container (using getUnitLoadout) - FT-T127850 Fixed: Crash when creating rope between a vehicle and itself - FT-T161256 Tweaked: Removed getVariable null debug logging if a default value was provided or if unscheduled Tweaked: Potential performance Improvement (non-local AI targeting) Fixed: Weapon firing mode reset on weapon change - FT-T160471 14 1 Share this post Link to post Share on other sites
DnA 5154 Posted October 28, 2021 28-10-2021EXE rev. 148387 (game) EXE rev. 148387 (Launcher) Size: ~304.2MB DATA Fixed: Typo in the black variant of the MX rifle with pre-attached accessories - FT-T156832 Fixed: Incorrect tooltip for AKM 75 round drum magazine Fixed: Contact's blank rounds were producing fly by sounds Fixed: One of the doors in Land_Cargo_Tower_V3_F not working - FT-T127458 Fixed: postInit on vehicles with randomization overwriting setObjectTexture in an editor object's init Fixed: Clan selection was mirrored on the right side of the T-140 Angara Fixed: Small visual glitch on the Nyx Recon & Autocannon variants when the SLAT cage was visible Fixed: Bullets not all hiding on static M2 HMG - FT-T161143 ENGINE Fixed: Mines being instantly armed if the closest vehicle to it is another mine Fixed: Editor init script boxes not always displaying errors correctly Tweaked: Do not render the volumetric flashlight cone in first-person Added: "yearTime", "ambientTemp", "snow" Environment Sound Controllers Added: "snow" parameter to RainParticles config (default false - this is for mods; there will not be snow implemented for vanilla) Tweaked: getAllEnvSoundControlers and getEnvSoundController are now supporting the new sound controllers LAUNCHER Fixed: Potential crash at startup when subscribed to many mods Added: Western Sahara CDLC support 21 Share this post Link to post Share on other sites
Dedmen 2714 Posted November 4, 2021 03-11-2021EXE rev. 148426 (game) EXE rev. 148426 (Launcher) Size: ~999.5MB DATA Fixed: Unarmed variants of the Prowler and Qilin spawned with weapons ENGINE Fixed: A few minor typos in some in-game help examples Fixed: playSound disableAttenuation parameter not working properly Added: getAllEnv3DSoundControllers, getEnv3DSoundController and allEnv3DSoundSources script commands Fixed: When too many IR lasers were in the scene, only the furthest would be rendered instead of the nearest Tweaked: "rain" and "rainDrops" sound controllers are zeroed when "snow" is set to 1 in the RainParticles config Tweaked: Added "dropColorStrong" parameter to the RainParticles config to enforce the "dropColor" value Added: rainParams script command Tweaked: Added alternative syntax to the setRain script command Fixed: Custom RainParticles parameters now reset to main config values when weather resets Tweaked: VehicleTransport config now also supports positions in addition to memory points Tweaked: Thunder and lightning are now disabled when snow is set to 1 Added: setHumidity script command, to complement the existing humidity script command Tweaked: Surface humidity is stopped from updating when snow is set to 1; use setHumidity if a specific value is needed Added: Vehicle-in-Vehicle cargo objects are now rotated by 90° if they would not fit in their default orientation 16 3 Share this post Link to post Share on other sites
Dedmen 2714 Posted November 10, 2021 10-11-2021EXE rev. 148461 (game) EXE rev. 148461 (Launcher) Size: ~96.1MB ENGINE Added: awake and isAwake scripting commands, to be able to access the resting state of a PhysX object Added: Network compression Added: isSaving script command Fixed: Several typos, incorrect return types, and capitalization in the in-game help texts Fixed: Graphics driver version detection crashing the game if the AMD driver refuses to report its version Fixed: Visual desync of remote PhysX car wheels after the driver gets out Tweaked: Automatically set the -noLauncher parameter if the game is running in Proton 14 3 Share this post Link to post Share on other sites
DnA 5154 Posted November 17, 2021 17-11-2021EXE rev. 148493 (game) EXE rev. 148493 (Launcher) Size: ~96 MB ENGINE Added: Missing getter for allowCrewInImmobile - isAllowedCrewInImmobile - FT-T161783 Fixed: Mission / 3DEN / Music / UserAction Event Handlers possibly skipping some handlers when handlers are deleted while executing - FT-T161871 Added: _thisEventHandler and _thisEvent variables to Display / Control / Music / 3DEN Event Handlers Added: Missing getter for disableCollisionWith - collisionDisabledWith - FT-T161479 Fixed: Mission Event Handler arguments were not stored in saves Fixed: Control / Display Event Handlers possibly executing their handler code twice when handlers are deleted while executing - FT-T161871 Tweaked: objectParent now returns the unit or WeaponHolder when checking uniform / vest / backpack containers LAUNCHER Fixed: Launcher now does not try to open and crash when running inside Proton 12 Share this post Link to post Share on other sites
DnA 5154 Posted November 25, 2021 25-11-2021EXE rev. 148538 (game) EXE rev. 148538 (Launcher) Size: ~70 MB ENGINE Fixed: Config entity Event Handlers were ignoring their return value Fixed: Music Event Handlers were not saved in savegames Added: Error messages when trying to add / remove a Music Event Handler and providing an invalid event name Added: Scripting command inputMouse - FT-T83382 Tweaked: Improved Vehicle-in-Vehicle loading / unloading performance Fixed: allowedHTMLLoadURIs was not working if the provided URI was not lowercased - FT-T161958 Added: inputController script command Tweaked: Added alternative syntax to actionKeys that returns an array of strings - FT-T79203 Tweaked: Added alternative syntax for keyName and keyImage commands which accepts a string Tweaked: It is no longer possible to load mines into Vehicle-in-Vehicle cargo in Eden Editor Tweaked: Potential performance optimization when attaching static objects Fixed: Sound simulation did not stop when entity simulation was disabled - FT-T161266 Fixed: forceWeaponFire was not firing the smoke launcher on Marid - FT-T80829 LAUNCHER Fixed: Potential crash related to mod thumbnails - FT-T161495 8 1 Share this post Link to post Share on other sites
DnA 5154 Posted December 2, 2021 02-12-2021EXE rev. 148579 (game) EXE rev. 148580 (Launcher) Size: ~112 MB DATA Added: SQFC Bytecode files for Functions_F and UI_F Fixed: The symbols for fixed / rotary wing aircraft were swapped in a High Command Field Manual record Fixed: Camera transitions (and progress) would break when using the Vehicles Only third-person perspective difficulty option in "Old Man" and "Remnants of War" Fixed: The info signs for the van variants were swapped in Showcase IDAP Tweaked: Added triggerInterval to BIS_fnc_3DENExportSQF Fixed: Sirens did not stop when a vehicle is destroyed - FT-T159347 Tweaked: Added an optional parameter to BIS_fnc_deleteTask to also remove the deleted task from the JIP queue Tweaked: Added an optional parameter local to BIS_fnc_createSimpleObject Fixed: CoF: Blue 2 steel plates on a wood stand getting hit would sometimes cause the stand itself to fall down Fixed: Missing distant sounds for some of the mines - FT-T161858 Tweaked: Zafir optics mounting point position - FT-T161680 ENGINE Fixed: A tooltip did not show for a custom listbox created over the inventory display - FT-T162052 Fixed: Modded keybinding category sorting issue if a mod is loaded before the vanilla game - FT-T161263 Tweaked: Added muzzle and firemode optional parameters to the weaponState script command Fixed: Titan would get stuck in top-down mode on the Kamysh Tweaked: Added muzzle and firemode optional parameters to selectWeaponTurret Added: New script command pose Fixed: Character orientation on tilted ladders should be improved - FT-T83397 Fixed: AI hands were shaking in fear after a recent car turn wheel improvement Fixed: Unloading of a specific cargo with setVehicleCargo was not working - FT-T162101 Added: disableBrakes and brakesDisabled script commands - FT-T79066, FT-T161721 14 2 Share this post Link to post Share on other sites
DnA 5154 Posted December 8, 2021 08-12-2021EXE rev. 148593 (game) EXE rev. 148595 (Launcher) Size: ~100 MB DATA Fixed: Function recompile buttons were disabled in Eden Editor preview mode - FT-T162125 Fixed: Challenges without special time defined would show redundant () in their overview ENGINE Tweaked: Improved performance of triggers with Present / Not Present activation 8 Share this post Link to post Share on other sites