bis_iceman 7384 Posted March 29, 2018 29-03-2018 EXE rev. 144597 (game) EXE rev. 144597 (launcher) Size: ~673 MB DATA Tweaked: Engine damage values on Nyx AWC Tweaked: Vehicle interior geometry should no longer overlap over crew fire geometry Tweaked: The position of Kuma's commander (when turned in) was adjusted ENGINE No EXE update for today 8 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 29, 2018 30-03-2018 No update due to a Czech national holiday (Good Friday) 15 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 3, 2018 02-04-2018 No update due to a Czech national holiday (Easter Monday) 3 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 3, 2018 03-04-2018 EXE rev. 144605 (game) EXE rev. 144605 (launcher) Size: ~969 MB DATA Tweaked: Improved Time Trial vehicle reset when starting on sloped terrain Showcase Tank Destroyers (potential spoilers) Spoiler Fixed: Incorrect counting of tanks destroyed by players Altis Requiem (potential spoilers) Spoiler Tweaked: Mini-campaign overview images were updated Remnants of War (potential spoilers) Spoiler Fixed: The car alarm was not playing when the player stole the SUV or when the earthquake occurred in "The Guerrilla" Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Re-entering the APC in the beginning of the Disintegration Point scenario of the Stepping Stone operation could block the progress of the scenario Vanguard Tweaked: Overview images were updated ENGINE No EXE updates for today 7 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 4, 2018 04-04-2018 EXE rev. 144609 (game) EXE rev. 144609 (launcher) Size: ~225 MB DATA Tweaked: Adjusted RCWS turret durability on MRAPs, Panther, Bobcat, Marid, Scorcher, Sochor, Speedboat, and UGV Tweaked: Blackfish can now transport 2x Nyx AWCs of any variant Fixed: Bombs not falling on target when using the CAS module and the bomb deployment envelope Fixed: The Mohawk helicopter wasn't able to slingload Nyx (special thanks to Keplager) Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Behavior of the APC and Slammer was tweaked in the Disintegration Point scenario of the Stepping Stone operation ENGINE No EXE updates for today 6 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 6, 2018 05-04-2018 No update due to a focus on the SECREP 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 6, 2018 06-04-2018 EXE rev. 144615 (game) EXE rev. 144615 (launcher) Size: ~750 MB DATA Fixed: Some Chinese characters were missing (0x59B3, 0x71C4, 0xF98A) Altis Requiem (potential spoilers) Spoiler Tweaked: NATO offensive forces were tweaked in the Terminal Defiance scenario Tweaked: Each defensive line now contains an ammo-box (marked on map) with a spare AT launcher, in case the player loses his MBT and has to fight on foot in the Terminal Defiance scenario Tweaked: Final music is now used in the Terminal Defiance scenario Vanguard Fixed: An offroad could get stuck in the air in the Syrta scenario Tweaked: Icons for the Vanguard modules have been changed ENGINE No EXE update for today 10 1 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 9, 2018 09-04-2018 No update today due to "logistical issues" 3 1 2 1 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 10, 2018 10-04-2018 EXE rev. 144636 (game) EXE rev. 144636 (launcher) Size: ~91 MB DATA Fixed: Single HEAT submunition would not get stopped / slowed down properly by ERA / cage armor ENGINE Fixed: CTD in a custom scenario Fixed: The "Tank Rally" and "Hammer Time" Steam Achievements did not get triggered 11 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 11, 2018 11-04-2018 No update due to a focus on the main branch update 4 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 12, 2018 12-04-2018 EXE rev. 144649 (game) EXE rev. 144649 (launcher) Size: ~639 MB DATA Commander of the Rhino MGS could clip through the vehicle in some cases (https://feedback.bistudio.com/T128035) ENGINE No EXE changes for today 6 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 13, 2018 13-04-2018 No update today due to "logistical issues" 2 1 4 2 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 16, 2018 16-04-2018 EXE rev. 144672 (game) EXE rev. 144672 (launcher) Size: ~66 MB DATA No data update today ENGINE Fixed: CTD connected to loading custom terrains 9 1 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 17, 2018 17-04-2018 EXE rev. 144675 (game) EXE rev. 144675 (launcher) Size: ~66 MB DATA No data update today ENGINE Fixed: CTD when deleting an incoming missile 10 1 1 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 18, 2018 18-04-2018 No update due to "logistical issues" 2 2 1 2 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 19, 2018 19-04-2018 EXE rev. 144677 (game) EXE rev. 144677 (launcher) Size: ~204 MB DATA Vanguard Tweaked: Public global voice chat was disabled Fixed: Switching from a spectator view to a different slot was behaving incorrectly Tweaked: Friendly fire is no longer allowed during the briefing time Altis Requiem (potential spoilers) Spoiler Tweaked: FIA insurgents now use (single HEAT) RPG-7 instead of (tandem HEAT) MAAWS in the Lost Horizons scenario Tweaked: Offensive AI forces in the Terminal Defiance scenario could refuse to fire in some cases Tweaked: The voice line with HQ about the knocked-out Angara in the Terminal Defiance scenario is now divided into more parts Showcase Tank Destroyers (potential spoilers) Spoiler Fixed: It was not possible to finish the "Retreat" task Fixed: The scenario would fail if AI caused civilian casualties without player input Fixed: Defending Sofia would be considered unsuccessful even with some armored forces still operational ENGINE No EXE changes for today 8 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 20, 2018 20-04-2018 EXE rev. 144681 (game) EXE rev. 144681 (launcher) Size: ~154 MB DATA Fixed: AI will no longer execute incapacitated players in the Revive system Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Player's Marshall in the Steel Pegasus operation had too much ammunition (related to Tanks DLC changes) ENGINE Added: A new "UImodel" parameter for compass and watch items that will replace the models in the UI / Map Tweaked: The minimal FCS zeroing distance is now 50 meters (can be adjusted in config) 13 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 23, 2018 23-04-2018 EXE rev. 144690 (game) EXE rev. 144690 (launcher) Size: ~142 MB DATA Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Missing conversation in the Fait Accompli scenario of the Stepping Stone operation ENGINE Added: New ctrlAnimateModel and ctrlAnimationPhaseModel script commands 9 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 24, 2018 24-04-2018 No update today due to "logistical issues" 2 1 1 1 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 25, 2018 25-04-2018 No new EXEs Size: ~92 MB DATA Tweaked: Hatchback vehicle dynamics Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: There was a missing voice line in the No Reprieve scenario of the Beyond Hope operation Fixed: Artillery map markers were not being deleted properly in some cases in the Avenging Furies scenario of the Beyond Hope operation ENGINE No EXE changes today 7 1 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 26, 2018 26-04-2018 EXE rev. 144714 (game) EXE rev. 144714 (launcher) Size: ~671 MB DATA Tweaked: APC wheels are now more durable Tweaked: Tank tracks are now more durable ENGINE No EXE changes today 13 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 27, 2018 27-04-2018 No new EXEs Size: ~10 MB DATA Tweaked: AI helicopter gunners are now more prone to use DAGRs and Scalpels (https://feedback.bistudio.com/T128103) ENGINE No EXE changes today 9 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 30, 2018 30-04-2018 No update today due to "logistical issues" 1 1 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 30, 2018 01-05-2018 No update due to a Czech national holiday 5 1 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 2, 2018 02-05-2018 EXE rev. 144728 (game) EXE rev. 144728 (launcher) Size: ~390 MB DATA Fixed: Incorrect sound when firing from the AT variant of the Offroad Fixed: Some voice over lines were not playing correctly Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints Tweaked: A new look of the AAN overlay to match the campaign videos Fixed: BIS_fnc_arrayShuffle was not giving balanced results Fixed: Hand grenades were using an incorrect LOD when thrown Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: An Offroad had disappeared in the Avenging Furies scenario of the Beyond Hope operation Fixed: Incorrect scenario dates in the Stepping Stone operation Showcases (potential spoilers) Spoiler Tweaked: Showcase Jets will no longer fail after 1 minute of not getting the helmet The East Wind (potential spoilers) Spoiler Tweaked: The final combat of the Resurgent West scenario was rebalanced Tweaked: Difficulty across several scenarios was rebalanced to reflect the past many updates Tweaked: The final combat of the Preventive Diplomacy scenario was rebalanced ENGINE Tweaked: The "hitpoint" parameter in vehicle optics now works even for drivers 10 4 Share this post Link to post Share on other sites