gatordev 219 Posted June 12, 2015 Well i have to wait for Robalo or even BIS to actually make the Magazine compatibility groups feature work in the game > https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Magazine_compatibility_groups (which obviously still doesn't) also changing that marking isn't that easy , it will break the original texture which i don't want, sorry Bummer on the texture, but I understand. As for the magazines... My understanding was that you can add additional compatible magazines (ie "RHS_mag_556x45_blah") to the list of "accepted" magazines in the config and it won't require any dependency as long as you do NOT add the particular addon that the magazine belongs to into the "Required Addon" array. That's all I was suggesting until Robalo is able to finalize stuff. I understand I may be wrong in the assumption, but I was under the impression that the process above wasn't against any mod/addon/forum rules, if executed. If it is, then I welcome the correction and defer to BIS/and the addon community. Block 1 M4http://i.imgur.com/rfpHUpw.png Note RIS and stock, very similar to your M4 model, main difference is the rail. Sorry if I am confusing you lol. That looks like a RAS to me, which is already available. The RIS =/= RAS, though one is free-floated (RIS) and one isn't (RAS). Share this post Link to post Share on other sites
coffeeshock 20 Posted June 14, 2015 Show me screenshot soon as you can , so i can see where's the problem http://i.imgur.com/iFJtSnq.jpg So I did some basic testing... If you take the original .p3d (like the black KAC suppressor) out of the v0.2 pack and put it in the v0.3 folder, it will also have this ugly shiny surface... idk why tho, also replaced all the 0.3 textures etc with the 0.2 versions, no change... for some weird reason, the 0.3 folder/pack adds this glossy effect, even switched the config back to 0.2 and no change... Share this post Link to post Share on other sites
coffeeshock 20 Posted June 14, 2015 Okay I did some more testing and finally found out what causes this issue, it's the new RHARD_MK18.p3d that triggers this shiny surface look on ALL the other guns, if you replace only this .p3d with the older v0.2 version, all the other models will look just fine again. Maybe it has something to do with the detailmap_metal_dt.paa or default_ti_ca.paa that weren't in the 0.2 version. So maybe you can check out that specific model and fix it... Share this post Link to post Share on other sites
kilo1-1 1 Posted June 15, 2015 I would also like to add that the shiny issue for the BlockII/Mk18 is very annoying and apparent. When v.3 came out you could fix it somehow by running the game via the launcher but that doesn't work anymore and the weapons are shiny/glossy all the time. This is extremely prevalent in dark areas where there are no light sources yet the weapons having this glossy glow to them. Share this post Link to post Share on other sites
roberthammer 582 Posted June 15, 2015 Okay I did some more testing and finally found out what causes this issue, it's the new RHARD_MK18.p3d that triggers this shiny surface look on ALL the other guns, if you replace only this .p3d with the older v0.2 version, all the other models will look just fine again.Maybe it has something to do with the detailmap_metal_dt.paa or default_ti_ca.paa that weren't in the 0.2 version. So maybe you can check out that specific model and fix it... Well , i redid the rvmat , made it less shiny and hopefully it will fix that issue Share this post Link to post Share on other sites
ruPal 143 Posted June 15, 2015 RobertHammer, may you please add ace3 compatibility patch to your RH pistol pack mod? Share this post Link to post Share on other sites
roberthammer 582 Posted June 15, 2015 (edited) RobertHammer, may you please add ace3 compatibility patch to your RH pistol pack mod? what kind? explain also atm got too much work with i barely got time to do so Edited June 15, 2015 by RobertHammer Share this post Link to post Share on other sites
ruPal 143 Posted June 15, 2015 Here is compatibility mod for your m4 mod: https://github.com/acemod/ACE3/tree/master/optionals/compat_rh_m4 As I understand it changes ballistics of weapons to more realistic parameters. But I don't know how they got values. If you will have time, have a look please or contact ace3 team (I have already posted a request on their feature request thread). Share this post Link to post Share on other sites
sfb 10 Posted June 15, 2015 Just wanted to chime in and say thanks for the great weapon packs, I use them in most of my missions. Keep up the good work...cheers Share this post Link to post Share on other sites
roberthammer 582 Posted June 16, 2015 Ok got it done , sadly i couldn't fix the hand anims because the one i needed was borked :/ anyway here you got the pseudo 0.4 version fixed http://www.mediafire.com/download/dyhht3k0svtbz5v/@RHARD_Mk18_0.4.7z Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 16, 2015 Ok got it done , sadly i couldn't fix the hand anims because the one i needed was borked :/anyway here you got the pseudo 0.4 version fixed http://www.mediafire.com/download/dyhht3k0svtbz5v/@RHARD_Mk18_0.4.7z It is good enough for me! Thanks a lot, RH! cheers! Share this post Link to post Share on other sites
roberthammer 582 Posted June 16, 2015 Good to hear - also i forgot to mention , that it now requires latest asdg_jointrails so if use you the old config then delete it Share this post Link to post Share on other sites
broduz 71 Posted June 19, 2015 Good to hear - also i forgot to mention , that it now requires latest asdg_jointrails so if use you the old config then delete it ahhh thank you! Share this post Link to post Share on other sites
teddymosart1 40 Posted June 20, 2015 ahhh thank you! Btw,can you make a high rez model of SIG SAUER P-226 ,all model variants with JR? Would look nice ,there aren`t many of them out there...:j: Share this post Link to post Share on other sites
TheMightyKovacs 6 Posted June 20, 2015 Btw,can you make a high rez model of SIG SAUER P-226 ,all model variants with JR? Would look nice ,there aren`t many of them out there...:j: RH Pistol Pack, maybe?:rolleyes: Share this post Link to post Share on other sites
Forky 19 Posted June 20, 2015 Speaking of the pistol pack, could someone possibly put every single pistol in a extra pbo? and maybe a extra pbo for all the attachments? Would be damn awesome Share this post Link to post Share on other sites
TheMightyKovacs 6 Posted June 20, 2015 Speaking of the pistol pack, could someone possibly put every single pistol in a extra pbo? and maybe a extra pbo for all the attachments? Would be damn awesome Not sure I understand. All the pistols are in a single .pbo (in my version atleast, which I assume is the latest), the other is just a config. I assume you want it combined into one, yes? Share this post Link to post Share on other sites
Forky 19 Posted June 21, 2015 Not sure I understand. All the pistols are in a single .pbo (in my version atleast, which I assume is the latest), the other is just a config. I assume you want it combined into one, yes? nah, I mean like the m9 get one pbo and the glocks get one pbo and so on so you can sort out what you dont need of this pack. its not like I dont like some pistols, they are all great, but there are a few that Im never going to play with, and I want a clean Virtual arsenal you know? Share this post Link to post Share on other sites
instagoat 133 Posted June 27, 2015 Hey Robert, have you seen this? Video of AR-10s (Portugese Contract apparently), including slow motion, showing a lot of beautiful details about how the charging handle moves when firing and how it recoils. It includes a takedown, not really relevant for Arma, but nice to see nontheless. Share this post Link to post Share on other sites
roberthammer 582 Posted June 28, 2015 (edited) Hey Robert, have you seen this? Video of AR-10s (Portugese Contract apparently), including slow motion, showing a lot of beautiful details about how the charging handle moves when firing and how it recoils. It includes a takedown, not really relevant for Arma, but nice to see nontheless. Yeah , i have seen that - great video , i must say I didn't even know that the Charging Handle moves like that - i will try to make that in actual Ar10 ;) also in some other Ar-10s that charging handle doesn't move at all like the modern one , so dunno if that is a early thing or it was designated to work like that - that's the Dutch one Edited June 28, 2015 by RobertHammer Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 28, 2015 (edited) In the fourth and final prototype, the upper and lower receiver were hinged with the now-familiar hinge and takedown pins, the charging handle did not reciprocate, and was not attached to the bolt carrier. https://en.wikipedia.org/wiki/AR-10 (Pikula, Sam (Major), The ArmaLite AR-10, p. 36, 38) I'd assume the one being fired is a very early one from before the charging handle was disconnected from the bolt. It has an early Sudanese/Dutch Test model handguard rather than the later handguard depicted on the rifle in your addon http://www.ar10.nl/all_model_overview.html Ed: - I guess the model you have is a Portuguese one, since it has the straight-backed charging handle and top-mounted bayonet lug. These weren't produced until 1960, so wouldn't have a reciprocating handle. Edited June 28, 2015 by da12thMonkey Share this post Link to post Share on other sites
roberthammer 582 Posted June 28, 2015 https://en.wikipedia.org/wiki/AR-10 (Pikula, Sam (Major), The ArmaLite AR-10, p. 36, 38)I'd assume the one being fired is a very early one from before the charging handle was disconnected from the bolt. It has an early Sudanese/Dutch Test model handguard rather than the later handguard depicted on the rifle in your addon http://www.ar10.nl/all_model_overview.html Ed: - I guess the model you have is a Portuguese one, since it has the straight-backed charging handle and top-mounted bayonet lug. These weren't produced until 1960, so wouldn't have a reciprocating handle. That explains it - thx mate for the info shame , it would look cooler with moving it but irl its way more practical :p Share this post Link to post Share on other sites
Madbrood 12 Posted July 6, 2015 Quick question, my man! Do you have any plans to make the SAW Day Optic by any chance? Share this post Link to post Share on other sites
roberthammer 582 Posted July 6, 2015 Quick question, my man! Do you have any plans to make the SAW Day Optic by any chance? I have that on my list - one day it will be in A3 that's for sure heh 1 Share this post Link to post Share on other sites
Madbrood 12 Posted July 6, 2015 I have that on my list - one day it will be in A3 that's for sure heh Fantastic, thanks! :D Share this post Link to post Share on other sites