bis_iceman 7384 Posted February 22, 2018 22-02-2018 EXE rev. 144359 (game) EXE rev. 144359 (launcher) Size: ~168 MB DATA Tweaked: Fuel capacities of land vehicles are now more consistent across the sandbox Fixed: AI would take dangerous shortcuts from runway to taxiway on Tanoa (https://feedback.bistudio.com/T118265) Tweaked: Changes to the Revive system: Players incapacitated in vehicles are no longer automatically killed Incapacitated crew can now be unloaded from their vehicle using a new action Bleeding mechanics and PP effect handling were simplified & optimized Being unconscious under water or in destroyed/burning vehicles makes players bleed 3x faster, to simulate drowning/burning Score handling was fixed Incapacitating someone now properly triggers score adjustment (+1 for an enemy unit, -1 for a friendly unit) Executing someone doesn't affect score anymore (however it brings a rating penalty, even for enemies) Rating issues were fixed Rating is now properly adjusted when a unit is incapacitated, executed, revived, or secured Standard kill and team-kill rating adjustments (provided by the game) are also factored in Players can now use a new 'Secure' (hold) action to take an incapacitated enemy out of action in a less violent way Securing doesn't trigger a rating penalty as execution does Reviving animations were added Reviving positioning requirements are now more forgiving Collisions were removed from incapacitated animations on the animation config side; the scripted solution was removed Many minor adjustments and fixes were done Tweaked: The vehicle destruction fire damage radius was significantly reduced Fixed: The 'in vehicle' behavior of the Hold Action feature did not behave correctly Tweaked: It is now possible to make a Hold Action appear on screen only if selected from the action menu Fixed: The Marid APC in Showcase CSAT was missing an interior Tweaked: The position of the Xian VTOL in Showcase CSAT was adjusted ENGINE Fixed: The captureFrame, enableTest, disableTest, logEntities and exportJIPQueue commands were available for voted Dedicated Server administrators Fixed: Potential CTD in Zeus 19 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 23, 2018 23-02-2018 EXE rev. 144365 (game) EXE rev. 144365 (launcher) Size: ~849 MB DATA Added: Olive variants for the NATO (Pacific) armored vehicles Vehicle Customization Tweaked: Various fixes and tweaks of Vehicle Customization Fixed: Camo netting on the Tigris was not rotating along with the turret (https://feedback.bistudio.com/T127761) Fixed: Pacific variants of the Kamysh and Tigris were using incorrect camo net textures ENGINE Added: The 'Unload incapacitated' action is now unloading the vehicle driver the same way as other units Fixed: The 'Unload incapacitated' action could be activated more than once Fixed: Potential CTD connected to multiplayer 21 3 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 26, 2018 26-02-2018 EXE rev. 144385 (game) EXE rev. 144385 (launcher) Size: ~268 MB DATA Fixed: Incorrect gunner view after turning out from the Sochor, Scorcher, and Marshall vehicles Vehicle Customization Fixed: Several camo nets were covering head lights and smoke emitters Tweaked: Additional improvements to camo nets Tweaked: Improvements to the cage armor selections Fixed: String names for camo variants were incorrect ENGINE Fixed: Incorrect icon when using the top-down fire mode with no target locked 10 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 27, 2018 27-02-2018 EXE rev. 144403 (game) EXE rev. 144403 (launcher) Size: ~454 MB DATA Fixed: Incorrect behavior of incapacitated units in a vehicle that just exploded Tweaked: Revive-related Event Handlers are now removed when Revive is disabled and are re-added when Revive gets enabled Tweaked: The code of Revive Event Handlers was optimized Tweaked: The Revive action is now valid as long as the memory point is on the screen (this should counterbalance the reviving animation movement) Fixed: Characters could glitch through the model of the Slammer MBT in some cases (https://feedback.bistudio.com/T127768) Remnants of War (potential spoilers) Spoiler Fixed: Players were forced out of the van upon entering the first flashback in the introduction of the mini-campaign Eden Editor Fixed: Animations and textures listed in Eden Editor Garage were not alphabetically sorted Fixed: In Eden Editor Garage, switching to and from the animations list inverted the state of the selected animations Fixed: In the animations list in the Virtual Garage, the status of animations dependent on other animations was not always shown correctly Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Playing the Avenging Furies scenario was dependent on non-public game data ENGINE Fixed: Some radio messages could get duplicated (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?page=954&tab=comments#comment-3272742) Added: Various environmental sound controllers were enabled for vehicles 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 28, 2018 28-02-2018 EXE rev. 144407 (game) EXE rev. 144407 (launcher) Size: ~218 MB DATA Added: UI control showing the current fire mode for artillery vehicles Tweaked: The tendency to ricochet of various shells and bullets was reduced Vehicle Customization Tweaked: Component visibility dependencies are now working properly. It is now possible to define a forced animate dependency between A -> B and also B -> A. Tweaked: It is possible to define a forced animate for the off state (use forceAnimate2[] = {...};) ENGINE Fixed: CTD connected to the actionParams script command (https://feedback.bistudio.com/T127774) 12 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 1, 2018 01-03-2018 EXE rev. 144415 (game) EXE rev. 144415 (launcher) Size: ~255 MB DATA Tweaked: Blackfish gunners now use FCS instead of CCIP Fixed: Incorrect mass of the Tigris (https://forums.bohemia.net/forums/topic/211039-tanks-tracked-vehicles-driving-and-handling/?page=11) Fixed: Assault/Rescue boats - switching seats between the driver and other positions was not possible Tweaked: Gunners of gunship helicopters now use FCS instead of CCIP ENGINE Added: A new "#" script operator (works in the same way same as "select", but is shorter to write and has higher priority than math functions) Fixed: Textures would change to a darker shade after shooting a vehicle with a rifle / pistol (https://feedback.bistudio.com/T127775) 16 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 2, 2018 02-03-2018 EXE rev. 144418 (game) EXE rev. 144418 (launcher) Size: ~159 MB DATA Tweaked: The gunner entry point on the Sandstorm MLRS is now on at the back of the vehicle (instead of the previous right side) ENGINE No EXE changes for today 6 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 5, 2018 05-03-2018 EXE rev. 144431 (game) EXE rev. 144431 (launcher) Size: ~1.2 GB DATA Fixed: The Praetorian, Centurion and Spartan can now be locked by IR-guided weapons (when heated-up by weapon fire) Tweaked: Increased magazine reload times for vehicle weapons Tweaked: It is now possible to switch between gunner and passenger seats in the Ghosthawk helicopter Added: Pilots of gunship helicopters now have pilot cameras Tweaked: AI inaccuracy of cannons was reduced Tweaked: Overall AI overall inaccuracy was slightly reduced (AIDispersionCoef) Tweaked: Static HMG now has 4x 100rnd magazines instead of 2x 500rnd Tweaked: Maximal gun elevation for AFV vehicles has been adjusted Fixed: AI planes had trouble landing on the USS Freedom carrier ENGINE Tweaked: Missiles now respect the maxControlRange values Added: A new disableMapIndicators script command 14 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 6, 2018 06-03-2018 EXE rev. 144433 (game) EXE rev. 144433 (launcher) Size: ~143 MB DATA No data update today ENGINE Fixed: It was not possible to load multiple vehicles into one vehicle 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 7, 2018 07-03-2018 No update today due to ‘logistical issues’ 2 3 3 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 8, 2018 08-03-2018 No new EXEs Size: ~1.5 GB DATA Added: T-140 Angara Main Battle Tank* Added: Nyx Armored Weapons Carrier* Added: Rhino MGS Tank Destroyer* Added: 9M135 Vorona manually guided missile launcher Added: MAAWS Mk4 unguided recoilless rifle Added: Tanker Coveralls* Added: Crew Helmet Added: Offroad (AT) variant Added: MB 4WD (AT) variant** Added: MB 4WD (LMG) variant** Added: Prowler (AT) variant** Added: Qilin (AT) variant** Added: Repair Depot (Civilian, Green, Tan variants) Added: Concrete Hedgehog (Whole, Disassembled, Half, Palette) Added: Czech Hedgehog (New) Added: Dragon's Teeth (New, Old variants) Added: Dragon's Tooth (New, Old variants) Added: Refueling Hose Added: Tank Bore Sighter Added: Tank Engine (New, Used variants) Added: Tank Road Wheel Added: Tank Sprocket Wheel Added: Tank Tracks (Long, Short variants) Added: Toque Wrench Added: Rhino MGS Wreck Added: Angara Wreck Added: Nyx Wreck * Restrictions apply to those who don't own Arma 3 Tanks DLC. ** Restrictions apply to those who don't own Arma 3 Apex Expansion. ENGINE No engine changes today 34 13 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 9, 2018 09-03-2018 EXE rev. 144446 (game) EXE rev. 144446 (launcher) Size: ~1.2 GB DATA Added: Zamak MLR variant (AAF) Tweaked: The smoke screen radius on the T-140 was adjusted Tweaked: The precision of AI drivers in vehicles completing waypoints now should be better Added: Missile warning sound to tanks and APCs (base classes) Fixed: APCs are now an 'Armor' type of threat for the AI Tweaked: The drone flight model of the Greyhawk has been updated Tweaked: Weapon info reloading bar color and layer Fixed: Your own weapon's cursor should no longer be displayed in the tank / APC interior views Tweaked: The static Titan now has a cursor shown in first person view Vehicle Customization Fixed: The M4 Scorcher with a turret camo net now also shows its ammo boxes correctly ENGINE Fixed: Displaying non-sea water surfaces could be incorrect when fog was also applied 18 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 12, 2018 12-03-2018 EXE rev. 144462 (game) EXE rev. 144462 (launcher) Size: ~1.2 GB DATA Tweaked: Nyx (AA) missile hiding animations were improved Fixed: The Vorona missile tracer appeared to be broken when looking from the side Tweaked: Small hit increases of 5.56, 5.80, 5.45 and 12.7x33 calibers Fixed: A rogue selection on the left pylon of the AH-9 helicopter (https://feedback.bistudio.com/T127822) Tweaked: A Hold Action attached to a character now properly works both inside and outside of vehicles Tweaked: The character that has a Hold Action attached is always the target, no matter whether it enters a vehicle or not (no need to use originalTarget) ENGINE Fixed: Vests did not provide ballistic protection (https://feedback.bistudio.com/T127853) Eden Editor Added: "Tanks" tag to Eden Editor 16 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 13, 2018 13-03-2018 No new EXEs Size: ~210 MB DATA Added: "Altis Requiem" mini-campaign* Added: Showcase Tank Destroyers* Added: "Vanguard" TDM multiplayer mode * Content requires ownership of Arma 3 Tanks DLC. ENGINE No EXE changes today 16 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 14, 2018 14-03-2018 EXE rev. 144470 (game) EXE rev. 144470 (launcher) Size: ~934 MB DATA Fixed: The Angara MBT could drive submerged (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?page=958&tab=comments#comment-3274914) Fixed: Pacific camo was applied to the Altian versions of Rhino MGS and Rhino MGS UP Fixed: The turret on the T-140 Angara was too fragile Added: A reversing camera to the driver's display on the T-140 Angara Fixed: Duplicated light hitpoints for several vehicles Tweaked: The main cannon should not clip with the rear part of the T-140 Angara's hull anymore Tweaked: The inventory loadout for the Rhino MGS (both variants) was adjusted Tweaked: The damage indicator on the Rhino MGS (both variants) now works also for commanders Fixed: The muzzle flash on the T-140K Angara didn't work Tweaked: Ammo loadouts of the Nyx AT, AA and Autocannon variants were adjusted Fixed: Nyx had its weapons assigned to incorrect number keys Added: Faction-specific incoming missile warning sounds to AFVs Fixed: The Driver Camera in Custom Info panels for all Nyx variants (https://feedback.bistudio.com/T127886) Tweaked: Penetration materials on all armored vehicle models Fixed: The speedometer in the Rhino MGS could point out of its range Added: countermeasureActivationRadius (incoming missile warning range) set to 2km for AFVs and 10km for aircraft Tweaked: Cheetah and Tigris AA Titan missile counts, magazine reload times and lock CM resistance (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3272545) Added: A reversing camera for the drivers of the M5 Sandstorm Fixed: Dead commanders of the Slammer and Gorgon could stick out of the vehicles Tweaked: Minor audio tweaks to the Tempest truck Fixed: Missing sounds across several assets ENGINE No EXE changes today 14 3 Share this post Link to post Share on other sites
DnA 5143 Posted March 15, 2018 15-03-2018 EXE rev. 144478 (game) EXE rev. 144478(launcher) Size: ~1.1 GB DATA Fixed: The Rhino MGS UP HMG produced incorrect dirt impact effects when hit Fixed: The turret azimuth indicator on the T-140 Angara's commander camera display showed an incorrect value Tweaked: Muzzle flash positions for the T-140K Angara Added: ERA explosion sounds Tweaked: Increased the Nyx autocannon magazine reload time Fixed: AI would fire too many Vorona missiles in a row (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3276058) Fixed: The Firefist missile was missing its targets in top attack mode Fixed: The Bobcat RCWS now correctly sports a 12.7mm HMG Fixed: HMG / GMG RCWS turrets now consistently use 200 / 96 ammo boxes Tweaked: Large vehicle magazines were split into smaller ones and their amount was adjusted Tweaked: The magazine count on MRAPs and APCs has been doubled Tweaked: The Marshall, Gorgon, Kamysh and Slammer coaxial guns have had their caliber changed to 7.62mm Tweaked: Slammer UP has its 120mm cannon back Tweaked: The shell count on tanks has been adjusted Tweaked: UGVs now only have a single ammo box ready per weapon Fixed: There was an issue with the transition to incapacitated state in case of a disabled 3rd person view Vanguard Fixed: Players would not always survive lobby slot selection Tweaked: Removed the rules UI for players joining as spectator Fixed: Promotion information Fixed: An incorrect string for the tie-ending Fixed: Removed Titan launchers from AI slots Tweaked: Score is no longer added or subtracted for the destruction of empty civilian trucks or vehicles inside the base perimeter Tweaked: Removed cluster and AT mine ammunition from CSAT artillery Fixed: Score was awarded every time the device was picked up Altis Requiem (potential spoilers) Spoiler Fixed: Story character Kyros Kalogeros had an incorrect face texture assigned Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: Enemy AI skills were lowered in the No Reprieve scenario of the Beyond Hope operation ENGINE Added: An ability to define a vehicle's sensor position (sensorPos) Added: New config parameter hullExplosionDelay as an array of two floats in seconds, for all vehicle types (works only when hullDamageCauseExplosion is true) Added: Sub-munition support for shells 12 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 16, 2018 16-03-2018 No update today due to a focus on the RC opening 3 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 19, 2018 19-03-2018 EXE rev. 144509 (game) EXE rev. 144509 (launcher) Size: ~3.1 GB DATA Tweaked: Jets DLC addons were decrypted to PBO Tweaked: Laws of War DLC addons were decrypted to PBO Fixed: Incorrect appearance of damage indicators on the commander's dashboard of the Rhino MGS vehicles Fixed: RPM indicators on all Nyx variants did not correspond with each other Tweaked: All Nyx variants should receive less damage from PhysX collisions Added: TT16: Weasel Run (medal times WIP) Added: TT17: Shipping and Handling (medal times WIP) Added: TT18: Hammer Time (medal times WIP) Added: Tanks DLC music tracks Fixed: The ammunition belt was missing on the machine gun of the MB 4WD (https://feedback.bistudio.com/T127934) Fixed: Invisible fire modes on the Blackfish 105mm cannon (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3276593) Tweaked: Balancing of armor and penetration across multiple vehicles Tweaked: Armor in config files and fire geometries as well as hit points in the models Fixed: The "Placeables" VR Training would not finish properly due to a tank not running over a mine Tweaked: Vehicle sound configs and files for all tracked APCs Tweaked: Vehicle sound configs and files for all MRAPs Fixed: MFD displays of the Panther and Bobcat vehicles did not work properly Altis Requiem (potential spoilers) Spoiler Added: A new face for the main character of the mini-campaign Vehicle Customization Fixed: The Camo Net of the Marshal APC was not hiding properly in some cases (https://feedback.bistudio.com/T127927) Vanguard Tweaked: Balance in the Vanguard MP Mode Tweaked: Loadouts of several units in the Vanguard MP Mode ENGINE Added: An ability to configure randomization of the deflection / penetration change of direction Added: A new submunitionInitialOffset ammunition parameter Tweaked: Solved radio message spam when directly controlling an armored vehicle as effective commander 15 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 20, 2018 20-03-2018 EXE rev. 144536 (game) EXE rev. 144529 (launcher) Size: ~400 MB DATA Tweaked: Tanks Time Trial green color changed to a more noticeable shade Tweaked: Positions of optics proxies on the SPAR-16, SPAR-16 GL and SPAR-16S were adjusted (https://feedback.bistudio.com/T127575) Tweaked: Sabot rounds now deal less damage to the cage armor Tweaked: Penetration and balancing across multiple vehicles Tweaked: Tanks, APCs and MRAPs became more capable of firing / detecting / locking targets from hull down positions (added sensorPosition) (https://feedback.bistudio.com/T127890) Added: Tanks DLC Welcome Screen Altis Requiem (potential spoilers) Spoiler Tweaked: AAF's ORBAT was updated to have a better overview of the units involved in the battle in the Terminal Defiance scenario Tweaked: Supply crates at both defensive lines in the Terminal Defiance scenario have updated content (CSAT left a little present to help the AAF in their fight) Tweaked: The player's tank can now receive positional info of friendly vehicles via Data Link in the Terminal Defiance scenario Tweaked: Audio improvements of the mini-campaign opening Tweaked: The mini-campaign now uses the Tanks DLC music Tweaked: Compositions at the checkpoint in the Lost Horizons scenario were improved Tweaked: Sergeant Kazan in the Lost Horizons scenario now speaks directly to the player, not through a radio Fixed: Typo in the code of the Lost Horizons scenario Vanguard Tweaked: Time intervals were adjusted in the Tanoa and Malden scenario variations Tweaked: Unit loadouts were updated Fixed: Incorrect formatting in the Briefing (rules section) Vehicle Customization Added: New optional "useSource" config parameter to the animation definition in the "AnimationSources" vehicle class. The parameter controls whether vehicle customization (bis_fnc_initVehicle) should use the animate (value 0 or not defined) or animateSource (value 1) command. ENGINE Added: A new submunitionParentSpeedCoef submunition parameter Fixed: AI crew could drive over their commander after he disembarked from a vehicle (the driver now will switch to the Stop mode if he was in the Formation mode) Tweaked: Radio spam during vehicle commanding was reduced Fixed: Dedicated Server CTD 14 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 21, 2018 21-03-2018 EXE rev. 144546 (game) EXE rev. 144546 (launcher) Size: ~966 MB DATA Tweaked: Penetration and balancing across multiple vehicles Fixed: Particles for the coaxial machine guns on the Slammer (also the UP variant), Marshall, Gorgon and Kamysh would appear in incorrect positions Fixed: The SPG-9 magazines were incorrectly visible in the Virtual Arsenal Fixed: The Demining Drone could not use its weapons Tweaked: Increased performance of 20mm HE rounds Tweaked: Wreck obstacle positions in TT16 Tweaked: Some obstacles in TT18 would not reset when restarting the trial Tweaked: Added various new obstacles and Check Points to TT18 Tweaked: Made the 'shooting' Check Point in TT18 have a forced timer Added: Post-processed voice overs in multiple parts of the Tanks DLC content Altis Requiem (potential spoilers) Spoiler Fixed: The loudspeaker announcement voice over in the Lost Horizons scenario was incorrect Vanguard Tweaked: AI is now behaving more properly when driving in vehicles in Vanguard Tweaked: The icon for the unit leader was changed and its size was modified Eden Editor Added: Eden Editor preview picture for the MRL Magazine ENGINE No EXE changes for today 8 1 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 22, 2018 22-03-2018 EXE rev. 144553 (game) EXE rev. 144553 (launcher) Size: ~753 MB DATA Tweaked: Penetration values of lower calibers Fixed: Camo net artifact on the Rhino MGS Tweaked: The engine on the Nyx AWC should now be damageable with 12.7mm HMGs Tweaked: It is now possible to destroy the Nyx (AA) turret and gun Tweaked: Made Rhino performance improvements Fixed: Way too short stopping distance of the Nyx AWC Fixed: Angara's excessive oversteering Added: FFV positions for the gunners and commanders of the Kamysh Tweaked: AI vehicle waypoint completion precision has been lowered again Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: AI crew would refuse to disembark in some cases in the Disintegration Point scenario of the Stepping Stone operation Fixed: Ambient fire was not working correctly ENGINE No Exe changes for today 14 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 23, 2018 23-03-2018 EXE rev. 144562 (game) EXE rev. 144562 (launcher) Size: ~935 MB DATA Fixed: Commanders of the Nyx AWC could clip with the vehicle when turning out Tweaked: Insignia now work on the Tanker Coveralls Tweaked: Reduced TT18 timeout at 'shooting' CP to 1 salvo Tweaked: Sound for the reload of the 125mm_advanced cannon Tweaked: The credits have been updated (ORBAT) Added: 105mm, 120mm and 125mm HEAT shells. RPG32, Titan and Scalpel now use HEAT submunition (damage values WIP). Tweaked: FireFIST lock delay reduced to a standard 3 seconds Showcase Tank Destroyers (potential spoilers) Spoiler Added: Tanks DLC music to the scenario Tweaked: Minor adjustments to the mission flow ENGINE Tweaked: The target aim point for the pilot camera was changed 14 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 26, 2018 26-03-2018 No update today due to technical issues 2 1 1 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 27, 2018 27-03-2018 EXE rev. 144579 (game) EXE rev. 144579 (launcher) Size: ~983 MB DATA Fixed: Incorrect rotation (TGA) and scale of icons (PNG) for the Nyx AWC Fixed: Durability of the Nyx AWC was adjusted Tweaked: Deflection from materials has been reduced (making the deflecting property in ammo the maximum deflection angle) Tweaked: Sound volumes of land vehicles were unified Showcase Tank Destroyers (potential spoilers) Spoiler Fixed: The Retreat task was not marked as finished ENGINE No EXE changes for today 11 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted March 28, 2018 28-03-2018 EXE rev. 144589 (game) EXE rev. 144589 (launcher) Size: ~952 MB DATA Added: Main Menu tiles for the Altis Requiem mini-campaign and Showcase Tank Destroyers Added: DLC Browser tiles for Tanks DLC and DLC Bundle 2 Added: Tanks achievements in the DLC Browser Added: Cannon-launched missiles, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker, DAR and DAGR now use HEAT submunitions Added: Scalpel and Macer top-down flight profile Added: Video preview for Malden DLC (DLC Browser) Fixed: FFV positions in the Tigris vehicle were incorrect Tweaked: Slightly reduced projectile deflection randomization Tweaked: Increased hit damage dealt by HEAT submunition Tweaked: Thicker armor on Kuma's side skirts Vehicle Customization Fixed: Backpacks attached to vehicles could be seen even through fog ENGINE Fixed: The speed property in CfgArmorSimulations did not work 17 4 Share this post Link to post Share on other sites