neodammerung 8 Posted December 13, 2013 Works well with singleplayer and dedicated server, I don't use HC. Share this post Link to post Share on other sites
domokun 515 Posted December 13, 2013 It certainly does. Just one thing though, I'm still seeing TPWCAS 5 on the menu screen (list of mods running). Is there anyway to correct that? Share this post Link to post Share on other sites
pulstar 55 Posted December 13, 2013 unless you extract the PBO and modify the config, no.. until the author kindly fixes it :) Share this post Link to post Share on other sites
ollem 4 Posted December 13, 2013 All- thanks for the feedback It certainly does. Just one thing though, I'm still seeing TPWCAS 5 on the menu screen (list of mods running). Is there anyway to correct that? I do not really understand the issue? Please let me know what I should fix/change/remove? Share this post Link to post Share on other sites
Tonci87 163 Posted December 13, 2013 The current TPWCAS does not work with HC. Another group tested this too and confirmed our observations. You get RPT entries that TPWCAS has been initiated and that debug ball markers are added but none of this really happens. There are no debug markers and the AI doesn´t react to nearby shots. I should add that we play with the latest Beta, maybe that has something to do with this? Share this post Link to post Share on other sites
domokun 515 Posted December 13, 2013 All- thanks for the feedbackI do not really understand the issue? Please let me know what I should fix/change/remove? Shouldn't it read "TPWCAS 5.51"? Share this post Link to post Share on other sites
pellejones 1 Posted December 15, 2013 Hi guys. I did some modifications on TPWCAS for ARMA 3 as it had some bugs. Also I made the suppression look different. The changes I made are minimal, just got rid of the undefined variable bugs and the suppression now uses dynamic blur instead of Radial Zoom Blur (as this is not showed if HDR or radial blur, is off/0 in video settings). The screen also gets bright instead of dark. I like the way that looks. Please note that this is an unofficial version of TPW CAS! It works on dedicated, have not been able to try with Headless client as our HC can't connect due to a bug in A3 with the current stable release. Here's a link to the modified version: http://www.ssg-clan.se/files/tpwcas_a3_v05_script_modified_ssg_pelle_20131215.rar Share this post Link to post Share on other sites
ollem 4 Posted December 15, 2013 Hi guys.I did some modifications on TPWCAS for ARMA 3 as it had some bugs. Also I made the suppression look different. The changes I made are minimal, just got rid of the undefined variable bugs and the suppression now uses dynamic blur instead of Radial Zoom Blur (as this is not showed if HDR or radial blur, is off/0 in video settings). The screen also gets bright instead of dark. I like the way that looks. Please note that this is an unofficial version of TPW CAS! It works on dedicated, have not been able to try with Headless client as our HC can't connect due to a bug in A3 with the current stable release. Here's a link to the modified version: http://www.ssg-clan.se/files/tpwcas_a3_v05_script_modified_ssg_pelle_20131215.rar I'll take a look at your changes but please note there is a seperate thread for TPWCAS for A3 where you will find an A3 version: http://forums.bistudio.com/showthread.php?166800-TPWCAS-for-A3-AI-Suppression-System-suggestions-comments-ideas-discussion Share this post Link to post Share on other sites
pellejones 1 Posted December 15, 2013 Soo many threads... :( I'll try the new version in the other thread Share this post Link to post Share on other sites
MichaelZFreeman 20 Posted March 13, 2014 OK, I went back to your ArmA 2 TPWCAS. I'm getting very bad performance in ArmA 3 probably because I don't have the latest spec machine, but looks like ArmA 3 still needs some development esp. when it comes to AI. Anyway, not being able to afford a higher spec machine ATM to test this on I've gone back to setting up Warfare Benny Edition with TPWCAS with built in LOS enabled for ArmA 2. I got a bit confused by the modes. The MP mode seemed like the right one. I'm basically setting up a Coop server although its just me against the AI at the moment. The Coop mode seemed to suggest that only the players fire causes suppression ... so to confirm MP mode should allow friendly AI to suppress enemy AI ? Share this post Link to post Share on other sites
ollem 4 Posted March 13, 2014 OK, I went back to your ArmA 2 TPWCAS. I'm getting very bad performance in ArmA 3 probably because I don't have the latest spec machine, but looks like ArmA 3 still needs some development esp. when it comes to AI. Anyway, not being able to afford a higher spec machine ATM to test this on I've gone back to setting up Warfare Benny Edition with TPWCAS with built in LOS enabled for ArmA 2. I got a bit confused by the modes. The MP mode seemed like the right one. I'm basically setting up a Coop server although its just me against the AI at the moment. The Coop mode seemed to suggest that only the players fire causes suppression ... so to confirm MP mode should allow friendly AI to suppress enemy AI ? While your are playing on local hosted server in your case I would recommend to use tpwcas_mode = 2 This will allow to have all enemy and friendly AI to be suppressed and trigger suppression. Share this post Link to post Share on other sites
Variable 322 Posted March 25, 2014 (edited) When a friendly unit next to the the player fires an underbarrel grenade or an AT missile, the player gets suppressed! Present also on the Arma 2 version. Edited March 25, 2014 by Variable Share this post Link to post Share on other sites
ollem 4 Posted March 25, 2014 When a friendly unit besides the player fires an underbarrel grenade or an AT missile, the player gets suppressed! Present also on the Arma 2 version. Grenades etc indeed trigger some suppression reaction, but not sure if player really gets suppressed: I assume it is similar reaction to friendly units shooting which triggers standing AI to get crouched. i.E. no skill or shake adjustment *should* happen. I haven't touched ArmA2 for a very long time while I've switched completely to ArmA3, so I could check in TPWCAS A3 but I will no longer be able to verify any behavior in ArmA 2 Share this post Link to post Share on other sites
foffy 58 Posted March 25, 2014 Grenades etc indeed trigger some suppression reaction, but not sure if player really gets suppressed: I assume it is similar reaction to friendly units shooting which triggers standing AI to get crouched. i.E. no skill or shake adjustment *should* happen.I haven't touched ArmA2 for a very long time while I've switched completely to ArmA3, so I could check in TPWCAS A3 but I will no longer be able to verify any behavior in ArmA 2 The player does indeed get suppressed in ArmA II if friendly AI uses AT missiles and the like. I assumed it was the fear of the raw power misfiring or something. This is not intended to happen? Share this post Link to post Share on other sites
Variable 322 Posted March 25, 2014 Grenades etc indeed trigger some suppression reaction, but not sure if player really gets suppressed: I assume it is similar reaction to friendly units shooting which triggers standing AI to get crouched. i.E. no skill or shake adjustment *should* happen.I haven't touched ArmA2 for a very long time while I've switched completely to ArmA3, so I could check in TPWCAS A3 but I will no longer be able to verify any behavior in ArmA 2 OOPS I meant to post it on the Arma 3 thread, not here. Share this post Link to post Share on other sites
ollem 4 Posted March 25, 2014 The player does indeed get suppressed in ArmA II if friendly AI uses AT missiles and the like. I assumed it was the fear of the raw power misfiring or something. This is not intended to happen? What do you as player experience? Is it just a slight visual effect? Shaking? Is it a longer lasting negative effect? I may need to test myself :-) Share this post Link to post Share on other sites
Variable 322 Posted March 25, 2014 What do you as player experience? Is it just a slight visual effect? Shaking? Is it a longer lasting negative effect?I may need to test myself :-) In Arma 3 and 2 the same effect - screen blurs, darkens and shakes. I don't think this is by design... Share this post Link to post Share on other sites
foffy 58 Posted March 26, 2014 What do you as player experience? Is it just a slight visual effect? Shaking? Is it a longer lasting negative effect?I may need to test myself :-) You get fully suppressed. Visual shaking and the screen getting darker. Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 10, 2014 (edited) Hmm this isnt working with HEadless client unless you activate null = [2] execvm "tpwcas\tpwcas_script_init.sqf" for players also right? :( Would be cool to have this as a mod so i can just start it on the server and on the HC and forget about editing each public mission to use it. Edited April 10, 2014 by Numrollen Share this post Link to post Share on other sites
ollem 4 Posted April 10, 2014 Hmm this isnt working with HEadless client unless you activate null = [2] execvm "tpwcas\tpwcas_script_init.sqf" for players also right? :(Would be cool to have this as a mod so i can just start it on the server and on the HC and forget about editing each public mission to use it. I assume you are talking about ArmA3 and not ArmA2 right? For A2 mod is available, for A3 there is a beta mod version available, but it should be updated. (I hope to be able to work on that on short notice..) A3 version: http://forums.bistudio.com/showthread.php?166800-TPWCAS-for-A3-AI-Suppression-System-suggestions-comments-ideas-discussion Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 14, 2014 Oh damn, im in arma2 section :P Ok thx!! ;) Share this post Link to post Share on other sites
sonsalt6 105 Posted May 1, 2014 New update v5.5 available at withSIX. Download now by clicking: @ Ollem; Greetings, I have updated your mod for you in our network, nice job. Glad to see that you are still so active :) Share this post Link to post Share on other sites
domokun 515 Posted May 4, 2014 New update v5.5 available at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@tpwcas_a3.png Are you sure that you're hosting the latest version of TPWCAS for CO? As there seems to be a later version (v5.51) hosted at Armaholic AND it is almost 6 months old: http://www.armaholic.com/page.php?id=17049 Share this post Link to post Share on other sites
ollem 4 Posted May 5, 2014 Please keep an eye on TPWCAS version: - the latest release for Arma 2 is 'TPWCAS v5.51' - the latest release for Arma 3 is 'TPWCAS_A3 v5.5' -> link I do realize now I should have used a more distinctive versioning system :-/ Share this post Link to post Share on other sites
MATR1X 9 Posted May 7, 2014 Excellent work, thanks Ollem. Share this post Link to post Share on other sites