Phantom Six 25 Posted March 10, 2013 (edited) I figure it would be much nicer to organize missions for server hosts etc if people were to follow a mission naming standard like this one by Celery http://forums.bistudio.com/showthread.php?82816-Mission-name-standard . I tend to depbo missions and just rename them to the standards that suit me to make it more easier to find things, hopefully someone goes by a naming standard. Terox here makes a good point. Here is the basic standard that we tried to get a conscensus on many moons ago We never accomplished a community wide agreement but a lot of servers renamed missions to comply or used the format So before anyone gets on their high horse, this isnt compulsory, nobody is saying it must be done this way, it would just be nice if we tried to do it this way MOD TAG GAME TYPE Addon Tag Number of Players Mission title Version number MOD TAG For BIS (Vanilla missions, can be left out or use BIS) Other examples ACE, I44 (Always in capitals) GAME TYPE Always use lower case example co = coop ad = Attack and defend sc = sector control ADDON TAG The symbol "@" is used to "warn" that this mission uses additional NON Mod addons Number of Players If less than 10, prefix with a 0, eg 08 Just one number , not 04-20 Mission Title That's whatever you want to name it, keep the length down though, there was a reason for it, max length of a filename string, I cant remember the specifics Version Without this a server admin has no idea which is the latest version of a mission, making duplications in their MPMissions folders The standard here was never agreed upon, here are some typical uses v007 v_007 v0.7 I suppose as long as the mission maker uses the same convention for all his mission, it doesnt really matter. Spaces between the tags If there is just a space, the engine fills the blank in with %20 So you would need to use an underscore or edit the filename before you make it public by removing the underscore and replacing it with a space (outside of the engine) co_20_mymission_v01 becomes co 20 mymission v01 The latter can be done by mass file renaming on the server by the admins so spaces are good for the eye, underscores are good for when saving the mission in the editor Full format examples co_09_My1stmission_v01 co_22_My1stmission_v02 co@_25_My1stmission_v01 ACE_co_09_MyMission v01 ACE_co@_09_MyMission v01 ACE_co_20_MyMission v04 Mass renamed with spaces looks like co 09 My1stmission v01 co 22 My1stmission v02 co@ 25 My1stmission_v01 ACE co 09 MyMission v01 ACE co@ 09 MyMission v01 ACE co 20 MyMission v09 Think about what this looks like with 200 missions in the server list and then you will start to appreciate how not using a filename convention causes issues Without going into a lengthy explanation, what this does is organise the list in MPMissions and the backend server list in Alpha Numerical order in a priority that is very useful to the server admin When a server admin loads a mission, it is selected in the following prioroty What Mod are we playing (Hence the mod tag comes first) What type of game are we wanting to play (Hence the game type comes second) Does the mission uses addons from our addon pack, are there players on the server who don't have that addon pack: (Hence the "@") How many player slots do we need, eg how many on the server (Hence the Player slots is the third element) By having the format this way, it segregates missions by mods and lists them in the order that the admin needs to be able to select them You could go with ACE@_co_09_mymission That way all ACE mod missions that use additional addons are seperated into 1 cluster in your mpmissions list What I do if I upload a mission that doesnt have the information in or the format that i need, I rename the filename. So if for example I uploaded a mission and didnt have a clue what type of mission it wasbecause the filename format didnt give any clues that had a name like MyUbermissionyoumustplay.island.pbo I would add "Unknown" characters to the filename until such a time as i decided to work through the list and rename the mission to my standards So MyUbermissionyoumustplay.island.pbo becomes xx_xx_myubermissionyoumustplay.island.pbo and finally becomes co_09_myubermission.island.pbo I, however tend to steer clear of version numbers. When making missions, remember this mission makers need to keep the file name as close as possible to the mission name Edited March 17, 2013 by Phantom Six Share this post Link to post Share on other sites
sxp2high 23 Posted March 10, 2013 100% Agreed! This should be a sticky! We only got 30 missions on the server, but it's already full-blown chaos... people REALLY must respect the mission naming standard. Too bad that BIS didn't just force this in the Intel tab in the Editor (So you would HAVE to select a prefix.) :( Share this post Link to post Share on other sites
Phantom Six 25 Posted March 10, 2013 ^reason why I rename every mission I download to the prefix, then depbo the files with eliteness, then edit mission.sqm with notepad++, then package them with cpbo, then throw them in the mpmissions folder. Much easier to the eye. Maybe a mission renaming pack would be nice like 76's but to me his method was too eyestraining. Maybe I can do it myself sometimes if I have time since i already do that for myself but I'll probably miss a handful of missions and only download the ones to my interest and even then I'd prob still miss a few. Share this post Link to post Share on other sites
eggbeast 3684 Posted March 10, 2013 rgr this will rename ours to CO_22_GITS_Evolution_v0-3.Stratis Share this post Link to post Share on other sites
Phantom Six 25 Posted March 10, 2013 I tend to keep the CO and numbers together, but that's just me. I see back in OFP is would be separate like co_22. I tend to go with co22 but its close enough to me so it won't cause too much trouble searching. What I find would be problematic would be for example "GITS%20Evolution" (%20 probably the filler in for the space instead of _) and then ingame name would be GITS Evolution. If searching for say a 4 player coop mission and GITS support up to 22, that would be a hassle :P . I mostly see the spacebar issue more for the newer mission creators and first timers. The _ without prefixes is a common issues that already goes around. Well anyways, thanks for renaming :) Share this post Link to post Share on other sites
CombatComm 10 Posted March 10, 2013 With this said, how can I have missions come out of the editor in a better format? I run into some serious issue sometimes when I rename them with all && signs and such and than pbo them. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 10, 2013 Don't put spaces in the file name or weird characters. Keep this part of the filename under 28 characters to avoid the editor creating a new mission folder on you (is it 28? can't remember) co22_Best_Mission_v1a.stratis.pbo co22_ACE_Best_Mission_v1a.stratis.pbo Put the filename or part of it in the mission name field as well (under Advanced Intel) ACE co22 Best Mission version 1a Share this post Link to post Share on other sites
b00tsy 28 Posted March 11, 2013 More 'no respawn' mission on the way from my end. Though the options are limited with so little content to work with. Wish the alpha had already more placable small objects such as 'evidence', briefcase, etc that are useful to create mission objectives with. It is mostly now, blow up the crates, or capture the base, or kill the HVT, etc. Share this post Link to post Share on other sites
nkenny 1057 Posted March 11, 2013 More 'no respawn' mission on the way from my end. Though the options are limited with so little content to work with. Wish the alpha had already more placable small objects such as 'evidence', briefcase, etc that are useful to create mission objectives with. It is mostly now, blow up the crates, or capture the base, or kill the HVT, etc. This. I would like to make an extended campaign in the arma3 environment-- but until little bits and pieces to pick up and destroy get added, as well as more interesting terrain, it will have to be put on hold. Thank the skies for community modders. -k Share this post Link to post Share on other sites
SavageCDN 231 Posted March 11, 2013 More 'no respawn' mission on the way from my end. Though the options are limited with so little content to work with. Wish the alpha had already more placable small objects such as 'evidence', briefcase, etc that are useful to create mission objectives with. It is mostly now, blow up the crates, or capture the base, or kill the HVT, etc. Ah... but they did find time to add the Field Toilet :p Share this post Link to post Share on other sites
Phantom Six 25 Posted March 12, 2013 This. I would like to make an extended campaign in the arma3 environment-- but until little bits and pieces to pick up and destroy get added, as well as more interesting terrain, it will have to be put on hold. Thank the skies for community modders. -k An idea of mine.... swim around... addaction "blow up some boats". Script a time bomb after you swim away and watch boats blow up? Then reinforcement comes and you can swim back to shore, change your gear back and assist reinforcement take over some base or whatsoever? I'll make a few more missions for ARMA 2 first then go to ARMA 3, but I'll change on back and forth, I'll get some stuff when I get some time. Weekdays get busy. Share this post Link to post Share on other sites
terox 316 Posted March 12, 2013 (edited) zThis is a very old discussion, been done many times before. No solution is perfect, issues with linux, requirements of some server admins and other opinions will never get everybody to agree Here is the basic standard that we tried to get a conscensus on many moons ago We never accomplished a community wide agreement but a lot of servers renamed missions to comply or used the format So before anyone gets on their high horse, this isnt compulsory, nobody is saying it must be done this way, it would just be nice if we tried to do it this way MOD TAG GAME TYPE Addon Tag Number of Players Mission title Version number MOD TAG For BIS (Vanilla missions, can be left out or use BIS) Other examples ACE, I44 (Always in capitals) GAME TYPE Always use lower case example co = coop ad = Attack and defend sc = sector control ADDON TAG The symbol "@" is used to "warn" that this mission uses additional NON Mod addons Number of Players If less than 10, prefix with a 0, eg 08 Just one number , not 04-20 Mission Title That's whatever you want to name it, keep the length down though, there was a reason for it, max length of a filename string, I cant remember the specifics Version Without this a server admin has no idea which is the latest version of a mission, making duplications in their MPMissions folders The standard here was never agreed upon, here are some typical uses v007 v_007 v0.7 I suppose as long as the mission maker uses the same convention for all his mission, it doesnt really matter. Spaces between the tags If there is just a space, the engine fills the blank in with %20 So you would need to use an underscore or edit the filename before you make it public by removing the underscore and replacing it with a space (outside of the engine) co_20_mymission_v01 becomes co 20 mymission v01 The latter can be done by mass file renaming on the server by the admins so spaces are good for the eye, underscores are good for when saving the mission in the editor Full format examples co_09_My1stmission_v01 co_22_My1stmission_v02 co@_25_My1stmission_v01 ACE_co_09_MyMission v01 ACE_co@_09_MyMission v01 ACE_co_20_MyMission v04 Mass renamed with spaces looks like co 09 My1stmission v01 co 22 My1stmission v02 co@ 25 My1stmission_v01 ACE co 09 MyMission v01 ACE co@ 09 MyMission v01 ACE co 20 MyMission v09 Think about what this looks like with 200 missions in the server list and then you will start to appreciate how not using a filename convention causes issues Without going into a lengthy explanation, what this does is organise the list in MPMissions and the backend server list in Alpha Numerical order in a priority that is very useful to the server admin When a server admin loads a mission, it is selected in the following prioroty What Mod are we playing (Hence the mod tag comes first) What type of game are we wanting to play (Hence the game type comes second) Does the mission uses addons from our addon pack, are there players on the server who don't have that addon pack: (Hence the "@") How many player slots do we need, eg how many on the server (Hence the Player slots is the third element) By having the format this way, it segregates missions by mods and lists them in the order that the admin needs to be able to select them You could go with ACE@_co_09_mymission That way all ACE mod missions that use additional addons are seperated into 1 cluster in your mpmissions list What I do if I upload a mission that doesnt have the information in or the format that i need, I rename the filename. So if for example I uploaded a mission and didnt have a clue what type of mission it wasbecause the filename format didnt give any clues that had a name like MyUbermissionyoumustplay.island.pbo I would add "Unknown" characters to the filename until such a time as i decided to work through the list and rename the mission to my standards So MyUbermissionyoumustplay.island.pbo becomes xx_xx_myubermissionyoumustplay.island.pbo and finally becomes co_09_myubermission.island.pbo hope that gives you an idea to work with For the OP. If you want to do this right, I propose you ask a moderator to rename the thread to "Discussion on mission filename format" or something that makes it really obvious. You dont want to discuss 2 topics in 1 thread if you can help it I would then edit your first post and try to keep the original post updated, as I have done in Example thread There is a mission designers skype group channel, I would getb on there too and get them into the discussion In the hopeful event that you can create a standard convention used by the majority and eventually make this into a tutorial thread and get it stickied Server admins enforce their standards on their servers anyway, would be nice if the mission makers made it easier for us The best solution would be for BIS to add fields in the mission editor that when the "Save" file button is selected, automatically creates the filename in a set convention. The "Mod tag" could be user defined in an Entry field box The number of playable slots can be automatically added this leaves an addon tag abd a version control entry field and then all this hassle will be resolved Good luck Edited March 12, 2013 by Terox Share this post Link to post Share on other sites
Ascorius 10 Posted March 12, 2013 I am working on a couple more no-respawn missions (highly randomized/dynamic like Operation Spartan Shield... though I dunno if there actually is a demand for missions like that), but as bootsy said, its hard... especially since things become boring quick if you have no assets to make something a bit unique. You can make soldiers/civs look quite unique by randomizing their loadout/clothing through scripting, but other than that... Share this post Link to post Share on other sites
Phantom Six 25 Posted March 13, 2013 I like to keep it to the classic no respawn/revive coop missions. Some quick missions are also nice for people who wants to do a quick round. Nice and classy. Share this post Link to post Share on other sites
azdood 0 Posted March 13, 2013 Approved and already been fixing some missions as well for the 88th Blue Devils Funshack Server. Hope all ye new mission makers get the memo. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 14, 2013 Great post thanks!! Share this post Link to post Share on other sites
Phantom Six 25 Posted March 17, 2013 (edited) Great post Terox but I think version numbers on the file names can get a little messy. I'm more okay with it on the briefing name. To people making missions in general. When making missions, remember this mission makers need to keep the file name as close as possible to the mission name Edited March 17, 2013 by Phantom Six Share this post Link to post Share on other sites
Variable 322 Posted March 18, 2013 What I do if I upload a mission that doesnt have the information in or the format that i need, I rename the filename. Renaming the file will not change the mission display name in the mission selection screen in the game. The in-game display name will be the file's name only if the briefingName field is removed from mission.sqm. On the CiA server we remove the briefingName field and rename the file names to match the desired format (our naming format is very close to the one suggested here). Therefore, mission makers are requested to keep the file name as close as possible to the in-game mission name and include all the information about the mission in the file name (type, number of players, full mission name). This will help greatly server admins to adapt missions names to their desired format. 1 Share this post Link to post Share on other sites
sxp2high 23 Posted March 18, 2013 I officially gave up on this. If there isn't anything done about it at the Editor level, it will never spread... :( Unpacking, renaming, repacking everything before it goes into the missions folder now too. It's annoying but the result is wort it. This picture also illustrates our point, if anyone isn't convinced yet. Share this post Link to post Share on other sites
Phantom Six 25 Posted March 19, 2013 I officially gave up on this. If there isn't anything done about it at the Editor level, it will never spread... :(Unpacking, renaming, repacking everything before it goes into the missions folder now too. It's annoying but the result is wort it. This picture also illustrates our point, if anyone isn't convinced yet. That's how my mission list looks, and it is so much better and organize to find things. The mission file name with random weird briefing name doesn't help finding the mission and is very inconvenient. I hope as many mission makers follow through this format as much as possible. It keeps things tidy instead of having server admins sort through it all and things get quite dirty. Of course not everyone will do it but it saves a lot of time. Share this post Link to post Share on other sites
Variable 322 Posted March 19, 2013 Unpacking, renaming, repacking everything before it goes into the missions folder now too. It's annoying but the result is worth it. This picture also illustrates our point, if anyone isn't convinced yet. Welcome to my world for the past two years. During the weekend I uploaded all the Arma 3 missions to the server, there were more than 130 of them. It took me about 4 hours to to process them, including removing briefingName. Since I use bulk actions that didn't take long. However, finding out how many players the mission can inhibit and sometimes what was its name was a pain in the arse. For many missions I had to dig in description.ext to find out the max number of players and rename the mission file accordingly. That had to be done manually and took hours. I just don't get why the name of the mission inside the game can't be the file-name? That's the way it was in OFP and admins had a much easier job. I really don't get what are the benefits of having a separate name for the file and a separate name for the mission in-game. Share this post Link to post Share on other sites
Dr.Pulp 0 Posted March 19, 2013 The filename format is pretty good. But i don't understand why you would like spaces instead of an underscore? it is mostly way easier to handle files with underscores on a linux server. Share this post Link to post Share on other sites
Varanon 892 Posted March 19, 2013 Maybe it would be a good idea to open a ticket in the feedback tracker (it's down ATM, or I'd do it) asking for an additional setting in the server browser to show raw file names instead of mission names. That way, a mission can be named for single player, but you can show filenames only in multiplayer server control. Additionally, it might also be interesting to have the mission list browser be able to filter for mission type, minimum and maximum player and such. After all, this is information easily extracted from the description.ext Share this post Link to post Share on other sites
manzilla 1 Posted March 19, 2013 I vote for people to stop naming missions "Operation xxxxx" Share this post Link to post Share on other sites
Variable 322 Posted March 19, 2013 Maybe it would be a good idea to open a ticket in the feedback tracker (it's down ATM, or I'd do it) asking for an additional setting in the server browser to show raw file names instead of mission names. That way, a mission can be named for single player, but you can show filenames only in multiplayer server control. That's a great idea that can make everybody happy! Share this post Link to post Share on other sites