farside 6 Posted November 29, 2013 (edited) OR maybe its a Chinese copy of a Russian weapon, Nah can't be that, the chinese don't copy any army's military hardware... After some researching it appears the chinese rifle came first, however there are difference with that and the vs-121, specifically the gas parts (the well known Kalashnikov shape) and the working parts and stock at the rear are different. Edited November 29, 2013 by farside Share this post Link to post Share on other sites
13islucky 10 Posted November 29, 2013 Yeah, the one in game has the Kalash-type selector on it, which is why I thought it was the VS-121, even if my thoughts initially went to the QBU. Share this post Link to post Share on other sites
fennecus 10 Posted January 4, 2014 Hi, i am going to use your mod in my "Operation Phantom Fury"-Mission on Fallujah. I want to use it in combination with the Alive-Mod in order to spawn rebel/terrorist forces in the town. For that to happen, i need to tell the alive-modules which faction they should spawn, for example: OPF_F or OPF_G_F etc. What do i need to tell the module to spawn your terrorist units? Share this post Link to post Share on other sites
Przemro 18 Posted January 5, 2014 What are the futhure plans for this mod? Do you plan to include tanks cars etc. like t-72 for terrorists. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 5, 2014 What are the futhure plans for this mod? Do you plan to include tanks cars etc. like t-72 for terrorists. Terrorist with tanks? As far as I know tanks are used in conventional warfare... ( although maybe in the future some crazy buddies may rob one and terrorise some civilians ). Share this post Link to post Share on other sites
pulstar 55 Posted January 5, 2014 until the A3 samples mod is released, you can import an empty t72 via AiA and crew it with whomever you please. Share this post Link to post Share on other sites
sudden 14 Posted January 9, 2014 Updated to 3.5 *New Vehicle - BTR-100 (a fictional BTR-90 and BTR-82 hybrid) with random numbers *New weapon - Pecheneg-M machine gun with new hand anim *New item: Cobra collimator optics *Badguys random t-shirts error fixed *Krechet with monocular optics alternative view added http://acrofobia.ru/images/screenshot15.jpg (249 kB) http://acrofobia.ru/images/screenshot16.jpg (138 kB) Download ~256Mb Share this post Link to post Share on other sites
LykosMactire 298 Posted January 9, 2014 looks amazing dl update now Share this post Link to post Share on other sites
mistyronin 1181 Posted January 9, 2014 Updated to 3.5[/Quote] That's really awesome! Thank you very much! Share this post Link to post Share on other sites
NeuroFunker 11 Posted January 9, 2014 excelent! Фак еÑ)) Share this post Link to post Share on other sites
oktyabr 12 Posted January 9, 2014 LOVE the new BTR! That thing is scary as hell when it's not on your side and you run into one in the dark :D Share this post Link to post Share on other sites
NeuroFunker 11 Posted January 9, 2014 noticed a bug, pecheneg is not showing in russian ammo box. Also imo recoil is to low a some weapons. I can shoot a pecheneg in standing, with very low recoil. As far i know, shooting lmg in standing, should have hard recoil. BTR-100 has to overpowered guns. I destroyed stryder with just 1-2 hits, a building fell from 4-5 shots. Also a personal request, is there any way, you sudden, to make your addon use jsrs 2.0 sound? Something like extra compatible patch or addon? I'm playing all waay with 2.0 all the way with my friends, and hearing vanilla sounds is not good. Share this post Link to post Share on other sites
denco 16 Posted January 9, 2014 (edited) Hi, i am going to use your mod in my "Operation Phantom Fury"-Mission on Fallujah. I want to use it in combination with the Alive-Mod in order to spawn rebel/terrorist forces in the town. For that to happen, i need to tell the alive-modules which faction they should spawn, for example: OPF_F or OPF_G_F etc.What do i need to tell the module to spawn your terrorist units? I would also like to know this :confused: EDIT: Looking at the readme I presume its SUD_RU. Edited January 9, 2014 by Denco Share this post Link to post Share on other sites
Guest Posted January 9, 2014 Thanks again for sending us the latest release mate :cool: Updated version frontpaged on the Armaholic homepage. Russians v3.5 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
twisted 128 Posted January 9, 2014 saw this release and was like you gotta be kidding me. fantatsic news, one of the weapons packs i love to use. great to see you back! Share this post Link to post Share on other sites
fennecus 10 Posted January 9, 2014 I would also like to know this :confused:EDIT: Looking at the readme I presume its SUD_RU. Yes thats right, i copy what he wrote me: Faction is SUD_SDUnits classnames: O_SD_Soldier O_SD_Soldier_AT O_SD_Soldier_Marksman O_SD_SOldier_SL Vehs: O_SD_Offroad_01 O_SD_Offroad_01_armed However it doesnt work with the alive mod yet. The developers know about this issue and are working on a solution for their next update. Share this post Link to post Share on other sites
sudden 14 Posted January 9, 2014 Guys, thank you all! Please also notice that the server key problem is resolved in this update. :) (fogot to put it in the readme) Share this post Link to post Share on other sites
MindLLeX 10 Posted January 9, 2014 Wow BTR needs fixing! Plus weapons don't work with JSRS (No distant fx, no inroom shopoting fx) Would like to see T90SM or BMPT later in this pack. Share this post Link to post Share on other sites
Kaxii 11 Posted January 9, 2014 (edited) Do you plan on adding an AK 12 or AEK 971 in the future? Those being the two most likely weapons for the Ratnik system according to rumours (Although apparently the AK 12 has fallen out of favor Klashnikov concern still think they can win ;) ) Also are you going to add the Machinegunner to sqauds as well? Edited January 9, 2014 by Kaxii Share this post Link to post Share on other sites
sudden 14 Posted January 10, 2014 Whats wrong with the BTR? JSRS compatibility is WIP. I'm waiting till they decide which rifle to choose. :-)) Share this post Link to post Share on other sites
progamer 14 Posted January 10, 2014 noticed a bug, pecheneg is not showing in russian ammo box. Also imo recoil is to low a some weapons. I can shoot a pecheneg in standing, with very low recoil. As far i know, shooting lmg in standing, should have hard recoil. BTR-100 has to overpowered guns. I destroyed stryder with just 1-2 hits, a building fell from 4-5 shots.Also a personal request, is there any way, you sudden, to make your addon use jsrs 2.0 sound? Something like extra compatible patch or addon? I'm playing all waay with 2.0 all the way with my friends, and hearing vanilla sounds is not good. What weapon does the BTR-100 use? That would be useful in determining what damage it should be using realistically. ---------- Post added at 02:29 ---------- Previous post was at 02:28 ---------- Whats wrong with the BTR? JSRS compatibility is WIP.I'm waiting till they decide which rifle to choose. :-)) If use damage output of the BTR match what it would be doing in real life, it's fine. Share this post Link to post Share on other sites
NeuroFunker 11 Posted January 10, 2014 Whats wrong with the BTR? JSRS compatibility is WIP.I'm waiting till they decide which rifle to choose. :-)) wow cool news about JSRS mate! BTR imo has to powerful he ap shells, it destroys a house with few shots. Share this post Link to post Share on other sites
sudden 14 Posted January 10, 2014 Guys, BTR uses 40mm cannon from BLUFOR wheeled APC. If it's too powerful, credits go to BIS. :cool: Share this post Link to post Share on other sites
thearies 12 Posted January 10, 2014 confirm... too powerful, its a 2A72 30mm... http://www.arcus-bg.com/products/ammunition/ammunition.html Share this post Link to post Share on other sites
giallustio 770 Posted January 11, 2014 Very good mod! I noticed that the rpg7 is bugged, but probably it's a known iussue! Keep up the good work! ;) Share this post Link to post Share on other sites