giallustio 770 Posted August 28, 2013 (edited) ---del--- Edited August 28, 2013 by Giallustio Share this post Link to post Share on other sites
giallustio 770 Posted August 28, 2013 New RC! www.giallustio.altervista.org/downloads/=BTC=_revive_093_rc6.zip - The new system should work fine, i'm waiting for feedback! - The "respa" problem should be fixed (i need a confirmation because i didn't have this problem) - Mobile respawn problem should be fixed once for all (i hope :P) - Improved gear fnc. Thanks to aeroson now all the gear will be placed where you put it. (I've to check the binoculars, the script seems to ignore them) Share this post Link to post Share on other sites
meatball 25 Posted August 28, 2013 Hey Giallustio, I've got a bit of a random question for you. How do you test your revive script when you're doing testing? Any time I want to test anything with revive I have to drag a few friends in to check it out, and if there was a way I could test things out by myself it'd be a lot easier. :) Share this post Link to post Share on other sites
giallustio 770 Posted August 28, 2013 It depends, i usually create all the code and at the end i test it with the AI and then for the final test i've to grab some human player to test the locality and stress him until he falls down dead for real. ;) Share this post Link to post Share on other sites
BadHabitz 235 Posted August 28, 2013 Is it normal to have the script errors flashing my screen when I'm previewing in the editor? Undefined variable in expression _ar and _veh, on lines 1459 and 1510 of functions.sqf Share this post Link to post Share on other sites
Valixx 11 Posted August 28, 2013 With the new system activated, you don't respawn with your latest gear. You'll get the standard starter gear. Share this post Link to post Share on other sites
Guest Posted August 28, 2013 Release frontpaged on the Armaholic homepage. =BTC= Revive [bETA] v093 RC6 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
giallustio 770 Posted August 28, 2013 @BadHabitz Version script/Game? @Valixx It's wierd 'cause it worked for me...Did you get shot or just hit respawn? Share this post Link to post Share on other sites
BadHabitz 235 Posted August 28, 2013 @BadHabitzVersion script/Game? Dev build. Custom scenario. I just pasted over the old files with your new stuff. Everything in the description and init files seem the have stayed the same. It wasn't doing that prior to adding the new files. Share this post Link to post Share on other sites
RoadField 10 Posted August 28, 2013 Same problem than Valixx, we lost gear when we respawn ( with respawn ) Share this post Link to post Share on other sites
gmjaken 10 Posted August 29, 2013 (edited) enableSaving [false,false]; What's this do? A ReadMe would be much appreciated. EDIT: Found out. It has nothing to do with the script, forgive a newb. Edited August 29, 2013 by GMJaken Share this post Link to post Share on other sites
RoadField 10 Posted August 29, 2013 I don't know if that was already report : Sometimes, when I respawn, the respawn option is still here. If I use it, I die and have respawn place option. To " delete " it, I have to press ( or spam ) the button unitil it disaper. If I use BTC_action_respawn = 1, I have 7 respawn option, but this time i can't delete them when I use them. Share this post Link to post Share on other sites
giallustio 770 Posted August 29, 2013 Thank you RoadField, i'll fix in the next version! In the meanwhile you can replace the old fnc with this one in your =BTC=_functions.sqf: BTC_player_killed = { private ["_type_backpack","_weapons","_magazines","_weapon_backpack","_ammo_backpack","_score","_score_array","_name","_body_marker","_ui"]; titleText ["", "BLACK OUT"]; _body = _this select 0; [_body] spawn { _body = _this select 0; _dir = getDir _body; _pos = getPosATL vehicle _body; if (BTC_lifes != 0 || BTC_active_lifes == 0) then { WaitUntil {Alive player}; detach player; //player setPos [getMarkerPos BTC_respawn_marker select 0, getMarkerPos BTC_respawn_marker select 1, 5000]; _body_marker = player; player setcaptive true; BTC_r_camera_nvg = false; BTC_killed_pveh = [2,_body_marker];publicVariable "BTC_killed_pveh";player allowDamage false; player setVariable ["BTC_need_revive",1,true]; player switchMove "AinjPpneMstpSnonWrflDnon"; _actions = [] spawn BTC_assign_actions; if (BTC_respawn_gear == 1) then { _gear = [player,BTC_gear] spawn BTC_set_gear; }; WaitUntil {animationstate player == "ainjppnemstpsnonwrfldnon"}; sleep 2; player setDir _dir; player setVelocity [0,0,0]; player setPosATL _pos; deletevehicle _body; _side = playerSide; _injured = player; if (BTC_injured_marker == 1) then {BTC_marker_pveh = [0,BTC_side,_pos,_body_marker];publicVariable "BTC_marker_pveh";}; disableUserInput true; for [{_n = BTC_revive_time_min}, {_n != 0 && damage player > 0.2}, {_n = _n - 0.5}] do { if (BTC_active_lifes == 1) then {titleText [format ["Lifes remaining: %1",BTC_lifes], "BLACK FADED"];} else {titleText ["", "BLACK FADED"];}; sleep 0.5; }; if (BTC_black_screen == 0) then {titleText ["", "BLACK IN"];}; disableUserInput false; _time = time; _timeout = _time + BTC_revive_time_max; private ["_id","_lifes"]; removeAction BTC_respawn_cond = false; if (BTC_disable_respawn == 1) then {player enableSimulation false;}; _id = player addAction [("<t color=""#ED2744"">") + ("Respawn") + "</t>","=BTC=_revive\=BTC=_addAction.sqf",[[],BTC_player_respawn], 9, true, true, "", "true"]; if (BTC_camera_unc == 0) then { if (BTC_black_screen == 0 && BTC_disable_respawn == 0) then {if (BTC_action_respawn == 0) then {disableSerialization;_dlg = createDialog "BTC_respawn_button_dialog";};}; if (BTC_black_screen == 1 && BTC_disable_respawn == 0 && !Dialog) then {_dlg = createDialog "BTC_respawn_button_dialog";}; BTC_display_EH = (findDisplay 46) displayAddEventHandler ["KeyDown", "_anim = [] spawn {sleep 1;player switchMove ""AinjPpneMstpSnonWrflDnon"";};"]; } else { BTC_r_u_camera = "camera" camCreate (position player); BTC_r_u_camera camSetTarget player; BTC_r_u_camera cameraEffect ["internal", "BACK"]; BTC_r_u_camera camSetPos [(getpos player select 0) + 15,(getpos player select 1) + 15,10]; BTC_r_u_camera camCommit 0; disableSerialization; _r_dlg = createDialog "BTC_spectating_dialog"; _ui = uiNamespace getVariable "BTC_r_spectating"; (_ui displayCtrl 120) ctrlShow false; BTC_r_camera_EH_keydown = (findDisplay 46) displayAddEventHandler ["KeyDown", "_keydown = _this spawn BTC_r_s_keydown"]; {_lb = lbAdd [121,_x];if (_x == BTC_camera_unc_type select 0) then {lbSetCurSel [121,_lb];}} foreach BTC_camera_unc_type; }; while {format ["%1", player getVariable "BTC_need_revive"] == "1" && time < _timeout && !BTC_respawn_cond} do { if (BTC_disable_respawn == 0) then {if (BTC_black_screen == 1 || (BTC_black_screen == 0 && BTC_action_respawn == 0)) then {if (!Dialog && !BTC_respawn_cond) then {_dlg = createDialog "BTC_respawn_button_dialog";};};}; _healer = call BTC_check_healer; _lifes = ""; if (BTC_active_lifes == 1) then {_lifes = format ["Lifes remaining: %1",BTC_lifes];}; if (BTC_black_screen == 1 && BTC_camera_unc == 0) then {titleText [format ["%1\n%2\n%3", round (_timeout - time),_healer,_lifes], "BLACK FADED"]} else {hintSilent format ["%1\n%2\n%3", round (_timeout - time),_healer,_lifes];}; if (BTC_camera_unc == 1) then { titleText [format ["%1\n%2\n%3", round (_timeout - time),_healer,_lifes], "PLAIN DOWN"]; if (!dialog) then {disableSerialization;_r_dlg = createDialog "BTC_spectating_dialog";sleep 0.01;_ui = uiNamespace getVariable "BTC_r_spectating";(_ui displayCtrl 120) ctrlShow false;{_lb = lbAdd [121,_x];if (_x == BTC_camera_unc_type select 0) then {lbSetCurSel [121,_lb];}} foreach BTC_camera_unc_type;}; BTC_r_u_camera attachTo [player,BTC_r_s_cam_view]; BTC_r_u_camera camCommit 0; if (BTC_r_camera_nvg) then {camusenvg true;} else {camusenvg false;}; }; //sleep 0.5; }; if (BTC_camera_unc == 0) then { (findDisplay 46) displayRemoveEventHandler ["KeyDown",BTC_display_EH]; } else { player cameraEffect ["TERMINATE", "BACK"]; camDestroy BTC_r_u_camera; BTC_r_u_camera = objNull; (findDisplay 46) displayRemoveEventHandler ["KeyDown",BTC_r_camera_EH_keydown]; }; closedialog 0; if (time > _timeout && format ["%1", player getVariable "BTC_need_revive"] == "1") then { _respawn = [] spawn BTC_player_respawn; }; if (format ["%1", player getVariable "BTC_need_revive"] == "0" && !BTC_respawn_cond) then { if (BTC_black_screen == 1) then {titleText ["", "BLACK IN"];} else {hintSilent "";}; if (BTC_need_first_aid == 1 && ((items player) find "FirstAidKit" != -1)) then {player removeItem "FirstAidKit";}; player playMove "amovppnemstpsraswrfldnon"; player playMove ""; }; player removeAction _id; player setcaptive false; if (BTC_disable_respawn == 1) then {player enableSimulation true;}; //player setvehicleInit "this allowDamage true;";ProcessInitCommands; player switchMove ""; player allowDamage true; hintSilent ""; }; }; }; Share this post Link to post Share on other sites
mariodu62 5 Posted August 29, 2013 the download for the rc6 is rc4 ... is it normal ??? Share this post Link to post Share on other sites
RoadField 10 Posted August 29, 2013 Thanks for this quick replay, but : In the mission initialisation, i have : When I die, I have this : http://nsa34.casimages.com/img/2013/08/29/130829100727504046.png (799 kB) When I try to respawn, this is show really quickly (1 second max. ): I still have multiple respawn option in the menu with BTC_action_respawn = 1, don't try without, and I respawn don't work ( nothing happend, just the error ). Good luck ;D Share this post Link to post Share on other sites
giallustio 770 Posted August 29, 2013 Sorry, my fault, there's a removeAction with no reason :rolleyes: Copy/paste error This should work: BTC_player_killed = { private ["_type_backpack","_weapons","_magazines","_weapon_ backpack","_ammo_backpack","_score","_score_array" ,"_name","_body_marker","_ui"]; titleText ["", "BLACK OUT"]; _body = _this select 0; [_body] spawn { _body = _this select 0; _dir = getDir _body; _pos = getPosATL vehicle _body; if (BTC_lifes != 0 || BTC_active_lifes == 0) then { WaitUntil {Alive player}; detach player; //player setPos [getMarkerPos BTC_respawn_marker select 0, getMarkerPos BTC_respawn_marker select 1, 5000]; _body_marker = player; player setcaptive true; BTC_r_camera_nvg = false; BTC_killed_pveh = [2,_body_marker];publicVariable "BTC_killed_pveh";player allowDamage false; player setVariable ["BTC_need_revive",1,true]; player switchMove "AinjPpneMstpSnonWrflDnon"; _actions = [] spawn BTC_assign_actions; if (BTC_respawn_gear == 1) then { _gear = [player,BTC_gear] spawn BTC_set_gear; }; WaitUntil {animationstate player == "ainjppnemstpsnonwrfldnon"}; sleep 2; player setDir _dir; player setVelocity [0,0,0]; player setPosATL _pos; deletevehicle _body; _side = playerSide; _injured = player; if (BTC_injured_marker == 1) then {BTC_marker_pveh = [0,BTC_side,_pos,_body_marker];publicVariable "BTC_marker_pveh";}; disableUserInput true; for [{_n = BTC_revive_time_min}, {_n != 0 && damage player > 0.2}, {_n = _n - 0.5}] do { if (BTC_active_lifes == 1) then {titleText [format ["Lifes remaining: %1",BTC_lifes], "BLACK FADED"];} else {titleText ["", "BLACK FADED"];}; sleep 0.5; }; if (BTC_black_screen == 0) then {titleText ["", "BLACK IN"];}; disableUserInput false; _time = time; _timeout = _time + BTC_revive_time_max; private ["_id","_lifes"]; BTC_respawn_cond = false; if (BTC_disable_respawn == 1) then {player enableSimulation false;}; _id = player addAction [("<t color=""#ED2744"">") + ("Respawn") + "</t>","=BTC=_revive\=BTC=_addAction.sqf",[[],BTC_player_respawn], 9, true, true, "", "true"]; if (BTC_camera_unc == 0) then { if (BTC_black_screen == 0 && BTC_disable_respawn == 0) then {if (BTC_action_respawn == 0) then {disableSerialization;_dlg = createDialog "BTC_respawn_button_dialog";};}; if (BTC_black_screen == 1 && BTC_disable_respawn == 0 && !Dialog) then {_dlg = createDialog "BTC_respawn_button_dialog";}; BTC_display_EH = (findDisplay 46) displayAddEventHandler ["KeyDown", "_anim = [] spawn {sleep 1;player switchMove ""AinjPpneMstpSnonWrflDnon"";};"]; } else { BTC_r_u_camera = "camera" camCreate (position player); BTC_r_u_camera camSetTarget player; BTC_r_u_camera cameraEffect ["internal", "BACK"]; BTC_r_u_camera camSetPos [(getpos player select 0) + 15,(getpos player select 1) + 15,10]; BTC_r_u_camera camCommit 0; disableSerialization; _r_dlg = createDialog "BTC_spectating_dialog"; _ui = uiNamespace getVariable "BTC_r_spectating"; (_ui displayCtrl 120) ctrlShow false; BTC_r_camera_EH_keydown = (findDisplay 46) displayAddEventHandler ["KeyDown", "_keydown = _this spawn BTC_r_s_keydown"]; {_lb = lbAdd [121,_x];if (_x == BTC_camera_unc_type select 0) then {lbSetCurSel [121,_lb];}} foreach BTC_camera_unc_type; }; while {format ["%1", player getVariable "BTC_need_revive"] == "1" && time < _timeout && !BTC_respawn_cond} do { if (BTC_disable_respawn == 0) then {if (BTC_black_screen == 1 || (BTC_black_screen == 0 && BTC_action_respawn == 0)) then {if (!Dialog && !BTC_respawn_cond) then {_dlg = createDialog "BTC_respawn_button_dialog";};};}; _healer = call BTC_check_healer; _lifes = ""; if (BTC_active_lifes == 1) then {_lifes = format ["Lifes remaining: %1",BTC_lifes];}; if (BTC_black_screen == 1 && BTC_camera_unc == 0) then {titleText [format ["%1\n%2\n%3", round (_timeout - time),_healer,_lifes], "BLACK FADED"]} else {hintSilent format ["%1\n%2\n%3", round (_timeout - time),_healer,_lifes];}; if (BTC_camera_unc == 1) then { titleText [format ["%1\n%2\n%3", round (_timeout - time),_healer,_lifes], "PLAIN DOWN"]; if (!dialog) then {disableSerialization;_r_dlg = createDialog "BTC_spectating_dialog";sleep 0.01;_ui = uiNamespace getVariable "BTC_r_spectating";(_ui displayCtrl 120) ctrlShow false;{_lb = lbAdd [121,_x];if (_x == BTC_camera_unc_type select 0) then {lbSetCurSel [121,_lb];}} foreach BTC_camera_unc_type;}; BTC_r_u_camera attachTo [player,BTC_r_s_cam_view]; BTC_r_u_camera camCommit 0; if (BTC_r_camera_nvg) then {camusenvg true;} else {camusenvg false;}; }; //sleep 0.5; }; if (BTC_camera_unc == 0) then { (findDisplay 46) displayRemoveEventHandler ["KeyDown",BTC_display_EH]; } else { player cameraEffect ["TERMINATE", "BACK"]; camDestroy BTC_r_u_camera; BTC_r_u_camera = objNull; (findDisplay 46) displayRemoveEventHandler ["KeyDown",BTC_r_camera_EH_keydown]; }; closedialog 0; if (time > _timeout && format ["%1", player getVariable "BTC_need_revive"] == "1") then { _respawn = [] spawn BTC_player_respawn; }; if (format ["%1", player getVariable "BTC_need_revive"] == "0" && !BTC_respawn_cond) then { if (BTC_black_screen == 1) then {titleText ["", "BLACK IN"];} else {hintSilent "";}; if (BTC_need_first_aid == 1 && ((items player) find "FirstAidKit" != -1)) then {player removeItem "FirstAidKit";}; player playMove "amovppnemstpsraswrfldnon"; player playMove ""; }; player removeAction _id; player setcaptive false; if (BTC_disable_respawn == 1) then {player enableSimulation true;}; //player setvehicleInit "this allowDamage true;";ProcessInitCommands; player switchMove ""; player allowDamage true; hintSilent ""; }; }; }; Share this post Link to post Share on other sites
RoadField 10 Posted August 29, 2013 Still having this multiple respawn option :( , but no error or other problem Keep it up :cool: Share this post Link to post Share on other sites
SinBad1956 10 Posted August 30, 2013 Had a look at the new system and it looks cool, but its hard to say more at this stage =)I'm also running into a problem when I try and move the respawn marker. I use the following in a script that is executed upon task complete in a trigger: respawnPos = getMarkerPos "respawn1"; publicVariable "respawnPos"; "Respawn_west" setMarkerPos RespawnPos; so I can give the updated marker to JiP players. but we always seem to spawn at the original place of Respawn_west, even the non-JiP players. or do you have a built-in way to enable / disable respawn positions that I don't know of? Anyway to change the respawn location after completing a task? I am having the same problems described above, even with RC6. Thanks, //SinBad Share this post Link to post Share on other sites
giallustio 770 Posted August 30, 2013 Well, move the respawn_west marker should work.... Share this post Link to post Share on other sites
SinBad1956 10 Posted August 30, 2013 Well, move the respawn_west marker should work.... Sorry to say it doesn't. At least for me. I am using this code in a script that is called by a trigger: respawnPos = getMarkerPos "respawn1"; publicVariable "respawnPos"; "Respawn_west" setMarkerPos RespawnPos; It did work with an earlier version of your script, not now. //SinBad Share this post Link to post Share on other sites
SuperBrian91 10 Posted August 31, 2013 Apologizes if this has been asked before I am new but I'm having a few problem with the script in the development build of the game. I keep getting the following errors repeatedly throughout a MP game. Thanks in advance. :) Share this post Link to post Share on other sites
giallustio 770 Posted August 31, 2013 Maybe the revive wasn't be set correctly, but i can't tell for sure, i'm in stable. Share this post Link to post Share on other sites
mariodu62 5 Posted August 31, 2013 Hi Giallustio, When i open the function file it's written version 0.93 rc4 And normally the file name is version 0.93 rc6 can you check please... Share this post Link to post Share on other sites
giallustio 770 Posted August 31, 2013 Yep! Check always the revive init! I'll remove the version from fnc, too much things to change :rolleyes: Share this post Link to post Share on other sites
ToM666 1 Posted August 31, 2013 Apologizes if this has been asked before I am new but I'm having a few problem with the script in the development build of the game. I keep getting the following errors repeatedly throughout a MP game.https://dl.dropboxusercontent.com/u/4551386/2013-08-31_00019.jpg https://dl.dropboxusercontent.com/u/4551386/2013-08-31_00020.jpg Thanks in advance. :) Hello all :) I've just updated to the latest version also running in dev build and have the same errors shown above. I was running the older version and didn't get these errors, also on dev build. More information on the errors not visible above in the screenshots: it was saying the fault was in "\=BTC= revive\=BTC= function.sqf Line 1510" On the other error I think it said line 1495 or something near there anyway. Hope this helps. Regards ToM Share this post Link to post Share on other sites