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http://dayz-standalone.wikia.com/wiki/30Rnd_STANAG_(coupled) :p

Only if ArmA 3 had Magazine proxy then i would did it same way as in Dayz SA

Nice Robert... of that im thinking of!! Sry to hear that it is not avaible for the modder... that is the next that gave me feeling that BI have released that game 1 Year to early!! But I will stay in hope als like the Comanche Versions that they will do it soon anyway thx 4 the info!!

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@RobertHammer

I'm addicted to WIP-Pictures...maybeeeee u could provide some stuff...so I do not have to switch back to heroin.

And remember the start of advent next week. Our offsprings would be pleased to see 24 visualized RH-posts

:D

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One thing that has kind of been irking me is that the front sight base on every Milspec M4/16 isn't modeled correctly.

Example

http://i.imgur.com/vEquIT5.png (1591 kB)

Compared to how every front sight base is supposed to be designed. Note the taper as you move up from the center of the gas tube to where it "peels" outward.

http://i.imgur.com/fFlQR9Y.png (227 kB)

While it is my understanding that you don't have direct control over the models, I would greatly appreciate it if you could pass this up to whoever can fix this. It's a detail that screams in the back of my head every time I look at it, and I'd rather that not be the case.

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Not sure if this has been addressed before but, is there any chance of getting a variant of the M4A1 in a Desert spray paint. I know there are other mods that have this but none at a high quality like the RH packs. Either way thanks for all the great work on this pack!

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Mate that are 0.04". Its a wonder that youve seen it. Oo

lol, thought the same thing. Who the hell is going to notice a barely noticeable detail when you're holding it? Unless you're on the receiving end and even then I highly doubt such an insignificant detail is going to matter as by then you're either A) About to be shot or B) Already shot. :P

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It's probably just because I've been shooting AR's for years, but it's still incorrect.

A properly modeled FSB on an M4A1 from RHS: http://i.imgur.com/rj9xfCX.png (974 kB)

The very vertical, very wrong FSB on almost every gun in RH: http://i.imgur.com/wjJkstu.png (902 kB)

That 0.04" between the "F" and "Standard" model wasn't what I was talking about. I'm not saying this to be a dick, please don't take it that way, I'm just pointing out flaws that could be worth fixing in the model.

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Will we ever see the AK pack with the Rk 95Tp?

YES! or even an old come back of Mr. RH's MK18 MOD 0 pack?

Personally I think it was his trademark pack from A2 :D

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I do plan the MK18 mod 0 pack , also the AK pack but it will be different because i dont want to duplicate the same models which Toadie used in his AK pack

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If you want another type of AK you should take a look at the (former Yugoslav) Serbian M70. The are three versions. The M70B1, M70AB2 and M70AB3. The B1 has a wooden stock while the AB2 has a folding stock. The B3 version has a GP25 grenade launcher attached to the rifle. The M70 was one of the main infantry weapons during the breakup of Yugoslavia in the 1990's and it's still used by some military and police units across the former Yugoslavia. Something other AK's don't have is the built in grenade launcher sight which can be used for rifle grenades (only used for the B1 and AB2 variant).

Pictures of the M70 B1, AB2 and AB3:

B1:

http://gyazo.com/184225b6527ddcb8811548019fa74bda

http://gyazo.com/0a3a328a4123827e455e456d1c9b7471

http://gyazo.com/f21e692ca0d01d2be3165f0925e61615

AB2:

http://gyazo.com/a3b02261404651419a75f589c0b53e0b

http://gyazo.com/9260a7944aaa63a4ba3aa58b674a77ca

AB3:

http://gyazo.com/875fb733239f8d3e1a757fb5f5ead9f5

http://gyazo.com/a1da1c8a9df3252709e618a874c98f38

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Hey RobertHammer, if you do the AK pack at some point, you should consider making a "patch" of mag compatiblity with RHS mod, which has all the russian stuff (so logically it would make sense since its in major use)

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Robert can you add the M16A3 with Quadrail Handguard and M16A3 M203 to your AR-15 pack? And how about AR10A4(T)? P.S i don`t force you to do that

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Hey Robert,

ive seen that you made a FN P90 for Arma 2. I really wait for a nice P90 in Arma 3 so is it ok for you if I and some buddies try to port it to Arma 3? It is sure that I name you in the readme if we really get it. :D

Best Regards

David Lennox

85th Operations Command

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I wonder if we'll get this with the Marksman DLC? Seems like it'll have a lot to have a lot to do with the weapon systems themselves. We can but hope!

Yea , i would like that + bolt action animations heh

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Yea , i would like that + bolt action animations heh

Hurr, bolt action anims would be nice... especially given that bolty rifles are in the bloody game! Silly BI :P

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Hey,

do you have plans to port your SMG Pack from Arma 2 to Arma 3? That would be very nice!

Best regards

David

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Yea , i would like that + bolt action animations heh

Rob, like this?

Also would it be possible to get a version of the 416 with the 16.5 barrel that has a completely smooth barrel with the HK stock? If you dont have time let me know I can do it.

10633995_1500399446879821_6184634492012682688_o.jpg

Edited by Warden_1

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14,5's come only with stepped barrel, you're talking about 16 inch.

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;2872239']14' date='5's come only with stepped barrel, you're talking about 16 inch.[/quote']

Ah yes I meant 16.5

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RobertHammer, I have been following your mod pack work since the ARMA 2 days, they help give immersion and are wonderful to use. A while back in this post you said you'd hope to add some AR's I'm guessing like the M4/M16's for A2. At the moment no one seems to be doing any mods regarding Automatic Rifles all but STI Machineguns which while provide an array of weaponry, it is mostly all ARMA 2 ports which just don't match up for player "equality" you might say as those using the M4/M16's get eyecandy while no offense to STI the AR's are less so.

Besides that, your new release for the M4/M16's are great!

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